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Mammoth Mk2 @ Reborn ;) [message #-986963] |
Sun, 12 January 2003 05:30 |
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quote: Originally posted by aircraftkiller2001: You guys need to start doing better vehicles... Your polygon to texture ratio is really bad. Your textures should make up 50\% of the vehicle detail... The polygons should not be the total representation of it! You're gonna kill FPS in-game if you don't start chopping off polygons and skinning the vehicles better.
Just all IMO.
Wow, the constant nagging must have worn him down. That actually sounded like it was on the nice side.
Being that this game hogs resourses this is more a fact than usual. But you have to admit high-poly models are nice. Espesically when they are player/vehical modles.
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Mammoth Mk2 @ Reborn ;) [message #-986962] |
Sun, 12 January 2003 01:54 |
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Looks, excellent. For the record i once played an internet game with a hover MRLS of 10 000 polygons. and we each built 7 on each team, and it ran ok.
Just ignore ACK, everyone else does.
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Mammoth Mk2 @ Reborn ;) [message #-986961] |
Sun, 12 January 2003 02:01 |
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ACk is correct about the polycounts though - an average Renegade map is only about 20000 polys. It's a question of weighting - if the Mammoth Mk2 is going to be a rare unit (i.e. expensive), then it's ok for it to have more polys than a the more common, cheaper units. 10k polys for a model is way excessive though. You could make it look virtually the same with good modelling and textures for under 2000 easily.
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