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Home » Renegade Discussions » Mod Forum » Mammoth Mk2 @ Reborn ;)
Mammoth Mk2 @ Reborn ;) [message #-986972] Fri, 10 January 2003 18:48 Go to previous messageGo to next message
Anonymous
I asked Jonathan Wilson before, but he said that scripts with animations changes are not possible.
Mammoth Mk2 @ Reborn ;) [message #-986971] Fri, 10 January 2003 19:16 Go to previous messageGo to next message
Anonymous
Why not? We can add new scripts, why can't we add new animations?

Were are the animations defined?
Mammoth Mk2 @ Reborn ;) [message #-986970] Fri, 10 January 2003 22:44 Go to previous messageGo to next message
Anonymous
To the poster:

I have drummed up some interest by posting this in the General Forums. If you are serious about this, make it. People want it.

http://messagebrd.westwood.ea.com/cgi-bin/boards/ren/english/ultimatebb.cgi?ubb=get_topic;f=1;t=029837

[ January 11, 2003, 05:44: Message edited by: KIRBY098 ]
Mammoth Mk2 @ Reborn ;) [message #-986969] Fri, 10 January 2003 23:50 Go to previous messageGo to next message
Anonymous
Of course they're serious about it, and of course they're going to release it, it's the Reborn mod...
Mammoth Mk2 @ Reborn ;) [message #-986968] Fri, 10 January 2003 23:53 Go to previous messageGo to next message
Anonymous
So when will they release the reborn mod?
Mammoth Mk2 @ Reborn ;) [message #-986967] Sat, 11 January 2003 00:00 Go to previous messageGo to next message
Anonymous
I know, they said the where going to release it in 2003 but when?
Mammoth Mk2 @ Reborn ;) [message #-986966] Sat, 11 January 2003 01:28 Go to previous messageGo to next message
Anonymous
when it´s done [Wink]
Mammoth Mk2 @ Reborn ;) [message #-986965] Sat, 11 January 2003 17:15 Go to previous messageGo to next message
Anonymous
Especialy on the second shot (ScreenShot11.jpg), it looks very much like the E:B4D Minotaurus [Smile]

Good work though!
Mammoth Mk2 @ Reborn ;) [message #-986964] Sat, 11 January 2003 14:36 Go to previous messageGo to next message
Anonymous
looks good. the legs look exactly like the tib sun model.
Mammoth Mk2 @ Reborn ;) [message #-986963] Sun, 12 January 2003 05:30 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by aircraftkiller2001:
You guys need to start doing better vehicles... Your polygon to texture ratio is really bad. Your textures should make up 50\% of the vehicle detail... The polygons should not be the total representation of it! You're gonna kill FPS in-game if you don't start chopping off polygons and skinning the vehicles better.

Just all IMO.

Wow, the constant nagging must have worn him down. That actually sounded like it was on the nice side.

Being that this game hogs resourses this is more a fact than usual. But you have to admit high-poly models are nice. Espesically when they are player/vehical modles.
Mammoth Mk2 @ Reborn ;) [message #-986962] Sun, 12 January 2003 01:54 Go to previous messageGo to next message
Anonymous
Looks, excellent. For the record i once played an internet game with a hover MRLS of 10 000 polygons. and we each built 7 on each team, and it ran ok.

Just ignore ACK, everyone else does.
Mammoth Mk2 @ Reborn ;) [message #-986961] Sun, 12 January 2003 02:01 Go to previous messageGo to next message
Anonymous
ACk is correct about the polycounts though - an average Renegade map is only about 20000 polys. It's a question of weighting - if the Mammoth Mk2 is going to be a rare unit (i.e. expensive), then it's ok for it to have more polys than a the more common, cheaper units. 10k polys for a model is way excessive though. You could make it look virtually the same with good modelling and textures for under 2000 easily.
Mammoth Mk2 @ Reborn ;) [message #-986960] Sun, 12 January 2003 02:04 Go to previous messageGo to next message
Anonymous
lol but this mammoth only have 2000 polys, not 10 000, it runs without problems in renegade and i've a cheap gf2 mx ....
Mammoth Mk2 @ Reborn ;) [message #-986959] Sun, 12 January 2003 07:47 Go to previous message
Anonymous
so, how expensive is the MMK2 right now?
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