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Home » Renegade Discussions » Mod Forum » Commando crash on load of a w3d
Commando crash on load of a w3d [message #-986924] Fri, 10 January 2003 04:11 Go to next message
Anonymous
Hey, I need help!
Though I know Commando is full of errors, I have one that only happens while loading one of my w3d files, which just happens to be the terrain for my map. Anyone have this happen before? Did they find solution, becasue I realy don't want to backtrack to were ever the problem started.
Commando crash on load of a w3d [message #-986923] Fri, 10 January 2003 04:40 Go to previous messageGo to next message
Anonymous
That happens to me too, but I can't find a better solution, tha go back to a previous copy of the GMAX file, the it works.
Try to open the W3D in W3D-Viewer, if the Viewer crash, it is a fault of the W3D and not the Commando.
Commando crash on load of a w3d [message #-986922] Fri, 10 January 2003 17:27 Go to previous messageGo to next message
Anonymous
Thanks... I guess... more work, yahoo...
Commando crash on load of a w3d [message #-986921] Sun, 12 January 2003 13:01 Go to previous message
Anonymous
Fixed it. Problem was to many polys. About 99000, was caused by the meshsmooth, on a mesh that had too many polys in the first place.
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