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Here is a map I would like to see... [message #-986737] Sat, 11 January 2003 14:34 Go to next message
Anonymous
A map using the gmax file for level 10 of SP (with the complete full nod base). Make it an Assault map perhaps or mabie a Team DM.
Here is a map I would like to see... [message #-986736] Sat, 11 January 2003 14:51 Go to previous messageGo to next message
Anonymous
is that the volcano one? I wouldent want to do that though, I like to create brand new scenes.

So I wont make it but im sure someone will try. If anyone does, it would be cool to include the keycard door things and maybe tunnels that connect each building underground.
Here is a map I would like to see... [message #-986735] Sat, 11 January 2003 14:57 Go to previous messageGo to next message
Anonymous
no, the one I am refering to is the one with the big temple of nod in it, and the NOD construction yard to play around in.
Here is a map I would like to see... [message #-986734] Sat, 11 January 2003 14:59 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Jonathan Wilson:
no, the one I am refering to is the one with the big temple of nod in it, and the NOD construction yard to play around in.

Remember, it's Nod, not NOD...

And it's pointless to turn that into a MP map. It's too large for it. I have the 3D Studio Max file for it, but it's just worthless to do.
Here is a map I would like to see... [message #-986733] Sat, 11 January 2003 15:56 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by aircraftkiller2001:
quote:
Originally posted by Jonathan Wilson:
no, the one I am refering to is the one with the big temple of nod in it, and the NOD construction yard to play around in.

And it's pointless to turn that into a MP map. It's too large for it. I have the 3D Studio Max file for it, but it's just worthless to do.
I agree. Turning a map that size into a DM map would be crazy. It is so large, that on a 10 player server, you would never find anyone!
Here is a map I would like to see... [message #-986732] Sat, 11 January 2003 16:16 Go to previous messageGo to next message
Anonymous
An assualt mission would be very cool though...
Here is a map I would like to see... [message #-986731] Sat, 11 January 2003 16:37 Go to previous messageGo to next message
Anonymous
Maybe if you could make it so you can't go into the buildings. It would still be large, but add the SP interiors, and it is just too big for anything!
Here is a map I would like to see... [message #-986730] Sat, 11 January 2003 14:36 Go to previous messageGo to next message
Anonymous
ok i made a building and i need to get the ladder working. i am not a commando editor guy but i wanna know how to get the ladder working. and i dont have a clue. all i did so far is export the building. and hte building is attached to the ladder.
Here is a map I would like to see... [message #-986729] Sat, 11 January 2003 14:45 Go to previous messageGo to next message
Anonymous
You need to put the ladder there and then do "transitions". Look for a transitions folder in objects.
Here is a map I would like to see... [message #-986728] Sat, 11 January 2003 14:48 Go to previous messageGo to next message
Anonymous
in leveledit, in the menu to the right look for "transitions" folder, inside are "ladder top" and "ladder bottom". Stack them accordingly, you will have to play around with them to get a sense of how to place em but they r easy.
Here is a map I would like to see... [message #-986727] Sat, 11 January 2003 14:57 Go to previous messageGo to next message
Anonymous
ok but there are 2 types of ladders. there is ladder exit tob/bottem and ladder enter top/bottem which one do i use and i need a bit more detail and help on this. [Confused]

[ January 11, 2003, 21:58: Message edited by: Havoc 89 ]
Here is a map I would like to see... [message #-986726] Sun, 12 January 2003 01:24 Go to previous messageGo to next message
Anonymous
can someone help me plz... [Frown] [Frown] [Frown]
Here is a map I would like to see... [message #-986725] Sun, 12 January 2003 01:59 Go to previous messageGo to next message
Anonymous
Simple, Depending on what you want. Lets take it you have got a power plant with a ldder on it, you will add the transition bottm enter at the bottom and top exit at the top. The blocks are editor only objects so you won't see them in game. For more help see Dantes Renegade help file (renhelp 1.9) look under the "heightfield edior" section (in ren help 1.9) there is an useful tutorial.
Here is a map I would like to see... [message #-986724] Sun, 12 January 2003 03:03 Go to previous messageGo to next message
Anonymous
alright thx. ill look for that.
Here is a map I would like to see... [message #-986723] Sun, 12 January 2003 03:10 Go to previous messageGo to next message
Anonymous
what the hell are you talking about? there is only 1 set! Go to >Object >Transitions >[LadderTop]+[LadderBottom]
Here is a map I would like to see... [message #-986722] Sun, 12 January 2003 03:24 Go to previous message
Anonymous
oh thats the one... i was thinking of another one.

hey thanks deafwasp
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