| 
		
			| Custom Spawner Soilder Presets [message #-986224] | Mon, 13 January 2003 19:15  |  
			|  |  
	| Does anyone know how to change the spawner preset so you spawn as a different soilder preset. it never seems to work. you only spawn as the default infantry ![[Confused]](confused.gif)  
 I'm creating mix files does that effect it in any way?
 
 Cheers
 |  
	|  |  | 
	|  | 
	|  | 
	|  | 
	| 
		
			| Custom Spawner Soilder Presets [message #-986220] | Tue, 14 January 2003 01:53   |  
			|  |  
	| Really? I've tried several times to have it spawn as a standard infantry with modified stats, but it never seems to work. This is why I am going to have to release my map as a mod package. Can you elaborate, Dante, or do you have to use the default stats? |  
	|  |  | 
	| 
		
			| Custom Spawner Soilder Presets [message #-986219] | Fri, 17 January 2003 03:05   |  
			|  |  
	| Hmmmmm ive looked at that W3D tool and from what i gather your telling me to script wright??? last time i checked my C++ was at a very basic level. 
 All i really need to do is change the points value (when killed) and weapon of the standard soider spawn. can this be done in the commando level editor by creating a 'temp' of the relivant soilder stats and linking them to the spawner? again i'm making a .mix
 
 Deafwasp, can you elaborate on what you said?
 
 Cheers
 |  
	|  |  | 
	| 
		
			| Custom Spawner Soilder Presets [message #-986218] | Fri, 17 January 2003 06:44  |  
			|  |  
	| oh... 
 well in that case...
 
 i thought you meant the model
 ![[Razz]](tongue.gif)  for the stats, temp it, name it EXACTLY the same, and use that temp as the spawners on your map... "should" work
 |  
	|  |  |