Custom Spawner Soilder Presets [message #-986224] |
Mon, 13 January 2003 19:15 |
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Does anyone know how to change the spawner preset so you spawn as a different soilder preset. it never seems to work. you only spawn as the default infantry
I'm creating mix files does that effect it in any way?
Cheers
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Custom Spawner Soilder Presets [message #-986220] |
Tue, 14 January 2003 01:53 |
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Really? I've tried several times to have it spawn as a standard infantry with modified stats, but it never seems to work. This is why I am going to have to release my map as a mod package. Can you elaborate, Dante, or do you have to use the default stats?
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Custom Spawner Soilder Presets [message #-986219] |
Fri, 17 January 2003 03:05 |
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Hmmmmm ive looked at that W3D tool and from what i gather your telling me to script wright??? last time i checked my C++ was at a very basic level.
All i really need to do is change the points value (when killed) and weapon of the standard soider spawn. can this be done in the commando level editor by creating a 'temp' of the relivant soilder stats and linking them to the spawner? again i'm making a .mix
Deafwasp, can you elaborate on what you said?
Cheers
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Custom Spawner Soilder Presets [message #-986218] |
Fri, 17 January 2003 06:44 |
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oh...
well in that case...
i thought you meant the model for the stats, temp it, name it EXACTLY the same, and use that temp as the spawners on your map... "should" work
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