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Custom Spawner Soilder Presets [message #-986224] Mon, 13 January 2003 19:15 Go to next message
Anonymous
Does anyone know how to change the spawner preset so you spawn as a different soilder preset. it never seems to work. you only spawn as the default infantry [Confused]

I'm creating mix files does that effect it in any way?

Cheers
Custom Spawner Soilder Presets [message #-986223] Tue, 14 January 2003 00:42 Go to previous messageGo to next message
Anonymous
Has anyone got any idea on this??? is it possible??
Custom Spawner Soilder Presets [message #-986222] Tue, 14 January 2003 01:07 Go to previous messageGo to next message
Anonymous
I asked this a long time ago and as I understand it, you cant change the spawn type but can make it so you spawn with certin weapons.
Custom Spawner Soilder Presets [message #-986221] Tue, 14 January 2003 01:17 Go to previous messageGo to next message
Anonymous
yes you can... problem is, it requires making a new or renaming a current c_ag_*.w3d to c_ag_nod_mg.w3d and c_ag_gdi_mg.w3d

i did this with some custom startup spawners before, worked pretty good...

i suggest using jonathan wilson's w3d tool

http://sourceforge.net/projects/rentools/

hope that helps a lil.
Custom Spawner Soilder Presets [message #-986220] Tue, 14 January 2003 01:53 Go to previous messageGo to next message
Anonymous
Really? I've tried several times to have it spawn as a standard infantry with modified stats, but it never seems to work. This is why I am going to have to release my map as a mod package. Can you elaborate, Dante, or do you have to use the default stats?
Custom Spawner Soilder Presets [message #-986219] Fri, 17 January 2003 03:05 Go to previous messageGo to next message
Anonymous
Hmmmmm ive looked at that W3D tool and from what i gather your telling me to script wright??? last time i checked my C++ was at a very basic level.

All i really need to do is change the points value (when killed) and weapon of the standard soider spawn. can this be done in the commando level editor by creating a 'temp' of the relivant soilder stats and linking them to the spawner? again i'm making a .mix

Deafwasp, can you elaborate on what you said?

Cheers
Custom Spawner Soilder Presets [message #-986218] Fri, 17 January 2003 06:44 Go to previous message
Anonymous
oh...

well in that case...

i thought you meant the model [Razz]
for the stats, temp it, name it EXACTLY the same, and use that temp as the spawners on your map... "should" work
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