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Home » Renegade Discussions » Mod Forum » having some trouble when xporting to w3d
having some trouble when xporting to w3d [message #-985590] Sat, 18 January 2003 16:09 Go to next message
Anonymous
my vehicles seem to be getting 'stuck' on the 'inside' of any mesh that is one-sided in max but 2 sided on the w3d settings.... any idea why?
having some trouble when xporting to w3d [message #-985589] Sat, 18 January 2003 16:14 Go to previous messageGo to next message
Anonymous
Vehicles will stick to the backfaces of any polygons. Extrude the mesh rather than having it 2-sided. 2-sided meshes are mainly for non-physical objects.
having some trouble when xporting to w3d [message #-985588] Sat, 18 January 2003 16:43 Go to previous messageGo to next message
Anonymous
okay thanks for the info on the w3d setting now... how to i extrude as you are saying?
having some trouble when xporting to w3d [message #-985587] Sat, 18 January 2003 16:47 Go to previous messageGo to next message
Anonymous
my cambodia map has a waterfall that is a plane that is 2 sided. It goes right through no problem. But it has no collision options set.
having some trouble when xporting to w3d [message #-985586] Sat, 18 January 2003 18:07 Go to previous messageGo to next message
Anonymous
err okay i found extrude and stuff, but how am i supposed to make it so the faces are flipped?
having some trouble when xporting to w3d [message #-985585] Sat, 18 January 2003 18:17 Go to previous message
Anonymous
update: problem solved... i just flipped my meshes using the'normals' modifier
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