My 'vette in buggy form. Plus, vehicle scaling issue still i [message #-985380] |
Tue, 21 January 2003 08:41 |
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http://www.geocities.com/steggyd43/fixme.html
I want to get this vehicle up and running, but I get too many problems. Is anyone willing to help me or even finish it. I can send you the gmax file. I have bones. It runs, but not well. The suspension does not seem to go up and down with the wheels either, even though I used linked xforms. I need some assistance. Also, it seems to be a little bigger than I expected, even after I scale it down. [ January 23, 2003, 17:51: Message edited by: steggyd ]
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My 'vette in buggy form. Plus, vehicle scaling issue still i [message #-985377] |
Tue, 21 January 2003 10:59 |
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Use ww skin binding not linked xform
There is a little section about it in the official westwood tutorial.....C:\Program Files\RenegadePublicTools\HowTo\W3D Tutorials\content.htm
then select wwskin tutorial
I had the same problemb with my shock on the nod recon cycle to gdi conversion.
That will get your vehicle suspension moving with your axles.
For a closer look at how it's done open up the humvee vehicle in the westwood vehicles pack and select one of the suspension parts......they all have wwskin bindings applied to them.
hope this helps you out......if not PM me and i'll give you a little more coaching or do something to get you rolling
Eric.
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My 'vette in buggy form. Plus, vehicle scaling issue still i [message #-985376] |
Tue, 21 January 2003 11:09 |
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I'm glad to see that you have followed the original Greg Hjelstrom tutorial
I'm also planning on reworking all the extracted vehicle bones so that they can be used for just the purpose you have proven that they can be used for
Did you have to do anything to the skeleton i sent you or did you just attach your meshes to the bone hirearchy?.....just curious
Eric.
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My 'vette in buggy form. Plus, vehicle scaling issue still i [message #-985375] |
Tue, 21 January 2003 11:18 |
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Actually, it's a funny thing, the body of my vehicle fits the hummvee better so I borrowed the bones from it. I did however use the suspension from the Nod Buggy. So, do I just need to delete this linked xform altogether? I am so confused. I think it's much easier to animate one in 3DSMax then to set it up for Renegade.
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My 'vette in buggy form. Plus, vehicle scaling issue still i [message #-985374] |
Tue, 21 January 2003 11:18 |
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as far as scaling it down a bit.......make sure that the root transform bone is at the top of your hirearchy and that everything is linked to it in one way or another.......then select just the root transform bone and scale it down accordingly.
That should get you another step closer.
Eric.
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My 'vette in buggy form. Plus, vehicle scaling issue still i [message #-985365] |
Thu, 23 January 2003 14:37 |
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quote: Originally posted by Maimer1: nice
perhaps we could restart teh renegade racing project, ive got some car models ill be sticking in soon
havent been on icq lately, im on msn every day as maimer123@hotmail.com
I have other plans. It is kind of a spin-off of the Ren Racing project, will tell you about it soon. I've been working quietly on some stuff, then I get these vehicle probs.
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