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AI scripts (really really good news) [message #-985317] Tue, 21 January 2003 21:48 Go to previous message
Anonymous
I am going to work on a new series of AI scripts post 1.0
Here are a bunch of script commands pertaining to
Innate AI objects:
Enable_Innate_Conversations
Scale_AI_Awareness (dont know what it does yet)
Set_Loiters_Allowed
Unlock_Soldier_Facing
Lock_Soldier_Facing
Innate_Force_State_Bullet_Heard
Innate_Force_State_Footsteps_Heard
Innate_Force_State_Gunshot_Heard
Innate_Force_State_Enemy_Seen
Set_Innate_Is_Stationary
Set_Innate_Take_Cover_Probility
Set_Innate_Soldier_Aggressiveness
Set_Innate_Soldier_Home_Location
Innate_Disable
Innate_Enable
Give_Powerup
Enable_Enemy_Seen
Set_Armour_Type
Set_Armour
Get_Max_Armour
Get_Armour
Set_Health
Get_Max_Health
Get_Health
Select_Weapon
Trigger_Weapon
Is_Object_A_Player (potentially usefull if you wanted a bot that would only go after players not enemy bots)
Action_Attack
Action_Goto

There are of course lots of others as well but these are the commands that look like they would be usefull for bots & AI (there are a couple that we dont know anything about that also appear to relate to Innate stuff as well)

What I need from you people is for you guys to look at the list and figure out some scripts that I can make.
 
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