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			| Abjab's W3D importer now available for public beta [message #-982935] | Tue, 11 February 2003 00:13   |  
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	| quote:Ok, done so, when i Start gmax.Originally posted by Jonathan Wilson:
 go into your gmax folder, then into gamepacks, westwood, renx, scripts, startup
 then put the script file in there
 
 --Runtime error: fileIn: can't open file - "RenX-WME.ms"
 
 what shall i do.
 ![[Confused]](confused.gif)  |  
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			| Abjab's W3D importer now available for public beta [message #-982927] | Tue, 11 February 2003 06:05   |  
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	| quote:there appears to be a problem...Originally posted by Havoc 89:
 nothing happend... are you sure that its .mse cause the other scripts are .ms
 
 
 .mse is the encrypted (whereas .ms is not) - but there is something else going on -- hang on...
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			| Abjab's W3D importer now available for public beta [message #-982921] | Tue, 11 February 2003 12:49   |  
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	| quote:Originally posted by Jonathan Wilson:
 I just fixed a small error, some code was left in there by mistake rendering the converter non-functional for some people. Emailed dante about it, he will re-upload when he comes on I guess.
 
 quote:he just said what was wrong and that they are going to work on it soon....Originally posted by Havoc 89:
 i cant get it to work!!! someone help me out here!!!
 ![[Mad]](mad.gif)  ![[Mad]](mad.gif)  ![[Mad]](mad.gif)  
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