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			| Problems with ConYard Repair Scripts [message #-982847] | Tue, 11 February 2003 19:26  |  
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	| I've been trying to get these two scripts right and have yet to do so. Heres my problems: 
 The Conyard one seems to have no effect at all, I've attached all my base buildings icons ID's to it, yet they still repair after the CY is gone. Also, I made TEMPS of all the icons so I could attach the scripts and still export in Mix, is the right thing to do?
 
 The Repair script does what it says, repairs, only a little too much. If you place the # for the timer ticker greater than -1, buildings will reapir themselfs after they have been destroyed. They don't fuction anymore, but you still get points. setting the timer to anything below 0 fixes this problem, but buildings become almost impossable to kill because of lightning fast repair speeds. So, what have I messed up?
 ![[Big Grin]](biggrin.gif) If I need to clairify, just ask. 
 Triforce
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