How do you mod whats available in multiplayer? [message #-982752] |
Wed, 12 February 2003 08:24 |
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I have been looking through other mods trying to figure out how to edit which vehicles are buildable in multiplayer games, but I just don't know the layout yet. I would like to make a mod to be used when you only have a small group of people playing, 4 or 6 players, that doesn't allow the building of tanks/artillary or equivelant. It would make the games a little more fun and more on an infantry game.
What I am hoping to do is have the mod effect all the westwood maps but still be as small of a download as possable.. The mod would allow the purchasing of any of the infantry, the beacons, as well as the buggy/hummer, apc's, and the choppers on the flying maps(since they are the fun part of playing the flying maps). The other vehicles would either be unavailable or too expensive to buy. If this mod already exsists, I would apreciate a link to it.
Another mod I would like to try making is a no-sniper mod since I am getting sick of joining games that are marked no sniping, only to find half the people using sniper rifles... It's more the idea that bugs me, since I have no trouble taking out the average sniper with just the chain gun. hehe
I have had previous experiance modding games like Red Alert2 and Total Annihilation, if this experiance is any help... [ February 12, 2003, 15:27: Message edited by: Jakalth ]
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How do you mod whats available in multiplayer? [message #-982750] |
Wed, 12 February 2003 08:56 |
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"Another mod I would like to try making is a no-sniper mod since I am getting sick of joining games that are marked no sniping, only to find half the people using sniper rifles... It's more the idea that bugs me, since I have no trouble taking out the average sniper with just the chain gun. hehe"
i tihnk u can do thaet rilly esay....will look aboet it
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How do you mod whats available in multiplayer? [message #-982749] |
Wed, 12 February 2003 09:01 |
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Total Annihilation has an extremely simple file layout making it one of the easiest to mod games I know of. Red Alert2 only required modifying one ini file to make the changes wanted(and to add in new weapons/vehicles using exsisting models/animations). It would be easier to draw on experiance if it required only ini editing, which it doesn't seem to, but any text based editing would not be much of a problem for me to learn.
I just haven't had much luck finding the correct tutorial/information I need to learn how to make this type of mod for Renegade.
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How do you mod whats available in multiplayer? [message #-982746] |
Wed, 12 February 2003 10:20 |
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the very easiest way to take out snipers would b to go under Presets>Global Settings>Purchase Settings>Character Classes (NOD) or (GDI). Then click "mod" goto settings and look in the different object settings for CnC_Gdi_MiniGunner_2SF (deadeye) CnC_Nod_MiniGunner_2SF (Sniper bh) CnC_GDI_MiniGunner_3Boss (Havoc) CnC_Nod_MiniGunner_3Boss (Sukara) Click on object next to each of these names and change them to another infentry type Heres some of the names i know that work
Nod_RocketSolider_0 CnC_Nod_MiniGunner_2SF_Skirmish Nod_Flamethrower_0
Gdi_RocketSolider_0 Gdi_Minigunner_0 MX0_Gdi_RocketSolider_10ff
Nod_Minigunner_2SF_LaserRifle Nod_Minigunner_2SF_Stationary Nod_RocketSolider_2SF_GrenadeLauncher Nod_RocketSolider_2SF_VoltAutoRifel Nod_Minigunner_1Off_LaserChaingun Nod_Minigunner_2SF_Ramjet Nod_Minigunner_2SF_ChainGun CnC_Nod_Flamethrower_0_Secret
CnC_Sydney_Skirmish CnC_Ignatio_Mobius_Skirmish GDI_RocketSoldier_2SF CnC_GDI_Grenadier_0_Secret
CnC_Nod_Mutant_2SF_Templar CnC_Nod_Mutant_1Off_Acolyte Mutant_2SF_Templar CnC_ViserOid
CnC_Nod_Minigunner_3Boss_Skirmish CnC_Nod_RocketSolider_3Boss_Skirmish Nod_FlameThrower_3Boss CnC_Nod_FlameThrower_3Boss_Skirmish CnC_Nod_FlameThrower_3Boss_Petrova
CnC_Gdi_Minigunner_3Boss_Skirmish CnC_Gdi_Minigunenr_3Boss_Skirmish
Mutant_3Boss_Raveshaw
(these might not all work but they should, iv never tried for player use, this is just from the list of workible bots i made) [ February 12, 2003, 17:21: Message edited by: Spike00b ]
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How do you mod whats available in multiplayer? [message #-982744] |
Wed, 12 February 2003 10:52 |
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ooh good grief... you mean it actually is that easy? heh
Is it possable to just have the charector class settings in the mod without having to add in all the map files? And still have it work with all the westwood maps? A smaller mod would be easier to download and more likelly to be used.
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How do you mod whats available in multiplayer? [message #-982743] |
Wed, 12 February 2003 10:55 |
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im shure theres a way but iv never tried to make a mod for all maps, jsut one or 2 usually worstcase just make the mod by makeing each map in that mod folder and saveing it (anything u change in presets will save thro all maps in that folder)
(edit) i jsut had an idea, mabey if u made u change ur presets in the C&C_mode mod pkg under commando it would work for all maps [ February 12, 2003, 18:00: Message edited by: Spike00b ]
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How do you mod whats available in multiplayer? [message #-982739] |
Wed, 12 February 2003 11:02 |
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I'll try it.
I should be able to use the same technique for making the other mod then.
Thanks for the help. If you find a way to make the mod effect all maps, let me know will ya? Unless I figure it out... It could happen...
:edit: so i'm not the only one who mkaes typping msitaks.. [ February 12, 2003, 18:04: Message edited by: Jakalth ]
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How do you mod whats available in multiplayer? [message #-982738] |
Wed, 12 February 2003 11:05 |
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quote: Originally posted by Spike00b: im shure theres a way but iv never tried to make a mod for all maps, jsut one or 2 usually worstcase just make the mod by makeing each map in that mod folder and saveing it (anything u change in presets will save thro all maps in that folder)
(edit) i jsut had an idea, mabey if u made u change ur presets in the C&C_mode mod pkg under commando it would work for all maps
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How do you mod whats available in multiplayer? [message #-982737] |
Wed, 12 February 2003 11:50 |
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heh, thats not bad at all. It's already working. Thanks for the help.
BTW: All that is needed is to take out the objects.ddb file from the mod folder and place it in the data folder of the Renegade install. It does the same thing as the full mod package. And it works on all maps. Now I just need to test it in a multplayer game if possable, and pack it in another file so that it is easier to switch on and off.
:edit: The mod is completed and only requires a little testing. Zipped, it is 8mb in size. That is in some ways a large file size, but it is better then I thought it would be. [ February 12, 2003, 20:22: Message edited by: Jakalth ]
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How do you mod whats available in multiplayer? [message #-982735] |
Wed, 12 February 2003 14:49 |
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For fun I decided to use 2 of the mutants in place of the 2 sniper rifle guys. Makes it interesting. The first is the Templar, armed with the Tiberium Fletch gun and 100 armor/200 health. The other is the Acolyte, armed with 2 Tiberium auto rifles and 150 armor/350 health. The 2 guys do not come with full ammo though. Not shure why. They both have only one clip in there guns to start with, but get full ammo if you rearm imediately at the purchase terminals. I am using the GDI mutants instead of the nod ones(nod haves no armor). Good idea or bad idea?
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How do you mod whats available in multiplayer? [message #-982734] |
Wed, 12 February 2003 16:23 |
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quote: Originally posted by Jakalth: heh, thats not bad at all. It's already working. Thanks for the help.
BTW: All that is needed is to take out the objects.ddb file from the mod folder and place it in the data folder of the Renegade install. It does the same thing as the full mod package. And it works on all maps. Now I just need to test it in a multplayer game if possable, and pack it in another file so that it is easier to switch on and off.
:edit: The mod is completed and only requires a little testing. Zipped, it is 8mb in size. That is in some ways a large file size, but it is better then I thought it would be.
DO NOT USE THIS METHOD!
It amkes, that you can't join any other server, because of a 'Version mismatch'. It worked offline and in 1 Player games, but not in MP online, cos this is a securety feature of rengade to prevent cheating etc.
But you can download the orgianl WS Building files on at the FTP , copy them into your levels folder, open them up in your mod packet, save them (every fiel msut be one times opend and saved!) Export it. It will be 8 meg or so, compressed. If you have any problems, or questions, just contact me or post at my board
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How do you mod whats available in multiplayer? [message #-982733] |
Thu, 13 February 2003 03:58 |
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quote: Originally posted by Jakalth: For fun I decided to use 2 of the mutants in place of the 2 sniper rifle guys. Makes it interesting. The first is the Templar, armed with the Tiberium Fletch gun and 100 armor/200 health. The other is the Acolyte, armed with 2 Tiberium auto rifles and 150 armor/350 health. The 2 guys do not come with full ammo though. Not shure why. They both have only one clip in there guns to start with, but get full ammo if you rearm imediately at the purchase terminals. I am using the GDI mutants instead of the nod ones(nod haves no armor). Good idea or bad idea?
My only request for me helping u with this mod is not to post it everywhere cause i hate downloading junk mods i can make in minutes Thanx
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How do you mod whats available in multiplayer? [message #-982732] |
Thu, 13 February 2003 04:15 |
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That is kind of why I am asking opinions on it. So that it doesn't end up as a junk mod. I am hoping for at least medeocre. Besides, after testing and getting feedback(which is lacking in other mod communities), It will probably have different replacements instead of the 2 mutants. Maby even custom charectors with custom weapons? Who knows yet.
I can see why you would say that though. This is not really much of a mod. It only effects 4 things(the 2 snipers on each side) and can be made in less then 5 minutes.
Ooh, one thing, when I said: "The mod is completed and only requires a little testing." I ment that I had already packed it into a mod package with all the westwood multiplayer maps that are used online. [ February 13, 2003, 11:19: Message edited by: Jakalth ]
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How do you mod whats available in multiplayer? [message #-982731] |
Thu, 13 February 2003 04:30 |
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i am the commando wizard! (till it comes to scripting;)) y not try this and make it a bit more exciting? Goto Presets>Mutations>Ammo>Infentry Ammo Mod the Ammo_(WeaponName)_Player and change the settings around a bit? Change to color of lasers, make weapons shoot faster and/or more accurate, change the dammage ammount, range, sound, and more. Goto Presets>Mutations>Weapons>Infentry Weapons and change the clip size and/or ammo the weapon shoots, make it so your weapon can use scope, The max rounds, reload time Experiment...
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How do you mod whats available in multiplayer? [message #-982730] |
Thu, 13 February 2003 04:59 |
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quote: Originally posted by Sir Phoenixx: I haven't played/modded Annihilation... But modding Renegade (or any other fps game) is nothing at all like Red Alert 2. Red Alert 2 is 2d. Renegade and most (if not all) fps games are 3d.
LOL can anyone point me to a 2D fps game!
The cardboard cut out sprites in Duke Nukem 3D dont count!
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How do you mod whats available in multiplayer? [message #-982729] |
Thu, 13 February 2003 06:14 |
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quote: Originally posted by Spike00b: i am the commando wizard! (till it comes to scripting;)) y not try this and make it a bit more exciting?
Goto Presets>Mutations>Ammo>Infentry Ammo
say this... "i r n00b"
that preset don't exist n00b stop confusing him with your chattering
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How do you mod whats available in multiplayer? [message #-982728] |
Thu, 13 February 2003 06:19 |
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quote: Originally posted by Dante: quote: Originally posted by Spike00b: i am the commando wizard! (till it comes to scripting;)) y not try this and make it a bit more exciting?
Goto Presets>Mutations>Ammo>Infentry Ammo
say this... "i r n00b"
that preset don't exist n00b stop confusing him with your chattering
I'm still looking for the 'mutations' section, LOL, I WANT MUTANT AMMO! [ February 13, 2003, 13:21: Message edited by: Halo38 ]
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