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Renx question [message #-982374] Sun, 16 February 2003 07:24 Go to next message
Anonymous
When i make a map in renx then export it to commando, everything looks fine. After i add all the stuff i want in level edit, i export it. When i go to play my map in Renegade, the ground isnt there, i just keep falling and falling... [Mad]

Any1 know y that is, so far no1 has been able to help me. [Frown]
Renx question [message #-982373] Sun, 16 February 2003 07:46 Go to previous messageGo to next message
Anonymous
You didn't set the collision detection for the ground...

(set collision detection stuff(physical/camera/projectile/etc) in the w3d settings in the tools tab)
Renx question [message #-982372] Sun, 16 February 2003 07:47 Go to previous messageGo to next message
Anonymous
Wait, you fall through the ground like it's not there? or is the ground visually not there at all?
Renx question [message #-982371] Sun, 16 February 2003 07:59 Go to previous messageGo to next message
Anonymous
a) yes i did set the colision
b)its not there at all, invisible if it is
Renx question [message #-982370] Sun, 16 February 2003 09:42 Go to previous messageGo to next message
Anonymous
I know what the problem is. This happens to me all the time when testing. You have to put spawners in your map. I you don't you will spawn under the ground and keep falling and keep spawning.
Renx question [message #-982369] Sun, 16 February 2003 10:58 Go to previous messageGo to next message
Anonymous
it has spawners
Renx question [message #-982368] Sun, 16 February 2003 11:18 Go to previous messageGo to next message
Anonymous
Hmmm...

Did you put the spawners above the ground?
Renx question [message #-982367] Sun, 16 February 2003 20:35 Go to previous messageGo to next message
Anonymous
if your map is a mix file and you did it wrong then it will do that.

this is the way you should do your mix files:

1). Save your level. (the lvl file)
2). Copy and paste your level directory (make a backup, keep leveledit open the whole time)
3). Make sure the folder name is EXACTLY the same as the level file name. ie, folder: C&C_MyLevel Level: C&C_MyLevel.lvl
4). Delete the ALWAYS, Presets and Characters directory from the ORIGINAL directory. (This is why you make a backup)
5). In leveledit/commando choose Export Mod Package from the File menu. After it finishes, go to your C&C_MyLevel.pkg file and rename it to C&C_MyLevel.mix
6). After it is renamed, delete the whole level directory and copy back or rename the backup to the original name (from Copy of C&C_MyLevel to C&C_MyLevel)

If you didn't make it a mix file and it does this, are you testing with multiplay lan or multipay practice? if you are testing with multiplay practice with your pkg file, it usually wont work, i have seen some people get theirs working, but i can't. Try either testing with multiplay lan or making your map a MIX.

As far as i know (which isn't much) w3d options wouldn't have anything to do with the terrain being visible or not, unless you checked the HIDE option, but then you shouldn't be able to see it in leveledit, so...
Renx question [message #-982366] Mon, 17 February 2003 01:02 Go to previous messageGo to next message
Anonymous
thanx alot ppls, i didnt make it a mix so i shall try that, thanx again [Big Grin]
Renx question [message #-982365] Mon, 17 February 2003 01:37 Go to previous messageGo to next message
Anonymous
this convert to mix thing isnt working right for me, this is what i did:
first i made a new folder in level edit named test
i put a imported a renx file into the map and saved it as test
i copyd my level folder
i deleted the always characters and presets from my original test folder (level edit still runing)
then i exported my map as test
i looked at my test pkg file and i renamed the test to test.mix (it didnt say test.pkg for some reason)
finnaly i deleted my level folder and pasted it back in

im not shure what i did wrong but i think its the fact that my exported level didnt have it saying pkg it was only test

what is wrong?
Renx question [message #-982364] Mon, 17 February 2003 01:44 Go to previous messageGo to next message
Anonymous
what would u use to open a .mix file?
Renx question [message #-982363] Mon, 17 February 2003 01:57 Go to previous messageGo to next message
Anonymous
the xcc .mix editor tools (quick search on google: http://xccu.sourceforge.net/utilities/ )
Renx question [message #-982362] Mon, 17 February 2003 02:00 Go to previous messageGo to next message
Anonymous
thanx
Renx question [message #-982361] Mon, 17 February 2003 02:40 Go to previous messageGo to next message
Anonymous
still wont work tho
Renx question [message #-982360] Wed, 19 February 2003 00:41 Go to previous messageGo to next message
Anonymous
i had the same problem
back up your level

delete the lld and the lsd

then DO NOT build dynamic culling system
i dont know why just only do the generate sectors

It will show you the ground and keep your map as it is
Renx question [message #-982359] Sun, 16 February 2003 09:43 Go to previous messageGo to next message
Anonymous
need home for my latest map. can some one assist?
it is about 12.3meg in size. need ftp site to upload it to.
Renx question [message #-982358] Sun, 16 February 2003 09:47 Go to previous messageGo to next message
Anonymous
How in the hell did you get it that big!? Is it even a zip file!? Try gamespot. Or rename the extension to .mpeg and upload it to imagestation as a movie.
Renx question [message #-982357] Sun, 16 February 2003 10:09 Go to previous messageGo to next message
Anonymous
We need some pics forst, before anyone hosts it!
Renx question [message #-982356] Sun, 16 February 2003 10:51 Go to previous messageGo to next message
Anonymous
my bad, zipped, it's only 3.5 meg.
Renx question [message #-982355] Sun, 16 February 2003 19:04 Go to previous messageGo to next message
Anonymous
i can host it for you.. webmaster@nodnl.net

msn: iscripters@hotmail.com
Renx question [message #-982354] Mon, 17 February 2003 00:08 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by iscripter:
i can host it for you.. webmaster@nodnl.net

msn: iscripters@hotmail.com

hay iscripter, how do I get it to you. after adding the textures it sits at about 12 meg in zipped condition.
Do you have a ftp site?

[ February 17, 2003, 07:09: Message edited by: Capt.James ]
Renx question [message #-982353] Mon, 17 February 2003 00:15 Go to previous messageGo to next message
Anonymous
I would be happy to host you, give me an e-mail at webmaster@cnchq.com

Thanks
Renx question [message #-982352] Mon, 17 February 2003 00:58 Go to previous messageGo to next message
Anonymous
plz give us screens [Big Grin]
Renx question [message #-982351] Mon, 17 February 2003 03:43 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Capt.James:
quote:
Originally posted by iscripter:
i can host it for you.. webmaster@nodnl.net

msn: iscripters@hotmail.com

hay iscripter, how do I get it to you. after adding the textures it sits at about 12 meg in zipped condition.
Do you have a ftp site?

Contact me at the mail adres and you will get login data
Renx question [message #-982350] Mon, 17 February 2003 06:00 Go to previous messageGo to previous message
Anonymous
quote:
Originally posted by Beanyhead:
I would be happy to host you, give me an e-mail at webmaster@cnchq.com

Thanks

Beanyhead, do you have a ftp site that I can upload too? thanks guys for all your replys. I still looking.
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