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Cutfile Loadscreen fixes [message #-981995] Thu, 20 February 2003 11:49 Go to next message
Anonymous
http://modx.renevo.com/showthread.php?s=&postid=120

enjoy, and read BOTH posts
Cutfile Loadscreen fixes [message #-981994] Fri, 21 February 2003 08:32 Go to previous messageGo to next message
Anonymous
run... run... runn......
Cutfile Loadscreen fixes [message #-981993] Fri, 21 February 2003 08:33 Go to previous messageGo to next message
Anonymous
Were the actual alternate loadscreens posted somehwere? I can't find them.
Cutfile Loadscreen fixes [message #-981992] Fri, 21 February 2003 09:08 Go to previous messageGo to next message
Anonymous
I put them up on Renegade Realm for everyone.
Cutfile Loadscreen fixes [message #-981991] Thu, 20 February 2003 12:26 Go to previous messageGo to next message
Anonymous
I have been working on getting the tunnels put into the map.

Here's a few preview shots of what will be in the final version of DMC.

This map will be released in two separate versions I will release the .pkg format mod with the new vehicles first.

Then i will release the .mix {no rules modifications} version for use on any server that wants to throw it in the map cycle.

The .mix version will be submitted to westwood for....hopefully....if they choose to.....an official laddered match map.

Here's a few clickable links to screen shots of progress on the final version of DMC:

The rope bridge

Inside the tunnel from canyon to GDI base

Outside view of the tunnel on GDI side

GDI tunnel entrance from canyon end

Nod tunnel entrance from canyon

Outside view of tunnel entrance from nod side

Top view of the whole map with tunnel entrances circled

I will add more screen shots as i get things done.

Eric.

[ February 20, 2003, 19:32: Message edited by: SGT.May ]
Cutfile Loadscreen fixes [message #-981990] Thu, 20 February 2003 13:37 Go to previous message
Anonymous
Westwood won't publish it for you.

I'll list off some reasons:

  • They don't exist anymore.
  • You're virtually unknown to Electronic Arts and its subsidiary companies.
  • Your maps are of the quality level that were seen in maps released when the tools first came out. No blending, no decent terrain design, just stuff tossed into a melting pot and called a map.
  • You haven't contributed anything but a few sub-standard quality maps to the community. They will not put in something you've made because you want it in.
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