Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » vis sectors in heightfield
vis sectors in heightfield [message #-981914] Fri, 21 February 2003 12:45 Go to next message
Anonymous
i generated vis sectors in heightfeild and when i exported the ground wasnt there but i could walk on it??

whats the problem do i have to do something to get the ground to show back up?
vis sectors in heightfield [message #-981913] Fri, 21 February 2003 12:51 Go to previous messageGo to next message
Anonymous
You can't. Heightfield maps have no visibility sectors. Only structures do.
vis sectors in heightfield [message #-981912] Fri, 21 February 2003 12:58 Go to previous messageGo to next message
Anonymous
Thanks ACK!!

So there for i can't use the generate vis if my terrain is made with heightfeild?
vis sectors in heightfield [message #-981911] Fri, 21 February 2003 13:00 Go to previous messageGo to next message
Anonymous
what should i do for better FPS if i made a map with heightfield?

By the way ACK i know your busy but would you like to help test my map out?
vis sectors in heightfield [message #-981910] Fri, 21 February 2003 14:22 Go to previous messageGo to next message
Anonymous
build dynamic culling system
vis sectors in heightfield [message #-981909] Fri, 21 February 2003 15:08 Go to previous messageGo to next message
Anonymous
ok i did everything the tutorial said ...including building culling system

so i just discarded the vis and it worked,Now do i have to REDO the culling or am i getting the best FPS possible now

me and a freind tested and we were at 40-60 most of the time but looking into certain objects we were at 20-40 which i wasnt happy with

and when in a mammy or a flame i was at 15-20 in the good areas

the maps complete in .mix format

if u have sometime i'd love to have u test it Dante!!
vis sectors in heightfield [message #-981908] Fri, 21 February 2003 16:20 Go to previous messageGo to next message
Anonymous
My experience with Heightfield was the same, Even with Dynamic culling built it has some frame rate problems. GMAX/RENX Terrain is the 0\/\/n4ge!
vis sectors in heightfield [message #-981907] Sat, 22 February 2003 05:45 Go to previous messageGo to next message
Anonymous
should i not do anything then?....and will fog help(seeing that it doesnt have to render the objects/terrain in the distance?)
vis sectors in heightfield [message #-981906] Fri, 21 February 2003 19:44 Go to previous message
Anonymous
Dunno about fog, i would have thought it would not help the FPS. Generally heightfield maps are small so and have no buildings so i wouldn't expect much movement in the fps. As Dante said, build the dynamic culling system, this does what you want the fog to do basically. It culls the polygons that are not in view or that will never be seen. Make sure you save the map before you do it. On my machine if i don't do it correctly it tends to crash.
Previous Topic: Which scripts to use?
Next Topic: The Zero Bug
Goto Forum:
  


Current Time: Tue Dec 24 19:08:53 MST 2024

Total time taken to generate the page: 0.00700 seconds