Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » vis sectors in heightfield
vis sectors in heightfield [message #-981906] Fri, 21 February 2003 19:44 Go to previous message
Anonymous
Dunno about fog, i would have thought it would not help the FPS. Generally heightfield maps are small so and have no buildings so i wouldn't expect much movement in the fps. As Dante said, build the dynamic culling system, this does what you want the fog to do basically. It culls the polygons that are not in view or that will never be seen. Make sure you save the map before you do it. On my machine if i don't do it correctly it tends to crash.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Which scripts to use?
Next Topic: The Zero Bug
Goto Forum:
  


Current Time: Tue Dec 24 19:29:38 MST 2024

Total time taken to generate the page: 0.00781 seconds