Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Blending and Tunnels
Blending and Tunnels [message #-981757] Sun, 23 February 2003 09:16 Go to previous messageGo to previous message
Anonymous
1. Try adding 3 of those tab things, ya know under the material editor, then just repeat the process of blending em for all three, but with the most common one as the base.

2. Make a plane (or whatever your base model is) and give it a pretty substancial amount of polys, then go to edit mesh, select polygon, click on one of the polygons (you may have to change the window properties to see the separating lines) and scroll down on the edit mesh side window thing until you see 'extrude,' then click and drag on the bottom arrow and the poly should subside from the mesh in an opposite direction (then just delete the polygon so you can walk through). Hot dang that was long but it's what I do, even though there's probably better ways [Cool]
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: quick question
Next Topic: OT: What happened to Andre(aka Allgusto)?
Goto Forum:
  


Current Time: Tue Dec 24 06:36:29 MST 2024

Total time taken to generate the page: 0.00781 seconds