Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Tactics and Strategies » original c&c tactics
original c&c tactics [message #-980456] Sat, 23 February 2002 13:09 Go to next message
Anonymous
Original c&c tactics work amazingly well in renegade. For example:

1: In c&c, why is it that tanks are so innefective against soldiers? Because they lie prone. The next best thing is to crouch behind some cover. It WORKS. A rocket soldier with a bit of cover can be a major thorn in the side of even a mammoth tank.

2: How many times do you send out a single soldier, running around in the open, against three med tanks and two MLRSs? How about sending out just one soldier to send out to attack the enemy base in general? It doesn't work in c&c, and it only works in Renegade when your opponent is doing the same thing. Stick together. Even if you only pair up by waiting at the front of your base for another teammate to follow, your combined offensive power is MUCH better.

3: Following on from 2, use the right tools for the job. If you are working with rocket infantry against tanks, give them some cover from infantry as a machinegunner or something. If you're going to snipe, snipe where your infantry are scrapping with enemy infantry (as opposed to where only you wil be able to hit them).

4: When your base is under fire from tanks in c&c, what's the first thing you do? You begin repairs, and start getting some rocket soldiers or tanks or other AT hardware in the field, of course. Not even the stupidest commander would start cranking out minigunners. The translation into Renegade is to start repairing the buildings (AT THE MCT, DAMIT) and producing hardware which can remove the threat. If you need the money to buy a rocket launcher, you can easily get it by repairing a building for a bit.

5: Do you EVER trust your entire base to a single AGT or Obelisk? Of course not! At the very least you need someone to repair the building.

I realise not everyone who's playing the Renegade demo now is a c&c vet (which is a real shame ) but for those of you who are, the lessons you've already learned will serve you well.

[ February 23, 2002: Message edited by: SoulSkorpion ]

[ February 23, 2002: Message edited by: SoulSkorpion ]

original c&c tactics [message #-980455] Sat, 23 February 2002 14:42 Go to previous messageGo to next message
Anonymous
WELL SAID!!!

I dont know why people cant understand what your talking about... Every time I try to tell that kind of stuff to people in the game, they just tell me to go to hell, or they call me an @$$monkey

original c&c tactics [message #-980454] Sat, 23 February 2002 16:24 Go to previous messageGo to next message
Anonymous
yay! i agree
original c&c tactics [message #-980453] Sun, 24 February 2002 03:09 Go to previous messageGo to next message
Anonymous
Excellent post!
I agree, people tend to just run off rambo-style, and when they die quickly, just do it again and not learn from their mistake.
I hope that when people actually buy this game and play through the SP missions they'll have a better grasp of the strategies needed to win.
Of course, this (no team-work) is a problem with online gaming in general, very seldom do people try and move in squads in public servers.
Hopefully this won't be the case in Renegade, but if it is I think I'm going to need to find a clan to play this the way it was meant to be played.
original c&c tactics [message #-980452] Sun, 24 February 2002 03:13 Go to previous messageGo to next message
Anonymous
Must I remind people that Rambo is all rehearsed?
original c&c tactics [message #-980451] Sun, 24 February 2002 03:20 Go to previous messageGo to next message
Anonymous
This post should be published in the newspaper. Maybe you guys could award points for team work? I reallly need a clan to play this game properly.

[ February 24, 2002: Message edited by: PreStyler ]

[ February 24, 2002: Message edited by: PreStyler ]

original c&c tactics [message #-980450] Sun, 24 February 2002 09:14 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by SoulSkorpion:
Original c&c tactics work amazingly well in renegade. For example:

1: In c&c, why is it that tanks are so innefective against soldiers? Because they lie prone. The next best thing is to crouch behind some cover. It WORKS. A rocket soldier with a bit of cover can be a major thorn in the side of even a mammoth tank.

are you sure, I've seen them killed

2: How many times do you send out a single soldier, running around in the open, against three med tanks and two MLRSs? How about sending out just one soldier to send out to attack the enemy base in general? It doesn't work in c&c, and it only works in Renegade when your opponent is doing the same thing. Stick together. Even if you only pair up by waiting at the front of your base for another teammate to follow, your combined offensive power is MUCH better.

Agreed

3: Following on from 2, use the right tools for the job. If you are working with rocket infantry against tanks, give them some cover from infantry as a machinegunner or something. If you're going to snipe, snipe where your infantry are scrapping with enemy infantry (as opposed to where only you wil be able to hit them).

agreed, attack that of which your weapons going to show the most effect, I believe snipers should take out enemy snipers first, since they can be the biggest infantry threat

4: When your base is under fire from tanks in c&c, what's the first thing you do? You begin repairs, and start getting some rocket soldiers or tanks or other AT hardware in the field, of course. Not even the stupidest commander would start cranking out minigunners. The translation into Renegade is to start repairing the buildings (AT THE MCT, DAMIT) and producing hardware which can remove the threat. If you need the money to buy a rocket launcher, you can easily get it by repairing a building for a bit.

is there a problem with creating minigunners? I build what I need at the time, but usaually I had enough defense that nothing they sent could get through (except for the airstrikes, which it took like 6 to 7 sams to actually show some sort of effectiveness)

5: Do you EVER trust your entire base to a single AGT or Obelisk? Of course not! At the very least you need someone to repair the building.

I see only minor exceptions, like clan matches

I realise not everyone who's playing the Renegade demo now is a c&c vet (which is a real shame ) but for those of you who are, the lessons you've already learned will serve you well.

from all that I've heard, information is really helpful even if you haven't played (I've not played enough, but I know the basics and advanced technics already!)


original c&c tactics [message #-980449] Sun, 24 February 2002 09:29 Go to previous messageGo to next message
Anonymous
Also things like one main assult and engineers going in from behind works the same way, distraction
original c&c tactics [message #-980448] Sun, 24 February 2002 09:54 Go to previous messageGo to next message
Anonymous
Eihehahaha! RA2/YR vet!
original c&c tactics [message #-980447] Sun, 24 February 2002 11:35 Go to previous messageGo to next message
Anonymous
I am a CnC vet and when my base defense, war factory, and tiberuim refinery is down and I cant rebuild, I dont send all my forces out to try and assult the enemy. My team desided to do this in a game I was in today. I was one of the few if not only people who actuall stayed inside and defended. I took out multiple people who had nuke beacons, c4 and other base destroying tools tryin to get into the power plant and barraks. In that game I got 37 kills most of them was during that time period.

CnC tactics work extreamly well in this game which is kinda odd for a FPS if ya think about it. At times I do wonder how many cnc vets play this game, cause some of the things I've seen people do doesnt seem like it. Although the overwhelming of targets is present.

original c&c tactics [message #-980446] Sun, 24 February 2002 11:36 Go to previous messageGo to next message
Anonymous
I am a CnC vet and when my base defense, war factory, and tiberuim refinery is down and I cant rebuild, I dont send all my forces out to try and assult the enemy. My team desided to do this in a game I was in today. I was one of the few if not only people who actuall stayed inside and defended. I took out multiple people who had nuke beacons, c4 and other base destroying tools tryin to get into the power plant and barraks. In that game I got 37 kills most of them was during that time period.

CnC tactics work extreamly well in this game which is kinda odd for a FPS if ya think about it. At times I do wonder how many cnc vets play this game, cause some of the things I've seen people do doesnt seem like it. Although the overwhelming of targets is present.

original c&c tactics [message #-980445] Sun, 24 February 2002 22:47 Go to previous messageGo to next message
Anonymous
This is exactly why I have already joined a clan. Those wonderful moments when ppl actually join forces are so rare but very powerful. I wan't more of that.

But I have to disagree with you about infantry hiding beheind rocks. If I see someone standing still they soon regret that. The aim in Renegade is very acurate trust it. When it goes red press fire!

Why infantry is so hard to get with a tank is because they are so tiny and move so fast it's almost imposible to time them so you must shoot the ground instead and since it's AP rounds it won't do much damage. If there was some HE rounds it would be great against infantry.

original c&c tactics [message #-980444] Mon, 25 February 2002 03:10 Go to previous messageGo to next message
Anonymous
quote:
(AT THE MCT, DAMIT)

Yeah is that so hard to understand!!! read the instuctions at the back of the box, use with doctors' prescription, may not apply to children under the age or (IQ) of 3.

original c&c tactics [message #-980443] Mon, 25 February 2002 21:26 Go to previous message
Anonymous
quote:
Originally posted by generalfox:
is there a problem with creating minigunners? I build what I need at the time, but usaually I had enough defense that nothing they sent could get through (except for the airstrikes, which it took like 6 to 7 sams to actually show some sort of effectiveness)

no, there's no problem with creating minigunners. If your base is NOT under fire from flame tanks, light tanks, stealth tanks and mobile artillery. Take the point in context Razz

Previous Topic: Placing a beacon ontop of a harvester
Next Topic: Your tactics at work?
Goto Forum:
  


Current Time: Fri Feb 07 13:29:23 MST 2025

Total time taken to generate the page: 0.00705 seconds