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Home » Renegade Discussions » Tactics and Strategies » Forget the APC rush... (about flying vehicles)
Forget the APC rush... (about flying vehicles) [message #-980295] Mon, 25 February 2002 08:30 Go to next message
Anonymous
With the release of the Orcas/Apaches/Chinooks coming up in a few weeks how do you think it'll effect certain tactics?

ie A chinook with an orca escort comes in on top of the airstrip, disgorges the engies, and then crashes triumphantly as it's destroyed by 10+ people...

[ February 25, 2002: Message edited by: Grimn ]

Forget the APC rush... (about flying vehicles) [message #-980294] Mon, 25 February 2002 10:35 Go to previous messageGo to next message
Anonymous
Theres one difference between the chinnok and the APC. The APC has fully been tested and is currently in use, however the chinook isnt even opperational yet.
Forget the APC rush... (about flying vehicles) [message #-980293] Mon, 25 February 2002 10:53 Go to previous messageGo to next message
Anonymous
The Chinook probably has much less armor also, since it's an aircraft.
Forget the APC rush... (about flying vehicles) [message #-980292] Mon, 25 February 2002 11:02 Go to previous messageGo to next message
Anonymous
Perhaps the chinook is weaker, and more expensive.
Forget the APC rush... (about flying vehicles) [message #-980291] Mon, 25 February 2002 13:00 Go to previous messageGo to next message
Anonymous
huh? what?
air vehicles?
what are you all talking about... am i behind? I thought that air vehicles were being left out as they were segmenting the map/flew too high for the map etc

would someone enlighten me to what is going on?

Forget the APC rush... (about flying vehicles) [message #-980290] Mon, 25 February 2002 13:09 Go to previous messageGo to next message
Anonymous
I cant wait to fly an orca craft it'll be so much fun( and the oblisk probably wont be able to shoot aircraft )
Forget the APC rush... (about flying vehicles) [message #-980289] Mon, 25 February 2002 13:18 Go to previous messageGo to next message
Anonymous
Imagine a combined APC/Chinook Rush. Two APC's Two Chinooks...

then again having 3/4's of the team in those vehicles probably isn't the best idea...

Still.

The possibilities that *just* the Chinook adds are awesome. Plus the fact you can go on top of buildings on the two aircraft maps. A host of new tricks... Take the Chinook do a quick flyby of an enemy building dropping the airborne engie corps while the the support hits at the same time as the entire base is focusing on the enemy holed up in their building...

*ahem*

I'll stop ranting. Any other (hypothetical) tricks someone wants to try?

Forget the APC rush... (about flying vehicles) [message #-980288] Mon, 25 February 2002 13:19 Go to previous messageGo to next message
Anonymous
**** the chinook! ill swoop down in my orca squash a poor noddy and swoop back up
Forget the APC rush... (about flying vehicles) [message #-980287] Mon, 25 February 2002 13:25 Go to previous messageGo to next message
Anonymous
ok, i saw the video... teh sweet

btw... can we say nukes/ion on rooftops? eh? eh?

oh, and we've all seen the physics for the land vehicles when they crash inton one another... just imagine are to air crashes

Forget the APC rush... (about flying vehicles) [message #-980286] Mon, 25 February 2002 18:55 Go to previous messageGo to next message
Anonymous
hey ya all said that i'll be easy 2 enter with chinooks? well i think if their adding air, you can be sure they'll be adding Anti air
Forget the APC rush... (about flying vehicles) [message #-980285] Mon, 25 February 2002 20:44 Go to previous messageGo to next message
Anonymous
ok AGT can shoot in the air OB is going to maybe shoot in the air am not sure i got to test it when i get it from WW Surprised)
Forget the APC rush... (about flying vehicles) [message #-980284] Mon, 25 February 2002 21:31 Go to previous messageGo to next message
Anonymous
In original c&c, obelisks can't shoot air targets. Nod must rely on SAMs. AGTs, however, could traditionally only fire MLRS rockets which <i>are</I> capable of blowing up air units.

The thing is, these new maps are probably being designed with anti air in mind. There's also the fact that they need maps which contain helipads in them. You can't produce choppers in a vehicle factory

Forget the APC rush... (about flying vehicles) [message #-980283] Mon, 25 February 2002 22:49 Go to previous messageGo to next message
Anonymous
That's why the defence arsenal of the GDI rocks. Just build an advanced guard tower and blow tanks and aircrafts to pieces.

As you well know, the Renegade engine supports aircrafts but most graphic cards do not. So my big hope that the air units will be provided shortly, so that the complete arsenal and make the game complete.

greetz

Forget the APC rush... (about flying vehicles) [message #-980282] Mon, 25 February 2002 22:59 Go to previous messageGo to next message
Anonymous
HEI CAN I REALLY FLY A ARICRAFT I DID THINBK THAT IT DIDI NOT WORK


it didi say that it is not eny way to use aircraft but if it are i will be so happey

i did really think that the aircraft did not be any way it gone be but I hope you guys have rigth

Forget the APC rush... (about flying vehicles) [message #-980281] Mon, 25 February 2002 23:22 Go to previous messageGo to next message
Anonymous
ok the air guys are just like buggys k they have the heath as a buggy they move like a buggy and they go as fast as the buggy
Forget the APC rush... (about flying vehicles) [message #-980280] Tue, 26 February 2002 01:04 Go to previous messageGo to next message
Anonymous
ok, we're all excited about the helicopters, but i do have a questions, how do we control altitude?
Forget the APC rush... (about flying vehicles) [message #-980279] Tue, 26 February 2002 01:54 Go to previous messageGo to next message
Anonymous
check out the post on the general forum - jump and duck for up and down - grrr - getting goose flesh here.

l8r,
GUNNA!!!

Forget the APC rush... (about flying vehicles) [message #-980278] Wed, 27 February 2002 21:13 Go to previous messageGo to next message
Anonymous
quote:
ok the air guys are just like buggys k they have the heath as a buggy they move like a buggy and they go as fast as the buggy

where did you get that information Kane123?

Like stated before, I believe that the chinook will have much less health compared to the APC, and no weaponery. Plus it will carry 5 people compared to the APCs 6 people.

The only downside in my opinion is that they just bounce of buildings etc when crashing.

Forget the APC rush... (about flying vehicles) [message #-980277] Wed, 27 February 2002 21:23 Go to previous messageGo to next message
Anonymous
I'de rather it be able to blow up and cause splash damage when crashing,imagine doing Kamikaze on Nod buildings? Just get a few orca's or something and fly into enemy structures, then... BOOOMMM YOU'RE ALL DEAD!!! HAHAHA.

er... wait nevermind.I wouldnt like getting run over by some Jap on a kamikaze mission because i killed him once. Dear god help us all.

(btw.. my comment was not meant to be racial and i am not a racist)

Forget the APC rush... (about flying vehicles) [message #-980276] Thu, 28 February 2002 17:50 Go to previous messageGo to next message
Anonymous
okay kamikaze tactics...
put some nice proxy mines and timed c4 and whatever just it can blow something and then fly right into something = HEHEHE proxy boooooooooooon and you can probobly then ram a obelisk and crash! the proxy'z will detonate before chopper and god knows what will happen! or just drive in a group of infantry, or why not another chopper!!!!!!
Forget the APC rush... (about flying vehicles) [message #-980275] Thu, 28 February 2002 08:11 Go to previous messageGo to next message
Anonymous
the apc actually has a gun also. I'm gonna use the planes to get to awesome sniper locations.
Forget the APC rush... (about flying vehicles) [message #-980274] Thu, 28 February 2002 09:04 Go to previous messageGo to next message
Anonymous
Oh and I supose that massive chopper above you isn't going to arrose suspision.
Forget the APC rush... (about flying vehicles) [message #-980273] Thu, 28 February 2002 11:43 Go to previous messageGo to next message
Anonymous
I think if the singleplayer chinooks are a good example, we are in trouble. Those are so fragile a simple chaingun would kill them. I think a tankshot, which equals 2 man pack rockets, which equals 100 (good number) regular bullets should be its health.

Also, as it is my computer doesnt like to see anything but the texture outside the vehicles. All jokes aside, its pretty fun to have a tankwar with only decals, burnmarks, and blinking lights to indicate where you are. Im not joking when i say the stealth tanks were easily seen.


tactics wise, i dont think that too many people will opt for a chinook rush. i think, with all things considered, that it should be a lategame extacy, like having a gunner in a chinook taking a harvester down. even better, everyone standing on the ramp, shooting into the fray. Those are the ones that we all love.

Forget the APC rush... (about flying vehicles) [message #-980272] Fri, 01 March 2002 09:52 Go to previous messageGo to next message
Anonymous
quote:
Like stated before, I believe that the chinook will have much less health compared to the APC, and no weaponery. Plus it will carry 5 people compared to the APCs 6 people.

According to the offical comment I read, the Chinook will carry 1 pilot and 5 passengers, just like the APC. That's 6 people total.

Forget the APC rush... (about flying vehicles) [message #-980271] Fri, 01 March 2002 12:12 Go to previous messageGo to previous message
Anonymous
Maybe a system could be arranged so that Orcas are re-armed above the war factory.

For nod, they might need even more buildings, or they have a single pad for a single orca on top of their main airstrip building.

OR, they could just add helipads and get it over with...

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