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Sorry, clicked the "Add New Topic" Button too much [message #-973763] |
Sun, 14 April 2002 23:37 |
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1. GDI shoud get turrets 2. the Ob and AGT should be changed to be moe evenly used (now its AGT-infantry, Ob-vehicles) 3. Mammoth Tank cheaper OR enhaced with normal price 4. No flaw in stealth tank design and no destealth if get off when iin stealh mode before getting off 5. Stealth Units in GDI OR anti-stealth units 6. More covered areas for sniping 7. Large "Tunnels" for vehiclesthese are the modifications I'd like to see, what are yours??
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Sorry, clicked the "Add New Topic" Button too much [message #-973761] |
Mon, 15 April 2002 09:15 |
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There are already too many useless snipers crowding the maps... They do something useful, but your team does not need friggin 4 of em... One can do the job... GDI does not need turrets, and stealth units are easy to find if your team puts up a decent defense... (Mobius, Sydney (Non PIC), and Patch are the GDI anti-stealth units anyway)... The base defenses are even as it stands. Only a bad GDI team would get overpowered by Nod vehicles, barring a well-done flame rush, and only a bad Nod team would get overpowered by a GDI infantry rush. If Nod had the AGT, they would get 0wned by the mammies, and if GDI had the OB, they would get owned by infantry rushes...
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Sorry, clicked the "Add New Topic" Button too much [message #-973756] |
Mon, 15 April 2002 11:11 |
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The mammy expense is also balanced. It is meant to only be used by a person who had an excess of money. If they powered up the mammy, then even one person in one would dominate any other unit. WW is trying to keep the power/player for each side roughly the same.
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Sorry, clicked the "Add New Topic" Button too much [message #-973753] |
Mon, 15 April 2002 10:19 |
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if you get 2 ppl you can take out a mamoth in one hit for 350 bucks have one be an enginner adn the other be the driver then have one guy loaad liek 15 remote C4 on teh front and tehn ram teh mamoth just make sure theat teh enegnner can either see when you hit or use a promot liek enemy sighted. works wonders and if friendly fire is off it doesnt hurt you or your vechile.
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Sorry, clicked the "Add New Topic" Button too much [message #-973750] |
Mon, 15 April 2002 12:54 |
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The most useful time to enact the kamakazi run is when your opponents are all holed up in one building, repairing, and you've got a bunch of vehicles pounding away uselessly at it. Load up one guy with tons of remote c4 all over him, and send him into the enemy structure. He walks up to the MCT, gives the signal, and BOOM...all the enemy engies/techs/hotwires that were dilagently repairing the structre are so much wallpaper.
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Sorry, clicked the "Add New Topic" Button too much [message #-973749] |
Mon, 15 April 2002 20:47 |
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quote: Originally posted by Mikeon: that happend to me before. I was in the mammi on under and a nod apc comes out and rams into my tank. Next thing i know big explosion fps down to 1 and whenever thing clears i find myself crushed under the running apc
LOL. That was probly me.. I always put 5 mines on my mmaoth to protect from flame tanks, but when you do that you have to amke sure you only run over people in reverse.. or you'll waste your mines.
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Sorry, clicked the "Add New Topic" Button too much [message #-973748] |
Tue, 16 April 2002 10:40 |
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quote: Originally posted by Mmmm_cheese: LOL. That was probly me.. I always put 5 mines on my mmaoth to protect from flame tanks, but when you do that you have to amke sure you only run over people in reverse.. or you'll waste your mines.
but don't you damage yourself because you used your own mines?
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