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Home » Renegade Discussions » Tactics and Strategies » Almost instinctive teamplaying
Almost instinctive teamplaying [message #-972745] Sun, 26 May 2002 00:15 Go to previous messageGo to previous message
Anonymous
quote:
Originally posted by supertech:
You make some good points, but it really depends on your team mates and the status of the game at hand. For example, on flying_walls...if you start out with credits it's probably not a good idea to attack the harvester. Well, we did and while we were attacking their harvester, they had a mad engineer rush on our power plant. Needless to say, we lost the game. Also, your team mates may want to use their harvester as a cover (a stealth Nod sneaked into our base that way and set off a nuke by the PP).

By "At the start of the game," he was referring to when you don't yet have credits I believe.

 
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