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GDI strategies on Field Map [message #-972485] |
Wed, 24 April 2002 12:24 |
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also, try a gunner rush tunnels to hit the airstrip, works wonders... of course, its hard to organize ppl well if you arent playing on the forum game
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GDI strategies on Field Map [message #-972482] |
Wed, 24 April 2002 14:35 |
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Let's see, you probably heard of this one already. This is a really good one because by acomplishing your objective you will of destroyed more than half of Nod's base (this map is the Multiplayer Demo map). First you buy Medium Tanks(~3 or 4), a Mammoth Tank(if you have enough money[~1 or 2]) and a two or three Mobile Rocket Lauchers(the more the better ]), but first to do this you must communicate with your fellow teammates to organize this operation. The formation your squad will be assembled will be quite easy. Your Mobile Rocket Launchers will be right outside of Nod's base where it has a clear view of half of Nod's base without the Obelisk attacking it. Your Mammoth will be to the left of the Mobile Rocket lauchers, their job will be not only to attack the structures but to protect your fellow tanks as well. Your Medium tanks will be doing the same thing, defending your friendly tanks (mainly the Mobile Rocket Lauchers) and attacking the structures too. One Medium Tank will be right in front of the Mobile Rocket Lauchers to provide cover (since your Mobile Rocket Lauchers will be the ones doing most of the damage to the Nod base). Another will be behind just in case a Nod infantry unit tries to attack the Mobile Rocket Lauchers (this tank will also be checking if any infantry tries to come out of the caves) and another Medium Tank will be to the right of the Mammoth providing cover. The Medium Tanks will be also be attacking the base if no enemy units are visible(but still, don't let down your guard). Okay once the formation is set, you will destroy the Airstrip first, then the Refinery, then the Hand of Nod and last but not least(this one is more trickier to attack) the Obelisk. Just in case one your tanks are being destroyed, bring re-inforsements and keep being on the offensive untill you have destroyed their entire base. Just incase you don't destroy their entire base but they destroyed all of your tanks and re-inforced tanks, hold tight and protect your base untill you have enough tanks to attack them again. Oh, and one important thing to remember, always bring Hotwires (at LEAST 3)! Well, that is all I could remember right now, just in case I missed something I will post it as soon as possible. Later!!!
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GDI strategies on Field Map [message #-972479] |
Wed, 24 April 2002 21:10 |
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Never forget the old good early APC rush full of hotwires. Simple and and often efficient against Nod because they wait for their first 800 to do a flame tank rush.
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GDI strategies on Field Map [message #-972478] |
Wed, 24 April 2002 21:32 |
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I'd like to know where Command and Conquered was placing his tanks. I haven't found anywhere that you could hit anything other than the hand and the turret from out in the field. The best I have seen as GDI has been a balanced mix of a few people keeping the tunnels under control, a good sniper/counter-sniper, and mainly several med tanks and a couple of MLRS's. Good eng support helps a lot too. It's nice if you can keep control of the waterfall overlook, but not neccesary - as long as your tank drivers keep an eye out for enemy fire coming from the waterfall - Raveshaw can give you grief from there. A few hits from the MLRS's seem to discourage them. Key in the long run is to keep the field under your control. Rushes work if you can catch them off guard - if they are concentrating on the tunnels - they are probably light on tanks and defense. I'd forget about the mammies unless and until your are right up to their end of the field, and then you should have good eng support. Have fun!
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GDI strategies on Field Map [message #-972475] |
Thu, 25 April 2002 22:16 |
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Fields is the map with a field duh, has two bunkers (one on each end) right hand side has ramp leading up under a waterfall. One thing that hasn't been mentioned - defense - make sure to mine the tunnels as nod can easily enter the gdi base without the AGT hitting them from the tunnel between the refinery and the barracks.
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GDI strategies on Field Map [message #-972474] |
Fri, 26 April 2002 02:26 |
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MLRS work wonders due to the size of the map. Have a sniper in the bunker nears your base, and sit outside the nod base hitting their hand with MLRS, being repaired. If they try to sneak through the tunnels your sniper will get them before they hurt your hotwires. Field is always hard to attack on because a team member must *always* be defending the back of base against nukes.
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