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WW get some real coders [message #-972387] |
Thu, 25 April 2002 12:12 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Dude you realy are a 11 year old kid this is the second time yoyu post against westrwood! Well make those coders yourself! Oh wait, you dont have the stuff for it, and you don't know how, and you dont have the time!!!!! So quit bugging westwood untill you can do a better job yourself!
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WW get some real coders [message #-972386] |
Thu, 25 April 2002 12:47 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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While I can't paticularly say I like their system, you have to have respect for any company that can turn max models into collidable terrain!
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WW get some real coders [message #-972382] |
Fri, 26 April 2002 02:44 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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quote: Originally posted by Devon: Yes, but I do wish they would improve the netcode. It uses 20 times the bandwidth/client of the Q3 netcode.
This still puzzles me some, since I don't get much higher transfer rates for Renegade than with other FPS games. I think the problem may lie more with how Renegade handles lag compared to the other games. Renegade is also more complicated than Quake3. Not 20x more, but then I'm certainly not seeing 20x more bandwidth usage. At most maybe twice the bandwidth, but that would be expected. [ April 26, 2002: Message edited by: kubi0461 ]
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WW get some real coders [message #-972380] |
Fri, 26 April 2002 03:10 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Renegade more complex than Q3? How so? They are both basically the same thing tech-wise. In any case, I seem to remember that Q3 needs about 1-1,5 kbit/s bandwidth per client (and this was confirmed by someone else a while ago) and Renegade needs around 20 kbit/s per client.
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