GOOD TACTIC FOR HOURGLASS [message #-971949] |
Mon, 29 April 2002 17:23 |
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If you are playing hourglass and your base is under siege and your buddies can hold the bsae this is a good tactic for stealing a tank. If takns are to the sides and your teammates are pummeling them they will pull back a bit and self repair. Go into the tunnels and go tot eh left or the right so you come out by the tiberium to the right and left sides of the map. Usually people pull back to right next to the opening of the cave and get out to repair... run and jump into the vehicle and the you have cut off the vehicles in the front... i did this last night when i was on Nod (i know, i know... Nod is supposed to kick the crap outa GDI on this map.... but i had a ton of noobs on my team) when i did this i wasnt even a stealth trooper... i was raceshaw and they still didnt see it coming...
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GOOD TACTIC FOR HOURGLASS [message #-971946] |
Mon, 29 April 2002 09:15 |
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quote: Originally posted by A51 falcon: If you are playing hourglass [...] i know, i know... Nod is supposed to kick the crap outa GDI on this map....
If my memory serves me, GDI wins this map 60\% of the time!
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GOOD TACTIC FOR HOURGLASS [message #-971945] |
Mon, 29 April 2002 09:38 |
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from what i have noticed if gdi survies the first flame rush they will win from points because they sit and defend and for some reason nod all ways thinks that if they try another flame rush that it will work. but if the first one dosen't i have rarely seen a second one ever work
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GOOD TACTIC FOR HOURGLASS [message #-971943] |
Wed, 01 May 2002 09:50 |
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I dont like it either... I was playing on it today and my flame tank could't clibe the hill, in the end I game up turned around and didnt realise that I was about to go over the enterence to the tunnel... my tank fliped over and I lost it
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GOOD TACTIC FOR HOURGLASS [message #-971942] |
Wed, 01 May 2002 11:31 |
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I like this map because Stealth tanks are at an advantage. I have a perch at the top of the hill that keeps me covered from AGT fire and lets me shoot anything coming uphill, which usually can't shoot up, due to the terrian, while my missles which aren't affected by it coast free and clear down to thier targets Mammoth rushes generally end the game on this map, as they can waste the Obelisk halfway down the hill, but 2-3 artillery and a Light tank or 2 can put them out of business. [ May 01, 2002: Message edited by: ZTankMuncha ]
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GOOD TACTIC FOR HOURGLASS [message #-971940] |
Wed, 01 May 2002 20:22 |
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quote: from what i have noticed if gdi survies the first flame rush they will win from points because they sit and defend and for some reason nod all ways thinks that if they try another flame rush that it will work. but if the first one dosen't i have rarely seen a second one ever work
that usually happens to me too...
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