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The APC and Buggy Of Death! [message #-971134] Wed, 22 May 2002 06:47 Go to previous messageGo to next message
Anonymous
if you put the mines on the vehicles where the enemy infantry could get in then it blows would probably give you more points.

I mean, have it it blows after they get in the buggy, so you get points from damaging (possibly destroying) their vehicle. Just a suggestion.

The APC and Buggy Of Death! [message #-971133] Wed, 22 May 2002 08:03 Go to previous messageGo to next message
Anonymous
a better idea: DON'T PROX MINE VEHICLES!

I had a hotwire plant her load of c4 on my new orca before I could get to it. I asked why, and the reply was "It helps". I, having nothing I could do about it, took my booby trapped orca...and promptly fell out of the sky when an apache buzzed by. Ok, it helps kill you faster. The hotwire probably assumed that I was going to attack, and wanted to bum some points off me. She did that all right, and got PERMANENTLY stuck on the 'ol hate list.

Unless the driver specifically invites you to mine them , DON'T. If they don't SAY they want you to, then it generally means that they DON'T feel like going kerplooie.

On the flip side, if there's no one around and I'm swapping vehicles(a hummer for a med tank), I will lay the remotes on the hummer so no enemies use it to run away. If it's your own credits, feel free to destroy it, but if it is someone else's tank, they get VERY p!ssed when they see it looking like a big proximity porcupine.

The APC and Buggy Of Death! [message #-971132] Thu, 23 May 2002 03:43 Go to previous messageGo to next message
Anonymous
[/QUOTE]
Also please feel free to throw on as many c4 as you can so that your base is as vulnerable as possible.
The rumor about a 30 mine limit does not apply to the team I'm playing against.
Remember if you see me on your team we only get 30 c4, if I am not on your side you get 100+ I'm not sure why.
[/QUOTE]
I wish more people would give handy information like this!
So it was a rumor about the max. of 30 mines. I feel really guilty now for all the times I only placed a max. off 30 mines, and yelled to my teammates for placing too many. So that’s why we (I) have lost all them times and my ****rank.
From now on I have no time for offensive tactics I need all my time now placing mines all over the base. And best of all I shall tell my teammates to do the same!. I can smell victory already and will be soon Supreme commander.
WOLname Dutchduc
(Now everybody wants me on there team)
The APC and Buggy Of Death! [message #-971131] Thu, 23 May 2002 03:56 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Duc:


I can smell victory already and will be soon Supreme commander.
WOLname Dutchduc
(Now everybody wants me on there team)
[/QUOTE]
Oops forgot to say that I want to be Supreme commander of the noD off course. Or was it NOD?
The APC and Buggy Of Death! [message #-971130] Thu, 23 May 2002 17:10 Go to previous messageGo to next message
Anonymous
Duc, you've been duped. Don't become one of those people who throw mines every two feet over the entire map, then wonders why most of them disappear.
The APC and Buggy Of Death! [message #-971129] Thu, 23 May 2002 17:52 Go to previous messageGo to next message
Anonymous
No honestly this **** about a max of 30 mines is rubbish. I have even found out a new tactic:
After placing mines all over your basis, start mining the tiberium field to finish of the harvester and tanks. They can’t see the mines in the field!.
Hope this will help your folks to become a General, unfortunately not Supreme, because that will be my rank soon.
WOLname Dutchduc (at the moment Boy Scout, but that will change soon!, Hurray I'm not a nOOB, anymore)but a noD expert.
The APC and Buggy Of Death! [message #-971128] Thu, 23 May 2002 17:59 Go to previous messageGo to next message
Anonymous
no, really, without cheating, placing mines in the field is a REALLY BAD IDEA... It may get a moron harvester, but good players use the nice 'ol eyeball to look for these things.
The APC and Buggy Of Death! [message #-971127] Thu, 23 May 2002 06:44 Go to previous messageGo to next message
Anonymous
Sorta off topic, but I prefer taking the refinery out first... If ou take the PP or base defenses, your idiot teammates can get into the base, and surpass your score. If you get the refinery, the enemy team can still repulse your crappy teammates, and you can then easily destroy the HON/Bar and then the strip/fact. Otherwise some newbie with a ftank just waiting outside the enemy base can usually rush in and get MVP for someone else's work.
For example in city, if someone buys an apc, and goes for the PP, you should tag along as an adv. eng and take out the ref. If the PP goes... Oh well... Good job team... However, the enemies will see the apc go behind the ref and to the PP, and think that the ref is safe. You will almost never meet opposition, and your teammates will most likely get creamed inside the PP. If the PP does not go, you still got the ref, and the enemy is crippled, with no $ to buy anything, much less rush or put up a decent defense...
The APC and Buggy Of Death! [message #-971126] Thu, 23 May 2002 07:23 Go to previous message
Anonymous
The point is to act as a team, not to go rambo, unless you DO take out something like a PP or defense. Who gives a flying fvck how high your score is compared to your teammates, as long as the team wins? Do the three letters MVP mean that much to you? Or do you care that much about the stupid pointless(how ironic!) ladder? All it is is pixels on a screen, score don't mean jack sh!t. You were still the one who made that last rush possible, so unless the team is made of n00bs, they give you some credit.

And taking out the ref is a hobble, but not crippling in any way. IF the team is good, they will often get money and points from just killing people as infantry, until they have enough for a tank, then they proceed to clobber you. Most of the games I've been in that have been won, have often been without refinery. Teams that start bad(say, with loss of PP/Ref) tend to work harder and more closely, and are more likely to win in my experience.

Just like how some people drive/fly better when they have only 10\% health! THe sense of urgency is greater. It is also most satisfying to come out of a game with almost everyone on the team having a top score, especially with the early loss of a vital structure. It just makes people work as a team more.

Now, others may have had different experiences, but once a structure is down, especially a defense or a power plant(or even vehicle production), the attackers seem to get very complacent, and that contributes to a good portion of the same surprise turnarounds. THey figure "oh, they're crippled, they can't work as well", and neglect their own defense. Before you know it, BOOM!

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