Shots/time to take out a building. [message #-970549] |
Wed, 15 May 2002 02:59 |
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quote: Originally posted by mynameisogun: I was doing some testing in multiplay practice and found how out how long it takes for each vehicle to takwe out a structure single-handedly, no repair, and on continuous fire.NOD------------------TIME-------SHOTS light tank:--------65 secs------44 mobile artillery:--37 secs------25 flame tank:--------35 secs------N/A stealth tank:------35 secs------24 GDI medium tank:-------55 secs------37 mrls:--------------42 secs------36 (6 salvos) mammoth shells:----39 secs------39 mammoth rockets:---26 secs------28 Forgot to count the number of shots for each, so i might go back and do that later. Anyway, here are some interesting points: 1.mammoths are the best at taking out buildings with their rockets, which have a short range, so use the shells until u get up close enough. Unfortunately most people are too afraid to get their shiny new mamoth scratched, so u cant really mammoth rush on public server. Shame 2.Stealth tanks do just as must damage to buildings as flamers, but get killed twice as fast. Though with a squad of 4 stealths, it might be possible to sneak into their base (base defences must be down) undetected and suddenly fire on a building near the back. 3.for all intensive purposes it appears mobile artillery is better than mrls. The ma has a fully rotatable turret, deals damage faster, easier to aim (at least in my opinion) an i believe the shell is faster too. Though i guess the multiple rockets could be useful at certain times, instead of just one shot. 4.Some people have posted ideas about light tank rushes on agt and med tank rushes on onlisk, but apparently they wouldn't be as effective as a flame rush. Even though the light tanks get to fire before the flamers do, i think the flamers would still kill faster in the end. Medium tanks might work ok, but obviously not as good as a flame rush. You might also want to try a mammoth rush if u can afford it and have some teammates with actual cajones. EDIT: added the number of shots for each. Thanks for stars . Please feel free to post any ideas/comments of your own based on my findings. [ April 06, 2002: Message edited by: mynameisogun ] [ April 06, 2002: Message edited by: mynameisogun ]
I know it's from an old topic, but I thought some people might find it useful. [ May 16, 2002: Message edited by: eae ]
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Shots/time to take out a building. [message #-970545] |
Wed, 15 May 2002 03:33 |
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quote: Originally posted by aircraftkiller2001: It's more useful if he had remembered that it's Nod, not NOD.
I apologize for him. I am sure he was tired after all his testing. I must point out though, that he also capitalized time and shots.
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Shots/time to take out a building. [message #-970543] |
Wed, 15 May 2002 03:42 |
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quote: Originally posted by rogueranger: NOD NOD NOD NOD NOD NOD NOD NOD NOD NOD NOD NOD NOD NOD NOD NOD NOD NOD I hope this sends you into a total mental breakdown ACK. Oh and by the way it's NOD not Nod. LMAO
Wow, you put me into a mental breakdown! Here's a suggestion for you:
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Shots/time to take out a building. [message #-970539] |
Wed, 15 May 2002 04:07 |
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quote: Originally posted by kubi0461: Now how about the time to destroy a building with infantry units. 5 or 6 Patches would do a lot of damage. Patch can do a deceptive amount of damage with that gun of his.I also think the mobile artillery is better in most cases, but the MRL has it's advantages. For one, you can get the missles to curve around and arc just right to hit something that normal shells can't.. such as snipers hiding on top of a wall.
Try to destory a building with a pistol you would be there all... well..... your life
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Shots/time to take out a building. [message #-970536] |
Wed, 15 May 2002 04:41 |
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quote: Originally posted by Super Dan: Which Infantry is quickest to destory a building? (assuming there is noone fixing it)
From the outside: Gunner From the inside: Hottie/Tech Chem warrior deserves special mentioning, though not quick, I heard can take a building alone.
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Shots/time to take out a building. [message #-970535] |
Wed, 15 May 2002 17:50 |
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quote: Originally posted by eae: From the outside: Gunner From the inside: Hottie/TechChem warrior deserves special mentioning, though not quick, I heard can take a building alone.
I hear a Chem warrior can take a Tib Ref with one timed C4 and 3 clips of ammo but I havent tryed it
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Shots/time to take out a building. [message #-970534] |
Wed, 15 May 2002 06:28 |
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quote: Originally posted by Super Dan: I hear a Chem warrior can take a Tib Ref with one timed C4 and 3 clips of ammo but I havent tryed it
I heard all buildings have the same amount of health/armor. I've also heard that this includes the harvester.
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Shots/time to take out a building. [message #-970533] |
Wed, 15 May 2002 07:14 |
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quote: Originally posted by Super Dan: I hear a Chem warrior can take a Tib Ref with one timed C4 and 3 clips of ammo but I havent tryed it
its true,i've tried it but first u gotta get a chem warrior INSIDE a biudling first, its better to get 4 chem warriors (costs less then a flame) and if a buidling is near a tunnel exit, chem it, 4 chem warriors do as much damage, if not more, then a flame tank against a building.
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Shots/time to take out a building. [message #-970530] |
Wed, 15 May 2002 13:39 |
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Hey ACK, have you notified Westwood that they're wrong? They've spelled it NOD on the results screen in between games. I'm sure they'll appreciate your feedback and will make it a top priority to change it. I'll expect a patch any day that addresses it.
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Shots/time to take out a building. [message #-970529] |
Wed, 15 May 2002 18:40 |
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quote: Originally posted by aircraftkiller2001: Wow, you put me into a mental breakdown!Here's a suggestion for you:
is that the only thing you can put back in response? Ive seen you post that exact same image 20 times already, and people still go ROFLOL LMAO Ack WEE Y0R S00 LIKE, TOTALLY FUnnEH!!" pathetic n00bs.
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Shots/time to take out a building. [message #-970528] |
Thu, 16 May 2002 07:50 |
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People, come see before this topic fades out. Btw, I deleted the post telling how to destroy your own buildings building even without ff. [ May 16, 2002: Message edited by: eae ]
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Shots/time to take out a building. [message #-970527] |
Thu, 16 May 2002 09:07 |
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quote: Originally posted by eae: Btw, I deleted the post telling how to destroy your own buildings building even without ff.
You mean by deploying a beacon and then leaving the game 5 seconds before the Ion/Nuke hits?
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Shots/time to take out a building. [message #-970526] |
Thu, 16 May 2002 16:17 |
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quote: Originally posted by Admiral Rawsher: You mean by deploying a beacon and then leaving the game 5 seconds before the Ion/Nuke hits?
Yea, that's right. I had to delete it, 'cause everyone was getting really p1ssed at me for telling this to all the n00bs, who would supposedly try it.
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Shots/time to take out a building. [message #-970525] |
Fri, 17 May 2002 01:12 |
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quote: Originally posted by FHATODude: its true,i've tried it but first u gotta get a chem warrior INSIDE a biudling first, its better to get 4 chem warriors (costs less then a flame) and if a buidling is near a tunnel exit, chem it, 4 chem warriors do as much damage, if not more, then a flame tank against a building.
If 4 chem warriors could get inside the building, they could just destroy it with C4, so its moot. Why does it have to be chem warriors in particular? Any 4 infantry that get in can finish a building, and even faster than that chem gun. One technician can do it. Point is, if you manage to get in, you may as well blow it with C4. [ May 17, 2002: Message edited by: Aramachus ]
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