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Shots/time to take out a building. [message #-970523] |
Fri, 17 May 2002 02:27 |
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a solo chem warrior can take a building down in 30 secs with ammo to spare. 2 rounds of ammo + timed mined on mct = building destroyed. and the chem warrior is cheap and can go thru tiberium a hot wire only has a pistol for protection
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Shots/time to take out a building. [message #-970522] |
Sat, 18 May 2002 06:03 |
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i havent seen that post in ages. its actually not my most recent one on the subject as i also tested out with some of the infantry and posted it in another thread long since forgotten. ill go look for it now.
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Shots/time to take out a building. [message #-970521] |
Sat, 18 May 2002 06:10 |
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well here is a listing of the destruction time in rates. probably should of put this all in one post, but oh well. postcount++; quote: As promised here is the data i collected about infantry damage to buildings. Most of the infantry in the game will run out of ammo in exactly one minute if u hold down the fire button, but a few have slightly more time. Notably the grenadier (80s), PIC(90s), stealth black hand(100s), and probably the sniper as well (i didnt test this). I've converted all of the data into a damage/min rate and left out those i feel do mimimal damage to buildings.So without further ado, the chart: gunner/rocket soldier.....6.5/min grenadier.................5.4375/min PIC/Ravenshaw.............4.0/min mobius/mendoza............5/min patch.....................3.9/min chem warrier..............4.25/min BH heavy assault..........3.9/min BH stealth................3.0/min flamerthrower.............2.5/min engineer..................-6.0/min tech/hotwire..............-12.0/minvehicles(extrapolated from earlier data) medium tank........10.9090/min mrls...............14.2857/min mamoth shells......15.3846/min rockets.....23.0769/min light tank.........9.2308/min flame tank.........17.1429/min stealth tank.......17.1429/min mobile artillery...16.2162/min Also most weapons seem to do double damage when shot at the mct. I hope this infomatoin helps u form new strategies and make intelligent decisions about how to take out buildings. As for me, im off to put some of my own strategies into action on the battlefield. l8r
btw the numbers refer to how many health bars damaged per minute.
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Shots/time to take out a building. [message #-970519] |
Sat, 18 May 2002 10:53 |
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ALL infantry weapons are more effective on the MCT. Oh, and ACK, if you noticed, it was NOD--/--TIME--/--SHOTS. All are capitalized, :. even if it is Nod, it should be Spelled NOD in this instance. You are right most of the time tho .
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Shots/time to take out a building. [message #-970518] |
Sat, 18 May 2002 18:37 |
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quote: Originally posted by mynameisogun: well here is a listing of the destruction time in rates. probably should of put this all in one post, but oh well. postcount++;
Thanks for posting that, I couldn't find it the first time.
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Shots/time to take out a building. [message #-970515] |
Thu, 23 May 2002 02:12 |
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quote: Originally posted by H3liCat: rocket soldiers and gunner do same amount of damage?? flame thrower is faster than chem?? and i think only c4 and repair gun is more effective at MCT. Actually, im sure of it
Sure the Rocketeer hurts as much as Gunner. Same gun. Gunner can shoot twice as fast and has more health though.
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Shots/time to take out a building. [message #-970514] |
Thu, 23 May 2002 13:40 |
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actually i found out recently that i was wrong about the rocket soldier. HIs rof is slightly less than gunner, taking 10 extra seconds to fully unload his clip. Damage is the same though. rate=5.571
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Shots/time to take out a building. [message #-970513] |
Sun, 26 May 2002 06:12 |
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quote: Originally posted by mynameisogun: well here is a listing of the destruction time in rates. probably should of put this all in one post, but oh well. postcount++; btw the numbers refer to how many health bars damaged per minute.
Is the damage indo on infantry from attacking outside of the biulding, or hitting the MCT
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Shots/time to take out a building. [message #-970511] |
Mon, 27 May 2002 00:28 |
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quote: Originally posted by H3liCat: flame thrower is faster than chem??
Eh, where did you hear that? He said flame does 2.5 bars/min of damage, while chem does 4.25 bars/min. So chem is a lot faster.
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Shots/time to take out a building. [message #-970510] |
Mon, 27 May 2002 00:31 |
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quote: Originally posted by L33TgAt4u: i think its outside
That would make sense, 'cause the chem trooper can destroy a building alone, he runs out of ammo in a minute and does 4.35 bars/min of damage, which means it has to be from the outside, as 4.25 bars isn't the whole building.
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