The Humm-vee [message #-970451] |
Fri, 24 May 2002 07:47 |
|
How so? I figured gdi had the advantage since u can avoid obelisk fire by taking a special route to their base and the nod airstrip is missing its mct (no double healing)
|
|
|
The Humm-vee [message #-970450] |
Fri, 24 May 2002 08:08 |
|
The humm-vee has its uses , on urban rush i was rocking arty , like 6 or 7 down in the first 10 - 15 min also later when the hand , airstrip , gdi ref , and weapons factory , went up , we had 4 ppl on each team , the only cars left was a mammy and my humm-vee from the beganing of the game , lasted 25 min so far , and we had 2 havocs, and i was covering them in it and transporting them back and forth from base to refill
|
|
|
The Humm-vee [message #-970449] |
Fri, 24 May 2002 08:10 |
|
how is it unbalanced, canadian? You can pick up an MRLS and wipe the Ob without taking a jit, then roll right through as GDI...
|
|
|
The Humm-vee [message #-970448] |
Tue, 11 June 2002 18:47 |
|
The Hummer can be a fairly good vehicle depend on how it is used. Typically, it makes for a good speedy transport, patrol vehicle, or even fire support.
While the APC is usualy better (can make for a kickbutt fighter!), it's still better than being on foot!
|
|
|