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Home » Renegade Discussions » Tactics and Strategies » C&C City as GDI , Tactic =)
C&C City as GDI , Tactic =) [message #-964757] Thu, 07 November 2002 23:14 Go to previous message
Anonymous
quote:
Originally posted by Javaxcx:
quote:
Originally posted by NHJ BV:
quote:
Originally posted by Javaxcx:
[QB]Actually, Nod has the overall advantage in City. Depending on the funds at the beginning, a total raid on the PP is completely possible with 1 buggy.
[QB]

Problem is that a little bit of damage is enough to have the buggy blow up before it reaches the PP....
Actually, this is wrong. The buggy sustains very little damage if done properly.

Usually, I attack with 2 buggies, 4 people; 2 Techhies, 1 SG, 1 Rifleman. That way the standard unit can either destory the other buggy, or commendere one and make a blockade against GDI's attempts to get inside.

Albiet if it is mined, the buggy comes in useful for "cover" if needed.

I will usually ram the door I plan to enter too, as it is heavily mined 95 \% of the time, especially on that map. The buggy takes the damage, and I get in without having to defuse mines, while 300 GDI are running for the PP.
 
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