C&C_Feild... [message #-963852] |
Fri, 24 January 2003 02:17 |
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Field...
well - as with any big battlefield - you need to grab the ground first - and hold it.
Which means - you have to have engies repairing you - a vehicle tasked with shelling the tunnel by the waterfall - and around the your own vehicles (to discourage enemy sappers) - and shelling known sniper holes.
Cover with Ramjet Snipers.
You must also control the tunnels - either have some snipers in there with mines - or three to four volt rifles.
Constant attacks on the buildings near the tunnels will divide the other team.
After you have seiged the enemy base - have a couple of APC/APV loaded and ready to run in.
Have some groups ready to rush in from the tunnels -
attack the base defense first - then the rest will fall.
if you don't have teamwork - you will almost always lose this map.
Nod - Use a Steath Blackhand to run over to the AGT when the Harvy passes - you can plant a beacon - have Sniper support from the tunnels to take out pesky engies.
Three Raveshaw's in the farm house can hold off tanks for a long time.
One MA in the Nod Base by the OBI can defend both tunnels and hit any incoming rushes. (i killed 12 peeps once with one volly into a tunnel)
GDI - Have a few MRLS at the your T-field - you can cover yourself with the little slopes from incoming enemy fire.
Run into the Nod T-Ref by the Air Strip tunnel - you can hop into the back door -- and instead of going into the ref - go behind it - you can defend the beacon easier there.
Go behind the barracks to sniper into the tunnel - the wall gives you some protection.
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