LightSpeed Server Starts Players with 1000 Credits, What Do [message #-963832] |
Fri, 24 January 2003 03:58 |
|
Personally, I prefer games where nobody starts with anything. Still, when I join a game late, and everyone has Raveshaws and Snipers, it is a slight disadvantage to start with nothing (especially when you join a game, and the ref is already gone).
It makes for some early chaos, instead of slow developing chaos. Eh...either way.
|
|
|
LightSpeed Server Starts Players with 1000 Credits, What Do [message #-963831] |
Fri, 24 January 2003 04:27 |
|
start the game with 1000+ credits stinks. yes, each team can get out and attack fast, but nods advantage to their weak vwhicles is the fact they are cheaper and in 0 starting credit games nod can produce tanks sooner. i mean 6 lights rolled out in the start cant contend with 6 meds.
|
|
|
|
|
|
|
|
|
|
|
|
|
LightSpeed Server Starts Players with 1000 Credits, What Do [message #-963820] |
Mon, 27 January 2003 04:09 |
|
FUD is and always has been on 350. We tried 500 on the first day we had our server and it was way too easy to apc rush before anyone had mined, making things a bit easy to win.
350 is a good number because you can mine right away, you can buggy/hummer rush effectively providing one person buys a vehicle and one buys a tech/hottie, and it speeds up the early game a lot.
|
|
|
LightSpeed Server Starts Players with 1000 Credits, What Do [message #-963819] |
Tue, 28 January 2003 11:48 |
|
start with 9999999 on a 40 player server is lots of fun
reason? good players can play good no matter what, the bad players however will get owned so much when they are mendoza in a stank, too scared to fire then gets killed my med tank and run over, if they can't get a tank due to slow fingers and limit, they tend to get the most expensive foot unit (excludes sniper) and equipped with a nuke, which they get snipped by good player before they leave their own base and it just keeps on looping the process
fun
fcdrazen's mom fcdrazen is sick so i'm filling in
|
|
|
|
|
LightSpeed Server Starts Players with 1000 Credits, What Do [message #-963816] |
Wed, 29 January 2003 00:34 |
|
No. 1000 is too much. As said above, the game is balanced so that Nod can by tanks sooner. I also think it's cool that 'the first harvy' matters something to your start as a team. You must defend it and attack the enemy harvester. I also like the charm of a early rush with engi' grens or whatever. People who join the game when it's in full effect must gain money fast so they must repair buildings/units which most people find a not so honorable task.
Offcourse the starting credits could depend on gametime. If it's one houre then no cash is needed. I always prefer nothing though.
|
|
|
|
|
|
|
LightSpeed Server Starts Players with 1000 Credits, What Do [message #-963811] |
Fri, 21 February 2003 21:53 |
|
I say 0 credits to start and thats the best way i think. You have to fight to defend your harvester and attack the enemys. You need teamworks from the start to keep you own harvester alive and to kill the enemys This tends to fade away after the first harvester unload but i think it's a good way of playing.
|
|
|
LightSpeed Server Starts Players with 1000 Credits, What Do [message #-963810] |
Sun, 23 February 2003 03:51 |
|
it is more fun to earn your credits by shooting on buildings and vehicles, with a real good tank and the other team too, if you get through the other players, you have practically won the match, cause it's easy to destroy buildings with a mammoth tank or flame tank.
the game is not about winning its about joining and playing the game and earn your credits. it isn't a game if it's just 3 minutes and then someone won already...
|
|
|
|
|