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Notes on lighting/vertex solve features in scripts 4.x By: jonwil on Sun, 09 February 2014 |
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Sat, 30 May 2015 23:12 By: jonwil  |
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How to set up a build environment for compiling the scripts.dll ( 1 2 3 4) By: jonwil on Mon, 12 November 2007 |
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Sat, 30 May 2015 22:56 By: jonwil  |
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Another color? |
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3888 |
Mon, 11 May 2015 05:51 By: danpaul88  |
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Leveledit Preset ID Problem |
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2878 |
Thu, 30 April 2015 14:49 By: Gen_Blacky  |
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#KIWI FOR MOD |
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Mon, 27 April 2015 19:16 By: Jerad2142  |
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Script Question By: roszek on Mon, 30 March 2015 |
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Mon, 30 March 2015 23:56 By: dblaney1  |
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Renegade X SDK |
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Tue, 24 March 2015 06:16 By: Renardin6  |
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Scripts development is currently on hold By: jonwil on Wed, 25 February 2015 |
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3062 |
Wed, 25 February 2015 04:36 By: Mauler  |
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New scripts features in scripts 4.2 By: jonwil on Thu, 11 September 2014 |
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Tue, 17 February 2015 10:46 By: Jerad2142  |
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Some discoveries/useful info about "compute vertex solve" By: jonwil on Thu, 12 February 2015 |
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Sun, 15 February 2015 03:52 By: jonwil  |
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Custom per-map loadscreen support added to scripts By: jonwil on Thu, 12 February 2015 |
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Fri, 13 February 2015 19:47 By: Generalcamo  |
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Vertex solve question By: jonwil on Mon, 09 February 2015 |
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Thu, 12 February 2015 03:24 By: danpaul88  |
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Tiberian Dawn: The First Strike ( ... 9 10 11 12 13) By: Bfranx on Mon, 19 July 2010 |
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85418 |
Wed, 11 February 2015 19:46 By: Agent  |
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obelfix.cpp improvements |
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3474 |
Thu, 29 January 2015 13:28 By: dblaney1  |
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Renegade II UDK Engine |
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4548 |
Thu, 29 January 2015 03:14 By: OWA  |
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Simple SSML Script By: roszek on Sat, 24 January 2015 |
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2875 |
Sun, 25 January 2015 15:11 By: roszek  |
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C&C_Walls_Flying By: roszek on Fri, 16 January 2015 |
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Mon, 19 January 2015 13:50 By: roszek  |
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Function Hooking |
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5074 |
Sun, 11 January 2015 08:18 By: iRANian  |
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Human Animations System |
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Thu, 01 January 2015 11:11 By: Jerad2142  |
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Anyone out there good with reverse engineering? By: jonwil on Sun, 21 December 2014 |
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Wed, 31 December 2014 14:09 By: dblaney1  |
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Objects which don't show info when targetting them but do turn reticle red By: iRANian on Sat, 13 September 2014 |
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Sat, 13 December 2014 14:47 By: dblaney1  |
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3DS Max Buildings Setup ( 1 2) |
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Fri, 12 December 2014 20:56 By: dblaney1  |
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HedgeHog Models |
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Fri, 07 November 2014 06:54 By: OuTSMoKE  |
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Note to mappers regarding elevators and other building parts/tiles By: jonwil on Thu, 16 October 2014 |
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Sat, 18 October 2014 09:46 By: Jerad2142  |
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Death sound function By: Xpert on Wed, 17 September 2014 |
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Wed, 01 October 2014 05:09 By: sla.ro(master)  |
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Is there anyway to prevent the soldier death animation from playing? By: iRANian on Mon, 15 September 2014 |
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Fri, 26 September 2014 00:39 By: Xpert  |
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Nod 15 Inch Coastal Defense Gun G10 Series Defense By: zunnie on Tue, 16 September 2014 |
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Tue, 16 September 2014 08:46 By: zunnie  |
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lod on emitters By: roszek on Tue, 19 August 2014 |
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Thu, 11 September 2014 13:58 By: dblaney1  |
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First person view gun animation By: LR01 on Mon, 01 September 2014 |
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3579 |
Fri, 05 September 2014 09:50 By: LR01  |
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Refinery/Harvester Issue |
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2059 |
Mon, 01 September 2014 15:00 By: Gen_Blacky  |