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C&C: Renegade --> Dying since 2003™, resurrected in 2024!
stop me if i'm wrong, but ren was released february something 2002 (beta was like nov/dec 2001?) 10 years old this month (not sure which date) maybe we should do a bigass commwar or something to celebrate! edit: wikipedia says February 26 2002
Spoony wrote on Wed, 08 February 2012 19:03 maybe we should do a bigass commwar or something to celebrate +1
Omar007 wrote on Wed, 08 February 2012 11:17 Spoony wrote on Wed, 08 February 2012 19:03 maybe we should do a bigass commwar or something to celebrate +1
Date is 26th of february. EDIT: Beat me to it Also with celebration
we'll gather a shitload of people and play Under all fucking day to commemorate the beta days that or we can do something fun instead if you know any old ass ren players let them know; it would be neat seeing some of the fossils show up and play again
goddamn its been so long wow... been playing for about 8 years now 1000 times worth the €10 i payed for it back in the reneday
26th is a sunday so we can do something.
Sounds like a great idea. Maybe make the TT patch part of it somehow too?
could easily do commwars or w.e on a 4.0 server (one of the CW servers perhaps)
commwars interspersed with renegames - Rene300. one player is a sakura on one end of the cityflybridge, everyone else (hopefully about fifty people) = tibsydneys on the other end. battle commences a handful of ppl take turns to be the sak, see who does best or possibly 1 havoc vs 50 chem warriors - chinook bomb fights - 25v25 volt rifle fight on the bridge - everyone (besides one person) is nod on field and gets a chem warrior, rushes the agt from the main entrance (without following the harv) - first person in wins.
how long did it take you to come up with those?
having 4.0 required would make it harder for old players to join up if they're reinstalling just for this we did a similar volt rifle fight not even a month ago http://www.youtube.com/watch?v=0vmN79xV7gQ&hd=1&t=2m49s
liquidv2 wrote on Thu, 09 February 2012 06:29 having 4.0 required would make it harder for old players to join up if they're reinstalling just for this we did a similar volt rifle fight not even a month ago http://www.youtube.com/watch?v=0vmN79xV7gQ&hd=1&t=2m49s It would also prevent someone from old-skool aimbotting.
you're so worried about the possibility of someone cheating during a 10th anniversary game that you're willing to prevent dozens of people from joining?
I wasn't suggesting making it required, just making sure it's actually being used by some of the people participating.
liquidv2 wrote on Thu, 09 February 2012 22:14 you're so worried about the possibility of someone cheating during a 10th anniversary game that you're willing to prevent dozens of people from joining? More like that I don't see how hard it is to run one more installer and immediately have a lot of annoying bugs fixed, a mapdownloader and more. That, and yes I think the chances are pretty high that *someone* would want to ruin it. Seeing how many grievers there are.
maybe you shouldn't come
I do worry about not forcing 4.0. Pretty sure you'll have at least 1 asshole to cheat. Either or, I'm in on it. The sak/Havoc on bridge idea sounds good with me, too.
we have another idea planned it might involve players having to download a map in which case having people get 4.0 might not be too hard after all generally the easier it is to get people ingame the more people you will have
Expanding on Spoony's first idea... Two teams (GDI and Nod), one player is on Nod, rest on GDI. Nod player must kill the GDI players and then the GDI players are moved to Nod to help kill the remaining GDI players. Keep going until there is only one player left on GDI (could end the game there) or until no one is left on GDI. Vehicles wouldn't work well imo so infantry only. Could be fun.
yah, Tsu did that years ago Nightma12 made that i believe that might be fun to do for a map we could do a timed CTF game in case we can't end it, a deathmatch or two, set up specific scenarios, play some weird maps just explore a bunch of the different things people of Renegade have produced over the years
Given that the date is 2 weeks away, it might be possible to have Scripts 4.0 beta 4 out in time for this anniversary. Depends on whether StealthEye gets any time to work on the netcode stuff (and on how long the 4.0 beta 4 private test period needs to be)
jonwil wrote on Sun, 12 February 2012 06:29 Given that the date is 2 weeks away, it might be possible to have Scripts 4.0 beta 4 out in time for this anniversary. Depends on whether StealthEye gets any time to work on the netcode stuff (and on how long the 4.0 beta 4 private test period needs to be) I wouldn't count on it, from what I've heard.
This just in: Being a PR manager for a programming project means you can contradict what the programmers say (in public, even!), without doing any work yourself! More at 11.
Aircraftkiller wrote on Sun, 12 February 2012 07:03 This just in: Being a PR manager for a programming project means you can contradict what the programmers say (in public, even!), without doing any work yourself! More at 11. Well, I know Seye's personal position. That knowledge makes me pretty certain that expectations should be tempered. If he suddenly gets time then yes it *might* be possible. However, since the bugfixes need to be tested as well, particularly because they are rather important netcode bits, it is unlikely to see it publicly released in 2 weeks. See also: http://forum.blackintel.org/index.php/topic,1399.msg12975.html#msg12975 So maybe I shouldn't contradict what programmers say or maybe programmers need to communicate more with the team before posting such statements. It is important to set realistic targets, specifically when dealing with the consumers.
Quote: Given that the date is 2 weeks away, it might be possible to have Scripts 4.0 beta 4 out in time for this anniversary. Depends on whether StealthEye gets any time to work on the netcode stuff (and on how long the 4.0 beta 4 private test period needs to be) i am glad to hear that beta 4 is caming so fast, you ppl work fast as hell lol, thanks a lot for that, though i think that having in mind that there probably will be ppl who havent played ren for some time and that the uncaming beta 4 have not been extensivelly tested yet, i think it would be better to make it whit beta 3 to prevent unespected issues, just an opinion.
Hey guys, I just started playing again due to some facebook group that let me know you guys are still around. I tried to install the 4.0 scripts but tried a few different ways and my game never would load, I am running 3.4.4 so hopefully i'll see you guys around
i started playing at 1.035, so i'll be having my own private party later this year, sorry gamers
BUMP. Is there anything planned? Should make an announcement soon so people can get the word out.
i'll see if i can provide a server, maybe one of the CW servers
preferably one with 4.0 so someone doesn't exploit-crash it can't think of anyone that would do such a thing but it's smart to be safe
I suppose the TT testserver could be used for this as well. We got a pretty decent machine for it anyway.
liquidv2 wrote on Wed, 22 February 2012 21:47 preferably one with 4.0 so someone doesn't exploit-crash it can't think of anyone that would do such a thing but it's smart to be safe Certainly glad to think nobody does stuff like that
I propose the following, if two servers are available (I can probably provide at least one) Two servers - one of which is set to commwar/clanwar settings (but random teams), and we use that for HUGE team games. No team picking, we just all pile in there at a certain time and thrash out some maps. Maybe we pick three times that day, to account for various time zones and people who may be working on a sunday. The other is set for Royal ReneRumbles. I shall outline the rules. - Server is set for cityfly, 9999 credits. Everyone is on GDI apart from one volunteer who is a referee of sorts, preferably someone who can fraps the whole thing too. - Everyone gets one particular character - say an officer - and they all amass on one of the skyscraper rooftops. The referee's hovering nearby in an apache. He announces "Ready.... FIGHT!!" and then it's every man for himself (friendly fire is on), last man standing wins. No pistols or C4, no retreating down the steps, and no firing before the referee rings the renebell; other than that, no rules. Then we do it with rocket officers, then Tib Sydney.... we go through just about every character, and we'll post who got the gold medal for last man standing with each character. (It'll be complete chaos rather than skill, but it'll be fun to see who was the Tib Sydney Champion etc) We'll also do a round with Hotwires, and that's the only time when pistols and c4 are allowed. Then once we've gone through all the GDI characters we all switch to Nod to do the flamethrower, chem warrior (might take a while, that one), SBH and LCG.
liquidv2 wrote on Wed, 22 February 2012 21:47 preferably one with 4.0 so someone doesn't exploit-crash it can't think of anyone that would do such a thing but it's smart to be safe it's me, i'm that guy
30vs30 rocket soldier with hooming missiles
I think server owners with websites should put the anniversary is feb 26th under their banners. Also an in game message in your servers would get more peoples attention.
I think the BI box could run the large one without too much troubles. We'll set it unlimited at first, then if it lags we'll cap it.
Royal ReneRumbles FTW!!!
rules for the main commwar server - usual stuff really. no dogging in the first 5 minutes, no pegging on Islands, no rim shooting for GDI (nod is allowed), and no subspacing on the cityfly bridge
JohnDoe wrote on Thu, 23 February 2012 06:02 liquidv2 wrote on Wed, 22 February 2012 21:47 preferably one with 4.0 so someone doesn't exploit-crash it can't think of anyone that would do such a thing but it's smart to be safe it's me, i'm that guy should have known better than to trust the germans where have you and your sc2 butt buddy Dover been? i miss seeing your ridiculous talks of strategy and double chin neckbeards
T0RN wrote on Thu, 23 February 2012 16:04 I think server owners with websites should put the anniversary is feb 26th under their banners. Also an in game message in your servers would get more peoples attention. /me fast goes to setup a custom anniversary map for this on his server..
This sounds great! I'm in. when???? Regards, Wyld
omg we should do something with zombies or so, would be amazing. Having a Map, where All Players as Gdi must protect their Base from Incomming Bot attacks. Or a map, somehting like a tiberium wasteland, where people have to survive the spawning mutant bots on the map. Those who get killed, become Spectators. Over the map will be an Invisible Plattform, from where the Spectator players are going to be. What i thought is, that the Bot amounts regulate depending on the current Player amount. More players= more zombies/mutants
liquidv2 wrote on Thu, 23 February 2012 14:19 JohnDoe wrote on Thu, 23 February 2012 06:02 liquidv2 wrote on Wed, 22 February 2012 21:47 preferably one with 4.0 so someone doesn't exploit-crash it can't think of anyone that would do such a thing but it's smart to be safe it's me, i'm that guy should have known better than to trust the germans where have you and your sc2 butt buddy Dover been? i miss seeing your ridiculous talks of strategy and double chin neckbeards i think neither of us have much business posting here anymore and there are better places to discuss starcraft. are jelly forums more populated?
JohnDoe wrote on Fri, 24 February 2012 15:59 liquidv2 wrote on Thu, 23 February 2012 14:19 JohnDoe wrote on Thu, 23 February 2012 06:02 liquidv2 wrote on Wed, 22 February 2012 21:47 preferably one with 4.0 so someone doesn't exploit-crash it can't think of anyone that would do such a thing but it's smart to be safe it's me, i'm that guy should have known better than to trust the germans where have you and your sc2 butt buddy Dover been? i miss seeing your ridiculous talks of strategy and double chin neckbeards i think neither of us have much business posting here anymore and there are better places to discuss starcraft. are jelly forums more populated? i believe so there's a Gaming Chat section that no one uses cuz who cares much about other games on a Renegade forum i'd have to add a neckbeard section i think it would be cool to do zombies and whatnot but that's a Tsu-Gaming mode and i doubt Black-Intel could get it from them and set it up in time
It's still BlackIntel, and I think Reborn made something similar. Not sure if for TT.
i just remembered something; if you're going to force 4.0 on all players then the attendance rates might be extremely low it hasn't had enough time to be distributed among the renepopulation
kamuixmod wrote on Fri, 24 February 2012 22:51 omg we should do something with zombies or so, would be amazing. Having a Map, where All Players as Gdi must protect their Base from Incomming Bot attacks. Or a map, somehting like a tiberium wasteland, where people have to survive the spawning mutant bots on the map. Those who get killed, become Spectators. Over the map will be an Invisible Plattform, from where the Spectator players are going to be. What i thought is, that the Bot amounts regulate depending on the current Player amount. More players= more zombies/mutants i was thinking into a dm, but a Co-Op will be much more fun with Mutants I'm finding some custom map were i can setup some Survival mode edit: There will be Co-Op and DM. maybe a aow too. edit2: kamuixmod, want to help me on testing survivals mode? i need some testers asap!
A survival mode server sounds good to me
EvilWhiteDragon wrote on Thu, 23 February 2012 07:12 I think the BI box could run the large one without too much troubles. We'll set it unlimited at first, then if it lags we'll cap it. shall we do that, then? i.e. you host the large server for the massive team-game thing (basically a commwar but with random teams) then there can be other servers doing more novelty stuff like the free-for-all infantry battles etc. i'll see about the Royal Renerumble server. and shall we pick two (or maybe three) times of day to have the massive games? the server will be there all day i guess, but if we specify a couple of times and try to get, like, everyone in there at those times for maximum carnage. how about 8pm GMT (3pm EST) and 1am GMT (8pm EST)? then we can do some of the other stuff (like the royal renerumbles) at other times of day, maybe between the two.
liquidv2 wrote on Fri, 24 February 2012 18:07 i just remembered something; if you're going to force 4.0 on all players then the attendance rates might be extremely low it hasn't had enough time to be distributed among the renepopulation but what if sumone shut down the renerumbles from their cellphone!!!zzzzzomg
Can't make it - picking girlfriend up from the airport.
We are running server right now, we don't want to colide with other anniversary servers for ren, so we start now. ip: 178.143.141.202:8812 (here we play more dm and coop XD) - 4.0 required to play is on xwis/gsa. thanks.
Shinigami wrote on Sat, 25 February 2012 05:51 A survival mode server sounds good to me Holy shit, an appearance. I thought you was deep undercover...or is Cronus jus sayin tha. Good on you guys, I know Spoony/EWD will pull something outta the bag, they always do.
gg ren. a lot of fun on stuck M## maps modified in Mutant Co-Op style here is a ss
im working on a deathrun map
Spoony wrote on Sat, 25 February 2012 15:45 EvilWhiteDragon wrote on Thu, 23 February 2012 07:12 I think the BI box could run the large one without too much troubles. We'll set it unlimited at first, then if it lags we'll cap it. shall we do that, then? i.e. you host the large server for the massive team-game thing (basically a commwar but with random teams) then there can be other servers doing more novelty stuff like the free-for-all infantry battles etc. i'll see about the Royal Renerumble server. and shall we pick two (or maybe three) times of day to have the massive games? the server will be there all day i guess, but if we specify a couple of times and try to get, like, everyone in there at those times for maximum carnage. how about 8pm GMT (3pm EST) and 1am GMT (8pm EST)? then we can do some of the other stuff (like the royal renerumbles) at other times of day, maybe between the two. I can't be there at 2 am CET. I think this will be seriously late for euro-players. I'll set the server up tomorrow.
yeah would be bad if it was that late esspecially on sunday since still most of the players go to school
Yeah we still have a few bugs we need to squash
I changed the title of the forums for this.
Crimson wrote on Sun, 26 February 2012 02:10 I changed the title of the forums for this.
3pm EST / 8pm GMT for the bigass team games then. royal renerumbles later in the night, perhaps.
Spoony wrote on Sun, 26 February 2012 15:00 3pm EST / 8pm GMT for the bigass team games then. royal renerumbles later in the night, perhaps. 22:00 for me, i will try be there
/me wonders what time it will be in germany
kamuixmod wrote on Sun, 26 February 2012 15:58 /me wonders what time it will be in germany 21, your gmt+1 me gmt+2
To clarify the time: http://www.blackintel.org/time?time=21.00%20CET%2026-02-2012 It'll give your local time. It's in 2 hours. I'll post server details soon.
Royal ReneRumble server is ready. We'll do that at 6pm EST, 11pm GMT. CW server 2, password: "rumble" Need 4.0 and this map http://www.renegadeforums.com/index.php?t=msg&th=39035 Rules as follows: Everyone's on the same team apart from one guy to play the referee. All participants get the same character and meet up on one of the skyscrapers, cease fire until you get there. The referee, who's hovering nearby in an apache, announces FIGHT!!! and they fight. Friendly fire is on, last man standing wins. Then we select another character and fight again! Primary weapon only, no pistol or c4 (unless it's technicians/engineers/hotwires), no retreating down the steps. Once you're killed you're out of the current fight.
Spoony wrote on Sun, 26 February 2012 20:18 Royal ReneRumble server is ready. We'll do that at 6pm EST, 11pm GMT. CW server 2, password: "rumble" Need 4.0 and this map http://www.renegadeforums.com/index.php?t=msg&th=39035 Rules as follows: Everyone's on the same team apart from one guy to play the referee. All participants get the same character and meet up on one of the skyscrapers, cease fire until you get there. The referee, who's hovering nearby in an apache, announces FIGHT!!! and they fight. Friendly fire is on, last man standing wins. Then we select another character and fight again! Primary weapon only, no pistol or c4 (unless it's technicians/engineers/hotwires), no retreating down the steps. Once you're killed you're out of the current fight. idk if i can get there, sounds fun.
Once you get the server set up remember to put the server's ip and port number for those who direct connect. Might help popularity of event. I see rumble server set up so the ip could be given out to others for that server
Server online. XWIS: blckintel - [BI] HAPPY RENEVERSARY DC ip: 95.211.124.215 DC port: 4940 IRC: irc.blackintel.org #TTmain or irc.n00bstories.com #TTmain Teamspeak: ts3.blackintel.org Start time: in 30 minutes!
27 ppl yet so any game modes or just boring AOW?
kamuixmod wrote on Sun, 26 February 2012 22:24 27 ppl yet so any game modes or just boring AOW? you boring, was so much fun. AOW is Pure Ren edit: i goto sleep, i hope i can see some screnshoots from that ReneRumble.
Happy renegade! 10 years for the game, 30 for me... Gettin' old...
Spoony wrote on Sun, 26 February 2012 11:18 Royal ReneRumble server is ready. We'll do that at 6pm EST, 11pm GMT. CW server 2, password: "rumble" Need 4.0 and this map http://www.renegadeforums.com/index.php?t=msg&th=39035 Rules as follows: Everyone's on the same team apart from one guy to play the referee. All participants get the same character and meet up on one of the skyscrapers, cease fire until you get there. The referee, who's hovering nearby in an apache, announces FIGHT!!! and they fight. Friendly fire is on, last man standing wins. Then we select another character and fight again! Primary weapon only, no pistol or c4 (unless it's technicians/engineers/hotwires), no retreating down the steps. Once you're killed you're out of the current fight. 5-10 minutes guys
Ran out of hard drive space during the renerumble coz too much fraps. Edit: also I apparently left recording on at full size. My gfx card can't really take that, so all my vids might not be shareable. Bleh.
Left because I need to cook dinner and take a shower. That was pretty fun! We should do that again sometime.
Good times. We should do this again in another 10 years
I say we make it an every year thing. A year is plenty long enough and it will still be a blast and this way we can get more people since it will be easier to spread the word and get people out for the match. Dont want to wait 5 or 10 years with the possibility of good players dissapearing
Nod kicked ass
that was really fun most fun I had in renegade in a long time. Upload videos if you where fraping.
Here's some screens while I'm waiting for vids to compress and then later upload to YouTube (might have to be tomorrow for that though). Contains both the Reneversary games in BI and some of the Royal Renerumbles in CW.
Double posting since the forum wouldn't let me post 11 images in the same post.
I will do some video editing and upload if i get around to it awesome infantry wars.
Wish I could have stayed longer. Played Canyon and Volcano then had to head off to work. Would love to see some videos of other games.
Good games, from both the AOW games and ReneRumble! Here's a video I took from the beacon salute. http://www.youtube.com/watch?v=IRpdTzmC1sI
shit couldnt make it
wasn't that many, probably like 60 if n00bstories had shut down i think it could have gotten close to 100 cuz then everyone would have joined
Probably best that didn't happen as I'm sure some of those players just do a direct connect via ren ip, as some of them have probably lost their cd keys over the years or w/e. So if the server was shut down they just wouldn't be able to play at all.
Might have been good to just temp-lower playercounts to 12 or whatever.
liquidv2 wrote on Mon, 27 February 2012 08:32 wasn't that many, probably like 60 if n00bstories had shut down i think it could have gotten close to 100 cuz then everyone would have joined I didn't know we were doing that. :\
that'll happen when no one actually tells you it worked out just fine anyways when there's over 60 players the games just get kind of ridiculous and neither team can make any progress
On the other hand, ridiculous games once every 10 years can't hurt, right Personally I have that at say 24 maybe 32 players.