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C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Tiberian Technologies releases TT-scripts 4.0 open beta!
After more than 3.5 years of coding and organizing, today is finally the day on which we're proud to release the public beta version of the latest update for C&C Renegade. Most of you will probably have heard of the huge impact of this incredible patch, but for those who haven't: see below for more details. It has been a long wait indeed, but by now going officially into open beta we're finally delivering on the promise we made in July 2008. We have kept you waiting for quite some time, but we are confident that the build we present today is stable and to our knowledge does not contain any significant bugs. Huge changes are incorporated in the patch, most notably the anti-cheat bits, the map downloader, the auto-updater, but also loads of bugfixes and other improvements, such as a fix for blue hell. Patch Info TT strives to bring Renegade up to the next level. The game we have played and loved for years is updated to include fixes for many nasty bugs, reduction of lag issues, and even enhanced gameplay with new features. Most outstanding features of this new patch are the resource manager, which allows to download maps when joining so that you can play custom maps without leaving the game, and the much improved anti-cheat mechanisms. The patch contains the following highlights: Built in anti cheat (replacing RenGuard, BIATCH and RR) Automatic downloading of maps and other content Auto-updater, so that you will always have the latest bugfixes and we can easily respond on cheaters Better compatibility with programs such as VoiceOverlay for TeamSpeak Countless engine bugfixes and performance enhancements Most prominent bugfixes: Blue hell fix! Purchase terminals now work directly after rejoin. The pistol now starts out loaded when you spawn. The repair bays on Glacier Flying and other maps with repair bays now work correctly. You will no longer be killed on some maps if you are standing right next to the weapons factory and someone buys a vehicle. Taking a screenshot no longer causes lag. Using a sniper scope no longer causes lag. Points fix - fixes an error in the way points are calculated when damaging vehicles with green health. The selection of where you spawn when you join the game/die/etc is now more random. Enhancements: Support for using the left and right side buttons on mice with more than 3 buttons. The weapon back and forward keys will now skip weapons that are out of ammo. You can still access those weapons by pressing the number keys to select the specific weapon. New feature on vehicles that calculates damage points based on last occupant for a short interval. Anti-cheat The file-hash anti-cheat is a feature in scripts 4.0 that checks sensitive files on the client to make sure they have not been tampered with. When a client running 4.0 loads a file, it sends a secure hash to the server. If the file-hash anti-cheat has been enabled (by setting AntiCheatEnabled=true in server.ini), the server then checks it against its approved list. If it is not on the list, the server kicks the player with a message informing them which file caused the anti-cheat to reject them. Any files in the server data folder are considered "approved" as are files listed in anticheat.ini. This allows server owners to specifically allow certain skins or models, while automatically blocking all skins/models or objects that are unknown to the server. Files that are checked by the anti-cheat, should they exist: mix files (including always.dat, always.dbs and map mix files) tt.ini scopes.cfg sniper scope textures (standard hud_sniper texture and custom scope *textures) stealth_effect texture shader database (shaders.shd file) custom shaders (source and binary) w3d files cameras.ini surfaceeffects.ini objects.ddb Plus the following files on a per-map basis: mapname.ddb mapname.lsd mapname.ldd mapname.shd Resource manager TT-scripts have the ability to download new maps from a server's remote file repository. This could be a different server all together, as long as it offers downloads over HTTP. The idea behind this is that when a player is missing the map the server is running it will be automatically downloaded and installed on the client where after the client can immediately play the map, the game does not require a restart as it would before. This makes playing on fan maps much easier, as one does not have to manually download the map and restart the game to play on that particular server. The resource manager will make sure you'll have the required maps and possible other packages. It could include skins or different models or even soundpacks, at the server owner's discretion. Downloads and more You can download the patch at: http://www.tiberiantechnologies.org/downloads It contains the client and server files besides the sourcecode and some mod-tools. It also has some extra information about the files and where to look for documentation regarding the server, sourcecode and modtools. Changelog since private beta To give you a little insight in our coding kitchen, we included the lists of bugs that have been found and fixed during the private beta. The private beta started at early may 2011. !lock'ing has bugs 3 New crates: UberWire, HumanSilo and AmmoRegen. SSGM Option CharactersDropDNA 4.0 triggers BIATCH network exploiting messages (need logs from server) Add configurable option for DropWeapons allowed Pickup Time. Add configurable option for vehicle Wreckages to have them selfdestruct after some time Add the CnC Technology Center icon to installer. Suits Tiberian Technologies name.here Added scripts for building reviving code which allows for dead buildings to be restored. Restore_Building Added scripts for coop maps Intro, M01, Tutorial and Ship Advanced Strings Editor crash when edit string under ENC AGT No string when killing vehicles, Double logging in ssgm As many custom scripts from 3.4.4 as possible ported to the new codebase Bad Contact Normal error in Leveledit Bansystem plugin that bans by serial hash Beacon issues Beacon Purchase/Placement Exploit/Glitch Black textbox out of position Broken vehicle lights Bullet shell sounds when they fall on the ground C4 in MCT C4 land angled Client chat log support. Press U for a Chathistory window ingame Credits showing up in single player(FIXED) and an issue with the player list Dialog box background glitches Disable SBH picking up of dropped weapons ExtraConsoleCommands plugin by reborn Fix for kicking people for having certain mix files in data folder Fix for shooting through the WF glass. Note that 4.0 is required, non 4.0 can still shoot through it. Fix installer with regards to getting language from registry Fix killmessages when AI units kill you (SSGM) Fix maxhealth increase so it properly shows on healthbars Fix no-gameplay-pending on Clients here Fix shooting bullets through players Fix the bug whereby if you're pressing against a wall or something, you don't lose ammo Fix the harvesting animation for the harvester Fix U Chat history key not auto scrolling down Fix weird targeting and graphical errors Fixup bugs in WWConfig utility Floating C4's bug Floating name tags Flying c4 on non-tt servers FPS drops in single player near a Nod SAM site gameDefinitions broken with custom packages Glacier Flying Repair Pad "repair arc" animation has issues Glitched sides of Hand slow down Infantry Going inside places youre not supposed to such as above WF construction bay Graphical glitches that Nirst0rm noticed Graphical issue with the SBH's Laser Rifle in first person mode Harvester under attack string isn't always displayed on non-TT servers Important cause of blue hell fixed (it can possibly still occur, but is much less likely, time will tell if it ever occurs again) Inability to walk through bushes 3rd person Incorrect Gametime on endgame screen Ion cannon strange graphics glitch Issue with anti-cheat not working Issue with unlimited ammo and bullets Joining with an invalid nickname to crash the server. Like really long nicknames. LAN Mode shows the current map as nextmap launcher error when launching via RenList etc Launcher RAM usage way too high, VFS error Launcher should not display UI when you load the launcher/game normally (including passing +connect to it) Lighttank graphical glitch when bought - linked to graphical issues Make ForceTeam mapspecific Map Downloader that downloads new maps on demand Messed up tree tiles Mines dont disappear when player leaves game Mute plugin by reborn New option "ShowExtraMessages" to display when players start repairing a building, disarm C4 and Beacons Not lagging screenshot code that saves directly in PNG format Obelisk "back-walking" still works Obelisk can't hit infantry on certain spots in Hourglass Obelisk ignoring MRLS at certain angle Obelisk is sometimes not dealing any damage while hitting a unit or vehicle Obelisk seems less accurate when firing at moving infantry On join radar does not work on pre 4.0 PackageEditor that converts mixfiles into usable packages for the downloader Possible resource manager issues Powerplants and double cost errors Proper log file fixing. Various logging now takes place in the users Documents folder including screenshots PT sound issues PT-Outside does not work with certain weapons selected and is harder than on stock Radio command emoticons fix remaining resource manager edge cases and possible bugs Remote screenshot command for server admins Resource manager crash Scoreboard bug showing 0 points for teams while there was scored Seeing player names through walls Server crashes server crashes Several Ammo Glitches Several implementations of anticheat Sound Aggregates crashes possibly Spectate plugin by reborn SSGM vehicle ownership system minor bugs Start with loaded pistol on spawn strings_map.tdb support for custom maps with custom temped presets which allows for proper translation of those new presets Support for more recent Operating Systems such as Windows Vista and Windows 7 Support most of the console commands from 3.4.4 Swap plugin to allow switching teams with another player, by reborn Tank/harv ghost Targeting through wall ability increased The stealth effect is apparently applied to a Nuke Beacon's bounding box Tiberiumdamage repairing bug causes shield to not be repaired Turret lag fix Unable to see player tags in certain situations (requires more testing) Under attack messages act differently on the test server Various crashes Vehicle binding bug when stolen Vehicle binding when you purchase a vehicle Vehicle Wreckages and DropWeapons are not working properly vehicle wreckages are harder to kill wrong strings in kill messages Contributors Tiberian Technologies would not have been possible without the help of some of the brightest minds in the Renegade community, including members of BlackIntel, Blackhand Studios, Black Cell, MP-Gaming and a new face or two. The member list in alphabetical order is: Name Country Position Group Software Titles --------------------------------------------------------------------------------------- Blazer USA Consultant Blackhand Studios BRenBot Cat998 Austria Coder BlackIntel BIATCH Crimson USA Management Blackhand Studios RenGuard danpaul88 UK Coder Blackhand Studios BRenBot EvilWhiteDragon Netherlands PR/Consultant BlackIntel BIATCH Ghostshaw Netherlands Coder BlackIntel BIATCH inetkngeek USA Coder Blackhand Studios RenGuard, CPs jonwil Australia Coder Blackhand Studios scripts.dll mac Germany Management Blackhand Studios BrenBot/RenGuard reborn UK Coder MP-gaming Various SSGM plugins Saberhawk USA Coder none scripts.dll Sir Kane Germany Coder Blackhand Studios Original bhs.dll, ladder server, RenGuard StealthEye Netherlands Coder BlackIntel BIATCH Spoony UK QA/Balance none WhiteDragon USA Coder Black Cell SSGM v00d00 Canada Coder Blackhand Studios TFD's no cd crack, RenGuard Yrr Germany Coder none Renegade Resurrection zunnie Netherlands Coder MP-Gaming Co-op
Re: Tiberian Technologies releases TT-scripts 4.0 open beta!
A huge thanks to all who participated in building, organizing and testing for this patch! Now let's play Renegade .
aight, was about time but eitherway nice work, it better be as solid as it should be after this time
Goztow wrote on Thu, 08 September 2011 14:27 A huge thanks to all who participated in building, organizing and testing for this patch! Now let's play Renegade .
my screen size changes ingame... about 4 centimeters dissapear on both sides when i use PT's and its also like that before i join a game
i'd post a picture but my new windows 7 doesnt let me screenshot/paste anything... real good update for my XP
reny screen shots are saved at C:\Users\UserAccount\Documents\Renegade In xp its C:\Documents and Settings\UserAccount\Documents\Renegade
Finally! I cant wait to test it . Thanks for your work TT.
I am unable to test it right now, but I wanted to thank everyone who was involved in this and was able to make this happen. Hopefully this will introduce a new era for Renegade, but only time will tell.
Hitman wrote on Thu, 08 September 2011 07:30 my screen size changes ingame... about 4 centimeters dissapear on both sides when i use PT's and its also like that before i join a game Toggle Spoiler
Thats because the background image is a fixed aspect ratio. The original Renegade code just inflated the background image to fit the whole width, causing the top and bottom to overlap the edges of the screen so you couldn't see them. In TT it sizes it as large as possible without overlapping any edges, which can leave some gaps.
What screen resolution are you running in? I believe the extra junk at the side of the screen (where you can see the gameplay window) is a known issue that Saberhawk was planning to fix at some point.
it was all fine in normal resolution, but i got a 22" screen so i put it on 1860x1050 then this shit came up
just played a few minutes, first thing I noticed was that people's characters didn't lag all over the place, it was ridiculously easy to snipe when people aren't teleporting everywhere. and that was on a EU server.. that's awesome! I didn't realize that anything pertaining to that had been changed at all I'm actually pretty excited about this. edit: well lol, I'm more excited about the anti cheat than having people not lag all over the place..
Ok it works fine, but is there going to be something like sdbedit? And what I find the sweetest on TT are the new water shaders, but they aren't in the Beta already . But it's cool with the widescreen fix. @ Hitman: same thing for me
You will have to talk to Saberhawk about the status of the custom shader stuff. I believe that (with the exception of the stealth shader APB is currently using) the shader stuff isn't fully functional at this time. I do know the water shader stuff does not work.
ehhh wrote on Thu, 08 September 2011 18:07 Can I use this with rr? You can install it over RR It contains almost all features of RR, except the RR serverbrowser. But that will not be a problem, as you can still use it, if you rename game.exe to game2.exe and the launcher.exe to game.exe.
Since I'm lazy, can somebody tell me if the invisible mobius in the single player got fixed? Edit: sorting on player count will not sort on who's ingame but on how many are ingame Please please fix this! Edit2: Are the fixes only working when the server has it running? I still had the pt bug
I've got an issue with the client, where because in a different folder on my c:/ drive I have some modded map files (mainly .ldd's); The anticheat is kicking me because the server obviously doesn't have the right hash in it's ini file. These files however are in a completely different directory and are not (as far as im aware) being loaded by renegade. Suggestions?
Do you have a lot of work to do for the final release if this is a beta?
renaming the game and launcher executables will not work. You can use the server browser, but you'll have to live with the warning message that appears when it opens the game, and you will have to check for updates manually. I don't know about the invisible mobius. Server list sorting is indeed weird, but you can sort by "icon" instead and get very similar behavior to what you want. If you want, you can mark your favorite server with the flags/"sort by clans" icon in the top left, after you did that, it will always appear on top. (We unfortunately never got around to making proper buttons for that.) Depending on the nature of the bug, fixes may require 4.0 to be running on the server, client, or both. The PT problem requires the server to run it. TT does not scan your hard drive, it only checks the files that are loaded by Renegade. So those files in another directory cannot be causing any problems. The problem you may be having is that the server is running modified versions of the maps. If you have control over the server, check whether it has the versions as hosted here: http://ren.game-maps.net/tt/ Your client should have automatically updated the files with the correct versions from that location.
Very good news! Maybe a tip for the people who are going to install it, if you don't want to end up deleting and re-installing Renegade when you decide you don't want to run the TT beta patch anymore. Copy your entire Renegade folder and rename it to Renegade old or Renegade backup. Next run the patch on the original Renegade folder. Now you have two folders, one with scripts 4.0 and one with the earlier scripts. So when you want to play with the older scripts again, change the name of the Renegade folder with the beta scripts 4.0 to Renegade 40. And rename the (backup) folder with the older scripts back to Renegade.
Very nice This might change my opinion about scripts and make me download it But first I wait till ALL bugs are fixed, seeing people got problems with it already
nice done guys! i tested it on a server and is very fast
I don't know if this is still an issue, but I've been using 4.0 for about a month, and I notice I can see SBHs easier on maps like Under and Mesa. I see them kick up dirt better than I could before. Is this still a problem?
I applaud the efforts and patience of Tiberian Technologies over the last few years. Despite the traumatic effects cheating has had on this community it is my hope that this will breathe some life back into a classic game. The automatic download of fan maps was a great decision and the application of a built-in anti-cheat may rebuild my confidence in the integrity of this game. I am always pleased to see the persistence of those opposed to cheating. Well done! If there is anything you need, please do not hesitate to ask. /r PS> Any word from Electronic Arts on releasing this as an official patch?
ho hell yea guys, thanks a looooooooooooooooot for this. i have a simple question, do i have to uninstall scripts 3.44 befor install TT?
NACHO-ARG wrote on Thu, 08 September 2011 21:35 ho hell yea guys, thanks a looooooooooooooooot for this. i have a simple question, do i have to uninstall scripts 3.44 befor install TT? no, just install 4.0 and will work
Epic job guys.
Big thanks guys!
Just wanted to ensure; is triggerbot blocked aswell, along with several programs such as CHET NAEM BLUCKED which try to inject in the process. Can these injections be blocked?
I cant connect to anything...just times out when it tries to get the server list
Not sure if this is the place to post errors.. but: Everytime I start TT, I get this error: http://imageshack.us/photo/my-images/708/52503915.png and http://imageshack.us/photo/my-images/708/52503915.png I check my ren folder, and both files are there :/ EDIT: I am using TFD.
You linked to the same picture twice. Try redownloading 4.0 and install it.
Basically, it says that bhs.dll was not found, but it was in my renegade folder. Secondly, after I click ok it says that there was an error in scripts.dll I have reinstalled it many times, nothing changes.
Yea ive tried reinstalling twice and it still times out upon trying to retrieve the server list... Thing is i cant launch renegade any other way now. Anyone got any ideas lol?
grant89uk wrote on Thu, 08 September 2011 14:16 Yea ive tried reinstalling twice and it still times out upon trying to retrieve the server list... Thing is i cant launch renegade any other way now. Anyone got any ideas lol? I'm just going to do a fresh install of TFD. Install TT from that and see what happens.
woandre wrote on Thu, 08 September 2011 13:27 Very nice This might change my opinion about scripts and make me download it But first I wait till ALL bugs are fixed, seeing people got problems with it already Odds are you're probably going to end up having to download it regardless when it's complete. I'm having a couple of problems. First When click on UAC Launcher and Tiberian Technologies Launcher, it just shows that is downloading an update and update finish. Are those just for updates or are they supposed to start the game too? The other problem I'm having is when i use game.exe is takes forever and a day for the game to load. And when I go to join a server it stops half for for a good 30 seconds and then lets me join. This is really irritating. Lastly is RR going to be working with this? I don't like having to use a DC line or go through wol
do not use RR with TT. try use something alternative, example: gamespy or something similar, or why not WOL (i don't like it too) edit: RR uses direct connect..
OpTic wrote on Thu, 08 September 2011 14:11 I have reinstalled it many times, nothing changes. Yeah, but did you redownload the entire installer? It could have been corrupt.
Completely fresh install of Ren (TFD) installed TT patch and it still crashes on startup :/
I have an error, whenever I click on the TT launcher, it said renegade failed to start. If I click on renegade itself. It said renegade did not start via the launcher. Any help?
Tupolev TU-95 Bear wrote on Thu, 08 September 2011 14:39 I have an error, whenever I click on the TT launcher, it said renegade failed to start. If I click on renegade itself. It said renegade did not start via the launcher. Any help? Basically what I'm getting.
guys, try following 1. disable User Account Control (see on google how to disable it) - only Windows Vista/7 2. try reinstalling renegade on a empty folder (new install) and with latest ren patch, after that apply 4.0 patch. 3. try get Windows Updates (on vista/7 are some issues, those updates will fix them) 4. if those not work, then try install this 5. if still not work then idk, try report it. note: do not use RR, because TT not working with RR.
Ive went back to my older installation until all bugs are ironed out. General feel wasnt too great though...tried to play on jelly marathon for a few minutes and whilst I appeared to hit a few people the shots didnt register and then i would still be lag killed. Not good
grant89uk wrote on Thu, 08 September 2011 18:01 Ive went back to my older installation until all bugs are ironed out. General feel wasnt too great though...tried to play on jelly marathon for a few minutes and whilst I appeared to hit a few people the shots didnt register and then i would still be lag killed. Not good You must be the only person who has this issue. Try reporting it in-depth so it can be fixed.
My renegade seems to have a runtime error for some reason.. Followed by an internal error so it cant run properly
I tried re-installing ren and applied the patch. The game still takes effin forever to load. edit: the TT Launcher now works for me ever since I re-installed, doesn't just say updating. I didn't have this long of loading time before 4.0. I have a decent machine.
It takes three seconds to load on my machine from 2007.
I installed tt on 4 computers with xp, vista 64 bit and win7 64 bit and have had no issues with any of them. It installed over the 3.44 scripts and RR without any problems. I am using the original Renegade game with core patch 1 and 2. Only thing I would like to see is the RR launcher instead of xwis but not a big deal. Great job guys and gal. Now make this thing mandatory.
slayer21 wrote on Fri, 09 September 2011 00:31 I tried re-installing ren and applied the patch. The game still takes effin forever to load. edit: the TT Launcher now works for me ever since I re-installed, doesn't just say updating. I didn't have this long of loading time before 4.0. I have a decent machine. By "the game", do you mean that it takes ages to load before you can access the main menu, or when you are joining a game? Loading the first game you join may take longer than before, because it is preloading stuff so that lag later on can be avoided. Any next map you load should be pretty fast though. Note that previous versions of scripts.dll loaded faster because they did not do all preloading, which indeed caused lag. The issue where it reports than bhs.dll could not be found indicates that the scripts.dll file (and possibly others) are not the files that were distributed with TT. bhs.dll no longer exists, and was replaced by several other files. Is it possible that the installer failed to overwrite these files, beacuse for example the game was running when you installed it? Can you try to restart the game and reinstall TT to see if that fixes it? To Tupolev TU-95 Bear, and OpTic: can you please contact me via IM? You can contact me on IRC on irc.n00bstories.com or irc.blackintel.org in channel #blackintel, or on some other IM network (details are in my forum profile). That may make it much faster and easier for me to see what's going on and to fix any bugs that are causing the problems you're facing. As for RR and TT, as I mentioned in my previous post, you can use the RR launcher, but you will see a warning message when you start the game. You can ignore this. We will try to find a better solution for this in the next release.
Congratz on the public release! ...time to go install Renegade again...
@Stealtheye I'll add you on MSN. However I cant talk to you now. Ill do it tomorrow.
i ppl there is any way to run TT among whit models replacement? i know that my opinion is not relevant but if i cant use them, i am afraid i will keep using 3.44, so hope this wont be forsed upon players or most probably i will stop playing ren , i know some models can give you advantages over otters, but that kind of stuf are easy detected actually i belive, though i have no problem whit the disabled BB, but i am sure i am not the onlyone that loves to customize his ren, and prevent player of use some of his weapons/chars models can probably harm the game instead of impruve it, but again it is just my silly opinion.
StealthEye wrote on Thu, 08 September 2011 16:00 slayer21 wrote on Fri, 09 September 2011 00:31 I tried re-installing ren and applied the patch. The game still takes effin forever to load. edit: the TT Launcher now works for me ever since I re-installed, doesn't just say updating. I didn't have this long of loading time before 4.0. I have a decent machine. By "the game", do you mean that it takes ages to load before you can access the main menu, or when you are joining a game? Loading the first game you join may take longer than before, because it is preloading stuff so that lag later on can be avoided. Any next map you load should be pretty fast though. Note that previous versions of scripts.dll loaded faster because they did not do all preloading, which indeed caused lag. The issue where it reports than bhs.dll could not be found indicates that the scripts.dll file (and possibly others) are not the files that were distributed with TT. bhs.dll no longer exists, and was replaced by several other files. Is it possible that the installer failed to overwrite these files, beacuse for example the game was running when you installed it? Can you try to restart the game and reinstall TT to see if that fixes it? To Tupolev TU-95 Bear, and OpTic: can you please contact me via IM? You can contact me on IRC on irc.n00bstories.com or irc.blackintel.org in channel #blackintel, or on some other IM network (details are in my forum profile). That may make it much faster and easier for me to see what's going on and to fix any bugs that are causing the problems you're facing. As for RR and TT, as I mentioned in my previous post, you can use the RR launcher, but you will see a warning message when you start the game. You can ignore this. We will try to find a better solution for this in the next release. Will get on IRC now and see if we can get this fixed.
StealthEye wrote on Thu, 08 September 2011 19:00 slayer21 wrote on Fri, 09 September 2011 00:31 I tried re-installing ren and applied the patch. The game still takes effin forever to load. edit: the TT Launcher now works for me ever since I re-installed, doesn't just say updating. I didn't have this long of loading time before 4.0. I have a decent machine. By "the game", do you mean that it takes ages to load before you can access the main menu, or when you are joining a game? Loading the first game you join may take longer than before, because it is preloading stuff so that lag later on can be avoided. Any next map you load should be pretty fast though. Note that previous versions of scripts.dll loaded faster because they did not do all preloading, which indeed caused lag. The issue where it reports than bhs.dll could not be found indicates that the scripts.dll file (and possibly others) are not the files that were distributed with TT. bhs.dll no longer exists, and was replaced by several other files. Is it possible that the installer failed to overwrite these files, beacuse for example the game was running when you installed it? Can you try to restart the game and reinstall TT to see if that fixes it? To Tupolev TU-95 Bear, and OpTic: can you please contact me via IM? You can contact me on IRC on irc.n00bstories.com or irc.blackintel.org in channel #blackintel, or on some other IM network (details are in my forum profile). That may make it much faster and easier for me to see what's going on and to fix any bugs that are causing the problems you're facing. As for RR and TT, as I mentioned in my previous post, you can use the RR launcher, but you will see a warning message when you start the game. You can ignore this. We will try to find a better solution for this in the next release. Both the main menu and joining a server. Even when I do direct connect the screen stays black for a few moments with the busy signal on my cursor. My buddies say they are getting ingame lickity split. And no the game wasn't running, everything copied over correctly as far as I know. I just re-installed the script but nothing has changed. As for RR and TT, I just heard about RenList. Works just as well as RR so I'm good. the WOL list on RenList if fooked cuz it says my serial in invalid >.> but the gamespy list is just fine. edit: I timed it out, it stayed black screen for a good 20 seconds when i load renegade to get to the main menu, and then a good 15 seconds on the loading screen to get ingame. I remember it take twice as long before though.
Thanks to all members of TT, Hoping for increased player base with this release. Cheers!
OpTic's problem is fixed. The problem was that commands.txt (and other files) were marked hidden, so that the game could not write to them. I have no idea how that happened, but it's unlikely that anyone else will experience it. slayer21, I'll add you on MSN. Maybe we can solve the problem that way. NACHO-ARG, any model changes on your client will have to be validated by the server owner, that's the only way to prevent cheats with modified models. You will have to ask the owners of the server(s) you play on to validate your model and add it to the anti-cheat whitelist. It's somewhat inconvenient indeed, but it's the only way to make it secure.
StealthEye wrote on Thu, 08 September 2011 19:14 OpTic's problem is fixed. The problem was that commands.txt (and other files) were marked hidden, so that the game could not write to them. I have no idea how that happened, but it's unlikely that anyone else will experience it. slayer21, I'll add you on MSN. Maybe we can solve the problem that way. NACHO-ARG, any model changes on your client will have to be validated by the server owner, that's the only way to prevent cheats with modified models. You will have to ask the owners of the server(s) you play on to validate your model and add it to the anti-cheat whitelist. It's somewhat inconvenient indeed, but it's the only way to make it secure. Thanks a lot Stealtheye. Really appeciate man. And, wierd how something so simple causes a problem that big -_-
StealthEye wrote on Thu, 08 September 2011 22:14 slayer21, I'll add you on MSN. Maybe we can solve the problem that way. Thanks for the offer. I'm going out of town for a week tomorrow morning, I'll hit ya up when I get back.
The server lists shows all servers with a ping somewhere between 200-2000 although this is false info I will do a lets play of renegade single player in the future so I really hope I can get past the invisible mobius for that
Finally! Now we anxiously await the new CNC Reborn release.
I would like to encourage everyone who meets bugs to create a topic for it. It will make things much easier to follow up than when everyone posts their bug reports in here. Always try to add as much info as possible regarding the bug, if possible with screenshots and a way to replicate the bug. Thanks.
StealthEye wrote on Thu, 08 September 2011 19:14 NACHO-ARG, any model changes on your client will have to be validated by the server owner, that's the only way to prevent cheats with modified models. You will have to ask the owners of the server(s) you play on to validate your model and add it to the anti-cheat whitelist. It's somewhat inconvenient indeed, but it's the only way to make it secure. thanks for sowing some interest in my conserns , but the game will run original models even in single player, and besides, most servers are not runing TT yet, am i right? so i thought this may be unable in the client, and not a conflict whit the server file database, just wanted to know about this, cause ren is the only game i care about and i would´nt like to stop playing because i cant use the things i like and i have never cheated and never been baned, besides biatch/whatever can detect big heads and stuf like that, whit out preventing you of use normal size models, so felt kind of disapointed when i tested the patch, sorry for the negativity, i dont want to be an ass, i do respect a lot the work you all have done whit this, i just dont want to see my gameplay eperiance afected for this issue, hope this can be fixed or at least that i could keep runing 3.44 in the future whit out been forsed to run TT. anyway again, thanks for your response.
The file-based cheat detection is done by the server. If the server does not have the file on its "approved" list, the server will reject the player.
Great job on releasing this beta! I hope it will give Renegade what is needs In terms of custom models I thought you guys where adding a setting for server owners in terms of custommodels=no and then it would only load w3d-data from the always.dat (kinda like a semi-pureserver?) Or like allow certain weaponmodels / skins (c4skin=no etc) Now I wont be drastic and say I wont play ren anymore but going to server owners and ask if they allow a customweaponmodel isnt gona work.
Of course that will work. It just depends on the server owner.
I have a possible idea but I dont want to talk about it publicly until I talk to the guys about it.
I would have thought 4.0 would detect and remove any files that are associated with known cheats ONLY. After all we know the files. Then any updates would be on the new cheats that come out. Seems simple enough to me. Why take this further and dis-allow skins etc. that communities have placed publicly for download? There goes our freedom of choice to join any server because one owner won't allow something another will. I thought this was going to address cheaters, not clean players. Owners should have met with TT and given them all the files in their respective DL sections and already made those approved. Regards, Wyld
One community might disallow a file that another community allows. A server owner can manually add files to their approved list with achash.exe and anticheat.ini. Using a white list is needed because it's easy to perform some minor changes on .w3d model hacks so their hash is different, this would allow them to circumvent the anticheat for that particular file they edited.
Excellent work all! Had a few games now...I love the fix for widescreen! Very smooth gameplay all around. One thing to note; the beacon laying sound didn't play when I nuked a Ref on Complex a few mins ago. Spoony, can you confirm if you (as a Patch) heard the nuke laying sound? I don't think we heard it. Can this be fixed? The beacon sound should play each time imo or there's a few secs advantage.
just allow clearscope and a custom reticle, all u really need
NACHO-ARG, I don't know why it would show the original models in single player. The anti-cheat is not active in that case. TT will also not block any changes, it will prevent you from joining the server instead, showing the file that is not allowed. Again, you will have to talk to the server owner to get your models approved; there is no other way to block model cheats unfortunately. Bighead is only partially blocked by BIATCH, it is still possible to fool it by making models specifically designed to work with BIATCH. I realize it is inconvenient, and we are working on a way to make it less inconvenient by allowing server owners to easily share the set of allowed files. Reaver11, indeed, that was the original intent. Unfortunately it did not make it for the beta though. Hoepfully we can still implement something like that during the beta period. Wyld1USA, blacklisting would not work, because people can easily adapt files to have a different hash even without making any changes to the model. Server owners also do not always agree on the files that are approved. We will try to make some set of "generally approved" files though. Thanks for reporting that bug Starbuzz.
What's up with not being able to reload guns that have full or over full clips? In addition, thanks for (intentionally or not) fixing both the NVidia texture flicker and primitives guys, told jonwil and saberhawk 6 months or so ago but I figure more people worked on it then that probably.
Clear scope is a cheat and pretty much every custom reticle is dozen times better than the stock one, the stock reticle is pretty much the worst design you can have for a reticle.
iRANian wrote on Fri, 09 September 2011 08:35 Clear scope is a cheat and pretty much every custom reticle is dozen times better than the stock one, the stock reticle is pretty much the worst design you can have for a reticle. I do not know about that, I find some of those cross reticles obstruct your view when trying to shoot small targets.
The biggest issue is the outer circle on the reticle, it's useless. Did you ever try a Quake 1/Counter-Strike-style reticle or one that's a small dot? The APB reticle for example makes it a lot easier to shoot targets in the distance.
iRANian wrote on Fri, 09 September 2011 09:21 The biggest issue is the outer circle on the reticle, it's useless. Did you ever try a Quake 1/Counter-Strike-style reticle or one that's a small dot? The APB reticle for example makes it a lot easier to shoot targets in the distance. It's not useless, outer circle shows where the center of your screen is, dot shows what mesh you're going to hit, so if there is a tree blocking your shot in third person it lines on that tree instead of the center of the screen.
Yeah, the issue with that compared to something like the APB reticle is that the circle is so large you still have trouble with getting the exact middle of the screen, it's annoying when you have to shoot up sloped terrain, for example shooting the hill from Nod's base entrance. With APB's reticle it's easier to see if you're hitting the edge of hill or the enemy unit on it. It's worse with vsync on as it makes the reticle update slowly.
I can't wait to try this out over the weekend!
i think when i used RR it had better graphics then using 4.0 beta.
Then use WWconfig to make sure your graphicsettings are the same, as RR doesn't change the GFX as far as I know.
is it possible to turn off the widescreen fix i dont like the way it looks now and all the players are twitching all over the place
Nurple wrote on Fri, 09 September 2011 18:29 is it possible to turn off the widescreen fix i dont like the way it looks now and all the players are twitching all over the place Yeah, it's happening to me too :/ The only server they aren't twitching on (as I have noticed so far) are servers that are running 4.0. I think any server not running 4.0, the characters glitch/twitch/whatever you want to call it.
all the characters look like they are having siezures hard to explain
Jerad Gray wrote on Fri, 09 September 2011 14:04 What's up with not being able to reload guns that have full or over full clips? That is lame. And I've Noticed that when I've installed the patch it removed all sounds & animations. Sounds that were included in CP1&2 like "I got a present for ya" when you deploy a remote c4 and the same thing with timed c4. And the only animation that was removed was the oblisk effects example in the attachment. Its not the end of the world without those things but its kinda strange T.T beta patch was great but it still have some things to fix, e.g wide screen and other things etc..
Probably has something to do with RR server's terrible netcode.
I just wanted to thank everyone involved in making this patch, I appreciate your time and effort. The major additions such as the map downloader, the anti-cheat, and so on are just awesome with seamless implementation. Got a few major issues, but with any luck they will be addressed in the future if this thing takes.