Command and Conquer: Renegade Official Forums - RDF feed
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Tiberian Dawn: The First Strike is a free first person shooter based on Westwood's real time strategy, Command & Conquer: Tiberian Dawn. Take command with all of infantry, weapons, and vehicles from the game, and conquer your enemies in an epic base-oriented combat environment. You can check out the mod here: http://www.moddb.com...he-first-strike If you have any experience and wish to see this mod completed, apply on our forums at http://www.firestormproductions.org/board, email the company at firestorm-productions@hotmail.com, or email me directly at Bfranx1994@hotmail.com. Thanks for reading, and be on the lookout for updates!
the main question is do you know what your doing, by the sounds of your post you dont seam to be aware of the renegade netcode the w3d engine etc.
Sladewill wrote on Mon, 19 July 2010 14:01 the main question is do you know what your doing, by the sounds of your post you dont seam to be aware of the renegade netcode the w3d engine etc. He clearly doesn't; this is from the APB forums Bfranx date=Jul 17 2010, 06:30 PM post=418443 yeah, only i dont know how to do anything. i was just gonna be the supervisor/producer if this ever got started. isnt APB in W3D? Bfranx date=Jul 17 2010, 08:10 PM post=418454 .....i can't, im not an artist at all. can you direct me to any other communities that i may gather members from?
Being a team leader does not count as a position. Unless you know what you're doing, no one will respect you and you won't ever finish it. Don't try to recruit people if you have no clue how it works.
It's just too late mate, and anyone who would be valuable either left a long time ago, is on a team already or would be on a team if they felt like joining one. Good intention, but just way too late.
i cant lie and say that i know what im doing. but so far i've managed to gather 4 members (2 modellers, 1 sound manager, and a tester.) these people know what they're doing. flame me all you want, but if you want to give this mod a shot go for it.
You really shouldnt hire testers in the beginning. Also realise that the project you are doing will take around 1 or 2 years depending on what you are doing. (or even longer) I suggest you to shop around and look for a different engine or a game that will have a big community base in about 2 years. It would be a shame if you get the game done and there arent any players.
if you have efficient team it wouldn't take 2 years, but yeah you probably would be better off making a mod on source engine or another massive engine that's available for use. Also i would attempt to get more knowledge before starting a massive project because if you want to be a efficient leader you must know more to encourage the team and know what you want to achieve and how the correct way is.
well...if i cant get any members from this community, can one of you at least help me think of a name?
we're only advising that you find a different engine and a community thats large so you time would not be wasted.
I know enough about modding that i can discuss it with team members, but still not enough that i can use it. not having the right software doesnt help either. this mod will do fine, if we manage to get more members...
Not really; Me and FWWolf started with BFD just on our own, in fact in the very beginning it was just me. We didn't get any more team members until 5 or 6 months later
Bfranx wrote on Mon, 19 July 2010 13:44 As some of you may or may not know, I am trying to make a Mod of Renegade. This mod will make Renegade Exactly like Tiberian Dawn (the same way APB made it exactly like Red Alert). i thought renegade did look like tiberian dawn; that's C&C 1 i think your mod is finished, it looks great
http://www.moddb.com/company/firestorm-productions
liquidv2 wrote on Sun, 25 July 2010 20:06 Bfranx wrote on Mon, 19 July 2010 13:44 As some of you may or may not know, I am trying to make a Mod of Renegade. This mod will make Renegade Exactly like Tiberian Dawn (the same way APB made it exactly like Red Alert). i thought renegade did look like tiberian dawn; that's C&C 1 i think your mod is finished, it looks great maybe you dont understand what the word EXACT means... renegade looks SIMILAR to tiberian dawn.
Bfranx wrote on Tue, 27 July 2010 17:35 liquidv2 wrote on Sun, 25 July 2010 20:06 Bfranx wrote on Mon, 19 July 2010 13:44 As some of you may or may not know, I am trying to make a Mod of Renegade. This mod will make Renegade Exactly like Tiberian Dawn (the same way APB made it exactly like Red Alert). i thought renegade did look like tiberian dawn; that's C&C 1 i think your mod is finished, it looks great maybe you dont understand what the word EXACT means... renegade looks SIMILAR to tiberian dawn. do something productive instead.
I'll tell ya what nice website very clean boring and plain -_-
There was already a conversion for this (Sole Survivor?) if I recall. I played it before. Wasn't too shabby. However, I really don't see the need for a mod for a nearly dead game to make it look almost exactly like it did when it came from the magical software factory. But to each their own.
Ethenal wrote on Wed, 28 July 2010 18:32 There was already a conversion for this (Sole Survivor?) if I recall. I played it before. Wasn't too shabby. But on sole survivor it only added 3 strutures the Obelisk, Advanced guard tower and silo. But asfar as starting a team here is what you need to do/know: Learn to script and code. Learn to model Learn to texture. Make your own .pkg When you know how to start to do all of it then yeah try to recruit
Bfranx wrote on Tue, 27 July 2010 17:35 liquidv2 wrote on Sun, 25 July 2010 20:06 Bfranx wrote on Mon, 19 July 2010 13:44 As some of you may or may not know, I am trying to make a Mod of Renegade. This mod will make Renegade Exactly like Tiberian Dawn (the same way APB made it exactly like Red Alert). i thought renegade did look like tiberian dawn; that's C&C 1 i think your mod is finished, it looks great maybe you dont understand what the word EXACT means... renegade looks SIMILAR to tiberian dawn. There is a very good reason why Renegade looks slighty different then Tiberian dawn. I can explain it all if you really want to but simply said in one word Gameplay. How awesome as your idea may sound now to you it is very low on potential. A = the w3d or to say Renegade engine is hugely outdated. B = there is no playerbase for it. Also before you start advertizing like crazy you should have had some content done or some eyecandy. Or a huge feature list with what you are gona offer. Don't you agree that 'tiberian dawn for Renegade' is a bit lame to advertize? What I suggest is take a different game-engine and then take a different cnc related era. There is alot you can do / make a Renegade game / try with the cnc3 or cnc4 stuff or maybe even RA3. I doubt there is much interest in a tiberian dawn like Renegade especially with Renegade X around.
this is getting annoying... instead of hurting the project why not try to help it...?
They may come off as rude, but really they're just trying to help you not waste your time. If you're dead set on it go for it, we all look forward to seeing what you come up with. Just be aware that it will be very difficult if not impossible to gather a decent player-base for this conversion, which makes it somewhat pointless in the eyes of many. Edit: It also doesn't help that we have no idea what your plans are for this, other than a vague "like Tiberian Dawn" which doesn't tell us much.
Here are my first attempts at 3ds modeling, this is my first time so forgive me for how bad they look...
its okay for a beginner, but u still havent said what your planning on doing.
Basically, the purpose of this mod is to remodel the buildings, vehicles, weapons, and infantry, add/remove vehicles and infantry that were/werent supposed to be there, and add gameplay fixes where needed. In essence we are trying to make it appear as close to Tiberian Dawn as we possibly can.
I believe one of the reasons westwood changed their unit and weaponset was because they werent unique in comparison with other games. According to tiberiandawn you have real-life guns like the m16. Problem is there are many games that feature the standard rifles and guns. Same goes for the vehicles. Toggle Spoiler Also the buildings in Renegade are way smaller. PP on the right advpp on the left. (advpp is more rl style) So when you make such a huge structure you did have to have a big interior as well. (otherwise it would look kinda silly) Gameplaywise this is not smart. Look just making 'tiberian dawn' is not gona work. You need to figure out what you want and 'How to make it special'. Thats what westwood did I suggest you look around on this site and check the cnc-source gallery. http://www.cnc-source.com/forums/index.php?app=gallery&module=cats&do=sc &cat=45
http://www.moddb.com/games/tiberian-dawn-the-first-strike
As i'm sure a lot of you have noticed, the website we are linked to, has nothng to do with the mod. Well, currently we are using a url redirect to one of my friends websites. Our website should be up and functional anywhere within 1-14 days, so don't worry.
I'd be up for helping this, but it just doesn't seem like you have your shit together. Sorry.
really you should Start with something smaller.
ok, thanks for the "help" i guess? :/
check our moddb page if you want to see our surprise. if you cant see it, its still awaiting approval.
SURPRISE!!! [img]
Pics are small but looks like UnrealEditor?? AFAIK you need to ask EA permission to use C&C stuff on another engine then one of EA's. Also, when you want to make a mod stand-alone you have to ask EA aswell, even if it's on one of their own engines. I don't know how strictly they are on this but you better ask.
Do you think this is gonna work? You just work your way into the forums and expect people to join your team? Good luck... Omar007 wrote on Sat, 25 September 2010 17:56 Pics are small but looks like UnrealEditor?? AFAIK you need to ask EA permission to use C&C stuff on another engine then one of EA's. Also, when you want to make a mod stand-alone you have to ask EA aswell, even if it's on one of their own engines. I don't know how strictly they are on this but you better ask. EA is very strict with this kinda stuff.
why would i do this, if i wasnt already trying to get standalone? if ren x can do it why cant we? and yes, i do expect people to join.
Bfranx wrote on Sat, 25 September 2010 20:27 why would i do this, if i wasnt already trying to get standalone? if ren x can do it why cant we? and yes, i do expect people to join. They can because they have permission. You don't so you can't. (well technically you could; lawsuit inc ) And if you want people to join make sure you aren't doing stuff illegally. Normal people don't really like illegal stuff that much
I said, i've got it covered. its not even a factor at this point. it wont be until we at least get a beta up. but if noone helps we wont even get that far!
Rule #1; get permission etc FIRST!!! If you didnt know, enough mods have been terminated before they where released, hell some even got terminated right after they went online with their mod!
Ok, you do it then. Do you have any idea how hard it is now that APOC is gone? I'm working on it, i know its important, get off my back about it. its not like i can do it in the next 3 seconds...
Bfranx wrote on Sat, 25 September 2010 23:05 Ok, you do it then. Do you have any idea how hard it is now that APOC is gone? I'm working on it, i know its important, get off my back about it. its not like i can do it in the next 3 seconds... I know i'm in the exact same spot! I've been trying to reach Goodman for over 3 weeks now :V APOC responded to me in 7 minutes D: Though it's not smart going public with your stuff if you don't have permission. You can ofcource work on it and see if you can find some people but showing and/or releasing anything you don't have permission for, is just not smart.
Well, it's hard and i understand. And while we probably shouldnt release, its not going to stop us from working. But rest assured we're doing everything we can to get the necessary permissions. lol with how slow goodman is, id rather get EA's attention by releasing and then work something out.
The point Omar is trying to make is that you may never get permission to release it as a standalone and therefore you are falsely advertising it as Indie when it isn't.
Well we never said "we have permissions" to anyone. I mean, what do you want me to do?
Well first, i just read on your Moddb page that your moving to the UT3 engine, so id advise you to have permission from Epic games aswell as EA. Proof about the engine change So you was on the .w3d now to the Unreal Engine?
Just another fail project...This is never going to happen. Especially with that attitude. I am currently busy contacting Crystal Dynamics, Eidos and Activision to get permission to make an Unreal 3 version of the game Pandemonium. I have sent about 20 e-mails already in the past 6 months. No clear response yet. Until I have permission I will not start recruiting people. « The correct way. What Omar is trying to say is, first get your things sorted out. Make sure you have permission from Epic Games and EA Games, until then your project is just another "NO GO" project.
Anon wrote on Sat, 25 September 2010 22:47 Just another fail project...This is never going to happen. Especially with that attitude. I am currently busy contacting Crystal Dynamics, Eidos and Activision to get permission to make an Unreal 3 version of the game Pandemonium. I have sent about 20 e-mails already in the past 6 months. No clear response yet. Until I have permission I will not start recruiting people. « The correct way. What Omar is trying to say is, first get your things sorted out. Make sure you have permission from Epic Games and EA Games, until then your project is just another "NO GO" project. Exactly, it seems your not listening to Omar or Anon. So really, if you dont understand > If your mod is not given permission and your team had worked on it for nothing, well thats it.....
look, i know i messed up. Im trying to fix it. but you arent helping anything...
All we are telling you is that your just wasting your time on getting permission from 2 companies EA and Epic games since your using the engine and materials that belonged to westwood/EA.
i've tried EA! nothing! i've been trying since before i even started! if you guys know who i can ask (other than Goodman) please tell me.
Bfranx wrote on Sat, 25 September 2010 23:20 i've tried EA! nothing! i've been trying since before i even started! if you guys know who i can ask (other than Goodman) please tell me. In that case then ask for Epic games permission then!
/sighs Ever heard of halting mod production?
we have. the update has been done for weeks, we were just tweaking it. we havent made anything new aside from the guns in weeks.
Well, really all i need to worry about is EA. Epic games made the UDK so people could make standalone games. so, i doubt there will be legal issues with them... ...well unless i violate EULA, but ill be sure not to.
Mi-28 Havoc wrote on Sat, 25 September 2010 17:06 Anon wrote on Sat, 25 September 2010 22:47 Just another fail project...This is never going to happen. Especially with that attitude. I am currently busy contacting Crystal Dynamics, Eidos and Activision to get permission to make an Unreal 3 version of the game Pandemonium. I have sent about 20 e-mails already in the past 6 months. No clear response yet. Until I have permission I will not start recruiting people. « The correct way. What Omar is trying to say is, first get your things sorted out. Make sure you have permission from Epic Games and EA Games, until then your project is just another "NO GO" project. Exactly, it seems your not listening to Omar or Anon. So really, if you dont understand > If your mod is not given permission and your team had worked on it for nothing, well thats it..... Not necessarily, he can still make it a TC mod for Renegade in the worst case scenario.
thank you cnc95fan, thats probably one of the most positive comments i've received on this forum.
and to all those wondering, its easy to convert w3d files to udk.
Cool Who ever did the modeling is pretty good
Tom is a great modeller, im glad he's on the team. thanks for the comment!
Flame Tank model released! Thanks Tom!
It doesnt look bad. I can see someone with knowledge of modelling has worked on it. However there are sections you can improve. http://www.cnc-source.com/forums/index.php?app=gallery&module=images&sec tion=viewimage&img=4965 The flametank you have posted looks asif its streched vertically. Now it looks like a box on treads with the flametank assets. Besides that the cabine needs to stick out some more. Also the back of the tank needs refining. From these pictures from cnc-source you can easily measure the size of the flametank assets. Do what you want with these suggestions. Though I wonder what did you guys use as reference material? Since I think the modeller did some great work however his reference material sucked. Now before you start shouting again that we arent helping you take a brake of a few minutes and then track back through this thread. I mean it took Omar 4 posts before you were really listening to what he was saying... If you start reading/listening better then I'm sure you will find alot of help on these forums.
well, what you said was helpful, everyone else was telling me what i already knew about us not having permissions. and as for our source we used this pic, it was a pic from the cutscenes.
There is better comparison material available. -> Toggle Spoiler This is the flametank w3d model from the beta from Renegade alot of the files are available and you can use them to get your models to the appropriate size. Try checking out the Renegade Beta pack -> http://www.renegadeforums.com/index.php?t=msg&th=35819&start=0&rid=2 2503 Besides that you need to work out something special for your game/mod. Just recreating Renegade in tiberian dawn style might be inadequate. Before you get there however try to reach EA. Which as I read is harder then I expected it to be.
Hi there, Moddeler for The First Strike here, Thanks for the Compliments guys. Nice to see. To The previous poster: thanks for your comment, will take on board and changes will be made. As for the rest of the thread, I can't say I'm proud, but I'm staying out of it. Nothing to do with me, got enough to do as it is
we still need staff. mostly 3d artists, programmers, and uv unwrappers. but we'll consider anything other than testers at this time.
We now have permission to make our mod. link is here: http://forums.commandandconquer.com/jforum/posts/list/0/44234.page#709956
congrats but fyi, Renegade assets (textures, models, etc) are NOT public domain (yet atleast). I'd still personally just go ahead and use em anyway, but that would just be me
well...as far as i know we arent using any renegade assets
We have added forums on moddb, since our site forums are offline.
disregard the last message, our main site's forums were just added
Please welcome our newest member Kiran! he is a skilled modeller and mapper. currently he is working on the GDI barracks, and will work on the War Factory soon afterwards.
DOUBLE POS... TRIPPLE P... M-M-MULTI POST!
JeepRubi wrote on Thu, 28 October 2010 21:39 DOUBLE POS... TRIPPLE P... M-M-MULTI POST! MMMMMONSTER POST!
this isnt a spam thread, so wtf are you guys doing?
Bfranx wrote on Sat, 30 October 2010 21:44 this isnt a spam thread, so wtf are you guys doing? Its the fact that you Quad-droupled post... Anyways, i aint seen updates on your moddb profile.
Quadruppel posting on Renegadeforums is not gona get you good attention. PR is actually one of the hardest things to do in the gaming world. (I mean even some great Renegade projects struggle with that) Besides that for small additions use the edit button Also you should be more cautious with your initial gamedesign. It will be hard to attract players for that. Simply said you are fishing in an empty sea.
well since the first message in the "multi-post" was a response, that doesnt make sense. and the last message, was 9 days after the others. so the only ones that you could count would be the 2nd and 3rd, which would make it a double post. yes, its unprofessional, but i was hoping at least someone could be mature enough to ignore it...but so much for that.
I don't know which I find more annoying, the spam or the people complaining about it...
Please welcome our newest member pablito, he is a 3d enviornment artist/prop artist/3d modeller, and is working on the War Factory, and Kiran is still working on the barracks.
great news, we have fixed the problem with the registering email and link. all who did not receive account details, please re-register, it will work. EDIT: It may show up in your junk folder (it does that sometimes :/) be sure to check your junk folder right after registering.
I actually like this idea because I remember playing the original C&C game back in I think '97, a friend had introduced it to me and we played using a direct phone line connection lol it was loads of fun. At first I kinda thought your project was a dumb idea (the whole start with nothing hope for something approach) but the way you keep at it even with all the negative feedback deserves some sorta props. I hope your project gets completed -I would play if it gets done ftw. Btw I like the "Devil's Tongue Incinerator Tank" model, cant wait to see it skinned. Edit: One suggestion Bfranx -instead of doing 3 or 4 posts in a row just do an edit to the first post. it would just be easier to read is all.
my486CPU wrote on Thu, 04 November 2010 09:16 I actually like this idea because I remember playing the original C&C game back in I think '97, a friend had introduced it to me and we played using a direct phone line connection lol it was loads of fun. At first I kinda thought your project was a dumb idea (the whole start with nothing hope for something approach) but the way you keep at it even with all the negative feedback deserves some sorta props. I hope your project gets completed -I would play if it gets done ftw. Btw I like the "Devil's Tongue Incinerator Tank" model, cant wait to see it skinned. Edit: One suggestion Bfranx -instead of doing 3 or 4 posts in a row just do an edit to the first post. it would just be easier to read is all. Thanks, I honestly was about to lose hope, but then we were given permission and new members joined. We are planning to re-do the flame tank model (it needs a lot of work :/) and then skin it. Yes, i realize that multiple posts are annoying, but when i was posting them, i didnt really think about that.
Bfranx wrote on Thu, 04 November 2010 17:03 my486CPU wrote on Thu, 04 November 2010 09:16 I actually like this idea because I remember playing the original C&C game back in I think '97, a friend had introduced it to me and we played using a direct phone line connection lol it was loads of fun. At first I kinda thought your project was a dumb idea (the whole start with nothing hope for something approach) but the way you keep at it even with all the negative feedback deserves some sorta props. I hope your project gets completed -I would play if it gets done ftw. Btw I like the "Devil's Tongue Incinerator Tank" model, cant wait to see it skinned. Edit: One suggestion Bfranx -instead of doing 3 or 4 posts in a row just do an edit to the first post. it would just be easier to read is all. Thanks, I honestly was about to lose hope, but then we were given permission and new members joined. We are planning to re-do the flame tank model (it needs a lot of work :/) and then skin it. Yes, i realize that multiple posts are annoying, but when i was posting them, i didnt really think about that. If your going to remake that model then I could say there is one thing I noticed when I looked at the barrels, I am assuming that you would want them to move up and down, what I'm thinking is the difference between the medium tank and the light tank barrels, if you look at them u see a big difference part of the turret is etched out on the light so the barrel looks like its hinged to the turret were as the med tank is not, I noticed that same look on your model. I suppose you could do the wwskin or linked xform thing but imo that should be done on the hose verts.
well, i dont know if we're going to make the barrels move up and down, because i think they're supposed to be just attached, not even the turret moves. http://www.youtube.com/watch?v=uSMaKk0wYok
Lol. This cutscene used to always make me laugh, the last part where it fires at you About the post thing, when you only update a post it does not bump the topic to the top.
Something you might wan to do: Add a link in your sig to your side/moddb profile, might help.
We are nearing the completion of all the weapons, but we need to decide the pistols and the Nod sniper rifle. We have two sets for vote. Set 1: Walther P22 for GDI, and Tokarev for Nod. Set 2: Glock 18 for Nod, and Beretta 92 for GDI. The sniper rifle is open for suggestions, we honestly have no idea which one to use. We would prefer that it be 50. caliber. GDI's rifle is the barett 50 cal, and the commando uses a 50. cal rifle, so we thought we would stay as close to the book as possible. So cast your votes! The time of decision is upon us! Thanks, Brandon, and the rest of the Firestorm Productions team.
Bfranx wrote on Sat, 27 November 2010 13:28 We are nearing the completion of all the weapons, but we need to decide the pistols and the Nod sniper rifle. We have two sets for vote. Set 1: Walther P22 for GDI, and Tokarev for Nod. Set 2: Glock 18 for Nod, and Beretta 92 for GDI. The sniper rifle is open for suggestions, we honestly have no idea which one to use. We would prefer that it be 50. caliber. GDI's rifle is the barett 50 cal, and the commando uses a 50. cal rifle, so we thought we would stay as close to the book as possible. So cast your votes! The time of decision is upon us! Thanks, Brandon, and the rest of the Firestorm Productions team. Do you have any screen shots of the weapons?
Ok, here are the pictures in this order. Walther p22, tokarev, glock 18 and beretta 92. if you meant the guns we made, i can show those too. ::EDIT:: The guns have been decided, modeled, and will be released in the coming update.
we know we havent had any large update in a while, but believe me, we have the war factory, the barracks, and all the weapons modeled. they will be textured and released in the coming update. thanks for being so patient.
This is another soon to be dead mod. The rate of speed that of which he is supposedly working he should have already had another mod update almost a month later. But good luck with your mod brother.
Trust me, an update is coming soon...we just need to gather all the models together, and one of our members hasnt been online in a while so we cant gather that one....
Glad to know y'all are still have an update.