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C&C: Renegade --> Dying since 2003™, resurrected in 2024!
There is a rumor going about that the scripts 4.0.0 are leaked. Is there any truth to this?
If they have been leaked I havent heard about it (and I wanna know so we can send a take down notice to the host hosting the files and get the distribution stopped) There are rumors of APB and Reborn betas containing 4.0 being leaked but I havent seen actual links for those either.
Hex wrote on Fri, 07 May 2010 22:42 It's out there, I've seen it This is bad, I want to see where this goes. I wonder how and who leaked it 0o
The leaks that people are seeing, is it binaries or has someone leaked the source code to 4.0? If anyone has seen ANY leaks of source code related to 4.0 (or anything that claims to be such) please contact us.
I don't see why you'd want to leak it. It's not a finished product, it'll eventually be replaced with a better, working version. They don't keep working on it so they can release half assed products (for free, I might add), people. I don't get why people ever WANT a leak of something- it's never going to be as good as the finished product.
I want to see a leak of it... just to know that it exist lols.
Source (a lot of) jonwil, I saw it about 6 months ago
Source too? Ive only seen the binaries just lately..
6 Months ago? damn I didnt even think anything was leaked now im hearing all this stuff hehee
hopefully it didn't get to the wrong people yet or it would be all for nothing
liquidv2 wrote on Sat, 08 May 2010 11:13 hopefully it didn't get to the wrong people yet or it would be all for nothing Only if source code was leaked with it, and if it was there are only 3 people that could have leaked said code from my understanding.
Anyone that was working on it could have leaked it, would be interesting to see who has it.
Strange that source would leak, not so strange that dll's would leak as you got a shitload of people with APB testing it. Though looking at everyone who is part of TT, I odn't find it SO strange there were leaks.
EVERYTHING eventually gets leaked on the INTERNET
which is why to fix things quickly. If you we're to release what you've done so far, then release another patch another time with the other fixes then it wouldnt needed to of got leaked.
Yeah it's ridiculous how long this thing has taken. You added too many fixes,when all that really matters to most people is the anti-cheat aspect of it.
T0RN wrote on Sat, 08 May 2010 18:29 Yeah it's ridiculous how long this thing has taken. You added too many fixes,when all that really matters to most people is the anti-cheat aspect of it. Some of the fixes are awesome, though. My concern though is something stupid happens, and it ends up being half-released or really disappointing or something. Projects that take this long to develop somehow end up having something happen to them. Hopefully TT will be an exception... although, in my personal experience, I can already see there's a good lot of progress with it. So it's good to know it's not like 25% done...
T0RN wrote on Sun, 09 May 2010 01:29 Yeah it's ridiculous how long this thing has taken. You added too many fixes,when all that really matters to most people is the anti-cheat aspect of it. The fixes that are currently done are not entirely needed, but they can be done because one major feature isn't done yet, and is somewhat separate from the rest of development of TT.
awesome!
0x90 wrote on Sat, 08 May 2010 20:39 awesome! lols... oshit...
0x90 wrote on Sat, 08 May 2010 20:39 awesome! you should make the TT patch get to work!
liquidv2 wrote on Sun, 09 May 2010 06:14 you should make the TT patch get to work! nub
Hax wrote on Sun, 09 May 2010 00:25 liquidv2 wrote on Sun, 09 May 2010 06:14 you should make the TT patch get to work! tub
liquidv2 wrote on Sun, 09 May 2010 03:26 Hax wrote on Sun, 09 May 2010 00:25 licksquidv2 wrote on Sun, 09 May 2010 06:14 you should make the TT patch get to work! tubby
Walgreens right now go
sadukar09 wrote on Mon, 10 May 2010 13:44 liquid is sooooo nerd he'll beat your ass in front of a Walgreens I wouldn't mess with him
i think this is the leaked 4.0 everyone is talking about http://rr.rezbit.com
HAha - NoScript > Rickroll. Incidentally, that's a rickroll. Oh, this is srs bzns, don't do that again.
Let's say someone actually found the leaked 4.0 binaries. What good are they?
The binaries are probably useless unless you have the right modified renegade game.exe that goes with them.
jonwil wrote on Tue, 11 May 2010 13:14 The binaries are probably useless unless you have the right modified renegade game.exe that goes with them. If someone distributed the scripts then why wouldnt he distribute the game.exe with it? I think it's naive to think that the game.exe wouldn't be included.
AFAIK anyone who had/has access to the source code signed an NDA. Even if you had no morals about releasing the source code, then the prospect of the ramifications of signing that NDA should put you off. I am puzzled who would release the source. Name and shame, Hex?
Those with binaries are likely to be Reborn/RA:APB/RA2:AR testers who would have the Reborn/RA:APB/RA2:AR game.exe and not the renegade game.exe (all 3 have been changed vs normal game.exe from memory)
fyi: someone indeed offered a "RA:APB Gamma leak" over @UC as a ~466mb torrent but the link immediately got removed because its against forum rules. but yes, its just binaries and only the RA:APB game.exe then (if its different as you say) most likely someone of the beta testers leaked it i'd guess... even if its not (that easily) public anymore, it IS out there and it would be naive to think something like this won't happen. like "F1r3storm" already mentioned: "EVERYTHING eventually gets leaked on the INTERNET" anyways.. in my opinion this won't do much harm. just ignore this "incident" and finish it finally heads up. 0x90
reborn wrote on Tue, 11 May 2010 13:31 I am puzzled who would release the source 0x90 wrote on Tue, 11 May 2010 16:00 fyi: someone indeed offered a "RA:APB Gamma leak" over @UC as a ~466mb No idea reborn but I don't believe in coincidences
It is true everything is leaked on the internet. Which is why to keep people informed otherwise they become relentless. Say whats been done so far and the progress towards the goal.
I would be thrilled to actually see someone leak a changelist or readme file for scripts 4.0
Its hard for someone to leak what doesn't exist
0x90 are you going to keep making cheats? i really love how you spend all your time making cheats for a game that hasnt been popular since 2003
you think he'd have more fun making a working anti-cheat but he's determined to be the e-villain
To bolster his e-penis I don't see the point of making hacks for a dying game. Its so small of a comunity it would be like banging the neighbor girl. you know everybody and everybody knows you.
halo2pac wrote on Tue, 11 May 2010 23:11 To bolster his e-penis I don't see the point of making hacks for a dying game. Its so small of a comunity it would be like banging the neighbor girl. you know everybody and everybody knows you. Whats wrong with the next door neighbor if shes hot :S
The TT team has been testing 4.0 against any cheats we can get our hands on and is taking steps to ensure that those cheats dont work with 4.0
jonwil wrote on Wed, 12 May 2010 12:46 The TT team has been testing 4.0 against any cheats we can get our hands on and is taking steps to ensure that those cheats dont work with 4.0 which is why it's kinda useless to have a build of it now, lol. To step things up, I recommend any TT builds (Reborn, APB, AR, etc) not have the anti-cheat, and the anti-cheat only put in when it's fully released. I mean, it's not like the testers for Reborn/APB/AR need are going to be cheating :\
The anti-cheat has to be added now to allow it to get enough testing before we release.
what is the progress in terms of percent of the TT patch
They'd have to finish changing/improving the engine before they could construct the anti-cheat, so if that's where they're up to, I'd say pretty far along.
CarrierII wrote on Thu, 13 May 2010 14:50 They'd have to finish changing/improving the engine before they could construct the anti-cheat, so if that's where they're up to, I'd say pretty far along. Not exactly true. It's pretty farly done, but untill there is time to finish the last bits, it can't be released.
Perhaps more accurate if I qualify "construct" with "fully". At any rate, no point securing code you're about to remove/change.
CarrierII wrote on Sat, 15 May 2010 00:13 Perhaps more accurate if I qualify "construct" with "fully". At any rate, no point securing code you're about to remove/change. Well, from what I know, I can say that most actual gameplay fixes are done. It's just stuff regarding selfupdater, mapdownloader and anti-cheat that need the launcher and therefor cannot be finished right now.
EvilWhiteDragon wrote on Fri, 14 May 2010 17:35 CarrierII wrote on Sat, 15 May 2010 00:13 Perhaps more accurate if I qualify "construct" with "fully". At any rate, no point securing code you're about to remove/change. Well, from what I know, I can say that most actual gameplay fixes are done. It's just stuff regarding selfupdater, mapdownloader and anti-cheat that need the launcher and therefor cannot be finished right now. Self updater? So TT will have more to it in later updates?
GEORGE ZIMMER wrote on Sat, 15 May 2010 20:51 EvilWhiteDragon wrote on Fri, 14 May 2010 17:35 CarrierII wrote on Sat, 15 May 2010 00:13 Perhaps more accurate if I qualify "construct" with "fully". At any rate, no point securing code you're about to remove/change. Well, from what I know, I can say that most actual gameplay fixes are done. It's just stuff regarding selfupdater, mapdownloader and anti-cheat that need the launcher and therefor cannot be finished right now. Self updater? So TT will have more to it in later updates? Well, we'd like to be able to fix bugs, if we made them, or continue to update Renegade and TT when needed. For ex against cheats.
sounds promising to attract old players back if theres constant monitoring
Cant those bhp guys keep a few testers under control? Bunch of useless faggots. Hopefully this wont postpone the TT patch for renegade or any other mods.
Taz wrote on Mon, 17 May 2010 15:02 Cant those bhp guys keep a few testers under control? Bunch of useless faggots. Hopefully this wont postpone the TT patch for renegade or any other mods. It's not entirely their fault, though. It's not like they can predict what every tester of every mod is going to do.
Taz wrote on Mon, 17 May 2010 09:02 Cant those bhp guys keep a few testers under control? Bunch of useless faggots. Hopefully this wont postpone the TT patch for renegade or any other mods. Thanks buddy, your structured criticism is well appreciated. We're beaming with excitement. Just FYI, if it wasn't for all of our testers, TT would be a near-useless endeavor. If we have a tester that is a "faggot", I take no hesitation to give them all shit possible for it. But since you're not a tester and don't have access to our internal forums or the TT internal forums, I daresay you're the faggot who quite honestly has no bloody goddamned idea what is going on or how much our testers do in the first place.
I can say right now that without the APB, AR and Reborn testers, 4.0 wouldn't be where it is today. A huge chunk of the bug-fixing (and some of the features) have come about because of testing done by these guys.
I'm sure that a decent bunch of Renegade testers could have done a good job as well, without the constant hassle for new features related to the mods. But i guess that as you're all waiting for Sir Kane, it doesn't really matter if you need to develop new stuff. I'm also stunned that there has still not been an alpha Renegade test phase with what's done.
There is no organized Renegade test team as far as I am aware and I do not think TT currently has any people able to set it up either. The engine is the same; it should not matter a lot whether it is tested on Renegade, APB or Reborn. I too would have preferred a Renegade team, but it's simply not feasible.
I can get you a team of 10 testers in no time.
Goztow wrote on Tue, 18 May 2010 12:10 I can get you a team of 10 testers in no time. Added to that I'm very sure there are communities that love to help you guys.
Reaver11 wrote on Tue, 18 May 2010 12:48 Goztow wrote on Tue, 18 May 2010 12:10 I can get you a team of 10 testers in no time. Added to that I'm very sure there are communities that love to help you guys. This, tbh, you have no idea how much some moderators hate cheaters/cheating/cheat0rmak3rs. Getting 10 mods to test, wouldn't be hard at all. @ TT
StealthEye wrote on Tue, 18 May 2010 11:47 There is no organized Renegade test team as far as I am aware and I do not think TT currently has any people able to set it up either. The engine is the same; it should not matter a lot whether it is tested on Renegade, APB or Reborn. I too would have preferred a Renegade team, but it's simply not feasible. How is it not feasible? Not trying to be a sarcastic dick or something for once, I'm actually curious.
The people you're making it for I'm sure would only love to test what you are making them.
There's plenty of people who would test it, me included. It would actually give me some hope again.
there are already beta testers. There is a long list of people that have been beta testers for years. They are the ones that get to test tt. It would be nice to make a open beta so the stuff already made can be tested extensively. Not sure if tt is at the point or not. Most of people getting scripts 4.0 are getting it from apb. This leak shouldn't be a big deal. Then again I have no idea whats actually going on.
Mr.NiceGuy wrote on Tue, 18 May 2010 23:36 there are already beta testers. There is a long list of people that have been beta testers for years. They are the ones that get to test tt. It would be nice to make a open beta so the stuff already made can be tested extensively. Not sure if tt is at the point or not. Most of people getting scripts 4.0 are getting it from apb. This leak shouldn't be a big deal. Then again I have no idea whats actually going on. There will be an open beta, but only when we have more or less fully working AC and an auto updater. It is absolutely crucial that we can remotely force people to update, as otherwise there will be people getting weird errors or whatever because of not updating.
The anti-cheat itself is 99% complete. The only work remaining is specific fixes designed to block specific cheats (i.e. when a cheat uses a given piece of renegade code or data, sometimes we can do things to move that data around or change its format so the cheater has to find the new location which is much harder to do) Tweaks can be made to the anti-cheat as the beta test goes along (files that should be "cheat protected" but that arent for example) Its mostly the launcher/auto updater/etc that we are waiting for on the public beta test.
yea the auto updater is the one thing need completely finished before releasing publicly.
Before you do a public beta is it possible to get a feature list?
If you get a small group of alpha testers, you don't need an auto updater as these people will indeed check things out. The reason I'm suggesting this is because there seems to not have been any testing specifically on Renegade, by a group of non coders. I'm not at all convinced that because it works on APB, it'll also work on Ren... What I'm trying to avoid is that you release an open beta for Ren and realize after 1 hour that multiple things just don't work for Renegade. Also, as some said before, it could give a new breath to TT. It would also allow to fix some stuff while waiting for SK to finish his stuff.
What I think most people's problems are is that we've heard about this marvelous TT project, and seen nothing of it - and therefore people are starting to grow inpatient because we've seen no hard evidence that you're doing what you say you're doing. The thing that I personally can't get my head around is the fact that you say you're making this patch for Renegade yet you're not testing it on Renegade. I'm all for the "method in the madness" perspective but I'm thoroughly confused at why you'd assume that if it works on APB, that it will automatically work on standard Renegade.
lol im all for this TT patch, but its completly retarded that they announced it like 2 years ago to this day and get everyone excited as fuck, then proceed to never talk about anything whatsoever rofl.
Goztow wrote on Tue, 18 May 2010 19:10 I can get you a team of 10 testers in no time. But they would likely find fewer bugs than the current APB team. It is not just a matter of getting a few players to run the game a few times. It takes time and organization to properly test something; I've seen the APB team is well organized, and I'm pretty sure a new Renegade team wouldn't be near as productive. Yes, it would be better for TT to test with Renegade directly, but there is no team that has proven it is able to do that in Renegade. You may doubt whether the APB team can find Renegade bugs, and for some things that may be true, but APB and Renegade use the same engine. If the engine works, it's unlikely that there are any big/hard to fix bugs left in Renegade. If you can, please come up with a few potential Renegade bugs that would not show up in APB caused by TT features. I can't think of many.
StealthEye wrote on Wed, 19 May 2010 12:27 Goztow wrote on Tue, 18 May 2010 19:10 I can get you a team of 10 testers in no time. But they would likely find fewer bugs than the current APB team. It is not just a matter of getting a few players to run the game a few times. It takes time and organization to properly test something; I've seen the APB team is well organized, and I'm pretty sure a new Renegade team wouldn't be near as productive. Yes, it would be better for TT to test with Renegade directly, but there is no team that has proven it is able to do that in Renegade. You may doubt whether the APB team can find Renegade bugs, and for some things that may be true, but APB and Renegade use the same engine. If the engine works, it's unlikely that there are any big/hard to fix bugs left in Renegade. If you can, please come up with a few potential Renegade bugs that would not show up in APB caused by TT features. I can't think of many. Agreed, but I know first hand how much time has been devoted to the mod teams to get their features in and keep them happy. With hind sight, it might of been better to work with a renegade group from the start, and then any extra stuff needed for the mods been made and released via the updater? But then, they say hind-sight is always 20/20.
StealthEye wrote on Wed, 19 May 2010 18:27 Goztow wrote on Tue, 18 May 2010 19:10 I can get you a team of 10 testers in no time. But they would likely find fewer bugs than the current APB team. It is not just a matter of getting a few players to run the game a few times. It takes time and organization to properly test something; I've seen the APB team is well organized, and I'm pretty sure a new Renegade team wouldn't be near as productive. Yes, it would be better for TT to test with Renegade directly, but there is no team that has proven it is able to do that in Renegade. You may doubt whether the APB team can find Renegade bugs, and for some things that may be true, but APB and Renegade use the same engine. If the engine works, it's unlikely that there are any big/hard to fix bugs left in Renegade. If you can, please come up with a few potential Renegade bugs that would not show up in APB caused by TT features. I can't think of many. We'll play 5v5 clanwars each evening for one week and tell u if your stuff works...
Goztow wrote on Wed, 19 May 2010 19:46 StealthEye wrote on Wed, 19 May 2010 18:27 Goztow wrote on Tue, 18 May 2010 19:10 I can get you a team of 10 testers in no time. But they would likely find fewer bugs than the current APB team. It is not just a matter of getting a few players to run the game a few times. It takes time and organization to properly test something; I've seen the APB team is well organized, and I'm pretty sure a new Renegade team wouldn't be near as productive. Yes, it would be better for TT to test with Renegade directly, but there is no team that has proven it is able to do that in Renegade. You may doubt whether the APB team can find Renegade bugs, and for some things that may be true, but APB and Renegade use the same engine. If the engine works, it's unlikely that there are any big/hard to fix bugs left in Renegade. If you can, please come up with a few potential Renegade bugs that would not show up in APB caused by TT features. I can't think of many. We'll play 5v5 clanwars each evening for one week and tell u if your stuff works... Doesn't stress test the engine. You need to do things like see if you can bluehell a hummer by driving it into the harvester in a 50 player marathon, 3 hours in.
CarrierII wrote on Wed, 19 May 2010 15:14 Goztow wrote on Wed, 19 May 2010 19:46 StealthEye wrote on Wed, 19 May 2010 18:27 Goztow wrote on Tue, 18 May 2010 19:10 I can get you a team of 10 testers in no time. But they would likely find fewer bugs than the current APB team. It is not just a matter of getting a few players to run the game a few times. It takes time and organization to properly test something; I've seen the APB team is well organized, and I'm pretty sure a new Renegade team wouldn't be near as productive. Yes, it would be better for TT to test with Renegade directly, but there is no team that has proven it is able to do that in Renegade. You may doubt whether the APB team can find Renegade bugs, and for some things that may be true, but APB and Renegade use the same engine. If the engine works, it's unlikely that there are any big/hard to fix bugs left in Renegade. If you can, please come up with a few potential Renegade bugs that would not show up in APB caused by TT features. I can't think of many. We'll play 5v5 clanwars each evening for one week and tell u if your stuff works... Doesn't stress test the engine. You need to do things like see if you can bluehell a hummer by driving it into the harvester in a 50 player marathon, 3 hours in. 25v25 matches then, last long? maybe, and then bluehell-out of the hummer!
TruYuri wrote on Mon, 17 May 2010 17:00 Taz wrote on Mon, 17 May 2010 09:02 Cant those bhp guys keep a few testers under control? Bunch of useless faggots. Hopefully this wont postpone the TT patch for renegade or any other mods. Thanks buddy, your structured criticism is well appreciated. We're beaming with excitement. Just FYI, if it wasn't for all of our testers, TT would be a near-useless endeavor. If we have a tester that is a "faggot", I take no hesitation to give them all shit possible for it. But since you're not a tester and don't have access to our internal forums or the TT internal forums, I daresay you're the faggot who quite honestly has no bloody goddamned idea what is going on or how much our testers do in the first place. Well, ofcourse. TT would obviously be nowhere without your awesome testing-group... but wait. What's this? Quote: QUOTE(Chronojam aka APB leader @ May 17 2010) Not particularly, beyond the fact that our testers are pretty dumb and would probably fuck their always.dat up somehow if we gave them patches instead of "Here is a full build" and "Here is a pile of files to drop in /data/" Why does a group of dumb testers get the chance to test TT while the loyal renegade players are left out in the cold? I'm not trying to start a riot over here, i just disagree with the way things are going right now.
talkn of bugs. Has there been a fix for the 7 hour glitch on a heavy server. Where as the server runs out of memory and just crashes like on jellyserv
Taz wrote on Wed, 19 May 2010 14:48 Why does a group of dumb testers get the chance to test TT while the loyal renegade players are left out in the cold? I'm not trying to start a riot over here, i just disagree with the way things are going right now. The lady doth protest too much, methinks.
i would have thought it wise to let me organise some clanwar-style testing with whatever we have currently
Sladewill wrote on Wed, 19 May 2010 17:36 talkn of bugs. Has there been a fix for the 7 hour glitch on a heavy server. Where as the server runs out of memory and just crashes like on jellyserv Probably not, all that takes is one little memory leak. As the game progresses, it'll eventually eat all the memory it has available.
How bout the horribly high pings?... I get better pings on CSS. Also screw 25v25 lets get a 63v63 player game goin! My card can handle it!
Although they are both called 'ping', you're probably not comparing the same things. Renegade's ping includes processing on both the sending and receiving end, this can easily add a few dozen milliseconds to the ping. Other games likely use raw ICMP pings or something, which may show smaller values. It may be that the Renegade packet processing takes a little long; part of that problem has been addressed in TT, but don't expect to see values equal to those in other games.
Seye and I talked the testing idea over on MSN. It has been agreed to look into it at a further stage. Carrier, though i understand that some may want to test on specific bugs, i'm convinced that my method will show up gameplay breaking bugs much more efficiently. What's the use in testing if blue hell is really completely gone if, extreme example, you didn't notice that artilleries now do double damage every 10th shot. If we managed to play say 20 clanwars with TT without noticing a single bug or crash, then at least we know that there aren't any really game breaking problems before the open beta release.
Goztow wrote on Thu, 20 May 2010 08:22 Seye and I talked the testing idea over on MSN. It has been agreed to look into it at a further stage. Carrier, though i understand that some may want to test on specific bugs, i'm convinced that my method will show up gameplay breaking bugs much more efficiently. What's the use in testing if blue hell is really completely gone if, extreme example, you didn't notice that artilleries now do double damage every 10th shot. If we managed to play say 20 clanwars with TT without noticing a single bug or crash, then at least we know that there aren't any really game breaking problems before the open beta release. Well, the thing is that Seye (and me for a while) is usually using his TT build to play normal Renegade. While this ofcourse doesn't use the new netcode, it does show that there are no or very few game breaking bugs.
How many clanwars have you played between TT-people?
Goztow wrote on Thu, 20 May 2010 02:15 How many clanwars have you played between TT-people?
I'm sure they're quite capable of not introducing nonsense like every tenth shell uber-arts. Your point is still valid, however.
halo2pac wrote on Wed, 19 May 2010 22:32 Also screw 25v25 lets get a 63v63 player game goin! My card can handle it! ^THAT IS A GREAT IDEA
Kimb wrote on Thu, 20 May 2010 08:18 halo2pac wrote on Wed, 19 May 2010 22:32 Also screw 25v25 lets get a 63v63 player game goin! My card can handle it! ^THAT IS A GREAT IDEA As many people as that actually play Renegade?
cnc95fan wrote on Thu, 20 May 2010 16:49 Kimb wrote on Thu, 20 May 2010 08:18 halo2pac wrote on Wed, 19 May 2010 22:32 Also screw 25v25 lets get a 63v63 player game goin! My card can handle it! ^THAT IS A GREAT IDEA As many people as that actually play Renegade? Well if we manage to pull every player from all the servers we should be able to get that many i think
Omar007 wrote on Thu, 20 May 2010 10:46 cnc95fan wrote on Thu, 20 May 2010 16:49 Kimb wrote on Thu, 20 May 2010 08:18 halo2pac wrote on Wed, 19 May 2010 22:32 Also screw 25v25 lets get a 63v63 player game goin! My card can handle it! ^THAT IS A GREAT IDEA As many people as that actually play Renegade? Well if we manage to pull every player from all the servers we should be able to get that many i think like it i'm in
Lets test the shit out of TT and see if it breaks. If it doesn't break it has not enough features!
I completely agree with Gozy and Spoony here, let some of the players who enjoy lobby wars, clanwars etc. have a right bash at it over say, a fortnightly period and you can gather feedback that way? As I said, test the project on the game it's being made for.