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C&C: Renegade --> Dying since 2003™, resurrected in 2024!
This was our (TD & Mr.mom) very first attempt on creating a tournament like this for a pretty much "less active" game than the average recent games out there and we knew it was not going to be easy to get a lot of games actually going. We decided to try it anyway early 2009. We came up with a plan to contact several communities and inform them about an upcoming intercommunity tournament and gave them brief details about it to see if they were interested. It soon turned out that almost all of them actually were interested and wanted to participate. This was a positive thing for us, since we really wanted to give this a try. Something new for Renegade. We started making up the basic rules and stuff and thought of a new playing system: the building points (BP). Now we never tried this before in any other match, so basically it was tested out by YOU guys in the RGCT itself. Apparently it didn't affect most of the games, but there were at least two matches in which the winner got determined by most BP. So mid 2009 we got the communities ready and arranged other stuff like renegade servers for the the tournament. We felt like we were ready to tell the public! A few more communities got interested and joined the party and we had 11 teams ready to rumble. Finally, the moment we've been waiting for CAME and the tournament started. The first round was by the way very nice, most, if not, all games got played. We saw our idea of early 2009 happening and it turned out to be an interesting tournament. Sure there were some times where some matches didn't get played and we had to extend deadlines and other stuff. Then there were RL stuff going on that could have affected the RGCT, but both Mr.Mom and I tried our best to complete what we started. Now I would like to ask you guys for some "SERIOUS" feedback on our job as tournament organizers of the RGCT. What did we do GOOD, and what could have been done better. Should there be another RGCT-alike tournament soon, the other organizers will hopefully find these feedback useful, but especially Mr.Mom and I. Again, I'd like to ask you guys to stay serious here. Thank you all, everyone who participated and helped us getting this tournament done.
Off the top of my head. - There was a serious lack of orginization. The rules were not clear and even less enforced. Mr. Mom did not follow through at all. There were major break downs in communication for the support of the tourny. Fobby was involved. The event deteriated as time went on. + You guys actually got it done. It seemed like those who were involved had fun. The sponsor is win. Faildus lost. Any activity done by members of the community is always winrar. If you do it again (and I hope you do) down the round get your shit together and follow through.
Wow... seriously luv2pb... you don't miss a single oppurtunity to brag about NS or bash Exodus make yourself look like a total flaming douchebag asshole...
Chew wrote on Sat, 19 December 2009 18:24 Wow... seriously luv2pb... you don't miss a single oppurtunity to brag about NS or bash Exodus make yourself look like a total flaming douchebag asshole... Good job, I'm sure TD will appreciate the feedback you provided! Which one of us has the butthurt here?
luv2pb wrote on Sat, 19 December 2009 18:29 Chew wrote on Sat, 19 December 2009 18:24 Wow... seriously luv2pb... you don't miss a single oppurtunity to brag about NS or bash Exodus make yourself look like a total flaming douchebag asshole... Good job, I'm sure TD will appreciate the feedback you provided! Which one of us has the butthurt here? Not butthurt at all actually... so you can stop saying that it is starting to get rather old. It seems you are truly the one with the sore ass as you find every possible way to bring the shit up.
Chew wrote on Sat, 19 December 2009 18:35 luv2pb wrote on Sat, 19 December 2009 18:29 Chew wrote on Sat, 19 December 2009 18:24 Wow... seriously luv2pb... you don't miss a single oppurtunity to brag about NS or bash Exodus make yourself look like a total flaming douchebag asshole... Good job, I'm sure TD will appreciate the feedback you provided! Which one of us has the butthurt here? Not butthurt at all actually... so you can stop saying that it is starting to get rather old. It seems you are truly the one with the sore ass as you find every possible way to bring the shit up. yeah i feel like luv2pb is a really weird kid. wtf is a faildus? no trying to make your own cool words please, leave it to TD. i liked the community wars they were fun, i didnt like that everytime our match was coming up, 2 days before it happens our site gets DDos and we're left with 1/4 our members actually showing, excluding our match with SoQ where it got DDos but we still ended up getting 8? people that were on the roster orignally. nothing anyone could do though.
My biggest complaints are these: The rounds getting pushed back because important rules were not put in place until a few rounds in (for example, the rule about 5 ppl showing up or forfeit). Also, the building point system was just fkin stupid. I didn't think it would affect any games until we lost that round to NE. Lastly, the tourney organizers were often difficult to get in contact with when there were issues I needed to raise with them (server down, rule clarification, etc). On the plus side, this was a fantastic idea that really pumped life back into some communities and the ren community as a whole, so a big thanks to MrMom and TD. Lastly, Luv, gtfo...wow.
I think Renegade really needed this, and it was a blast. Surprisingly a lot of communities got involved, with top notch teams. It's good to play some classic, bigger styled clanwars for a change, instead of just the 2v2 and 3v3 games I've been having for the past two years. I do agree that the rules should have been changed just a little bit - I think any team that wins both games should win the match, regardless of building kills or total points. That's my only complaint. Thanks to the organizers for all of this. How about this becomes an annual thing? luv2pb wrote on Sat, 19 December 2009 19:09 Off the top of my head. - There was a serious lack of orginization. The rules were not clear and even less enforced. Mr. Mom did not follow through at all. There were major break downs in communication for the support of the tourny. Fobby was involved. The event deteriated as time went Tell me, what exactly was I involved in, other than playing on a team?
I also think the extra points for building kills was stupid, it was probably TD's idea.
Plus: It went on to the end A lot of interest of the communities and new contacts, new life in the community The way brackets were done was good: everyone got to play at least 2 games The fact u did it on renforums The followup by the organizers: I thought this went quite well. TD took over perfectly after Mr. Mom had to go awol The fact people could only play for one community was a big plus Minus: Rules about forfeiting and the likes should be clear at the very start next time. However, I completely aknowledge that you couldn't have really known before this tourney took place 10 players is too much for any community bar Jelly to bring together. The system with minimum 5 maximum 10 was ok. Took too long to finish due to extra delays No euro server (I know you planned to get one but asking for rdp to install an own personal bot seemed a bit of overkill to me) Building points lead to gameover once one team got a building cause they could then camp it out on all game time left. A lot of trouble to bring a team together to only play 1 map twice. Usually we aim to do more maps in a community match because it's so hard to get a lot of people online at the same time.
I really only had a part in the initial organisation for Atomix, so I haven't got that much to say as I believe most of the problems we encountered were during the later matches. That said, something I thought you both did quite well was to give yourselves and the communities involved plenty of time to try and organise the tournament as a whole. You contacted us early, first just to see if there was any interest, and then made later contact with the intention of getting the matches underway about a month (?) after that. That gave us plenty of time to organise our own communities, and become familiar with the rules you had in place. Like has already been mentioned, perhaps clarifying some of the rules regarding forfeit/rostering would have helped avoid some issues. Thanks guys, I know Atomix had fun participating in the matches.
luv2pb wrote on Sun, 20 December 2009 01:09 You guys actually got it done. It seemed like those who were involved had fun. The sponsor is win. Faildus lost. Any activity done by members of the community is always winrar.. Just a question, why the hell are YOU attempting to turn this into another NS vs. Exodus thread? This is a thread about feedback for the RGCT, not about NS/Exodus. I could also easily brag about the fact that we could get a team going and you guys couldn't, even though we lost, we did participate. And you'll be proud and happy for giving away prize money because you couldn't get a team going, but when someone who is awarded the money then uses it for something different than you wanted or expected you'll start second guessing him in public. I will also defend our team here because detharmy, who organized our team back then, went missing without notifying anyone. Right now TIESTO and FlaminGnz are handling it and they're doing a pretty good job at it. You are just bashing at us for no reason. You're taking every opportunity you can get to just start another NS/Exo thread.. Now who is being butthurt? Now, to stay on topic: +: It finished. +: Good communication. +: Clear bracket -: Winning Conditions should just be normal again. It was good for a tryout though. -: Only one map per round.
having witnessed the awfulness of multiple community run tournaments in other games, i would just like to say thank you MrMom& TD, you did a good job. that is all.
If we are having one next year, i recommend starting the rounds early in the summer so we can do the entire tournament in the summer when people are more active. I'm looking forward to the next one. Lol @ Luvpb, you sad kid.
Prulez wrote on Sun, 20 December 2009 05:33 luv2pb wrote on Sun, 20 December 2009 01:09 You guys actually got it done. It seemed like those who were involved had fun. The sponsor is win. Faildus lost. Any activity done by members of the community is always winrar.. And you'll be proud and happy for giving away prize money because you couldn't get a team going, but when someone who is awarded the money then uses it for something different than you wanted or expected you'll start second guessing him in public. Well it was either going to go to Renegade servers or a Renegade X contest, either of which are causes that he irrationally hates Some people just aren't worth long replies, Prulez.
First of I would love to applaud TD for the awesome job on taking over the tournament while I was dealing with RL issues. Secondly thank you all for the feedback. It helps a lot for the future if there ever was to be another RGCT. In the beginning when we were organizing this we talked about how it would be better for a summer tournament, but it was too late to start for summer so we decided to go with winter. We tried our best to set up the tournament and forsee any problems or complications. All the communities did a great job communicating with us and each other to make this tournament a success. If we did a RGCT 2 I can tell you now it would be planned for the summer and would a lot of changes that would benefit the tournament. I apologize to all for my absence in the middle of the tournament, but once again thank you TD for the great job, thank you community leaders and players, thank you sponsors, and thank you to all who contributed to the tournament.
It'll be nice if we could do another. I'd help in anyway possible to make another one possible. Maybe more people to share the load? As Mom & TD got abit overloaded at times..
we need to find other sponsors bigger cash prizes = more interest = goog tournament = cw.cc pwn world
all in all it was a fun tourney, gotta make this again in 10 years with new patch and scripts v8.0
it would be better to do a world cup style league so they can organise times for the games themselves, BP sucks and it should be 5 maps because its more fun than playing field twice in a row.
ELiT3FLyR wrote on Mon, 21 December 2009 02:00 it would be better to do a world cup style league so they can organise times for the games themselves That is a good idea...
I love the smell of desperation in the winter. I said nothing wrong and was actually very constructive. The fact that some don't like me and are jealous doesn't change that. It is no more wrong for me to be glad faildus lost in this tourney than it is for me to be glad I just watched the Vikings get killed in the NFL. If it makes you feel better I'm happy CW won! The fact that we didn't participate means nothing. We have since participated in 3 community matches and actually had the players to back it up - unlike some. You guys made this about ns/faildus not me. I only indirectly mentioned NS by way of the sponsor which I would have done no matter who it was. Don't lash out at me to compensate for your own fails. It is you kids who act out. I actually think the one map thing was good. It was quick and to the point. Bring your A game or go home. Besides, everyone got two chances. To build on what I said originally (you know the thing everyone ignored so they could e-rage) the matches should have a very narrow window to be held and the player counts should have a narrow window as well. Both need to be strictly enforced. I also agree strongly with Goz that only allowing people to play for one team was VERY good. I would say that with something like this timing is everything. You don't want to do it again to soon. kbai
The tourney was a great idea and a huge feat to pull off. I cetainly hope there will be another one soon as what we have all learn from this one we can apply to the next one. We as a team had a great load of fun, and would certainly want to do it again. I think our team would be better organised and equiiped next time around Please maybe consult with the comm leaders of each community on how to ebtter organise a new tourny sometime soon! thanks guys FlaminGnz Exodus
i would like to see another of these and i'll gladly help organise it when it comes about, as well as taking proper control of clanwars.cc right from the beginning. few suggestions... well, if you use the original renegade points and economy system, there's no need to use this BP thing. and maybe a series of say 5 maps instead of just playing one map twice, cos if you use the right points system and disallow harvblock then all the maps are pretty fair (except mesa but that's easily solved too by using the mesa2 deadzone fix)
Spoony wrote on Mon, 21 December 2009 00:45 i would like to see another of these and i'll gladly help organise it when it comes about, as well as taking proper control of clanwars.cc right from the beginning. few suggestions... well, if you use the original renegade points and economy system, there's no need to use this BP thing. and maybe a series of say 5 maps instead of just playing one map twice, cos if you use the right points system and disallow harvblock then all the maps are pretty fair (except mesa but that's easily solved too by using the mesa2 deadzone fix) Here it comes...
It would make sens to have one tourney without it and one tourney with it .
it would make more sense for each community leader to vote for whether they want it or not
ELiT3FLyR wrote on Mon, 21 December 2009 15:23 it would make more sense for each community leader to vote for whether they want it or not We didn't get this chance this time, now did we?
IF I SEE ANOTHER NS/EXODUS RELATED POST I WILL BAN EVERYONE WHO REPLIES/POSTED IT FOR A MONTH. I AM SICK AND TIRED OF THIS BULLSHIT. IT IS FUCKING STUPID, I FEEL LIKE I'M LOOKING AFTER CHILDREN! (Actually, I do look after children, and animals, both of them are easier than this!) ON TOPIC: I'd love to see another tourney! I agree that two people organising is a little on the understaffed side, so I'd like to get involved. Having no real community relations (I could play for Jelly, but they've many, better, alternatve players) I'd like to volunteer. The scoring was a bit complex. I agree that a world cup style league system would be cool. Let me think about exact details and post a draft idea.
theres not exactly much to think about it.. it just means that within say 2-3 months the communities have to schedule like 3 regular matches when its best and the record the results.. when has a normal community war never worked when both sides have agreed a time in advance? all 5 maps have to be played and that works as the equivelant of goal difference incase theres a tie at the end. this way u dont need a stupid double bracket to make sure every community plays 2 games, and if u cant get through by the 3rd game its still worth playing if u have the chance of beating a different community and screwing them over aswell.
Goztow wrote on Sun, 20 December 2009 09:16 10 players is too much for any community bar Jelly How wrong are you? Goztow wrote on Sun, 20 December 2009 09:16 No euro server (I know you planned to get one but asking for rdp to install an own personal bot seemed a bit of overkill to me) Again, how wrong are you? there was at least 1 server in Europe CarrierII, you seem to have some real issues? maybe if you stop treating members like children they will stop acting like it?, honestly, I've love to see you ban anyone that posted a reply to such a thread., as for luv2pb he should he just ignored, most annoying things leave if ignored.
Yes, I have issues in that I have to resort to ban threats to get adults to stop being stupid. I will ban anyone who derails topics with it, I'm sick of it.
Exactly how many matches percent were played with at least ten players each side that signed up on the roster? I could be wrong on the server... U hosted one?
CarrierII wrote on Mon, 21 December 2009 08:43 IF I SEE ANOTHER NS/EXODUS RELATED POST I WILL BAN EVERYONE WHO REPLIES/POSTED IT FOR A MONTH. I AM SICK AND TIRED OF THIS BULLSHIT. IT IS FUCKING STUPID, I FEEL LIKE I'M LOOKING AFTER CHILDREN! I'm a renegade scientist/psychologist and i think im sensing some anger from you. More than 2 games shall be played in RGCT2, as commanded by spoony.
Carrier, if you go on jelly's irc, pm me there and i'll help you.
Carrier needs to chill or he should ban himself for acting like a child.
Just all chill the fuck out and let Carrier do his job please, cheers. Now, get the f back on topic.
Just to make sure I am clear, do you mean just this thread, or anywhere else?
Chew wrote on Tue, 22 December 2009 15:52 Just to make sure I am clear, do you mean just this thread, or anywhere else? I'm pretty sure he doesn't want any more threads derailed.
OTT let this go guys, its not like its the end of the world...
Just sick of having to moderate the same argument over and over again. It's like I'm having constant deja vu.
yeah no body ever listens thats why humans fail
CarrierII wrote on Tue, 22 December 2009 13:46 Just sick of having to moderate the same argument over and over again. It's like I'm having constant deja vu. You remind me of this picture pal.
lol, at least someone can make a joke of it :S
rcmorr09 wrote on Tue, 22 December 2009 21:02 CarrierII wrote on Tue, 22 December 2009 13:46 Just sick of having to moderate the same argument over and over again. It's like I'm having constant deja vu. You remind me of this picture pal. You're really, really funny.
ELiT3FLyR wrote on Mon, 21 December 2009 15:23 it would make more sense for each community leader to vote for whether they want it or not I agree. But the most feedback from me will be: 1. make clear what rules are involved. 2. let only community leaders vote on rules who arent that simple to decide 3. stick with it 4. where problems arrize, let community leaders vote where the result on the poll is set for all communities. This isnt ment as critism for the first RGCT. This topic is about evaluation for the next one. I might think enough lessons are learned, to set a nice couple of rules for the next one.
rcmorr09 wrote on Tue, 22 December 2009 15:02 CarrierII wrote on Tue, 22 December 2009 13:46 Just sick of having to moderate the same argument over and over again. It's like I'm having constant deja vu. You remind me of this picture pal. fat? no friends? neglected as a child? that's why you became such a faggot L!OL ggggggggggggggggg
The guy just wants to end all the nonsense bickering that's been happening here. He's got a point, leave him alone and get back on topic.
3 days ban for Hitman for disrespecting a moderator and flaming + derailing a completely interesting topic.
Wait, and out of the comments made in this topic you banned Hitman? Could you please explain your logic(as to why you chose to ban him and not others)? I don't mean to further derail the topic but that doesn't make sense to me..
probably cos he's too sensitive for the word faggot
Tunaman wrote on Wed, 23 December 2009 20:36 Wait, and out of the comments made in this topic you banned Hitman? Could you please explain your logic(as to why you chose to ban him and not others)? I don't mean to further derail the topic but that doesn't make sense to me.. He was unlucky to be the one who put the "last drop" into the bucket. Also, he did manage to break three rules in that one post.
Tiesto wrote on Wed, 23 December 2009 15:33 Back on topic?
Tiesto wrote on Thu, 24 December 2009 00:35 Tiesto wrote on Wed, 23 December 2009 15:33 Back on topic? Yes! My idea for a newer scoring system (which would've been posted earlier but the forums ate it ) is as follows: 1) (A little unrelated to scoring, but a suggestion anyway) Why not allow any player to play for any side - but once you've played for a team, you're committed to that team for the remainder of the tourney - that way the rosters become much more flexible - it is not impossible to implement this using the serverside bots, which can qkick (As often as needed) any player trying to play for a side they're not allowed to). EG: I'm not on the rosters, but due to a problem, TK2 are a player short - Goztow asks me to play for them, and I agree. TK2 play, say, [NE] and that way the games aren't cancelled. A little later, Jelly (No doubt hearing about my fantastic performance for TK2 (lol!)) ask me to play for them - the bots prevent me, as I've played for TK2 this "season". I'm hoping that I can talk to Hex about having the serverside bots handle more of the scoring. Anyway: (My idea hinges on the pointsfix - so it would be required) A team's total score would be tracked through the tourney - IE: TK2 (Who are being used an awful lot in my examples) win over [NE] (from earlier, probably due to me (lol!)) like this: For each map, both teams must play as GDI and Nod, for the same reasons as in RGCT 1. In my post, I shall refer to an individual game on a map as... (*drum roll*) a game, and a pair of games played on the same map as a "match". Firstly, I'd like to provide a cut down, simple example as to how the scoring is tracked, and why: Scoring example TK2: 7500 - [NE]: 6900 (Values are completely made up, no building kills, turrets don't count). Therefore, TK2 now have a score of 7500, and [NE] a score of 6900. Second game between TK2 and [NE]: TK2 wins again, but by a lesser margin, also, [NE] managed to destroy one of TK2's buildings: TK2: 9800 - [NE]: 9400 (Killed the barracks). Now, the scores run like this: TK2: 7500 + 9800 = +17300. No buildings killed. [NE]: 6900 + 9400 = +16,300. 1 building killed. The reason I'm tracking building kills is this (And I'm going to sound like Spoony): Agressive play is more important. [NE]'s early barracks rush was probably the most exciting thing that happened all game (The rest would've been camping and "whoring" - with a great deal of back and forth by the looks of the scores) Therefore, I suggest either a score bonus per killed building or we sort by building kills first (I prefer this option), in either case, this example leads to [NE] taking a higher place, as TK2 couldn't kill a building. Thus the tourney/league standings: (Rank, Name, Match Count, Total Score, Buildings Killed) 1: SoQ. Matches: 2. Points: 28,600. Buildings killed: 9. // Both by base destruction, therefore highest standing. 2: CW.cc. Matches: 2. Points: 25,900. Buildings killed: 1. // Note that Points is used to sort out who is winning when buildings killed is =. 3: [NE]. Matches: 1. Points: 16,300. Buildings killed: 1. 4: TK2. Matches: 1. Points: 17,300. Buildings killed: 0. 5: Jelly. Matches: 0. Points: 0. Builings killed: 0. // Jelly need to play! lol 6: Etc Etc. In that example tourney table, Jelly still has two matches outstanding, and TK2 and [NE] have another one to play also. The initial signups would be divided at random into a set of smaller leagues. Lets say that we get 12 communities: 1. CW.cc (Mr.Mom) 2. Jelly (Jelly) 3. Ex0dus (Arnyswart) 4. Shadow-Team (Adad) 5. Atomix (Xpert) 6. {Os} (Moeze) 7. The Koss2 (Goztow) 8. [NE] ([NE]Fobby[GEN]) 9. Tsunami Gaming (TsuScorpio) 10. St0rm (Wilo) 11. -SoQ- (-SoQ-Warlock) 12. NamelessCommunityOne. (Generic123) These would be randomly divided into 4 leagues of 3 communities. (Essentially, the leagues will have a small number of communities) League one: Communities: Jelly, CW.CC, St0rm. League two: Etc The initial league stage (Essentially allowing us to get some seeding data) would consist of two maps (Probably base and non-base defence, EG: Field and Complex), and each team in a league must play every other team in their league on both maps, IE: Jelly, CW.cc and St0rm must all play each other on both Field and Complex, as both Nod and GDI. (leads to 2*2*2 = 8 games per community initially). After these games, we have a league standing: League one: (Rank, Name, Total Score, Buildings Killed) 1: CW.cc, 18,900, 4 2: Jelly, 17,600, 3 3: St0rm, 15,400, 3 // As earlier, St0rm are losing due to points, but secondarily to building kills. Similar results from other leagues now allow us to sort by how well communities did initially: Games played after the initial stage count towards final standings (IE, disregard the initial round socres, as they're only for getting seeding data) League one: (Now holds the top three communities) CW.cc, Jelly (Because they did better than others in other leagues) and SoQ. League two: (Now holds the next three communities) Etc etc. For the second stage, each community must play a match against every other community in their league on both of another pair of maps. (Say, Mesa and Canyon). At the end of the second stage, communities are again sorted by ranking, so let's say Jelly had a fail round, and go down one league: League one: 1: SoQ, 30K+, 12 2: CW.cc, 40K+, 10 // Note CW.cc losing due to not killing more buildings. 3: NamelessCommunityOne, 29K, 10. League two: Jelly, 30K, 8. // Note Jelly in league two because NamelessCommunityOne went on a building killing spree last round. Etc etc At the end of the second stage, the bottom half of the leagues (IE, the lowest 2 leagues in this example. If we have an odd number of leagues, the smaller section is lost) are split. Thus we now have 2 leagues of three communities each. There is now a third stage of the same format for both leagues, leading to League one: Jelly, CW.cc, Soq League two: TK2, NamelessCommunityOne, St0rm => All eliminated The fourth stage allows remaining communities to vie for 1st, 2nd and 3rd places one more time. It will be of the same format, but with no elimination - IE: Upper set: League one: 1: Jelly 2: CW.cc 3: Soq. The exact size of the leagues will be determined by the number of signups. Essentially, after the seeding stage, half the teams will be eliminated every time. Do remember that each stage is 8 games per community, so there will be plenty of Ren. A lot of the ingame rules can be decided by community leaders, as that will be fairer. I will also yield to TD and Mr. Mom's experience in terms of timeframes and deadlines. Suggestions?
too complicated. Truth be told, I think the first format was good enough save for the buildingpoints.
surth? / surth! wrote on Thu, 24 December 2009 10:54 too complicated. Truth be told, I think the first format was good enough save for the buildingpoints. I agree it's complex, hence why I wanted to implement it in the severside bot so all you guys had to do was look here to see what map and community you're supposed to be playing this week. What would you recommend in place of building points?
you could also use the relative score ie if you won the first round with 5000 to 4000 and you lost the second round with 3000 to 4000 you would lose since the other team had a higher percentage (Your win: 5/4, enemy teams win: 4/3). This only works with one map per round obv.
Id like to thank you all for the feedback so far. I agree the BP system wasn't as good as we thought it might be. I'd say for a next RGCT there should be: - the regular winning system (basekill > time > points) - the pointsfix - first to 3 wins series per round (gets you at least 3 games and 5 games max per round), where maps rotate every round so eventually every map gets played in the tournament. - rosters of 20 by default (we started with 15), and up the max game size to 15v15. Setting deadlines is easy, reminding the teams is easy, but it will ALWAYS happen, that matches get delayed for various reasons. I tried my best to not extend too much but at the same time also get matches done. I could have just DQ'd everyone that didn't make their deadline, but then this thread would be full of "WTF DID ANY MATCHES GET PLAYED IN THIS RGCT?" and anyone would agree that such tournament would not have been fun at all. I agree not all rules were made entirely clear to everyone, however they were in the RGCT sticky and if a new rule was made we announced it in new topics. This forum was the medium to update you all on the situation. Maybe we should have made THAT clear first, so that everyone would check this section at least 3 times a week or so. The tournament took a bit longer than planned, but I had fun organizing it and seeing it finish succesfully. Keep 'em comin'
If suppose if we have a league we could just set a deadline to get all the matches done? Then its up to communities to get the matches arranged and played.. Its the final league standing what matters..
Tiesto wrote on Thu, 24 December 2009 14:53 If suppose if we have a league we could just set a deadline to get all the matches done? Then its up to communities to get the matches arranged and played.. Its the final league standing what matters.. TD wrote on Thu, 24 December 2009 13:30 I could have just DQ'd everyone that didn't make their deadline, but then this thread would be full of "WTF DID ANY MATCHES GET PLAYED IN THIS RGCT?" and anyone would agree that such tournament would not have been fun at all. '
quick note. disallow harv blocking too. when you use the pointsfix AND disallow harv block, then the team that wins is always, always the team that deserved to. there's been absolutely zero exceptions to that theory of mine so far. and once you do that, then you don't have to dick around with playing maps twice, once as gdi once as nod. you can just have a variety of maps instead, because all the default maps are fair. (mesa is the exception, but fix the deadzones with the Mesa_2 file and that's fair too)
Yeah, intentional harvester pathblocking should be disallowed as well.
another idea, not sure how popular it will be though... how about team size limited to 10, and let each community submit more than one team?
Spoony wrote on Thu, 24 December 2009 17:52 another idea, not sure how popular it will be though... how about team size limited to 10, and let each community submit more than one team? While the idea itself sounds good, the chances of those 10 showing up on every match is even smaller in this case though.
yeah, but communities' signup could be like 15 players. maximum number of players in the game is 10, and if community A has 10 showing up but B only has 8, community A doesn't have to drop players. harsh but fair imho
As far as I know, No team was "forced" to drop players. Required a min of 5 after round 2 or 3 though.
yes guys, good idea, lets make this next tournament as complicated as possible!
really good ban reason, goztow so far for being nice to u
Hitman wrote on Sat, 26 December 2009 15:30 really good ban reason, goztow so far for being nice to u off topic again, give him another 3 day ban
It gave u the time to think of that long TT history post...
should have given him a 4 day ban so he had more time to think about it.
ELiT3FLyR wrote on Fri, 25 December 2009 10:54 yes guys, good idea, lets make this next tournament as complicated as possible! Better that then the mess the first one was. Also, there is a difference between being complex and being structured.
Not to mention I was going to look into automating the scoring, so it would less effort (All you would have to do is login and play the game, the bot would sort out who scored what, which allows for complex systems)...
Quote: Thus the tourney/league standings: (Rank, Name, Match Count, Total Score, Buildings Killed) 1: SoQ. Matches: 2. Points: 28,600. Buildings killed: 9. // Both by base destruction, therefore highest standing. 2: CW.cc. Matches: 2. Points: 25,900. Buildings killed: 1. // Note that Points is used to sort out who is winning when buildings killed is =. 3: [NE]. Matches: 1. Points: 16,300. Buildings killed: 1. 4: TK2. Matches: 1. Points: 17,300. Buildings killed: 0. 5: Jelly. Matches: 0. Points: 0. Builings killed: 0. // Jelly need to play! lol 6: Etc Etc. please tell me how this is better/simpler/easier to do than simply playing a 5 game series and counting the map win/loses?
ELiT3FLyR wrote on Wed, 30 December 2009 21:04 Quote: Thus the tourney/league standings: (Rank, Name, Match Count, Total Score, Buildings Killed) 1: SoQ. Matches: 2. Points: 28,600. Buildings killed: 9. // Both by base destruction, therefore highest standing. 2: CW.cc. Matches: 2. Points: 25,900. Buildings killed: 1. // Note that Points is used to sort out who is winning when buildings killed is =. 3: [NE]. Matches: 1. Points: 16,300. Buildings killed: 1. 4: TK2. Matches: 1. Points: 17,300. Buildings killed: 0. 5: Jelly. Matches: 0. Points: 0. Builings killed: 0. // Jelly need to play! lol 6: Etc Etc. please tell me how this is better/simpler/easier to do than simply playing a 5 game series and counting the map win/loses? me I was going to ask Hex about automating the scoring... me, AGAIN I was going to look into automating the scoring... Still don't get it?
whatever idc, but take some advice, the more complicated a tourney gets the less likely it is to work and the less fun it is for everybody else. if u want to count building kills rather than actuall wins as ur scoring system then be my guest, somehwere along the line someones going to be like wtf, we won 4 and lost one by basekill, and yet these guys have won 2 and lost 3 and are still higher than us?
^^ I agree. Make it like a comm war and best out of 5 wins. If a tie occurs,just have a playoff.
T0RN with the month and a half long bump!
CarrierII, do you have an forum account on exodus?
It was good for a first try... Second (if there is one) hopefully will be more organized and planned better
Good-One-Driver wrote on Sun, 28 February 2010 23:37 It was good for a first try... Second (if there is one) hopefully will be more organized and planned better kinda late, u need an update!
i think good-one knows thers a number 2 and im hoping everyone with access to this section does know the new one is about to commence (2-3 days from this post) cya guys there http://www.exoduscommunity.com/forum/65-rgct2/