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Will TT be out, before playercount drops down to nearly zero
Will TT be out, before playercount drops down to nearly zero? Are the developers playing themselfes regulary to realize the reality? Well, I dont think, that TT will increase playercount a lot. But it would be nice to enjoy its features and due the auto-map-downloader may be some games on new or CP maps, before the game will die finally. As everyone who plays daily should have realized, since the summer playercount dropps "dramatically" and also a lot of former regulars disappeared. Esp. on NS. There are weekends now with ~15 players in, a year before most WE games where full. This time end of ren is rly near, only a core of players will remain soon.
Re: Will TT be out, before playercount drops down to nearly zero
ive noticed a increase in my server, more than ever players joining
Unless you plan on paying professional programmers for us, we have to do this in our free time. This means that we can only do so much... And yes, we know that Renegade is losing players, we run servers our self. NS in this case isn't totally reliable measure, because of the Exodus incident.
Server owners are finally starting to realize that having 20 times more player slots than players is useless. i predict the number of servers will drop even more and hope the remaining players will be concentrated in the remaining servers. Still, it's important for TT to be released ASAP but nor we, nor them can really help in that.
Goztow wrote on Wed, 25 November 2009 06:12 Server owners are finally starting to realize that having 20 times more player slots than players is useless. i predict the number of servers will drop even more and hope the remaining players will be concentrated in the remaining servers. Still, it's important for TT to be released ASAP but nor we, nor them can really help in that. am glad that others realized it too. would have no problem to change and move the topic like this "what may the community do to react on loss of players?" concentrate the remaining users in a few servers may a good idea. and concerning NS/Exodus: both are very often nearly empty now.
It usually fills up around 11 - 5 EST, when its nearly the weekend. As for the other days, I blame Mondays, Tuesdays and Wednesdays.
rrutk wrote on Wed, 25 November 2009 05:51 Will TT be out, before playercount drops down to nearly zero? That is indeed the right question to ask. But as Goztow already mentioned; nor we, nor them can really help in that. However, maybe TT could give an update again about the procedures. I think we have not heard that much on the process in the past 2 (?) months...
There's currently around 50 public servers for Renegade. This disregards passworded servers. In other words: it's still way too much for the amount of active players.
I second that. Cut the patch in 2. Release something now, add another patch later.
They've said it before and they'll say it again They can't split it, everything is interconnected in one way or another. Just let them do their thing, it's all volunteer work as it is. It will be done when it's done.
It's not like our opinions matter here at all, but if they did I would vote that everyone calm down and wait it out. I'd rather have a good solid TT patch than one that's rushed or split or faulty. And if playercounts drop to zero and Renegade finally "dies" as has been predicted since like 2006...then it's time finally came.
Renardin6 wrote on Wed, 25 November 2009 14:40 I second that. Cut the patch in 2. Release something now, add another patch later. Like reborn first released an infantry only mod, and then released the rest? Oh, wait no, they haven't released the rest. They intend to release the rest..
Dover wrote on Wed, 25 November 2009 16:02 It's not like our opinions matter here at all, but if they did I would vote that everyone calm down and wait it out. I'd rather have a good solid TT patch than one that's rushed or split or faulty. And if playercounts drop to zero and Renegade finally "dies" as has been predicted since like 2006 2004...then it's time finally came. Fixed.
EvilWhiteDragon wrote on Wed, 25 November 2009 09:13 Renardin6 wrote on Wed, 25 November 2009 14:40 I second that. Cut the patch in 2. Release something now, add another patch later. Like reborn first released an infantry only mod, and then released the rest? Oh, wait no, they haven't released the rest. They intend to release the rest.. OOOH BURN
If the autodownloader allows the player to download custom models that are in the server, i will be more than happy to make a mod server for ren
The point is if playercount drops to zero all your coding (and what all of your team done for it) was useless. I think you need a Project manager, who is managing the full thing of TT... Other Question: Can you tell us who is still active for the project?
Hey Nod-stradamus, people have been saying Renegade is going to die for years I have yet to see it happen
cmatt42 wrote on Wed, 25 November 2009 20:53 Hey Nod-stradamus, people have been saying Renegade is going to die for years I have yet to see it happen Define dieing... Playercount is dropping as we speak, how is that not dieing?
Don't split the patch in 2. We want a patch that fixes renegade bugs instead of adding even more bugs Because when you release a non-finished patch thats probably what's gonna happen
Di3HardNL wrote on Thu, 26 November 2009 11:30 Because when you release a non-finished patch thats probably what's gonna happen And if it's bad enough, people won't want to play anymore.
RTsa wrote on Thu, 26 November 2009 04:38 Di3HardNL wrote on Thu, 26 November 2009 11:30 Because when you release a non-finished patch thats probably what's gonna happen And if it's bad enough, people won't want to play anymore. Then Finn speaks wisdom.
EvilWhiteDragon wrote on Wed, 25 November 2009 11:13 Renardin6 wrote on Wed, 25 November 2009 14:40 I second that. Cut the patch in 2. Release something now, add another patch later. Like reborn first released an infantry only mod, and then released the rest? Oh, wait no, they haven't released the rest. They intend to release the rest.. It wasn't a critic. And actually the release of our mod as a public beta DEPENDS of TT and Script 4.0. ... So why do you say that? You know we use a beta version of what TT does.
lion wrote on Thu, 26 November 2009 03:11 Define dieing... Playercount is dropping as we speak, how is that not dieing? Hang on now, I said "is going to die" not "dying". Huge difference.
Renardin6 wrote on Thu, 26 November 2009 23:16 EvilWhiteDragon wrote on Wed, 25 November 2009 11:13 Renardin6 wrote on Wed, 25 November 2009 14:40 I second that. Cut the patch in 2. Release something now, add another patch later. Like reborn first released an infantry only mod, and then released the rest? Oh, wait no, they haven't released the rest. They intend to release the rest.. It wasn't a critic. And actually the release of our mod as a public beta DEPENDS of TT and Script 4.0. ... So why do you say that? You know we use a beta version of what TT does. So I understand that the moment TT comes out/public beta, you're releasing Reborn? Intresting...
Indeed. Our internal beta becomes public beta. (as our leader said: Darkangel)
cmatt42 wrote on Wed, 25 November 2009 20:53 Hey Nod-stradamus, people have been saying Renegade is going to die for years I have yet to see it happen and so playercount is dropping for years now...and it will die, its only a question of time. im playing for years now...and hey, if u compare the situation/gamefun NOW with, e.g. 2005/2006, its a joke now. our question should be, how to make "rens last days" as good as possible.
rrutk wrote on Sat, 28 November 2009 04:34 cmatt42 wrote on Wed, 25 November 2009 20:53 Hey Nod-stradamus, people have been saying Renegade is going to die for years I have yet to see it happen ans so playercount is dropping for years now...and it will die, its only a question of time. im playing for years now...and hey, if u compare the situation/gamefun NOW with, e.g. 2005/2006, its a joke now. our question should be, how to make "rens last days" as good as possible. Renegade isn't the only game that would benefit from TT. Think APB, Reborn, BFD and all other mods out there. Plenty of people still play those mods.
EvilWhiteDragon wrote on Wed, 25 November 2009 10:14 Dover wrote on Wed, 25 November 2009 16:02 It's not like our opinions matter here at all, but if they did I would vote that everyone calm down and wait it out. I'd rather have a good solid TT patch than one that's rushed or split or faulty. And if playercounts drop to zero and Renegade finally "dies" as has been predicted since like 2006 2004 it came out...then it's time finally came. Fixed. Fixed. NS is rarely empty. I graph how many players are in the server every 5 minutes, have for years now. We empty out 2-3 times a week, tops, and it's generally for an hour or two at most. Compared to a year ago, traffic is only very slightly lower, maybe 2-3 players average. The faildus bullshit didn't really affect us at all, in any aspect you can measure. Rather than trying to explain why our traffic levels are a bad measure, you should first investigate whether there is any truth to that allegation. QED.
Crimson wrote on Sat, 28 November 2009 11:55 EvilWhiteDragon wrote on Wed, 25 November 2009 10:14 Dover wrote on Wed, 25 November 2009 16:02 It's not like our opinions matter here at all, but if they did I would vote that everyone calm down and wait it out. I'd rather have a good solid TT patch than one that's rushed or split or faulty. And if playercounts drop to zero and Renegade finally "dies" as has been predicted since like 2006 2004 it came out...then it's time finally came. Fixed. Fixed. NS is rarely empty. I graph how many players are in the server every 5 minutes, have for years now. We empty out 2-3 times a week, tops, and it's generally for an hour or two at most. Compared to a year ago, traffic is only very slightly lower, maybe 2-3 players average. The faildus bullshit didn't really affect us at all, in any aspect you can measure. Rather than trying to explain why our traffic levels are a bad measure, you should first investigate whether there is any truth to that allegation. QED. I was only stating that it is impossible to define a decent measurement based on one server, if anything you should base it on all servers or at the least the top 10 servers.
well i quit playing renegade because i have some stupid lag with win vista / win 7... unfortunately my new pc doesn't support WinXP and i can't find any drivers for WinXP. i read that TT will improve stability with win vista. so if TT will be released you can be sure to have +/- 3 new (or are we old?...) players i think a lot of people quit playing renegade because it doesnt work very well on win vista / win 7. at least my friends did so.
everybody i know playing ren on win7 (including myself) says it works like charm. Might post your problem so ppl could help solving it?
True: I got everything working on Win7 .
Goztow wrote on Sun, 29 November 2009 19:46 True: I got everything working on Win7 .
DimitryK wrote on Sun, 29 November 2009 20:04 Goztow wrote on Sun, 29 November 2009 19:46 True: I got everything working on Win7 . Same here. And yes it will be out before player count is 0. I'll still be there
Renardin6 wrote on Thu, 26 November 2009 23:16 EvilWhiteDragon wrote on Wed, 25 November 2009 11:13 Renardin6 wrote on Wed, 25 November 2009 14:40 I second that. Cut the patch in 2. Release something now, add another patch later. Like reborn first released an infantry only mod, and then released the rest? Oh, wait no, they haven't released the rest. They intend to release the rest.. It wasn't a critic. And actually the release of our mod as a public beta DEPENDS of TT and Script 4.0. ... So why do you say that? You know we use a beta version of what TT does. I'll pretend this explains the lack of major updates between the buggy infantry-only beta and the announcement of TT. Does it really take an engine-wide patch to get vechs working?
Dover wrote on Mon, 30 November 2009 06:58 Renardin6 wrote on Thu, 26 November 2009 23:16 EvilWhiteDragon wrote on Wed, 25 November 2009 11:13 Renardin6 wrote on Wed, 25 November 2009 14:40 I second that. Cut the patch in 2. Release something now, add another patch later. Like reborn first released an infantry only mod, and then released the rest? Oh, wait no, they haven't released the rest. They intend to release the rest.. It wasn't a critic. And actually the release of our mod as a public beta DEPENDS of TT and Script 4.0. ... So why do you say that? You know we use a beta version of what TT does. I'll pretend this explains the lack of major updates between the buggy infantry-only beta and the announcement of TT. Does it really take an engine-wide patch to get vechs working? Probably, if any of their vechs fly (properly).
Dover wrote on Mon, 30 November 2009 00:58 Renardin6 wrote on Thu, 26 November 2009 23:16 EvilWhiteDragon wrote on Wed, 25 November 2009 11:13 Renardin6 wrote on Wed, 25 November 2009 14:40 I second that. Cut the patch in 2. Release something now, add another patch later. Like reborn first released an infantry only mod, and then released the rest? Oh, wait no, they haven't released the rest. They intend to release the rest.. It wasn't a critic. And actually the release of our mod as a public beta DEPENDS of TT and Script 4.0. ... So why do you say that? You know we use a beta version of what TT does. I'll pretend this explains the lack of major updates between the buggy infantry-only beta and the announcement of TT. Does it really take an engine-wide patch to get vechs working? ...I'm going to pretend you're joking, because a large majority of Reborn's vehicles actually do require TT in order to function properly- not to mention many other features.
Let's not shit ourselves. Does getting Nod Buggys and wolverines done require an engine-wide patch? Maybe they can't do everything they want to have done at the moment, but there's little excuse for basically not having moved from that infantry only beta released oh so many months ago.
Dover wrote on Tue, 01 December 2009 21:30 Let's not shit ourselves. Does getting Nod Buggys and wolverines done require an engine-wide patch? Maybe they can't do everything they want to have done at the moment, but there's little excuse for basically not having moved from that infantry only beta released oh so many months ago. While I do agree the infantry beta coulda been loads better and they could have atleast had a few more patches, they're a bit too far into using a shitton of TT scripts to get rid of them now and release something. It'd be nice, but it's unlikely to happen now.
GEORGE ZIMMER wrote on Tue, 01 December 2009 19:58 Dover wrote on Tue, 01 December 2009 21:30 Let's not shit ourselves. Does getting Nod Buggys and wolverines done require an engine-wide patch? Maybe they can't do everything they want to have done at the moment, but there's little excuse for basically not having moved from that infantry only beta released oh so many months ago. While I do agree the infantry beta coulda been loads better and they could have atleast had a few more patches, they're a bit too far into using a shitton of TT scripts to get rid of them now and release something. It'd be nice, but it's unlikely to happen now. It's not a matter of releasing something now, it's about releasing something between yesterday and a year ago or whenever the infantry beta was. It's a shining example of why splitting releases never works.
Agreed with Dover. Particularly because TT wasn't announced let alone available for the Reborn team when the inf beta was released.
Wasn't announced, but the reborn mod team knew before the announcement. The reborn mod team are way too far 'in bed' with TT to release anything without it now. But anyway, offtopic?
Infantry beta was so much win. I still have hope for Reborn though...even though its been "a while". If TT can keep the cheaters out then take your time fellas.
reborn wrote on Wed, 02 December 2009 03:53 Wasn't announced, but the reborn mod team knew before the announcement. The reborn mod team are way too far 'in bed' with TT to release anything without it now. But anyway, offtopic? It's not a matter of releasing anything without it now. I've never been a big fan of the TS arc of the C&C story, and I'm not that excited for Reborn's eventual full release. Frankly, I don't care about any of that. You're missing my point. Earlier in the thread, Renardin advocated splitting TT in two, releasing something now and something later. I'm using Reborn as an example as to why that's a terrible idea. Splitting a release is a cop-out that lowers standards. It caters to procrastination, and leads to the development team resting on their laurels. Maybe Reborn can get away with that, but TT is too important to be compromised so easily. inb4 more "Well, we would release it now, but..."
It was just a suggestion. I don't force anyone to follow it.
Look at the bright side, if they release when player count is 0 no one will bitch about points fix
Renardin6 wrote on Thu, 03 December 2009 06:08 It was just a suggestion. I don't force anyone to follow it. Of course you don't. Because you can't.
right. so what is your point?
Renardin6 wrote on Thu, 03 December 2009 15:40 right. so what is your point? You say: "Split TT in two! Release something now, and finish the rest later!" My point: That's a shitty idea.
TT's different from Reborn, though. I think it WOULD be good if they COULD release it separately, but apparently they can't. Or rather, it'd take just as much work to have the unfinished stuff not be in as it would to just plain finish it and get the whole patch out anyways. So we'll just have to wait, unfortunately. Same shit goes for Reborn, kinda.
Dover wrote on Thu, 03 December 2009 17:46 Renardin6 wrote on Thu, 03 December 2009 15:40 right. so what is your point? You say: "Split TT in two! Release something now, and finish the rest later!" My point: That's a shitty idea. Everyone can have his own opinion. Thx for contributing to... nothing. lol Zimmer, I like your way of thinking. Dover, learn something and understand my request: "DarkAngel" "Crusader1" I guess we going to wait and see what happends, but even tho the scripts 4.0 is released would you still have to do more testing any way to see if every think working fine? Scripts 4.0 is so integrated into Reborn that it would take me a very long time to get everything removed and changed back to the way things used to be done. A lot of testing would have to take place to see if things still function correctly. If I was to remove scripts 4.0 you would overall get a game that is not enjoyable, with servers that would quickly die out and waste my time. You all would be happy for a matters of days before you asked for countless patches that would not come because you would have already received software that is a year old and is essentially un-patchable until Scripts 4.0 is released. The beta that you will receive shortly after Scripts 4.0 is released should be enjoyable to play, I find it enjoyable, and will receive support and patches. Everyone will have to wait. Quick list of changes needed to be UNDONE and REDONE later: -Scopes (would need to be converted back to old methods) -Jumpjet (no animations) -Underground (would be not existent) -Large amount of INI entries would need to be reverted back or removed. -Game's EXE would need to be reverted back to it's old state. -Level editor would need to be reverted back to it's old state. -Countless presets would need to be altered back to their old state. -Tick Tank would not deploy. -Water would be removed. -ALL AI turrets would need to be reverted back to their old state. -ALL AI turrets would miss walking vehicles most of the time. -ALL AI turrets would shoot at stealth units. -The return of "Blue Hell". -You will have one unfinished level. I would have to spend my time undoing things rather than going farther into production. I create the levels for this game. -Much, much more. quoted from there : http://www.cncreborn.eu/forum3/viewtopic.php?f=4&t=3236&st=0&sk=t&am p;sd=a&start=15
So I hear those guys over at A Path Beyond are simultaneously working on two new releases, one that has Scripts 4.0.0 and one that has Scripts 3.4.4 and includes a large number of new updates, features, and fixes despite not having access to the newer features. These are APB builds 2.0.0 and 1.3.0 respectively. I've been told by those in-the-know that 1.3.0 is slated to have every map touched up, numerous infantry balancing tweaks, an overhaul of the armor system, a new completely-cleaned strings database, new voice-acted replacements for all the old radio commands, backported fixes for helipad exploits and demolition truck "safeties," updated building interiors and replacement of many elevator chokepoints, a new launcher, redone font, tweaks to the cameras, and even pretty new water for all the maps that have it to replace the old stock blue crap that was too overused but without requiring any new Scripts.dll shader effects. Plus a lot more, including a massive overhaul to the MP-Gaming official gameserver companion web interface to have cumulative clan scoring support and new awards to earn.
Chronojam wrote on Wed, 09 December 2009 00:53 So I hear those guys over at A Path Beyond are simultaneously working on two new releases, one that has Scripts 4.0.0 and one that has Scripts 3.4.4 and includes a large number of new updates, features, and fixes despite not having access to the newer features. These are APB builds 2.0.0 and 1.3.0 respectively. I've been told by those in-the-know that 1.3.0 is slated to have every map touched up, numerous infantry balancing tweaks, an overhaul of the armor system, a new completely-cleaned strings database, new voice-acted replacements for all the old radio commands, backported fixes for helipad exploits and demolition truck "safeties," updated building interiors and replacement of many elevator chokepoints, a new launcher, redone font, tweaks to the cameras, and even pretty new water for all the maps that have it to replace the old stock blue crap that was too overused but without requiring any new Scripts.dll shader effects. Plus a lot more, including a massive overhaul to the MP-Gaming official gameserver companion web interface to have cumulative clan scoring support and new awards to earn. Holy shit! All this without 4.0! It's almost as if those guys at APB are interested in actually creating a mod! Maybe that team should take over Reborn's development. Then something might actually get done!
Dover wrote on Wed, 09 December 2009 10:09 Chronojam wrote on Wed, 09 December 2009 00:53 So I hear those guys over at A Path Beyond are simultaneously working on two new releases, one that has Scripts 4.0.0 and one that has Scripts 3.4.4 and includes a large number of new updates, features, and fixes despite not having access to the newer features. These are APB builds 2.0.0 and 1.3.0 respectively. I've been told by those in-the-know that 1.3.0 is slated to have every map touched up, numerous infantry balancing tweaks, an overhaul of the armor system, a new completely-cleaned strings database, new voice-acted replacements for all the old radio commands, backported fixes for helipad exploits and demolition truck "safeties," updated building interiors and replacement of many elevator chokepoints, a new launcher, redone font, tweaks to the cameras, and even pretty new water for all the maps that have it to replace the old stock blue crap that was too overused but without requiring any new Scripts.dll shader effects. Plus a lot more, including a massive overhaul to the MP-Gaming official gameserver companion web interface to have cumulative clan scoring support and new awards to earn. Holy shit! All this without 4.0! It's almost as if those guys at APB are interested in actually creating releasing a mod! Maybe that team should take over Reborn's development. Then something might actually get done! Fixed.
Chronojam wrote on Wed, 09 December 2009 02:53 So I hear those guys over at A Path Beyond are simultaneously working on two new releases, Aren't you one of those guys? BTW: test offer accepted, meet me on msn.
Renardin6 wrote on Wed, 09 December 2009 08:53 Chronojam wrote on Wed, 09 December 2009 02:53 So I hear those guys over at A Path Beyond are simultaneously working on two new releases, Aren't you one of those guys?
Chronojam wrote on Wed, 09 December 2009 02:53 So I hear those guys over at A Path Beyond are simultaneously working on two new releases, Maybe BHP will break into two teams that compete with each other with the goal of making the best Red Alert mod for the RENEGADE engine. Then we might actually start to see stuff that looks like something we haven't been looking at for the last 3 years.
Jerad Gray wrote on Fri, 15 January 2010 19:53 Chronojam wrote on Wed, 09 December 2009 02:53 So I hear those guys over at A Path Beyond are simultaneously working on two new releases, Maybe BHP will break into two teams that compete with each other with the goal of making the best Red Alert mod for the RENEGADE engine. Then we might actually start to see stuff that looks like something we haven't been looking at for the last 3 years. It is something we haven't been looking at for the last 3 years. That is, something that can be called a finished product, as opposed to the endless precession of shoddy betas and "AWESOME!!1!" previews and teasers.
Dover wrote on Sat, 16 January 2010 09:39 Jerad Gray wrote on Fri, 15 January 2010 19:53 Chronojam wrote on Wed, 09 December 2009 02:53 So I hear those guys over at A Path Beyond are simultaneously working on two new releases, Maybe BHP will break into two teams that compete with each other with the goal of making the best Red Alert mod for the RENEGADE engine. Then we might actually start to see stuff that looks like something we haven't been looking at for the last 3 years. It is something we haven't been looking at for the last 3 years. That is, something that can be called a finished product, as opposed to the endless precession of shoddy betas and "AWESOME!!1!" previews and teasers. Dover has a point.
EvilWhiteDragon wrote on Mon, 18 January 2010 01:10 Dover wrote on Sat, 16 January 2010 09:39 Jerad Gray wrote on Fri, 15 January 2010 19:53 Chronojam wrote on Wed, 09 December 2009 02:53 So I hear those guys over at A Path Beyond are simultaneously working on two new releases, Maybe BHP will break into two teams that compete with each other with the goal of making the best Red Alert mod for the RENEGADE engine. Then we might actually start to see stuff that looks like something we haven't been looking at for the last 3 years. It is something we haven't been looking at for the last 3 years. That is, something that can be called a finished product, as opposed to the endless precession of shoddy betas and "AWESOME!!1!" previews and teasers. Dover has a point. Anyone know how the ants are coming along?
Jerad Gray wrote on Mon, 18 January 2010 10:20 EvilWhiteDragon wrote on Mon, 18 January 2010 01:10 Dover wrote on Sat, 16 January 2010 09:39 Jerad Gray wrote on Fri, 15 January 2010 19:53 Chronojam wrote on Wed, 09 December 2009 02:53 So I hear those guys over at A Path Beyond are simultaneously working on two new releases, Maybe BHP will break into two teams that compete with each other with the goal of making the best Red Alert mod for the RENEGADE engine. Then we might actually start to see stuff that looks like something we haven't been looking at for the last 3 years. It is something we haven't been looking at for the last 3 years. That is, something that can be called a finished product, as opposed to the endless precession of shoddy betas and "AWESOME!!1!" previews and teasers. Dover has a point. Anyone know how the ants are coming along? They're doing the Counterstrike Giant Ant Levels? It's a testament to how far ahead of all the other mods they are if they've moved on to recreating single-player content.
Dover wrote on Mon, 18 January 2010 14:29 Jerad Gray wrote on Mon, 18 January 2010 10:20 EvilWhiteDragon wrote on Mon, 18 January 2010 01:10 Dover wrote on Sat, 16 January 2010 09:39 Jerad Gray wrote on Fri, 15 January 2010 19:53 Chronojam wrote on Wed, 09 December 2009 02:53 So I hear those guys over at A Path Beyond are simultaneously working on two new releases, Maybe BHP will break into two teams that compete with each other with the goal of making the best Red Alert mod for the RENEGADE engine. Then we might actually start to see stuff that looks like something we haven't been looking at for the last 3 years. It is something we haven't been looking at for the last 3 years. That is, something that can be called a finished product, as opposed to the endless precession of shoddy betas and "AWESOME!!1!" previews and teasers. Dover has a point. Anyone know how the ants are coming along? They're doing the Counterstrike Giant Ant Levels? It's a testament to how far ahead of all the other mods they are if they've moved on to recreating single-player content. Nah they started a year ago and gave up, and it was going to be a multiplayer feature.
Jerad Gray wrote on Mon, 18 January 2010 23:20 Dover wrote on Mon, 18 January 2010 14:29 Jerad Gray wrote on Mon, 18 January 2010 10:20 EvilWhiteDragon wrote on Mon, 18 January 2010 01:10 Dover wrote on Sat, 16 January 2010 09:39 Jerad Gray wrote on Fri, 15 January 2010 19:53 Chronojam wrote on Wed, 09 December 2009 02:53 So I hear those guys over at A Path Beyond are simultaneously working on two new releases, Maybe BHP will break into two teams that compete with each other with the goal of making the best Red Alert mod for the RENEGADE engine. Then we might actually start to see stuff that looks like something we haven't been looking at for the last 3 years. It is something we haven't been looking at for the last 3 years. That is, something that can be called a finished product, as opposed to the endless precession of shoddy betas and "AWESOME!!1!" previews and teasers. Dover has a point. Anyone know how the ants are coming along? They're doing the Counterstrike Giant Ant Levels? It's a testament to how far ahead of all the other mods they are if they've moved on to recreating single-player content. Nah they started a year ago and gave up, and it was going to be a multiplayer feature. A year ago? Comapre that to the development cycle of Reborn, which takes a year to decide to throw out all the work it has finished. A year in a flash in Renegade Mod terms. And you're still missing the point. APB = basically done. They also meant to add MiGs at some point if I remember correctly. I could say "HEY JAKAS U PROMES A MIG IN ONE MAPS AND IS DON'T JUST JUST CHRONOJAM...", but that does a disservice to the work that has been done, and ignores the fact that it remains the only basically finished Renegade mod.
Dover wrote on Mon, 18 January 2010 15:29 Jerad Gray wrote on Mon, 18 January 2010 10:20 EvilWhiteDragon wrote on Mon, 18 January 2010 01:10 Dover wrote on Sat, 16 January 2010 09:39 Jerad Gray wrote on Fri, 15 January 2010 19:53 Chronojam wrote on Wed, 09 December 2009 02:53 So I hear those guys over at A Path Beyond are simultaneously working on two new releases, Maybe BHP will break into two teams that compete with each other with the goal of making the best Red Alert mod for the RENEGADE engine. Then we might actually start to see stuff that looks like something we haven't been looking at for the last 3 years. It is something we haven't been looking at for the last 3 years. That is, something that can be called a finished product, as opposed to the endless precession of shoddy betas and "AWESOME!!1!" previews and teasers. Dover has a point. Anyone know how the ants are coming along? They're doing the Counterstrike Giant Ant Levels? It's a testament to how far ahead of all the other mods they are if they've moved on to recreating single-player content. I wouldn't say all the mods as we have mapped out in planning stages of single player in both BFD and SCUD Storm, with some levels put into practice.
Jerad Gray wrote on Tue, 19 January 2010 01:20 Nah they started a year ago and gave up, and it was going to be a multiplayer feature. We haven't given up on it. It's a post-Gamma feature, so it's not a priority right now.
Dover wrote on Tue, 19 January 2010 05:24 A year ago? Comapre that to the development cycle of Reborn, which takes a year to decide to throw out all the work it has finished. A year in a flash in Renegade Mod terms. And you're still missing the point. APB = basically done. They also meant to add MiGs at some point if I remember correctly. I could say "HEY JAKAS U PROMES A MIG IN ONE MAPS AND IS DON'T JUST JUST CHRONOJAM...", but that does a disservice to the work that has been done, and ignores the fact that it remains the only basically finished Renegade mod. When you think about it, very few mods are "done" until they're dead, really. There's always going to be patches, additions (APB is doing this, too, you know), etc. I hardly ever see mods that go for a goal and completely achieve it without sidetracking so many times it becomes impossible to keep count. The only exception is maybe some singleplayer Half Life/Half Life 2 mods.
GEORGE ZIMMER wrote on Tue, 19 January 2010 17:32 Dover wrote on Tue, 19 January 2010 05:24 A year ago? Comapre that to the development cycle of Reborn, which takes a year to decide to throw out all the work it has finished. A year in a flash in Renegade Mod terms. And you're still missing the point. APB = basically done. They also meant to add MiGs at some point if I remember correctly. I could say "HEY JAKAS U PROMES A MIG IN ONE MAPS AND IS DON'T JUST JUST CHRONOJAM...", but that does a disservice to the work that has been done, and ignores the fact that it remains the only basically finished Renegade mod. When you think about it, very few mods are "done" until they're dead, really. There's always going to be patches, additions (APB is doing this, too, you know), etc. I hardly ever see mods that go for a goal and completely achieve it without sidetracking so many times it becomes impossible to keep count. The only exception is maybe some singleplayer Half Life/Half Life 2 mods. You're right. "done" is a bad word to use. How about "have a full, public release"?
Dover wrote on Wed, 20 January 2010 00:59 GEORGE ZIMMER wrote on Tue, 19 January 2010 17:32 Dover wrote on Tue, 19 January 2010 05:24 A year ago? Comapre that to the development cycle of Reborn, which takes a year to decide to throw out all the work it has finished. A year in a flash in Renegade Mod terms. And you're still missing the point. APB = basically done. They also meant to add MiGs at some point if I remember correctly. I could say "HEY JAKAS U PROMES A MIG IN ONE MAPS AND IS DON'T JUST JUST CHRONOJAM...", but that does a disservice to the work that has been done, and ignores the fact that it remains the only basically finished Renegade mod. When you think about it, very few mods are "done" until they're dead, really. There's always going to be patches, additions (APB is doing this, too, you know), etc. I hardly ever see mods that go for a goal and completely achieve it without sidetracking so many times it becomes impossible to keep count. The only exception is maybe some singleplayer Half Life/Half Life 2 mods. You're right. "done" is a bad word to use. How about "have a full, public release"? In that case, RP2 has, too
GEORGE ZIMMER wrote on Wed, 20 January 2010 03:13 Dover wrote on Wed, 20 January 2010 00:59 GEORGE ZIMMER wrote on Tue, 19 January 2010 17:32 Dover wrote on Tue, 19 January 2010 05:24 A year ago? Comapre that to the development cycle of Reborn, which takes a year to decide to throw out all the work it has finished. A year in a flash in Renegade Mod terms. And you're still missing the point. APB = basically done. They also meant to add MiGs at some point if I remember correctly. I could say "HEY JAKAS U PROMES A MIG IN ONE MAPS AND IS DON'T JUST JUST CHRONOJAM...", but that does a disservice to the work that has been done, and ignores the fact that it remains the only basically finished Renegade mod. When you think about it, very few mods are "done" until they're dead, really. There's always going to be patches, additions (APB is doing this, too, you know), etc. I hardly ever see mods that go for a goal and completely achieve it without sidetracking so many times it becomes impossible to keep count. The only exception is maybe some singleplayer Half Life/Half Life 2 mods. You're right. "done" is a bad word to use. How about "have a full, public release"? In that case, RP2 has, too Sort of easy when it's just a map.
Dover wrote on Wed, 20 January 2010 06:57 GEORGE ZIMMER wrote on Wed, 20 January 2010 03:13 Dover wrote on Wed, 20 January 2010 00:59 GEORGE ZIMMER wrote on Tue, 19 January 2010 17:32 Dover wrote on Tue, 19 January 2010 05:24 A year ago? Comapre that to the development cycle of Reborn, which takes a year to decide to throw out all the work it has finished. A year in a flash in Renegade Mod terms. And you're still missing the point. APB = basically done. They also meant to add MiGs at some point if I remember correctly. I could say "HEY JAKAS U PROMES A MIG IN ONE MAPS AND IS DON'T JUST JUST CHRONOJAM...", but that does a disservice to the work that has been done, and ignores the fact that it remains the only basically finished Renegade mod. When you think about it, very few mods are "done" until they're dead, really. There's always going to be patches, additions (APB is doing this, too, you know), etc. I hardly ever see mods that go for a goal and completely achieve it without sidetracking so many times it becomes impossible to keep count. The only exception is maybe some singleplayer Half Life/Half Life 2 mods. You're right. "done" is a bad word to use. How about "have a full, public release"? In that case, RP2 has, too Sort of easy when it's just a map. The biggest map in Renegade with more presets than almost every other mod (if not outright more than every other mod), sure.
GEORGE ZIMMER wrote on Wed, 20 January 2010 07:44 Dover wrote on Wed, 20 January 2010 06:57 GEORGE ZIMMER wrote on Wed, 20 January 2010 03:13 Dover wrote on Wed, 20 January 2010 00:59 GEORGE ZIMMER wrote on Tue, 19 January 2010 17:32 Dover wrote on Tue, 19 January 2010 05:24 A year ago? Comapre that to the development cycle of Reborn, which takes a year to decide to throw out all the work it has finished. A year in a flash in Renegade Mod terms. And you're still missing the point. APB = basically done. They also meant to add MiGs at some point if I remember correctly. I could say "HEY JAKAS U PROMES A MIG IN ONE MAPS AND IS DON'T JUST JUST CHRONOJAM...", but that does a disservice to the work that has been done, and ignores the fact that it remains the only basically finished Renegade mod. When you think about it, very few mods are "done" until they're dead, really. There's always going to be patches, additions (APB is doing this, too, you know), etc. I hardly ever see mods that go for a goal and completely achieve it without sidetracking so many times it becomes impossible to keep count. The only exception is maybe some singleplayer Half Life/Half Life 2 mods. You're right. "done" is a bad word to use. How about "have a full, public release"? In that case, RP2 has, too Sort of easy when it's just a map. The biggest map in Renegade with more presets than almost every other mod (if not outright more than every other mod), sure. More presets and less EVERYTHING ELSE. It's still just a map.
Dover wrote on Wed, 20 January 2010 18:20 GEORGE ZIMMER wrote on Wed, 20 January 2010 07:44 Dover wrote on Wed, 20 January 2010 06:57 GEORGE ZIMMER wrote on Wed, 20 January 2010 03:13 Dover wrote on Wed, 20 January 2010 00:59 GEORGE ZIMMER wrote on Tue, 19 January 2010 17:32 Dover wrote on Tue, 19 January 2010 05:24 A year ago? Comapre that to the development cycle of Reborn, which takes a year to decide to throw out all the work it has finished. A year in a flash in Renegade Mod terms. And you're still missing the point. APB = basically done. They also meant to add MiGs at some point if I remember correctly. I could say "HEY JAKAS U PROMES A MIG IN ONE MAPS AND IS DON'T JUST JUST CHRONOJAM...", but that does a disservice to the work that has been done, and ignores the fact that it remains the only basically finished Renegade mod. When you think about it, very few mods are "done" until they're dead, really. There's always going to be patches, additions (APB is doing this, too, you know), etc. I hardly ever see mods that go for a goal and completely achieve it without sidetracking so many times it becomes impossible to keep count. The only exception is maybe some singleplayer Half Life/Half Life 2 mods. You're right. "done" is a bad word to use. How about "have a full, public release"? In that case, RP2 has, too Sort of easy when it's just a map. The biggest map in Renegade with more presets than almost every other mod (if not outright more than every other mod), sure. More presets and less EVERYTHING ELSE. It's still just a map. lolwut I'm sure you haven't as it's not everyone's taste, but have you played RP2? There's more custom vehicles and weapons than regular AOW-style mods... By presets I meant custom stuff in general (which includes characters, vehicles, weapons, all that jazz). And it's a map+mod, not just a map.
Not to mention Jerad's countless amazing scripts that brings the mod to a whole new level not seen in any other Renegade mods. Speaking of Renegade mods, why hasn't anyone mentioned AR yet?
nopol10 wrote on Thu, 21 January 2010 05:37 Not to mention Jerad's countless amazing scripts that brings the mod to a whole new level not seen in any other Renegade mods. Speaking of Renegade mods, why hasn't anyone mentioned AR yet? Because AR is even further behind in development than Reborn?
nikki6ixx wrote on Sat, 23 January 2010 13:30 So much angry... IT'S THE ROIDS
Small bump. Any updates? Some kind of status report?
hey, you never know as long as there are servers by 2025 ren will still be alive
Maybe more communities can split,and we can have 200 servers with 3 people in each Get this TT out asap,it's definately needed
how long has this been being created anyway
Early June, late July 2008 i believe is when it was first announced. I gave up hoping for it honestly
HaTe wrote on Sat, 01 May 2010 09:52 Early June, late July 2008 i believe is when it was first announced. I gave up hoping for it honestly well now that ive been informed why people have given up... i can see why
wuh oh, two people that no one gives a shit about have given up guess TT should rush the release now
Yes, only 2 people have given up hope after 2 years! God you are a genius.
Yeah, if these guys can stick around... http://www.techspot.com/news/38790-eight-devoted-halo-2-gamers-still-playing-onl ine.html
nikki6ixx wrote on Sun, 02 May 2010 13:24 Yeah, if these guys can stick around... http://www.techspot.com/news/38790-eight-devoted-halo-2-gamers-still-playing-onl ine.html We're already beating them.
GEORGE ZIMMER wrote on Sat, 01 May 2010 14:54 wuh oh, two people that no one gives a shit about have given up guess TT should rush the release now Agreed, no rush, release go ahead and release 20 years from now, surly by then only 10 people will have quit, everyone else will still be playing Renegade. After all, renegade wasn't perfect and people still played it, but the only way anyone will use 4.0 is if its absolutely perfect in every way.
snpr1101 wrote on Mon, 03 May 2010 03:13 nikki6ixx wrote on Sun, 02 May 2010 13:24 Yeah, if these guys can stick around... http://www.techspot.com/news/38790-eight-devoted-halo-2-gamers-still-playing-onl ine.html We're already beating them. The band of 8 started out much larger, but numbers dwindled as consoles overheated and connections failed. <--- ROFLMAO
I loved Halo 2. Honestly, it's still the best online game, well was. CoD4 was the second one behind it. Now, all these new games are just pieces of crap. Noob-friendly basically lol. I've been waiting on the patch for literally a couple years now lol. Ever since it was released. But, I've passed on from Ren, more then likely. Only thing that kept me waiting was the patch. I wish it would have come out sooner. But, you can't deny the people working on this credit. Just as we have been waiting two years, they've been developing for just as long.
I still play halo 2 online they aren't the only people lol and there is more then 8.
Mr.NiceGuy wrote on Mon, 03 May 2010 14:56 I still play halo 2 online they aren't the only people lol and there is more then 8. You play it on PC though? Not sure if PC and xbl were setup on the same servers.
Gohax wrote on Tue, 04 May 2010 09:34 Mr.NiceGuy wrote on Mon, 03 May 2010 14:56 I still play halo 2 online they aren't the only people lol and there is more then 8. You play it on PC though? Not sure if PC and xbl were setup on the same servers. I think not. If they did, atleast made the game cross-platform Microsoft!!! I still play at too now and then but indeed on the PC
I wonder cant they backwards patch Renguard and then use it for TT. (If agreed with serverowners) Then they can simply patch in several components like scripts4.0 and the autodownloader? And when the time comes the big bugfixpatch with anti-cheat? As far as I have understood it is hard to release TT.dll in separate parts.
Sorry to say, but I think you have absolutely no idea what you are talking about.
lion wrote on Tue, 04 May 2010 09:58 Sorry to say, but I think you have absolutely no idea what you are talking about. That indeed might be yet it might be worth in looking into any option besides waiting for ren to die.