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After seeing Saberhawk's fancy graphical stuff, I had a conversation with someone about different aspects of the Scripts 4.0 Release. So, here is the poll: if Scripts 4 was released in four parts, each of which of is an aforementioned category, which would you like to see first and foremost?
Zack wrote on Sat, 18 April 2009 19:55 AC.
a000clown wrote on Sat, 18 April 2009 19:25 Zack wrote on Sat, 18 April 2009 19:55 AC.
BlueThen wrote on Sat, 18 April 2009 19:17 What? We can't have multiple votes? It's your favorite aspect, not aspects.
Definately the Anti-Cheat. A game with fancy graphics, no bugs and a resource downloader is worth nothing if there are cheaters running around ruining games.
Dethdeath wrote on Sat, 18 April 2009 20:07 Definately the Anti-Cheat. A game with fancy graphics, no bugs and a resource downloader is worth nothing if there are cheaters running around ruining games.
Anti-Cheat is NUMBER ONE priority (along with it's associated features).
RMCool13 wrote on Sat, 18 April 2009 19:30 a000clown wrote on Sat, 18 April 2009 19:25 Zack wrote on Sat, 18 April 2009 19:55 AC. ACK.
Hitman wrote on Sat, 18 April 2009 18:25 is this stewie guy even related to TT? Do I look like I have a Tiberium Crystal in my avatar...?
Resource downloader. We already have things like BIATCH working to stop most of the more severe cheats, and it's even better with competent moderators. Bug fixes would be second on my list; this is because I assume the netcode being redone is considered "bug fixing" in this poll. Then, of course, anti-cheat (it's still important despite what I've said above) and shinies last.
cmatt42 wrote on Sat, 18 April 2009 20:43 Resource downloader. We already have things like BIATCH working to stop most of the more severe cheats, and it's even better with competent moderators. Bug fixes would be second on my list; this is because I assume the netcode being redone is considered "bug fixing" in this poll. Then, of course, anti-cheat (it's still important despite what I've said above) and shinies last. Good points. I voted for AC first though because I like playing without cheaters in-game. Resource downloader would be my second on my list. Then bug fixes. Even though the graphical improvements in TT are nice, especially with my new computer I just got, I'd rather see less shiny things in-game and more bug fixes and an anti-cheat.
1, 3, 4 I guess 3 mostly but it's hard to choose between the three.
GoodOneDriver wrote on Sun, 19 April 2009 01:54 no ac aways crashes and freezes comp You haven't even used it, it's not even complete, so please explain what the fuck you are talking about.
all 4... not that I care too much about gfx but better gfx will attract new players or some who stopped playing ren. And new players is what ren needs most atm :/
TruYuri wrote on Sun, 19 April 2009 03:07 GoodOneDriver wrote on Sun, 19 April 2009 01:54 no ac aways crashes and freezes comp You haven't even used it, it's not even complete, so please explain what the fuck you are talking about. i think he read all the posts above and was replying saying "No anti-cheat, My computer always crashes. I voted bug-fixes" AT least that's how i read it.
4, 3, 1, 2 Not that I've had problems with cheaters. To be honest, the bugs (mainly crashing) bug me more than cheaters..
RMCool13 wrote on Sun, 19 April 2009 16:20 TruYuri wrote on Sun, 19 April 2009 03:07 GoodOneDriver wrote on Sun, 19 April 2009 01:54 no ac aways crashes and freezes comp You haven't even used it, it's not even complete, so please explain what the fuck you are talking about. i think he read all the posts above and was replying saying "No anti-cheat, My computer always crashes. I voted bug-fixes" AT least that's how i read it. yea sorry i didnt write it good kk rengard,rr,scripts,patches,biatch, anything with AC crashes my comp so take out the anti-cheat cause some one some how will find a way to get around it anyway so whats the point of it?
GoodOneDriver wrote on Sun, 19 April 2009 19:31 RMCool13 wrote on Sun, 19 April 2009 16:20 TruYuri wrote on Sun, 19 April 2009 03:07 GoodOneDriver wrote on Sun, 19 April 2009 01:54 no ac aways crashes and freezes comp You haven't even used it, it's not even complete, so please explain what the fuck you are talking about. i think he read all the posts above and was replying saying "No anti-cheat, My computer always crashes. I voted bug-fixes" AT least that's how i read it. yea sorry i didnt write it good kk rengard,rr,scripts,patches,biatch, anything with AC crashes my comp so take out the anti-cheat cause some one some how will find a way to get around it anyway so whats the point of it? Haha. Mr. Positive. You sure it doesn't crash your comp because you've something that you're not supposed to have?
GoodOneDriver wrote on Sun, 19 April 2009 18:31 rengard,rr,scripts,patches,biatch, anything with AC crashes my comp so take out the anti-cheat cause some one some how will find a way to get around it anyway so whats the point of it? You are more retarded then I thought.
What do you want out of Scripts 4? answer: i want to see Stewie in TT team and his cool scripts
4. Only the cheaters are killing renegade, not old graphic or a missing map.
cAmpa wrote on Sun, 19 April 2009 12:55 4. Only the cheaters are killing renegade, not old graphic or a missing map. Hmmmmm maybe we get back old Renegade Times?
Niko ''The Lay'' wrote on Sun, 19 April 2009 12:46 What do you want out of Scripts 4? answer: i want to see Stewie in TT team and his cool scripts Lol... cAmpa wrote on Sun, 19 April 2009 12:55 4. Only the cheaters are killing renegade, not old graphic or a missing map. I disagree... whilst I suppose lack of up-to-snuff graphics are not what's losing players, who wants to play the same default maps over...and over...and over?
Stewie wrote on Sun, 19 April 2009 22:20 I disagree... whilst I suppose lack of up-to-snuff graphics are not what's losing players, who wants to play the same default maps over...and over...and over? This is my line of thinking. I don't play nearly as much as I used to because the maps become tiring to play again and again. I'd play custom maps, but I've seen the player counts for custom map servers. Or rather, not seen them.
*cheat name removed*killed ren, Anti-cheat is needed most
Nune wrote on Sun, 19 April 2009 16:51 *cheat name removed*killed ren, Anti-cheat is needed most No, it just killed RenGuard. If anything, the player count only dipped slightly after that.
Don't bother using cheat names in your posts - the moderators remove them for a reason. I've played some games in the past that use revolutionary engines and look brilliant but the multiplayer experience has been killed by floating infinite, rapid-firing grenade using players. The communities die off because when a first-time player joins an online server he gives up and ignores the game from there on. Renguard was the first good stab at stopping the problem, however due to instability and lack of use it eventually became useless. Currently there is Resurrection, and soon TT will take over. Anti-cheat all the way
Dthdealer wrote on Mon, 20 April 2009 01:12 Don't bother using cheat names in your posts - the moderators remove them for a reason. Its automatically changed because its on a blacklist tbh
andr3w282 wrote on Mon, 20 April 2009 18:27 Dthdealer wrote on Mon, 20 April 2009 01:12 Don't bother using cheat names in your posts - the moderators remove them for a reason. Its automatically changed because its on a blacklist tbh Nope, they are there temporarily until they were changed - they were there when I wrote my last post.
Some version of the word are on a black list, others aren't so we need to change them manually. Plz only use the word in capital letters, with spaces in front and behind them .
Goztow wrote on Mon, 20 April 2009 21:40 Some version of the word are on a black list, others aren't so we need to change them manually. Plz only use the word in capital letters, with spaces in front and behind them . If we go to that trouble, why don't we just leave the names out? BTW I've been to forums that censor words such as Molotov Cocktail
2 and 3. 1 and 4 are already present where i play
Anti-cheat. Cheating killed it, no matter what some may think. This is priority #1 TT, secondaries come later.
If it is possible to release Scripts 4.0 in batches then certainly get the Anti-Cheat out first. Then we can look at the "good stuff" like bug-fixes, auto-downloaders and improved graphics. No matter how sexy those screenshots looked, or how great the new features are, it would not be worth your time and effort if no-one was left to appreciate it.
Goztow wrote on Mon, 20 April 2009 23:09 It's all or nothing. Fortunantely, yes.
ErroR wrote on Mon, 20 April 2009 07:36 2 and 3. 1 and 4 are already present where i play Three and four are present where I play so this is my thinking as well... I'm looking for the stuff we don't already have. The problem I have with the anti-cheat is it leaves nothing for the moderators to do. It seems kind of funny to put it that way, but even since the advent of BIATCH, I've found I have very little to do as a moderator except for petty little problems.
Stewie wrote on Mon, 20 April 2009 18:42 ErroR wrote on Mon, 20 April 2009 07:36 2 and 3. 1 and 4 are already present where i play Three and four are present where I play so this is my thinking as well... I'm looking for the stuff we don't already have. The problem I have with the anti-cheat is it leaves nothing for the moderators to do. It seems kind of funny to put it that way, but even since the advent of BIATCH, I've found I have very little to do as a moderator except for petty little problems. Well you still have all of the people who act like idiots which is a job on it's own to handle imo.
I like it as well that there's not that much of a need to moderate anymore - you can just enjoy the game. I remember when there used to be Final Renegaders everywhere all the time.
I prefer the final renegader's over the pussies hiding their cheats...
Stewie wrote on Tue, 21 April 2009 01:42 ErroR wrote on Mon, 20 April 2009 07:36 2 and 3. 1 and 4 are already present where i play Three and four are present where I play so this is my thinking as well... I'm looking for the stuff we don't already have. The problem I have with the anti-cheat is it leaves nothing for the moderators to do. It seems kind of funny to put it that way, but even since the advent of BIATCH, I've found I have very little to do as a moderator except for petty little problems. Bug fixes there are some bugs that can be fixed manually but the rest are TT's job don't really want anything else except for bugfixes and shiny stuff EDIT: Lol i don't understand why the ;X smiley shows this
The map autodownloader and after its been released an INSTANT change of the server map rotations. Sometimes i think, how stupid is this community: playing this single dozen maps now for 7 years? there are so many great maps around, but they arnt added into the rotation of the most important servers, because "not all players have them"....
rrutk wrote on Tue, 21 April 2009 13:00 The map autodownloader and fater it been released an INSTANT change of the server map rotations. Sometimes i think, how stupid is this community: playing this single dozen maps now for 7 years? there are so many great maps around, but they arnt added into the rotation of the most important servers, because "not all players have them".... rxd has an autoupdater for so much time
well tbh, my vote was anti cheat however to be more specific, more cheat detection with biatch warning would be better, if you waste time inputting an anti cheat system then someones gunna waste there time making cheats to get around your anti-cheat system, ingame moderators will never be extinct mainly for the fact that although 99% of ppl play fair do the right thing and have fun there's ppl out there who are just plain wankers that don't cheat and need moderators to crack down on, racism and personal abuse top the list for this kind of example, if there was a biatch warning saying someones using aimbot *cheat name removed*or other it would be more useful as a warning than an auto-banner, mods can gather player info and other details so that if serial ip and name were changed the moderator and admin staff for that server would have a proverbial paper trail to add to new offences cheers goobers
Goobers wrote on Tue, 21 April 2009 14:28 well tbh, my vote was anti cheat however to be more specific, more cheat detection with biatch warning would be better, if you waste time inputting an anti cheat system then someones gunna waste there time making cheats to get around your anti-cheat system, ingame moderators will never be extinct mainly for the fact that although 99% of ppl play fair do the right thing and have fun there's ppl out there who are just plain wankers that don't cheat and need moderators to crack down on, racism and personal abuse top the list for this kind of example, if there was a biatch warning saying someones using aimbot *cheat name removed*or other it would be more useful as a warning than an auto-banner, mods can gather player info and other details so that if serial ip and name were changed the moderator and admin staff for that server would have a proverbial paper trail to add to new offences cheers goobers yes, but the problem would be, if there's no mod ingame then what?
The rotations WILL change but I warn you that, contrary to "popular believe", there's very few decent fanmaps, in my experience. I tested a LOT of fanmaps for our weekly I-CW evenings that we've been having for years now and very often the maps were either bugged, unbalanced, often way too big for a decent game with less than 20 players or simple camp fests. There's very few fast paced, open maps like the WW maps. If we had the auto downloader today, I doubt I'd find more than 15 new maps actually worth putting in our server's rotation.
Goztow wrote on Tue, 21 April 2009 12:38 If we had the auto downloader today, I doubt I'd find more than 15 new maps actually worth putting in our server's rotation. thats still a decent amount of new competitive maps. I don't see why you guys don't like the idea of auto banner, if there is a unflawed system which detects cheats, records serial ip and nicks and bans all in a second(a lot faster than a moderator) then that only means the moderator can spend more time playing the game rather than dealing with the 'hes cheating' etc etc complaints.
I absolutely agree! However, compared to the hundreds of released fanmaps, it's a very low %.
Goztow wrote on Tue, 21 April 2009 14:43 I absolutely agree! However, compared to the hundreds of released fanmaps, it's a very low %. True, and it's somewhat tricky to find the good ones in there. However, just ten new maps would *really* make public more interesting. That, and when the autodownloader IS out, I'm sure some people will put time & effort into making more maps. Most of course will be sucky, but some might be good.
At least it would be for possible to properly playtest a map with a decent amount of players.
tbh people will play any map, its been a long time since I liked under and I still play if it comes on in a server.
I think we can all agree cheaters suck, but there are anti-cheat and bugfix solutions already out there with varying degrees of success, while we still have no resource downloader. I think that's what's most desperately needed out of these four.
Goztow wrote on Tue, 21 April 2009 06:38 The rotations WILL change but I warn you that, contrary to "popular believe", there's very few decent fanmaps, in my experience. I tested a LOT of fanmaps for our weekly I-CW evenings that we've been having for years now and very often the maps were either bugged, unbalanced, often way too big for a decent game with less than 20 players or simple camp fests. There's very few fast paced, open maps like the WW maps. If we had the auto downloader today, I doubt I'd find more than 15 new maps actually worth putting in our server's rotation. This is true actually. When n00bstories went to open the fan maps server Crimson installed the massive map pack ( the one with over 100+ maps ) and a few members went through every single map and narrowed down the list to about 10 maps that were worthwhile of playing
andr3w282 wrote on Wed, 22 April 2009 00:00 Goztow wrote on Tue, 21 April 2009 06:38 The rotations WILL change but I warn you that, contrary to "popular believe", there's very few decent fanmaps, in my experience. I tested a LOT of fanmaps for our weekly I-CW evenings that we've been having for years now and very often the maps were either bugged, unbalanced, often way too big for a decent game with less than 20 players or simple camp fests. There's very few fast paced, open maps like the WW maps. If we had the auto downloader today, I doubt I'd find more than 15 new maps actually worth putting in our server's rotation. This is true actually. When n00bstories went to open the fan maps server Crimson installed the massive map pack ( the one with over 100+ maps ) and a few members went through every single map and narrowed down the list to about 10 maps that were worthwhile of playing What would these maps be exactly? Any list somewhere?
We ended up stopping the server ( or it crashed and we never rebooted it ..idk i can't remember ) and basically no one was using it .. but I don't have a copy of the list :\
yeah, i totally agree, under maybe 300 maps around are ~ 1/10 of it worth playing! but to be honest, this would be a milestone if u compare it with the situation now. omg, it would be so great to see a new map on n00bstories with players in. yeah, i know, they tried it. i loved some of the CP2 maps (terrace, mutation_redux, last_stand, tropics) and had a lot of great games with it and a bunch of players in, but this is ~2 years ago. for instance, here is the list of ACK's maps i found so far. Some of them are very good maps: C&C_Bunkers.mix | Version 2.0 C&C_Basin.mix | Version 1.2 C&C_BasinTS.mix | Version 2.0 C&C_Beach.mix | Version 1.0 C&C_City_Flying_Exp.mix | Version 1.2 C&C_Country_Meadow.mix | Version 2.0 C&C_CYTeamDM | Version 1.0 C&C_DMCenter.mix | Version 1.0 C&C_DMCenterTS.mix | Version 2.0 C&C_DMConYard | Version 1.1 C&C_Eglin_AFB.mix | Version 1.0 C&C_Flight_Deck.mix | Version 1.0 C&C_Forest_Trail.mix | Version 1.0 C&C_Glacier.mix | Version 1.1 C&C_GlacierTS.mix | Version 2.0 C&C_Golf_Course.mix | Version 1.0 C&C_Land.mix | Version 1.0 C&C_Mars.mix | Version 1.0 C&C_MedicalLevel | Version 1.1 C&C Metro | Version 1.0 C&C MetroTS | Version 2.1 C&C_Metropolis.mix | Version 1.0 C&C_Mines.mix | Version 1.3 C&C_MinesTS.mix | Version 2.1 C&C_River_Canyon.mix | Version 1.0 C&C_River_Raid.mix | Version 1.0 C&C_River_RaidTS.mix | Version 2.0 C&C_The_Woods_Today | Version 1.0 Someone has a collection of maps of Titan? It would be epic failure, to set a not approved mega-map-pack on a server or maps not worth playing. We have to make a propper selection. Now we have the time, why not make tests and votes before TT is released? All CP2-maps should be used.
At least some of ACK's maps are indeed good. Titan's as well. You forgot Glacier Flying from the list or perhaps it's missing on purpose.. Which reminds me of something to ask the TT team: will Glacier Flying be fixed? As in, the dissapearing mines & FPS lag problems? Is BunkersTS ACK's btw?
please give me link to these maps : C&C_Eglin_AFB.mix C&C_Flight_Deck.mix C&C_the_woods_tooday.mix (not apb)
http://renegade.dmehosting.com/Maps/ The Woods Today (one of the best maps): attached. GlacierFlying is not in the list, because the list is without Original Renegade, CP1 & CP2. And, its to mention, that some of his maps are originally designed by westwood - he finished them. So they should be handled like original maps.
rrutk wrote on Wed, 22 April 2009 09:22 http://renegade.dmehosting.com/Maps/ The Woods Today (one of the best maps): attached. GlacierFlying is not in the list, because the list is without Original Renegade, CP1 & CP2. And, its to mention, that some of his maps are originally designed by westwood - he finished them. So they should be handled like original maps. thanks boss
RTsa wrote on Wed, 22 April 2009 06:13 Which reminds me of something to ask the TT team: will Glacier Flying be fixed? As in, the dissapearing mines & FPS lag problems? I remember a past update on TT's progress saying they have. Unless that was them saying they "will" >.<
Mines are fixed; I don't know about the FPS.
StealthEye wrote on Wed, 22 April 2009 18:16 Mines are fixed; I don't know about the FPS. w00t! Do they still appear at the weird electric thingy at the middle of the map where they can be disarmed? Hope not..
Nope, they are fixed..
someone please, i need good explanations about what the hell is wrong with glacier_flying?? i remember old topics about that map...
The main issue is that mysterious FPS lag appears on it for no apparent error. Maybe it's just bad VIS? I seem to remember it happening more often when you fly. For one player, the FPS will be a steady 59, for another with the same specs it'll be 23. This can change during game, depening on which day you play, ... And most importantly: I don't think it happens on GlacierTS.
Goztow wrote on Thu, 23 April 2009 01:37 The main issue is that mysterious FPS lag appears on it for no apparent error. Maybe it's just bad VIS? I seem to remember it happening more often when you fly. For one player, the FPS will be a steady 59, for another with the same specs it'll be 23. This can change during game, depening on which day you play, ... And most importantly: I don't think it happens on GlacierTS. i dont have that problem (fps is 300-400 all the time) and this is all problems what this map have? (i realy like that map, its perfect for apache/orca whoring low geeks)
Have you ever played on it with a couple of people? 90 % of everyone who have played on it regularly, including me, have had this problem. For the rest, there's mainly the mining issue which seems to be solved now. I also really like glacier a lot, but the FPS issues are a big PITA.
Goztow wrote on Thu, 23 April 2009 01:45 Have you ever played on it with a couple of people? 90 % of everyone who have played on it regularly, including me, have had this problem. For the rest, there's mainly the mining issue which seems to be solved now. I also really like glacier a lot, but the FPS issues are a big PITA. :S and yeah, i have played there with 54 players 3 years ago on n0n00bs.net server
Goztow wrote on Thu, 23 April 2009 09:45 Have you ever played on it with a couple of people? 90 % of everyone who have played on it regularly, including me, have had this problem. For the rest, there's mainly the mining issue which seems to be solved now. I also really like glacier a lot, but the FPS issues are a big PITA. I think I never actually got that problem before my latest Windows reinstall. Now I've had it a few times. It's very mysterious indeed - but it could be connected to bluehell some way and it might already be fixed by the TT team. Or not. But we can hope.
The mines ending up in the middle of the maps WAS connected to the use of repair bays, IIRC.
CarrierII wrote on Thu, 23 April 2009 15:22 The mines ending up in the middle of the maps WAS connected to the use of repair bays, IIRC. hmmm, what do you mean ''repair bays'' you mean that repair facilityes with gdi and nod logos on it give you that fps lag and ruin the map?
Just Place a Object with the model of a repairbay and add a scriptzone, thats bugfree and shouldnt take FPS.
4.0 has completely fixed the repair bays on GlacierFlying and other maps that have them (like BunkersTS). They now no longer have the glitches with the C4 or the glitches with the repair bay arc. The repair bay arc now works exactly like it seems Westwood wanted it to. (as best as we can tell from the disassembly and from the 3D and maps and stuff)
Basically the anti-cheat. I like ren just how it is, the cheaters are what ruined it :/ Downloading maps really isn't too much. Seeing as how there is a map downloader out now, where you can just select the map you want and download it. [I know the tt patch won't work like that, just saying] The graphics are just a plus in the patch to me. I honestly had no clue they were updating the graphics until I saw the ss of islands. Thought it was just big fixes, anti-cheat, and resource downloader. The bug fixes are the next thing in line for me. I absolutely hate driving near a wf, then my tank dying. Then repairing it and it dying again >< Anyway, never really said anything regarding the tt team. Mainly just browsed the forums just to see what's up. Keep up the good work on the patch guys. I know some people act like complete assholes by asking when this is out then bashing you guys because it's taking so long. I guess they don't understand the time and effort it takes to basically redo a game. :/