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[skin]C&C Islands Tunnels + GenBlacky's Islands
This is the first version and might contain some bugs. But since I don't have much time right now I will update this soon. +/- 1 month. But I am still happy about the result Video link to youtube -> http://www.youtube.com/watch?v=V-Wh5P-UFqU And here is the FIXED download link. Should work for everyone now. http://files.filefront.com/Di3+Islands+Fixedrar/;12920636;/fileinfo.html - - Use GenBlacky's Egypt Islands WITH my tunnels - - Download this -> http://files.filefront.com/Di3+Tunnels+Egypt+Genblayrar/;12901962;/fileinfo.html ENJOY. Just a note ** If you want to use the original Islands tunnels again, simply delete all TGA/W3D Files that start with ISL_ Now you still have C&C_Islands and C&C_Islands2 in your data. Delete C&C_Islands and rename C&C_Islands2 to C&C_Islands. -------------------------------------------------------------------------------- Hey, I started new project on my own, I am changing the tunnels in C&C Islands. I think it would be fun to keep showing what i have made so far, and maybe people could give suggestions or put up some cool idea's So far I have added all textures to the models. I am going to lightmap these tunnels also for cooler effects. Here are some screenshots. I rendered them in 3ds Max so you can see clearly what i have done (in-game screenshots comes later). Of course when its done I will release it, and it will be possible to play online with, whatever I add to it Tunnels Nod Entrance GDI Entrance Top View
I like it, very nice. Keep it up
Yes, very nice indeed, I'm assuming you have the file in renex, and if thats the case I would like to make a suggestion... You can probably guess why...
I know Jerad When I imported the w3d there is also a mesh called 'blockers' that will be invisible with projectile checked so dont worry
make a pit down there.. not necesarely tiberium and add the wind sound so it shows it's a deep pit (and make the logos look like they're inscribed in cement cuz i don't like them that way, sry )
ErroR wrote on Fri, 12 December 2008 13:57 make a pit down there.. not necesarely tiberium and add the wind sound so it shows it's a deep pit (and make the logos look like they're inscribed in cement cuz i don't like them that way, sry ) Thanks for the ideas!, but what exactly do you mean with a 'pit' can you search a image of one on google or something and show it to me Or is it just the same as what i did in refinery interrior? And with inscribed logo's you mean they are raising out of the ground?
hmm.. pit i meant for example this. http://www.codinghorror.com/blog/images/a-deep-pit.jpg and inscribed well, i mean like in hon and bar, cement color
ah like that! i can see what i can do and i just got a great idea for that pit. i make it so it spits this kind of water. like on this picture http://www.schoolplaten.com/nl-kleurplaat-kleurplaten-foto-eruptie-geiser-p8756. jpg
uh oh, looks like blacky has some competition lol nice job
that might be, but he pwns me in level edit by the way, does anyone know where you can see in 3ds max how many polygons all your meshes together have? if that is not possible how can i see it in w3dviewer
and what about some animated fishes and that stuff PLECOS
MGamer wrote on Fri, 12 December 2008 15:08 and what about some animated fishes and that stuff PLECOS lol! Killa had exactly the same idea, I'll see if i can make;) maybe some dead fishes that get spits out of the crater
bird flyover.. i always wanted that
btw, thats a gyser, not a pit di3, lol. never the less, good ideas.
samous wrote on Fri, 12 December 2008 17:04 btw, thats a gyser, not a pit di3, lol. never the less, good ideas. He said it would be a pit shooting that kind of water, not an actual geyser. Lern2read.
Allright I did some lightmapping for it. I dont know what to do for the water tho :/ and i will be adding the gyser anytime soon
NICE
nice but make it a bit lighter and add some lamps
Ahh, why use Tiberium Wars and Reborn (Tiberian Sun) Logos for the factions (Nod and GDI), I like the Tiberium Dawn / Renegade faction logos more for the factions, but that's just my opinion Looks good though, especially the lightmapping with Red and Yellow
I googled those logo's, but when i serached for Tiberian Dawn logo's i got some better ones yes! like this http://tiberiandawn.com/pr/Blog_08/GDILogo.png and this http://media.moddb.com/images/mods/1/10/9011/70902.jpg
That is some really nice work you have there.
Logos from Tiberium Dawn are: NOD GDI For some unknown reason, the black background turns into dark green... http://i38.tinypic.com/w7g590.jpg
One of the greatest ps2 games is TimeSplitters 2 and this made me think of the map chasm and it might be good for renegade. Couldnt find an screen shots but heres a video (not best quality) http://www.youtube.com/watch?v=nnd0d-CJj1o
KobraOps wrote on Sat, 13 December 2008 09:43 One of the greatest ps2 games is TimeSplitters 2 and this made me think of the map chasm and it might be good for renegade. Couldnt find an screen shots but heres a video (not best quality) http://www.youtube.com/watch?v=nnd0d-CJj1o I played timesplitters 2 on xbox that tunnel looks pretty much like mine does now
Nice but the actual map chasm as a map of its own on renegade would be bad ass. ps: i unlocked everything in the game but the map Site(construction).
try adding a flyover script to this (it's ugly but if it's high in the sky noon can see it's uglyness ) http://www.turbosquid.com/FullPreview/Index.cfm/ID/243659
The link doesnt work for me for some reason, can you upload the logo on photobucket or something? im curious about it
That's the image Slave's link was pointing to.
Thanks, and im a having a little break of couple of days of rene modeling, because im busy for school, So don't think i will stop working on it, it will be done soon
finally it´s tuesday! Di3 got a new videocard!
Killaaaaa wrote on Tue, 16 December 2008 19:46 finally it´s tuesday! Di3 got a new videocard! and my sound card broke i'm so angry i wana brake it (i can't install the fuking driver it just disapears)
Yup i got a new video card Finally the newest scripts work for me =) and i can run UT3 now, for when Renegade X comes out.
lucky boy lol error with your sound xD i had the same problem
I finally find time to work on Islands again, I'll post in-game images/video this evening
Here are a couple of screenshots. I like playing with this online =) Whats still left to do - Add lamps to the ceiling - Fix up the gyser (you can see a little hill in one of my screenshots, thats going to be the gyser) - Add some fishes in the space between the water. - Changing a couple of textures and lighting. I don't know yet what else i should add, and I am looking for good looking tiles/floor texture to match up with this Islands.
lol i see a new graphic on your pics bud yihaa xD and more fps [good work]
Maybe add some boarder around the edges of where the glass turns corners cause it looks a little plain
looks a bit dim. Or is it just your brightness?
Also, sorry for double post. but can i get your fonts, but regular size for the top left chat. Thanks
That is sweeeet I'd play Islands_Bots all day long with this!
I'm sorry but I prefer the original one. It just doesn't look right, IMO. Judging from the ss's, that is.
i think it looks pretty good.. those emitters/skin (however you made it) from the floor look pretty nice. i like how each tunnel is color coded
Thanks for comments. I have added some metal surface around the water. What do you think of it?
u're really talented at this
I got a good idea yesterday to add to the tunnels. I am going to add my own modeled/textured titanic ship (as a wreck) Its very basic, because I don't want this to be a high poly since its just something to look at Here is what it looks like right now
The Titanic could crash right next to the tunnels and the people fighting in the tunnels probably wouldn't even noice. Titanic wreck would be a nice touch.
beautiful...the metal surface is amazing and it brightens it up a bit
I saw you in-game on a server... You had changed the part here: to glass or water, I forgot, and i think thats a really good touch. (Di3 told me he had changed that when we where in-game, plus he could see me when i was in there (there are unstuck commands i used to get on the other side)). =samous Post SS of that area PLZ
I reinstalled my PC, but the 3ds max w3d exporter doesnt work anymore :S When i get it to work again i'll post ss
I've been working on the titanic alot now, but it isn't finished yet. Got a little sick of it:P But will finish after i added more stuff to the tunnels. I'will show a screenshot of it later when its done. I have been searching for fish models on www.turbosquid.com but they were all to high poly (all 5000+ which is way to much) I just searched for a side view of a fish on google. So by making a Sphere and editing it with the differnt tools i could allign the fish on the picture. and the texture i use is the google image to Now I made a lowpoly version of it which is 236 polygons, But it looks way better when i apply TurboSmooth, but then its 948 poly's Here are 2 screenshots, Lowpoly -> Highpoly ->
have you smoothed the materials on the low poly?
LR01 wrote on Mon, 29 December 2008 14:55 have you smoothed the materials on the low poly? Oh good that you say because i forgot doing that You know if its possible to do the half amount of Turbosmooth? i want it a little more detailed but not to much.
Di3HardNL wrote on Mon, 29 December 2008 21:57 LR01 wrote on Mon, 29 December 2008 14:55 have you smoothed the materials on the low poly? Oh good that you say because i forgot doing that You know if its possible to do the half amount of Turbosmooth? i want it a little more detailed but not to much. try converting to editable poly and use meshsmooth then you can do half
Allright thanks, but I see when I do a 0,5 smooth it does get more polygons but the fish looks a little deformed. I'll just use the lowpoly but i'll remember this option
Just wanted to say this is looking really nice, i like the lighting also. Can't wait to try it out
Yes i know its taking a little long now I just get bored sometimes when there are some bugs i need to fix.. I am currently working on C&C Field map But I think in my free days i get inspiration again to work on Islands, then I might finish it and release it!
Di3HardNL wrote on Fri, 02 January 2009 19:37 Yes i know its taking a little long now I just get bored sometimes when there are some bugs i need to fix.. I am currently working on C&C Field map But I think in my free days i get inspiration again to work on Islands, then I might finish it and release it! make the water shallow and walkable thew also maybe make it day
ow, in that case, good luck finding inspiration
Di3HardNL wrote on Fri, 02 January 2009 11:37 Yes i know its taking a little long now I just get bored sometimes when there are some bugs i need to fix.. I am currently working on C&C Field map But I think in my free days i get inspiration again to work on Islands, then I might finish it and release it! i can't wait to play either one of them
2GLOCK9S wrote on Fri, 02 January 2009 14:06 Di3HardNL wrote on Fri, 02 January 2009 11:37 Yes i know its taking a little long now I just get bored sometimes when there are some bugs i need to fix.. I am currently working on C&C Field map But I think in my free days i get inspiration again to work on Islands, then I might finish it and release it! i can't wait to play either one of them I agree, Di3 allways makes the best stuff
Yo people, it has been released check me first post
nice Crate, will you release it? 9or have alink to whee it is already made)
Very cool, I'm gonna check it out (maybe screenshot it and put it on my Xfire, with due credit ofcourse).
Can you make it work with island Egypt? Just by changing the tuns?
Um....
If some terrain isn't showing up try download the C&C_Islands.THU file in my attachment in my 1ST Post of this topic. EDIT. Seems this file was already in the pack.. I have no idea what the problem could be.. It works fine for me so I don't get why it won't for somebody else
Well, it IS a large mod, editing the terrain itself, there would undoubtedly be some bugs... I'll try deleting my .thu file and letting it generate a new one, see what that does.
There could be some little bugs ofcourse, but on your screen there is no terrain at all And I didnt add that much polygons The original tunnels model size is 344 KB. My tunnel model's size is 364 KB. I did have to edit some presets in LE but they were automaticly saved in the .MIX I guess. Because you don't need any objects.ddb. But I'll try figure this out, because I feel bad that it doesn't work for you. Is it ACTUALLY WORKING for ANYONE except me?
Di3HardNL wrote on Tue, 06 January 2009 15:55 ... I did have to edit some presets in LE but they were automaticly saved in the .MIX I guess. Because you don't need any objects.ddb. ... afaik as soon as you edit something inside the LE presets and save those changes (if you didn't TEMP (transparent + button) them but ADD'ed (+ button) or changed them) you will have a change in your OBJECTS.DDB that means you will have to supply that file too. By TEMP adding another file will be created. Don't know the name atm haven't got LE installed
I used TEMP for everything i added, also need to do this when you want it to work online. Is it possible that something (preset) the map needs to show the terrain and that its path is in my LE folder?
Islands use three terrain presets. 1. C&C_Map_Islands 0116 - includes 2. C&C_Map_Islands 0116 - terrain 3. C&C_Map_Islands 0116 - tunnels You shouldnt adjust the items in these presets I think this information is also stored in the lsd file of the map. terrain\levels_multiplay\c&cmap_islands 0116\tunnels_lm.w3d terrain\levels_multiplay\c&cmap_islands 0116\tunnels_lm.wlt These are the current paths set for the preset. Instead of adjusting these save your tunnels as one of these files and put them in the mix. Just let it work as a skin replacement. Any skins light data will be supplied with the .w3d file and the .wlt file. You can use any textures you want
I tried just editing the tunnels_lm before. But you can't rename or add any meshes if you want it to work without using LE. Or do you mean to just save the w3d as that filename and then import it in LE?
What you have to do is what all gun skinners do. They make a totaly new gun lets take a m16. They create the gun rig it and afterwards they save it as f_gm_rifl etc So create you terrain as you want and then save all the stuff as renegade does it for the tunnels as I posted above. Then it should work.
Every thing works fine for me, the fish too Its a really nice work there diehardnl.
it's ONLY the tuns? you'll do the rest ?
could you guys rescale your siggies, there a bit too big
Its only the tunnels, I could do the rest, but Genblacky already made a egyptian version of it which alot people already use. Got any ideas for other maps? I could also redo the tunnels in other maps (like volcano or field) UPDATE FIX!! Missing terrain in Islands is now fixed. I used 2 .MIX. 1 for my tunnels and the other for the other terrain. When I saved as 1 .MIX the terrain wouldn't show up. But when you add the original model/texture files of C&C Islands you will see it works! It also worked for crysis DL link updated with ALL needed files in first post.
YOU WIN DI3 It works for me now, and it's freaking sweet, looks awesome! I noticed the fish actually swims OUT of the tank a little bit, nothing major but it made me laugh Now I'll always go into the tunnels and not help my team at all, lol. Good Job mate
surely thats not ment to happen? would there be anyway to use Gen_Blackys egyptian with these tunnels?
Seems like your Renegade can't find the lightmap files of the original renegade. Tell me if its fixed when you put the files in which are in my link. Unzip the .RAR, then not only copy the files WITHIN the map mp_islands_sun+. BUT COPY the whole mp_islands_sun+ map to your data. I hope you understand what to do http://files.filefront.com/mp+islands+sunrar/;12900942;/fileinfo.html And I'll fix it so that you can use genblacky's islands to. Downloadlink of it will be up anytime soon.
I've managed to make my tunnels and GenBlacky's Islands work together. It has been tested by some people and it should work for you all. Downloadlink added in my very very first post. Enjoy
Re: RELEASE - C&C Islands Tunnels + GenBlacky's Islands
Nice man! I'll only use the files inside the map, but it is awsome what you can do! (sry, when I hit the thumbs up, on my iPod ( touch!) it does enter.)
OMFG!!!! the dowload i got with ur blacky islands fixed a skin problem i was having where it would show this strange skin.. thank you di3 for all you're great work.
0_o cool Edit found 2 things that should be fixed http://img395.imageshack.us/img395/8458/screenshot13gd2.png http://img296.imageshack.us/img296/3940/screenshot12vr1.png 2GLOCK9S wrote on Wed, 07 January 2009 21:42 OMFG!!!! the dowload i got with ur blacky islands fixed a skin problem i was having where it would show this strange skin.. thank you di3 for all you're great work. Where you using my islands before ?
thanks for taking the original islands out of the downloads! -.- i need the original one now... this is kind of upsetting :@
Gen_Blacky wrote on Fri, 09 January 2009 12:30 Where you using my islands before ? yeah i opened a thread about it n u had no clue what was wrong im goin back to original islands.. since i downloaded Di3 version, i've been experiencing problems since he didn't mix the skins into the islands.mix
yea because the files are in the .mix and hs he put them in the data folder and there was some weird problem for some people.