Command and Conquer: Renegade Official Forums - RDF feed
type: channel
description: C&C: Renegade --> Dying since 2003™, resurrected in 2024!
items: how does ea talk about renegade?
items: Re: how does ea talk about renegade?

how does ea talk about renegade?
type: item
description: i am wondering, but u guys do have talks with westwood/ea right? so how do they talk about renegade? 'oh a patch? cool we'll help if we have some time' or more a 'yeah whatever' kind of way? did they say it was an unfinished game, or are they actualy happy about the result? hope u can answer the question (it's not really TT related, but didn't know where else to post this)
creator: candy
date: 2008-11-06T00:18:59-00:00

Re: how does ea talk about renegade?
type: item
description: No EA doesn't really care about Renegade at all they have done is allowed TT to work on the patch.
creator: Lone0001
date: 2008-11-06T03:10:32-00:00

Re: how does ea talk about renegade?
type: item
description: Whenever you talk to an EA employee about Renegade, they will immediately cover their ears and make fart noises with their mouth until you leave.
creator: Canadacdn
date: 2008-11-06T03:58:12-00:00

Re: how does ea talk about renegade?
type: item
description: Thats NOT true in my experience. My experience is that they will completely ignore you as all they care about is posting yet more useless PR crap about $insert_latest_game_here
creator: jonwil
date: 2008-11-06T13:28:23-00:00

Re: how does ea talk about renegade?
type: item
description: jonwil wrote on Thu, 06 November 2008 06:28 Thats NOT true in my experience. My experience is that they will completely ignore you as all they care about is posting yet more useless PR crap about $insert_latest_game_here Sounds about right to me, EA sort of discontinued Renegade in the first place as well so I doubt they would have been much help even if all they cared about wasn't their latest release. Also notice that even in their newer games that they will go ahead and release patches that only address the smaller issues, and never address the much more obvious but harder to fix issues.
creator: Jerad2142
date: 2008-11-06T15:46:59-00:00

Re: how does ea talk about renegade?
type: item
description: Jerad Gray wrote on Thu, 06 November 2008 17:46 jonwil wrote on Thu, 06 November 2008 06:28 Thats NOT true in my experience. My experience is that they will completely ignore you as all they care about is posting yet more useless PR crap about $insert_latest_game_here Sounds about right to me, EA sort of discontinued Renegade in the first place as well so I doubt they would have been much help even if all they cared about wasn't their latest release. Also notice that even in their newer games that they will go ahead and release patches that only address the smaller issues, and never address the much more obvious but harder to fix issues. Ea isn't what it used to be..
creator: ErroR
date: 2008-11-06T16:13:41-00:00

Re: how does ea talk about renegade?
type: item
description: ErroR wrote on Thu, 06 November 2008 09:13 Jerad Gray wrote on Thu, 06 November 2008 17:46 jonwil wrote on Thu, 06 November 2008 06:28 Thats NOT true in my experience. My experience is that they will completely ignore you as all they care about is posting yet more useless PR crap about $insert_latest_game_here Ea is the same as they always have been, if not worse. Sounds about right to me, EA sort of discontinued Renegade in the first place as well so I doubt they would have been much help even if all they cared about wasn't their latest release. Also notice that even in their newer games that they will go ahead and release patches that only address the smaller issues, and never address the much more obvious but harder to fix issues. Ea isn't what it used to be.. The last bf2142 patch they released was only a few months ago, it breaks their Northern-strike expansion pack unless you go through 5 steps of installing and un-installing patches to get it to work. At the same time, you can still use explosives to blast yourself up into the air, if you hold the back arrow key you can turn the camera really fast to fly around in drop pods, and many other things. EA recently killed Tiberium, which makes it the 3rd fps c&c game that they affected negatively. how does ea talk about renegade? The answer is simple: They don't.
creator: Jerad2142
date: 2008-11-06T21:12:28-00:00

Re: how does ea talk about renegade?
type: item
description: candy wrote on Wed, 05 November 2008 18:18 i am wondering, but u guys do have talks with westwood/ea right? so how do they talk about renegade? 'oh a patch? cool we'll help if we have some time' or more a 'yeah whatever' kind of way? did they say it was an unfinished game, or are they actualy happy about the result? hope u can answer the question (it's not really TT related, but didn't know where else to post this) Seriously if you go throught the Always.dat file in your data file you would have heard some pretty cool .Wav/.Mp3 files. For example I am sure that we all know when you do the Tutorial you see logan talking how to strafe left and right. Well actually it appears that Westwood / E.A. had originally planned for you to be able to dash forward left and right, I am not sure about back, but if you listen to logan speak he says something like this: "You can quickly dash forward by pressing the forward button 2 times in rapid sussetion same goes for the left and right.". I will try to pull up that file later on but it also appears as they panned to make a N.O.D. single player mode too!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! And from what I heard on those files from the always.dat suggested that it probably would have been incredible!! The N.O.D. single player would have probably been much better than the G.D.I. one. Because you can just continuessly get more and more files and listen to them, and sort of paint a picture as what the developers at Westwood / E.A. had originally planned to make. Over all I suspect that if they **did** complete the game it would be unrecognizable to what we have now it.
creator: thrash300
date: 2008-11-21T05:30:59-00:00

Re: how does ea talk about renegade?
type: item
description: thrash300 wrote on Thu, 20 November 2008 23:30 candy wrote on Wed, 05 November 2008 18:18 i am wondering, but u guys do have talks with westwood/ea right? so how do they talk about renegade? 'oh a patch? cool we'll help if we have some time' or more a 'yeah whatever' kind of way? did they say it was an unfinished game, or are they actualy happy about the result? hope u can answer the question (it's not really TT related, but didn't know where else to post this) Seriously if you go throught the Always.dat file in your data file you would have heard some pretty cool .Wav/.Mp3 files. For example I am sure that we all know when you do the Tutorial you see logan talking how to strafe left and right. Well actually it appears that Westwood / E.A. had originally planned for you to be able to dash forward left and right, I am not sure about back, but if you listen to logan speak he says something like this: "You can quickly dash forward by pressing the forward button 2 times in rapid sussetion same goes for the left and right.". I will try to pull up that file later on but it also appears as they panned to make a N.O.D. single player mode too!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! And from what I heard on those files from the always.dat suggested that it probably would have been incredible!! The N.O.D. single player would have probably been much better than the G.D.I. one. Because you can just continuessly get more and more files and listen to them, and sort of paint a picture as what the developers at Westwood / E.A. had originally planned to make. Over all I suspect that if they **did** complete the game it would be unrecognizable to what we have now it. That is not all you can find in the always.dat, there is also logan telling you about the agt that youi could control it by using a terminal. There are also some nice beta videos on youtube where you see Logan climbing in the nod buggy. (at 38 seconds) http://www.youtube.c…
creator: Reaver11
date: 2008-11-21T14:23:51-00:00

Re: how does ea talk about renegade?
type: item
description: if only westwood would reunite
creator: ErroR
date: 2008-11-21T14:54:56-00:00

Re: how does ea talk about renegade?
type: item
description: thrash300 wrote on Thu, 20 November 2008 23:30 candy wrote on Wed, 05 November 2008 18:18 i am wondering, but u guys do have talks with westwood/ea right? so how do they talk about renegade? 'oh a patch? cool we'll help if we have some time' or more a 'yeah whatever' kind of way? did they say it was an unfinished game, or are they actualy happy about the result? hope u can answer the question (it's not really TT related, but didn't know where else to post this) Seriously if you go throught the Always.dat file in your data file you would have heard some pretty cool .Wav/.Mp3 files. For example I am sure that we all know when you do the Tutorial you see logan talking how to strafe left and right. Well actually it appears that Westwood / E.A. had originally planned for you to be able to dash forward left and right, I am not sure about back, but if you listen to logan speak he says something like this: "You can quickly dash forward by pressing the forward button 2 times in rapid sussetion same goes for the left and right.". I will try to pull up that file later on but it also appears as they panned to make a N.O.D. single player mode too!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! And from what I heard on those files from the always.dat suggested that it probably would have been incredible!! The N.O.D. single player would have probably been much better than the G.D.I. one. Because you can just continuessly get more and more files and listen to them, and sort of paint a picture as what the developers at Westwood / E.A. had originally planned to make. Over all I suspect that if they **did** complete the game it would be unrecognizable to what we have now it. You can enable that by editing keys.ini It lags on multiplayer though so its not worth useing.
creator: Nightma12
date: 2008-11-21T21:39:06-00:00

Re: how does ea talk about renegade?
type: item
description: Nightma12 wrote on Fri, 21 November 2008 15:39 thrash300 wrote on Thu, 20 November 2008 23:30 candy wrote on Wed, 05 November 2008 18:18 i am wondering, but u guys do have talks with westwood/ea right? so how do they talk about renegade? 'oh a patch? cool we'll help if we have some time' or more a 'yeah whatever' kind of way? did they say it was an unfinished game, or are they actualy happy about the result? hope u can answer the question (it's not really TT related, but didn't know where else to post this) Seriously if you go throught the Always.dat file in your data file you would have heard some pretty cool .Wav/.Mp3 files. For example I am sure that we all know when you do the Tutorial you see logan talking how to strafe left and right. Well actually it appears that Westwood / E.A. had originally planned for you to be able to dash forward left and right, I am not sure about back, but if you listen to logan speak he says something like this: "You can quickly dash forward by pressing the forward button 2 times in rapid sussetion same goes for the left and right.". I will try to pull up that file later on but it also appears as they panned to make a N.O.D. single player mode too!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! And from what I heard on those files from the always.dat suggested that it probably would have been incredible!! The N.O.D. single player would have probably been much better than the G.D.I. one. Because you can just continuessly get more and more files and listen to them, and sort of paint a picture as what the developers at Westwood / E.A. had originally planned to make. Over all I suspect that if they **did** complete the game it would be unrecognizable to what we have now it. You can enable that by editing keys.ini It lags on multiplayer though so its not worth useing. so it works on any server just editing the keys.ini?
creator: MGamer
date: 2008-11-22T00:34:14-00:00

Re: how does ea talk about renegade?
type: item
description: MGamer wrote on Sat, 22 November 2008 02:34 Nightma12 wrote on Fri, 21 November 2008 15:39 thrash300 wrote on Thu, 20 November 2008 23:30 candy wrote on Wed, 05 November 2008 18:18 i am wondering, but u guys do have talks with westwood/ea right? so how do they talk about renegade? 'oh a patch? cool we'll help if we have some time' or more a 'yeah whatever' kind of way? did they say it was an unfinished game, or are they actualy happy about the result? hope u can answer the question (it's not really TT related, but didn't know where else to post this) Seriously if you go throught the Always.dat file in your data file you would have heard some pretty cool .Wav/.Mp3 files. For example I am sure that we all know when you do the Tutorial you see logan talking how to strafe left and right. Well actually it appears that Westwood / E.A. had originally planned for you to be able to dash forward left and right, I am not sure about back, but if you listen to logan speak he says something like this: "You can quickly dash forward by pressing the forward button 2 times in rapid sussetion same goes for the left and right.". I will try to pull up that file later on but it also appears as they panned to make a N.O.D. single player mode too!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! And from what I heard on those files from the always.dat suggested that it probably would have been incredible!! The N.O.D. single player would have probably been much better than the G.D.I. one. Because you can just continuessly get more and more files and listen to them, and sort of paint a picture as what the developers at Westwood / E.A. had originally planned to make. Over all I suspect that if they **did** complete the game it would be unrecognizable to what we have now it. You can enable that by editing keys.ini It lags on multiplayer though so its not worth useing. so it works on any server just editing the keys.ini? yes, as someone said it can be ena…
creator: ErroR
date: 2008-11-22T16:13:56-00:00

Re: how does ea talk about renegade?
type: item
description: thrash300 wrote on Fri, 21 November 2008 06:30 candy wrote on Wed, 05 November 2008 18:18 i am wondering, but u guys do have talks with westwood/ea right? so how do they talk about renegade? 'oh a patch? cool we'll help if we have some time' or more a 'yeah whatever' kind of way? did they say it was an unfinished game, or are they actualy happy about the result? hope u can answer the question (it's not really TT related, but didn't know where else to post this) Seriously if you go throught the Always.dat file in your data file you would have heard some pretty cool .Wav/.Mp3 files. For example I am sure that we all know when you do the Tutorial you see logan talking how to strafe left and right. Well actually it appears that Westwood / E.A. had originally planned for you to be able to dash forward left and right, I am not sure about back, but if you listen to logan speak he says something like this: "You can quickly dash forward by pressing the forward button 2 times in rapid sussetion same goes for the left and right.". I will try to pull up that file later on but it also appears as they panned to make a N.O.D. single player mode too!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! And from what I heard on those files from the always.dat suggested that it probably would have been incredible!! The N.O.D. single player would have probably been much better than the G.D.I. one. Because you can just continuessly get more and more files and listen to them, and sort of paint a picture as what the developers at Westwood / E.A. had originally planned to make. Over all I suspect that if they **did** complete the game it would be unrecognizable to what we have now it. yea, the current renegade demo would be a beta, the current full game would be a demo, and the final would be, well, more than awesome...
creator: LR01
date: 2008-11-22T17:08:35-00:00

Re: how does ea talk about renegade?
type: item
description: Dang, looks like at one point the emitter system was fully functional, I Know that there are some pieces that you can no longer use for what ever reason, but I see them using them in that video.
creator: Jerad2142
date: 2008-11-26T19:48:28-00:00

Re: how does ea talk about renegade?
type: item
description: EA should finish what they started :\ (C&C Renegade)
creator: MGamer
date: 2008-11-26T20:00:36-00:00

Re: how does ea talk about renegade?
type: item
description: Jerad Gray wrote on Wed, 26 November 2008 13:48 Dang, looks like at one point the emitter system was fully functional, I Know that there are some pieces that you can no longer use for what ever reason, but I see them using them in that video. What pieces of the emitters?
creator: saberhawk
date: 2008-11-26T20:46:28-00:00

Re: how does ea talk about renegade?
type: item
description: Saberhawk wrote on Wed, 26 November 2008 13:46 Jerad Gray wrote on Wed, 26 November 2008 13:48 Dang, looks like at one point the emitter system was fully functional, I Know that there are some pieces that you can no longer use for what ever reason, but I see them using them in that video. What pieces of the emitters? Well guess this case in percitular was Primitives, but the entire part of Line Properties is broken in emitters, I know wthis for a fact, the w3d tool doesn't even save changes made to it, as I will show below: Prior to export:
creator: Jerad2142
date: 2008-12-02T19:11:40-00:00

Re: how does ea talk about renegade?
type: item
description: Then if you reload the emitter and check its line properties: Its possibile that this can't be fixed I suppose, still its a really nice effect that I would like to see working in renegade, but so are primitives.
creator: Jerad2142
date: 2008-12-02T19:13:00-00:00

Re: how does ea talk about renegade?
type: item
description: ErroR wrote on Fri, 21 November 2008 08:54 if only westwood would reunite Simple question, what **would** it take for the original team to reunite. I mean they **are** game builders after all, perhaps it woulden't be too difficult to locate them in other game/software developing companies, Blizzard maybe?. Maybe we can just invite them to the forums, even if we don't get the whole team, only a few people, that still can make a considerable difference, oww and by the way in terms of "Legall Issues.". LOL, I don't think that would be a problem. LOL. We even discussed in this thread how E.A. hates Renegade and pretends that it was never made. But if we actually manage to get a few original developers to the forums.........well maybe we can..........actually....finish the game as it was supposed to.
creator: thrash300
date: 2008-12-04T05:31:51-00:00

Re: how does ea talk about renegade?
type: item
description: Jerad Gray wrote on Tue, 02 December 2008 13:13 Then still its a really nice effect that I would like to see working in renegade, but so are primitives.
creator: Gen_Blacky
date: 2008-12-04T05:42:52-00:00

Re: how does ea talk about renegade?
type: item
description: thrash300 wrote on Thu, 04 December 2008 00:31 ErroR wrote on Fri, 21 November 2008 08:54 if only westwood would reunite Simple question, what **would** it take for the original team to reunite. I mean they **are** game builders after all, perhaps it woulden't be too difficult to locate them in other game/software developing companies, Blizzard maybe?. They already reunited, well... Pretty much all of them anyway... http://www.petroglyphgames.com/aboutus/index.php
creator: reborn
date: 2008-12-04T08:09:58-00:00

Re: how does ea talk about renegade?
type: item
description: Jerad Gray wrote on Tue, 02 December 2008 21:13 Then if you reload the emitter and check its line properties: Its possibile that this can't be fixed I suppose, still its a really nice effect that I would like to see working in renegade, but so are primitives. but i think if u export the emitter it saves the changes, no?
creator: ErroR
date: 2008-12-04T13:32:57-00:00

Re: how does ea talk about renegade?
type: item
description: reborn wrote on Thu, 04 December 2008 10:09 thrash300 wrote on Thu, 04 December 2008 00:31 ErroR wrote on Fri, 21 November 2008 08:54 if only westwood would reunite Simple question, what **would** it take for the original team to reunite. I mean they **are** game builders after all, perhaps it woulden't be too difficult to locate them in other game/software developing companies, Blizzard maybe?. They already reunited, well... Pretty much all of them anyway... http://www.petroglyphgames.com/aboutus/index.php u mean petroglyph is a new group made from old west wood one (and + some maybe)?
creator: ErroR
date: 2008-12-04T13:35:30-00:00

Re: how does ea talk about renegade?
type: item
description: ErroR wrote on Thu, 04 December 2008 06:32 Jerad Gray wrote on Tue, 02 December 2008 21:13 Then if you reload the emitter and check its line properties: Its possibile that this can't be fixed I suppose, still its a really nice effect that I would like to see working in renegade, but so are primitives. but i think if u export the emitter it saves the changes, no? It doesn't seem to save the line properties portion part of the emitter, it saves everything but that though.
creator: Jerad2142
date: 2008-12-04T14:54:30-00:00

Re: how does ea talk about renegade?
type: item
description: ErroR wrote on Thu, 04 December 2008 08:35 reborn wrote on Thu, 04 December 2008 10:09 thrash300 wrote on Thu, 04 December 2008 00:31 ErroR wrote on Fri, 21 November 2008 08:54 if only westwood would reunite Simple question, what **would** it take for the original team to reunite. I mean they **are** game builders after all, perhaps it woulden't be too difficult to locate them in other game/software developing companies, Blizzard maybe?. They already reunited, well... Pretty much all of them anyway... http://www.petroglyphgames.com/aboutus/index.php u mean petroglyph is a new group made from old west wood one (and + some maybe)? Allot of the people that was involved in making CnC games before the EA takeover now work there. There's allot of original westwood staff on the pay-roll. I purchased Empire At War based soley on that reasoning, and I wasn't dissapointed.
creator: reborn
date: 2008-12-04T15:35:45-00:00

Re: how does ea talk about renegade?
type: item
description: let's invite them to the forums seriously they might do some neat stuff, since EA hates renegade and doesn't even bother to enter the forums, they won't even know
creator: ErroR
date: 2008-12-04T18:06:53-00:00

Re: how does ea talk about renegade?
type: item
description: lets invite both and see who come first
creator: MGamer
date: 2008-12-04T19:45:02-00:00

Re: how does ea talk about renegade?
type: item
description: Click here to visit Petroglyph Games Forums ^_^
creator: Genesis2001
date: 2008-12-04T23:01:42-00:00

Re: how does ea talk about renegade?
type: item
description: MGamer wrote on Thu, 04 December 2008 13:45 lets invite both and see who come first I registered on their forums I am going to try to invite them.
creator: thrash300
date: 2008-12-05T03:04:45-00:00

Re: how does ea talk about renegade?
type: item
description: EA doesn't hate Renegade, but to be fair, would YOU be proud of a product that was incredibly rushed and fairly glitchy? Besides, Apoc posted a few times, even if only regarding Tiberium. Wish he and/or other EA people would be more active 'round here, though.
creator: GEORGE ZIMMER
date: 2008-12-05T04:09:24-00:00

Re: how does ea talk about renegade?
type: item
description: Cabal8616 wrote on Fri, 05 December 2008 05:09 Besides, Apoc posted a few times, even if only regarding Tiberium. Wish he and/or other EA people would be more active 'round here, though. While that would be nice, it wouldn't actually bring anything to our community except for some "recognition". It would have been nicer to have had the interview he promised me for rencom .
creator: Goztow
date: 2008-12-05T07:38:14-00:00

Re: how does ea talk about renegade?
type: item
description: Jerad Gray wrote on Thu, 04 December 2008 08:54 ErroR wrote on Thu, 04 December 2008 06:32 Jerad Gray wrote on Tue, 02 December 2008 21:13 Then if you reload the emitter and check its line properties: Its possibile that this can't be fixed I suppose, still its a really nice effect that I would like to see working in renegade, but so are primitives. but i think if u export the emitter it saves the changes, no? It doesn't seem to save the line properties portion part of the emitter, it saves everything but that though. I made a topic on their forums. Here it is I hope that some of them join.
creator: thrash300
date: 2008-12-05T08:19:07-00:00

Re: how does ea talk about renegade?
type: item
description: sign the petition everyone, bring westwood back!
creator: ErroR
date: 2008-12-05T11:59:14-00:00

Re: how does ea talk about renegade?
type: item
description: I'd honestly rather have vloktboky back here and active again. WhiteDragon seems to not be here so much either. I miss black-cell's presence more then EA's or the original Westwood staff. You have to understand that you have a wealth of knowledge right here on the forums, bringing back the Westwood staff or even EA would only be a trip down memory lane for them, they might feel a little naustalgia, but other then that, what would they bring to the table? Any in-depth knowledge they once had of the engine would be long gone, out of touch and rusty.
creator: reborn
date: 2008-12-05T12:27:52-00:00

Re: how does ea talk about renegade?
type: item
description: well i don't know what now.. but i would like to see something new happening here.. maybe they could at least release some more tools or something helpfull
creator: ErroR
date: 2008-12-05T12:45:50-00:00

Re: how does ea talk about renegade?
type: item
description: You're being a little optimistic, well more then optimistic really... Even if you did manage to drag the old westwood staf to this forum, they would not be devoting there time to makiing new tools for it. Even if you payed them independantly they probably have some sort of obligation to refuse due to there past emplyment and contracts of non-disclosure. Honestly the chances of that happening are pretty small, but I love your enthusiasm.
creator: reborn
date: 2008-12-05T13:01:07-00:00

Re: how does ea talk about renegade?
type: item
description: reborn wrote on Fri, 05 December 2008 15:01 You're being a little optimistic, well more then optimistic really.. I had the problem of allways seeing the negative and being pessimistic, well i din't notice it.. but eveyrone around me said that i'm like 60% pessimistic. I'm happy it's gone
creator: ErroR
date: 2008-12-05T13:32:06-00:00

Re: how does ea talk about renegade?
type: item
description: reborn wrote on Fri, 05 December 2008 13:27 I'd honestly rather have vloktboky back here and active again. WhiteDragon seems to not be here so much either. I miss black-cell's presence more then EA's or the original Westwood staff. You have to understand that you have a wealth of knowledge right here on the forums, bringing back the Westwood staff or even EA would only be a trip down memory lane for them, they might feel a little naustalgia, but other then that, what would they bring to the table? Any in-depth knowledge they once had of the engine would be long gone, out of touch and rusty. good point
creator: LR01
date: 2008-12-05T17:04:09-00:00

Re: how does ea talk about renegade?
type: item
description: Well, I can't actually speak for the guys at Petroglyph, but due to EA actually owning Renegade I believe it would be illegal for anyone at Petroglyph to modify or help modify Renegade in any way, shape, or form. Even if done on their own personal time.
creator: Kakatios
date: 2008-12-06T04:48:57-00:00

Re: how does ea talk about renegade?
type: item
description: Kakatios wrote on Sat, 06 December 2008 05:48 Well, I can't actually speak for the guys at Petroglyph, but due to EA actually owning Renegade I believe it would be illegal for anyone at Petroglyph to modify or help modify Renegade in any way, shape, or form. Even if done on their own personal time. Just as illegal as BHS or TT is currently doing....
creator: EvilWhiteDragon
date: 2008-12-06T08:49:56-00:00

Re: how does ea talk about renegade?
type: item
description: More illegal probably since they most likely where under NDA's while working on renegade.
creator: Ghostshaw
date: 2008-12-06T09:58:14-00:00

Re: how does ea talk about renegade?
type: item
description: so what u say?
creator: ErroR
date: 2008-12-06T10:09:03-00:00

Re: how does ea talk about renegade?
type: item
description: ErroR wrote on Sat, 06 December 2008 04:09 so what u say? again FUCK EA.
creator: mrãçķz
date: 2008-12-06T11:46:53-00:00

Re: how does ea talk about renegade?
type: item
description: madrackz wrote on Sat, 06 December 2008 05:46 ErroR wrote on Sat, 06 December 2008 04:09 so what u say? again FUCK EA. Agreed, if the original Westwood team, or at least part of them came back, wouden't you want to see them work on the Multiplayer and making it like it was supposed to be, with the G.D.I. Communications building, and the N.O.D. Shrine Of N.O.D.. It was originally planned to be that way, the G.D.I. Communications building was supposed to be there for the Ion Cannon Beacon it it is destroyed no more beacons can be bought same for the Shrine Of N.O.D. and the Nuclear beacon if you look at the maps you can notice that some parts of them like on Under they have space in the bases for extra buildings like that.
creator: thrash300
date: 2008-12-07T03:33:04-00:00

Re: how does ea talk about renegade?
type: item
description: thrash300 wrote on Sat, 06 December 2008 22:33 madrackz wrote on Sat, 06 December 2008 05:46 ErroR wrote on Sat, 06 December 2008 04:09 so what u say? again FUCK EA. Agreed, if the original Westwood team, or at least part of them came back, wouden't you want to see them work on the Multiplayer and making it like it was supposed to be, with the G.D.I. Communications building, and the N.O.D. Shrine Of N.O.D.. It was originally planned to be that way, the G.D.I. Communications building was supposed to be there for the Ion Cannon Beacon it it is destroyed no more beacons can be bought same for the Shrine Of N.O.D. and the Nuclear beacon if you look at the maps you can notice that some parts of them like on Under they have space in the bases for extra buildings like that. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is…
creator: u6795
date: 2008-12-07T05:11:41-00:00

Re: how does ea talk about renegade?
type: item
description: u6795 wrote on Sat, 06 December 2008 23:11 thrash300 wrote on Sat, 06 December 2008 22:33 madrackz wrote on Sat, 06 December 2008 05:46 ErroR wrote on Sat, 06 December 2008 04:09 so what u say? again FUCK EA. Agreed, if the original Westwood team, or at least part of them came back, wouden't you want to see them work on the Multiplayer and making it like it was supposed to be, with the G.D.I. Communications building, and the N.O.D. Shrine Of N.O.D.. It was originally planned to be that way, the G.D.I. Communications building was supposed to be there for the Ion Cannon Beacon it it is destroyed no more beacons can be bought same for the Shrine Of N.O.D. and the Nuclear beacon if you look at the maps you can notice that some parts of them like on Under they have space in the bases for extra buildings like that. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. …
creator: MGamer
date: 2008-12-07T05:13:47-00:00

Re: how does ea talk about renegade?
type: item
description: Nightma12 wrote on Fri, 21 November 2008 15:39 thrash300 wrote on Thu, 20 November 2008 23:30 candy wrote on Wed, 05 November 2008 18:18 i am wondering, but u guys do have talks with westwood/ea right? so how do they talk about renegade? 'oh a patch? cool we'll help if we have some time' or more a 'yeah whatever' kind of way? did they say it was an unfinished game, or are they actualy happy about the result? hope u can answer the question (it's not really TT related, but didn't know where else to post this) Seriously if you go throught the Always.dat file in your data file you would have heard some pretty cool .Wav/.Mp3 files. For example I am sure that we all know when you do the Tutorial you see logan talking how to strafe left and right. Well actually it appears that Westwood / E.A. had originally planned for you to be able to dash forward left and right, I am not sure about back, but if you listen to logan speak he says something like this: "You can quickly dash forward by pressing the forward button 2 times in rapid sussetion same goes for the left and right.". I will try to pull up that file later on but it also appears as they panned to make a N.O.D. single player mode too!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! And from what I heard on those files from the always.dat suggested that it probably would have been incredible!! The N.O.D. single player would have probably been much better than the G.D.I. one. Because you can just continuessly get more and more files and listen to them, and sort of paint a picture as what the developers at Westwood / E.A. had originally planned to make. Over all I suspect that if they **did** complete the game it would be unrecognizable to what we have now it. You can enable that by editing keys.ini It lags on multiplayer though so its not worth useing. Why won't the TT team add them to the next patch as it was already intended to be.
creator: thrash300
date: 2008-12-18T08:14:46-00:00

Re: how does ea talk about renegade?
type: item
description: They apparently removed it, so it was intended not to be there.
creator: StealthEye
date: 2008-12-18T11:16:05-00:00

Re: how does ea talk about renegade?
type: item
description: They also had animated the rolling things, so that negates that statement . However, even setting it up properly and making it not annoying, would do several things: 1: It'd take alot of time and effort for something not entirely necessary. Perhaps in a mod it'd be great, like APB or Reborn or AR, but not vanilla Renegade. 2: It would change up gameplay pretty drastically. This is assuming that the rolling function would make you go fairly fast and work like Star Wars Battlefront II's rolling (Where it's more like a quick, rolling dash, than just a super slow somersault).
creator: GEORGE ZIMMER
date: 2008-12-18T11:23:06-00:00

Re: how does ea talk about renegade?
type: item
description: What I meant was that they probably tried it, saw that it did not work as expected for whatever reason (lag, gameplay, bugged, ...) and removed it again, hence it wasn't intended to be in the final version. But both your points are very valid regardless of whether they intended it.
creator: StealthEye
date: 2008-12-18T11:48:49-00:00

Re: how does ea talk about renegade?
type: item
description: Kakatios wrote on Sat, 06 December 2008 06:48 Well, I can't actually speak for the guys at Petroglyph, but due to EA actually owning Renegade I believe it would be illegal for anyone at Petroglyph to modify or help modify Renegade in any way, shape, or form. Even if done on their own personal time. it seems they don't care at all about renegade, if they would they would reply or at least say they don't want to come back to it.. go pm that guy on petrogliph (or whatever it's called)
creator: ErroR
date: 2008-12-18T14:19:03-00:00

Re: how does ea talk about renegade?
type: item
description: It wouldn't be illegal if it's not in the name of Petroglyph. However, if they said "Yeah hey we're Petroglyph and we're fixing Renegade", then yes, there'd be some problems.
creator: GEORGE ZIMMER
date: 2008-12-18T16:15:50-00:00

Re: how does ea talk about renegade?
type: item
description: i fully understand that but sheesh come discuss don't post and go maybe they could at least help..
creator: ErroR
date: 2008-12-18T18:58:37-00:00