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C&C: Renegade --> Dying since 2003™, resurrected in 2024!
The day everyone has been waiting for has arrived. RenEvo Software & Designs would like to announce that the Command & Conquer Reborn: Infantry Beta v.0.8.0.0 is now officially ready for download and into Public Beta! Current Supported Features: C&C Multiplayer Mode 14 GDI Characters GDI Ion Cannon Beacons 14 Nod Characters Nod Cluster Missle Beacons 3 Fully Light Mapped Infantry Maps LAN Server Support *WOL Server Support Level Editor Included All 3 maps from the release .lvl files are included Download Links Primary Download Location Game-Maps.net FilePlanet Time of War CNC Saga CNC Files EA Community Team C&C Inside CNC Source BlackIntel & The KOSs2 Mirrors are slowly coming online *At the time of writing, WOL still requires a cd-key, this will change in the future, please see the Beta Server Support Forum for more details. ** Reborn Testers & Staff please un-install any previous versions of this software before installing the final build.
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woooooooooooooooohooooooooooooooo YES!!! Look what I posted a couple of mins ago, I knew you guys were waiting for this date! Quote: I wonder if they will finnaly release Reborn now.. It's the Birthday of the mother of all games *hint hint* WOL nick: JPNOD Owner of IntelServ http://img19.exs.cx/img19/9803/naamloos8wl.jpg "Get Rich Or Die Tryin" "How do you like how that shit works!" Tue, 26 February 2008 15:56 Go to previous message
FINALLY
Ironically, i wasn't waiting on this date, it just so happened that i got everything to satisfactory on the same day.
Dante wrote on Tue, 26 February 2008 16:03 The day everyone has been waiting for has arrived. RenEvo Software & Designs would like to announce that the Command & Conquer Reborn: Infantry Beta v.0.8.0.0 is now officially ready for download and into Public Beta! Current Supported Features: C&C Multiplayer Mode 14 GDI Characters GDI Ion Cannon Beacons 14 Nod Characters Nod Cluster Missle Beacons 3 Fully Light Mapped Infantry Maps LAN Server Support *WOL Server Support Level Editor Included All 3 maps from the release .lvl files are included Download Links Primary Download Location Game-Maps.net FilePlanet Time of War CNC Saga CNC Files EA Community Team C&C Inside CNC Source Mirrors are slowly coming online *At the time of writing, WOL still requires a cd-key, this will change in the future, please see the Beta Server Support Forum for more details. ** Reborn Testers & Staff please un-install any previous versions of this software before installing the final build. Downloading right now, setting my MSN message up. Guess I will go to bed whilst downloading then play a bit in the morning as I have to go up early. Glad its wednesday tommorow! In addition to this post: http://cncreborn.planetcnc.gamespy.com/forumreborn/viewtopic.php?p=17617#17617 I assume the FDS is not released yet? If so, can you notify asap when it's out. Happy Birthday Ren and Reborn good timing for releasing Reborn
Downloading and added to rencom .
Congratulations on behalf of the Dead 6 team! I'll have to fire up Renegade tonight...
JPNOD wrote on Tue, 26 February 2008 13:14 Downloading right now, setting my MSN message up. Guess I will go to bed whilst downloading then play a bit in the morning as I have to go up early. Glad its wednesday tommorow! In addition to this post: http://cncreborn.planetcnc.gamespy.com/forumreborn/viewtopic.php?p=17617#17617 I assume the FDS is not released yet? If so, can you notify asap when it's out. Happy Birthday Ren and Reborn good timing for releasing Reborn FDS is included in the installer, as that thread states.
I play on 800*600 and this is how the screen looks like. Note the text for teams, score, ping, ... First beta tester report
Goztow wrote on Tue, 26 February 2008 13:51 I play on 800*600 and this is how the screen looks like. Note the text for teams, score, ping, ... First beta tester report Good heavens, you play on 800x600? I should have mentioned the 1024x768 minimums...
I always have played on that resolution, ever since I got the game in 2003. Wouldn't know how to play it otherwise :-S. BlackIntel & The KOSs2 <- extra mirror now running The MP gaming server has terrible pings, btw: 2000 + . Edit: seems like they solved these problems .
well... i guess this wasn't supposed to be possible? [deleted] Gonna kick some ass in reborn
assets are there, if you bring them in, its unsupported.
Dante wrote on Tue, 26 February 2008 16:17 assets are there, if you bring them in, its unsupported. i won't release anything but i'm afraid other people will.
Stefan wrote on Tue, 26 February 2008 14:19 Dante wrote on Tue, 26 February 2008 16:17 assets are there, if you bring them in, its unsupported. i won't release anything but i'm afraid other people will. I'm not worried if they do, not a big deal tbh.
love that beta! by the way, i find 12 bugs... one of them its sniper rifles dont have '' right mouse click zoom''
*hint hint* Q button is God. Q does everything for you, try it on rocket launchers...
Reborn is power hungry sheesh.
When i installed it and tried to play i get an error message saying Trouble loading bhs.dll or along the lines of that, can anyone help?
Reborn is made of awesome, it's alot of fun.
love that game & Renardin!
u alreayd made a hud? god damn....wats with the wire look...kinda stupid
Renardin6 wrote on Tue, 26 February 2008 23:46 That's a hot image!
I like the beta, here are my impressions... My impressions: ---Positive--- -Graphics are very good, almost Doom3-like quality and I don't get much lag. -Characters look way, way, way better and the weapons are very detailed. -Maps are quite detailed and the music is good. -Weapon sounds are all fitting. -The menu and everything else looks very detailed and Tiberian Sun-ish. -Weapon 1st person hand animations are well-done. ---Negative--- -I don't like pressing Q to use the sniper rifle, and the scope is cluttered with too much shit. -GDI is way too overpowered, especially the Jumpjet Infantry. -Glitch! If you click twice really fast, you can fire off two shots with the Ghost Stalker's rail gun. -On some maps, you can see into the void or see where the terrain ends when flying. -The grenade launcher for the cadre rifle has a back model that someone forgot to remove, I guess. It looks stupid. -Why do the flamethrower bullets make the screen shake? :/ -Mutant characters are too hard to kill in Tiberium. Overall, I like it for what it is right now despite some minor problems. I can't wait for the full version of Reborn. Only 2 or 3 more years hopefully!
Oh look scrin is already hexing up Reborn, how long till we see tracers and crap.
IN BEFORE EVERYONE SUCKING SCRIN'S DICK TO GET A REALLY SIMPLE RADAR HUD FOR REBORN. Also, excellent job, Reborn team. I do suggest reducing the jumpjet's speed, and also balencing out the ghost stalker a bit. He can take out a cyborg commando fairly easily, or end in a draw. That's completely unfair considering Cyborg Commando costs 3,000 compared to 1,750.
New thought: The rockets should be homing, like in Tiberian Sun. This would make it much easier for Nod to kill Jumpjets.
I suggested that ingame, and alot of people shot it down... A few people even said that's not how rockets were in TS . But yeah, that'd be handy.
Goztow wrote on Tue, 26 February 2008 16:58 The MP gaming server has terrible pings, btw: 2000 + . Really weird, that server hosted renegade games of 60 players before, and players did warp allot last night when it first went up. Don't know how it was through the night. To be fair, my ping was actually 200-250, I checked and most other players had similar pings. The SFPS was a constant 60, i'm not sure why we was experiancing that. It maybe because I was running it with SSGM, all the other server's seemed to be running it using the normal client scripts.dll. I will experiment tonight (if my reformat goes well) and see what I can do. The hardware should be more then capable fo a 30 player server. That's all it was running.. Nothing else. Oh, and I will make sure I remember to bring up any issues with your servers for everyone else too
Apoligies, the ping did go down afterwards to around 200-260 (which is still quite bad but playable). The reason for my intervention here is that MP-gaming was the only reborn server availlable at that moment and it was acting up very badly. I'm happy that these things got solved.
Holy shit! I saw this too late but good work anyway!
Congrats! Reborn delivers, finally! That said, full version or GTFO.
Yeah, the vehicles would be awesome. But many more years to wait!
i very like menu music (Speeder.mp3), pls make it longer and more TS style Renardin6 wrote on Tue, 26 February 2008 20:00 yeah, why did you add the wired look? by the way boss, its stealth effect and im gona redone my radar for cabal style ok?
Goztow wrote on Wed, 27 February 2008 03:37 Apoligies, the ping did go down afterwards to around 200-260 (which is still quite bad but playable). The reason for my intervention here is that MP-gaming was the only reborn server availlable at that moment and it was acting up very badly. I'm happy that these things got solved. No worries, turns out it was a simple mistake... Both myself and Oxi was logged into the server at the same time, we had alt-tabbed out and were constantly checking files etc etc whilst setting everything up, but apparantly the both of us logged into a session was causing the warping and crap. With us logged out of the sessions it was running smooth Thank fuck for that tbh, I was worried that the FDS was going to be a total resource whore.
WOW. Simply amazing. Only the infantry have been released and every retard starts jumping over the moon. Do you not find it somewhat disappointing that after what, 4-5 years of constant hype and numerous false release dates they only release HALF the mod? Dante wrote in his dumb post The day everyone has been waiting for has arrived. My arse it has. That day = full release.
Canadacdn wrote on Tue, 26 February 2008 20:37 -GDI is way too overpowered, especially the Jumpjet Infantry. I was thinking nod was more overpowered.
Bugs: Mult-Missile still explodes like a Nuclear Strike Beacon. Multi-Missile Beacon HUD part is a gun.
Wow...2 AMAZING mods released in the same week? Its been a busy 6th year for Renegade, and Im happy to see it Bad for me is ive been busy all week and probably wont get a chance to play this until the weekend, thanks ALOT reborn team for your dedication!
crazfulla wrote on Wed, 27 February 2008 08:18 WOW. Simply amazing. Only the infantry have been released and every retard starts jumping over the moon. Do you not find it somewhat disappointing that after what, 4-5 years of constant hype and numerous false release dates they only release HALF the mod? Dante wrote in his dumb post The day everyone has been waiting for has arrived. My arse it has. That day = full release. That fact that they spend dozens of there free time? In this mod without getting paid for it, that doesn't count for you? Have you ever played the 2003 release and see what it's like now? Hell, I had to update my DirectX and whatnot to get it to work. Not only graphical has Reborn gone beyond the edge. The buildings , inf ecta looks alot better and without those bugs of being able to walk trough buildings. Anyone who isn't a computer geek can install Reborn now. I think that's a plus too. If EA would have made it i'm sure they wouldn't have done a better job. Also there is various of Youtube video's where it does show tanks, So I assume they have tanks but it's just not ready to be released yet.. I'd rather wait for this mod to be a Renegade 2 then wait for EA to create a Renegade 2 that will never see the light of day.
trooprm02 wrote on Wed, 27 February 2008 09:43 Wow...2 Bad for me is ive been busy all week and probably wont get a chance to play this until the weekend, thanks ALOT reborn team for your dedication! Most of the time I don't agree with you but for this one: Amen to that Troop.
Nice release, however, I am wondering how come the reborn I played like 6months ago (Reborn 0045 or 0046 I can't remember what the build was) had tanks and this one doesnt? I remember using a stank and a Titan. Just finished downloading this release I look forward to playing it a bit later on this evening.
That was the old 2003 release then, probably. Anyways, Reborn is quite win, but needs a few balance changes and various other things patched up. Hoping to see a patch sometime soon.
I'm afraid walking through buildings is back... only slightly though... (Silver thing on HON has no collision, so I can walk through it) I also found that a jumpjet trooper with enough luck can get beacons into unreachable places... might want to consider making sure you can't place beacons on ledges of Nod PP, as it isn't reachable from the ground at all, example attached. Finally, a minor texture glitch on BeachFront (Using an ATI HD 2600) Otherwise I'm very happy with this, I'm sure that they'll get vechs out soon.
Cabal8616 wrote on Wed, 27 February 2008 16:29 That was the old 2003 release then, probably. Anyways, Reborn is quite win, but needs a few balance changes and various other things patched up. Hoping to see a patch sometime soon. No this was the new reborn. It was made last year, About 6-8 months ago.
Well after 9 solid hours of downloading on a 10mb connection it's reached 66% downloaded.... this better be worth the wait Anyway, screenies look good, shame about the lack of vehicles though.
danpaul88 wrote on Wed, 27 February 2008 17:45 Well after 9 solid hours of downloading on a 10mb connection it's reached 66% downloaded.... this better be worth the wait Anyway, screenies look good, shame about the lack of vehicles though. Why the fuck did it take that long. i managed to DL 2 seperate copies within 1 hour...
Danpaul, try the game-maps.net mirror, that gave a solid 150KBPS or more for me.
CarrierII wrote on Wed, 27 February 2008 18:22 Danpaul, try the game-maps.net mirror, that gave a solid 150KBPS or more for me. That is what I am using, and it's still not done. This image is the fastest it's been since about 10 mins after the download started;
Hmmm I got 300+ KB/s from primary download source the moment it got released .
Downloaded in no time.
Download finally finished, played in LAN for a bit but don't have time to play online yet...
I downloaded it from the primary source and uploaded it to game-maps to make another mirror using a server box within 4-5 minutes... I wish I had that connection at home
I downloaded it in like 30 mins. And it was worth the wait!
Found a bug, if you climb the right hand ladder (right when facing towards the upstairs area) in the nod PP you get stuck inside the purchase terminal. I had to suicide to move away from that spot. I can't remember which map this was on, but there are only 3 so you should be able to test it pretty quickly. Also the GDI Vulcan cannons do not seem very responsive, I could stand in almost full view of them and shoot at them and they would not fire back, might need a bit of tweaking. Other than that I can't say that I found anything massively wrong, although it's a bit odd that lilith (sp?) can heal herself just by shooting at her feet. EDIT: One other thing actually, jumpjet infantry can place beacons on the roof of things like the tiberium silo / power plant / barracks etc where Nod would have a hard time disarming them, and in some locations it would be impossible to disarm them without some flying infantry of their own. Might need some script zones to prevent beacon deployment in some places.
reborn wrote on Wed, 27 February 2008 14:13 I downloaded it from the primary source and uploaded it to game-maps to make another mirror using a server box within 4-5 minutes... I wish I had that connection at home I wish I had that at home too, lol
New thoughts: I don't think jumpjets should be allowed to have C4, as they can just drop them all over buildings in places Nod techs wouldn't be able to get to. Also, if you jump into the fan on top of the Hand of Nod, shouldn't you get killed?
Canadacdn wrote on Wed, 27 February 2008 22:07 Also, if you jump into the fan on top of the Hand of Nod, shouldn't you get killed? If you stand on top of the fan and plant a beacon it goes through the fan so even if Nod units could get on the roof of the Hand of Nod to disarm it they wouldn't be able to because the fan's mesh would absorb the repair beam. I assume it's just missing the physical collision option.
raven wrote on Wed, 27 February 2008 16:05 reborn wrote on Wed, 27 February 2008 14:13 I downloaded it from the primary source and uploaded it to game-maps to make another mirror using a server box within 4-5 minutes... I wish I had that connection at home I wish I had that at home too, lol WTF where did you Download Reborn?
MadRockz wrote on Wed, 27 February 2008 23:08 raven wrote on Wed, 27 February 2008 16:05 reborn wrote on Wed, 27 February 2008 14:13 I downloaded it from the primary source and uploaded it to game-maps to make another mirror using a server box within 4-5 minutes... I wish I had that connection at home I wish I had that at home too, lol WTF where did you Download Reborn? He downloaded it from Renevo.com
i mean from home computer or where ever
Played the skirmish for 5 minutes and found two 'bugs'. The Jump-Jet Infantry firing animation in 3rd person view is at the floor, he shoots at the floor. Also, the Nod Lazer Turrets needs a smoother targeting system, it's not cool when they just jump around at the target as it locks on every X seconds. I'll play it for longer and find more, i know i'll find more... Other than that, and the lack of framerates, it's not bad, not bad at all.
Zion Fox wrote on Thu, 28 February 2008 05:38 Played the skirmish for 5 minutes and found two 'bugs'. The Jump-Jet Infantry firing animation in 3rd person view is at the floor, he shoots at the floor. Also, the Nod Lazer Turrets needs a smoother targeting system, it's not cool when they just jump around at the target as it locks on every X seconds. I'll play it for longer and find more, i know i'll find more... Other than that, and the lack of framerates, it's not bad, not bad at all. Did the same and was gonna report those just both just now. About the laser turret things, they can't hit me at all if I use a "the jump glitch" <-MAJOR issuse, maybe already been reported before? Anyway, in a 20min skirmish game, I found a few glitchs/bugs, (only on that freeze map), ill prob get around to making a topic about it on reborn forums. I was VERY surprised when the map loaded, it def doesn't look like the w3d engine...amazingly done! That along with the mod tools and FDS meterials already released and working smoothly? Im quite impressed.
That reminds me, in future can you make installing the Server components optional, like the LE components? I don't really need a server installing as well, since I have no intention of hosting a server on my home PC. I know it not exactly taking up a lot of disk space, but it's just a minor thing that bugged me a bit.
It was optional when you do "cutom install" (like I did ). But i agree that u might want to turn that off in common install.
Nice
damn, i cant join to MP-reborn's server...(all peoples is played there) it says server pending and time out lets someone help me find out with that problem?
Goztow wrote on Thu, 28 February 2008 15:37 It was optional when you do "cutom install" (like I did ). But i agree that u might want to turn that off in common install. I did a custom install, you could disable the LE parts (which I did) but not the server parts, since they were listed under the same item as the core Reborn files.
Ok, remove the crappy CNC3 EA logo, and give it the traditional WESTWOOD logo. That'd make me happy. And in the LE, re-add the large blocker please... I tend to use that object a lot, and it's very useful. :/
Another disapointment. Maybe in a couple few years...
Originally Blue wrote on Thu, 28 February 2008 13:44 Ok, remove the crappy CNC3 EA logo, and give it the traditional WESTWOOD logo. That'd make me happy. And in the LE, re-add the large blocker please... I tend to use that object a lot, and it's very useful. :/ Agreed, Renegade was made by Westwood, not Eat Artichokes.
Just for a fun fact, there has been 651 downloads so far for the Reborn: Infantry Beta over at Game-Maps.NET Thank you for using us.
Yep, I downloaded from game-maps cuz it had a pretty decent download speed. Took me about 7 mins to download reborn
Jerad Gray wrote on Thu, 28 February 2008 19:16 Originally Blue wrote on Thu, 28 February 2008 13:44 Ok, remove the crappy CNC3 EA logo, and give it the traditional WESTWOOD logo. That'd make me happy. And in the LE, re-add the large blocker please... I tend to use that object a lot, and it's very useful. :/ Agreed, Renegade was made by Westwood, not Eat Artichokes. Unfortunately, since EA still owns the rights to the engine, they're the ones who gave permission/rights to the Reborn team to release it as a standalone, and my guess is that EA made it a requirement to include that opening video (correct me if I'm wrong, please).
At least you can simply hit escape to skip it, unlike C&C3 (where you need a mod to disable it).
havoc9826 wrote on Fri, 29 February 2008 01:18 Jerad Gray wrote on Thu, 28 February 2008 19:16 Originally Blue wrote on Thu, 28 February 2008 13:44 Ok, remove the crappy CNC3 EA logo, and give it the traditional WESTWOOD logo. That'd make me happy. And in the LE, re-add the large blocker please... I tend to use that object a lot, and it's very useful. :/ Agreed, Renegade was made by Westwood, not Eat Artichokes. Unfortunately, since EA still owns the rights to the engine, they're the ones who gave permission/rights to the Reborn team to release it as a standalone, and my guess is that EA made it a requirement to include that opening video (correct me if I'm wrong, please). ^^Wrong. Reborn put it in as a sign of good will.
It'd be good if it wasn't unbalanced, didn't have all the bugs (people getting stuck in the most OBVIOUS of places, like putting the silo too close to the PP on some map, I spotted a few errors in maps etc. I thought this was tested?), and the textures were more consistent (I see high resolution in some areas it doesn't really matter (outside barracks, for one) and crap textures on the players. Also, crappy EA logo is crappy.
IronWarrior wrote on Thu, 28 February 2008 21:45 Just for a fun fact, there has been 651 downloads so far for the Reborn: Infantry Beta over at Game-Maps.NET Thank you for using us. Hehe...I am downloading it right now! 9 minutes left...it's going pretty fast on a 18.0 Mbps Linksys wireless connection. Around 25-30 minutes. Can't wait to play but I am gonna run around in LAN for a bit to familiarize myself. EDIT: DOWNLOAD OVER! Damn this is so amazing. I will be on this the whole night.
Some pretty big bugs that NEED to be fixed are the cyborg point glitch (Cyborgs and Cyborg commando give 0.5 points per damage, cyborg gives 500 upon death, CC gives 450), and the fact that JJ's can ion in places engineers/technicians can't get to. I'd say those are priority. More than half the reason why Nod loses is because cyborgs give too many points, or because they can't use cyborgs which are excellent against JumpJet's.
Jumpjets are easy to take out with the black-hand aswell. I actually won with a Nod team last time (basekill). The mod is great, it does need a patch which should involve alot of fixes/balance issues. (GDI is going to win every game if teams are evenly matched) and once the tanks are in this mod is going to be one to stay.
I tried playing and got a message saying my direct x was old... Guess I need to go download the new one. I thought I had the newest but oh well.
i seem to haf a problem with playing it....this is how it looks like when im playing....any1 help?
Anyone have favorite bugs? Mine is the rapid-firing rail gun on the ghost stalker. It's great to take out silos in about 20 seconds without reloading or using any ammo.
Dover wrote on Tue, 04 March 2008 02:34 Anyone have favorite bugs? Mine is the rapid-firing rail gun on the ghost stalker. It's great to take out silos in about 20 seconds without reloading or using any ammo. The jumpjet gun, if you look correctly it is always facing the ground under you and yet it shoots straight forwart. Or the nod rocket soldier that holds his bazooka with one hand ^^
Dover wrote on Tue, 04 March 2008 02:34 Anyone have favorite bugs? Mine is the rapid-firing rail gun on the ghost stalker. It's great to take out silos in about 20 seconds without reloading or using any ammo. I lol'd. Did you even play Reborn? You'd notice that only ONE of those shots actually do damage .
Cabal8616 wrote on Tue, 04 March 2008 12:25 Dover wrote on Tue, 04 March 2008 02:34 Anyone have favorite bugs? Mine is the rapid-firing rail gun on the ghost stalker. It's great to take out silos in about 20 seconds without reloading or using any ammo. I lol'd. Did you even play Reborn? You'd notice that only ONE of those shots actually do damage . What I noticed was the Nod silo's HP go from 3/4 to 1/4 in about four seconds.