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C&C Reborn : Building Preset Pre-Release 1/7/08
Quote: Command & Conquer: Reborn Building Preset Pre-Release1/7/08 1/7/2008 Inside you'll find buildings to place on your maps. I've included placeholders of the Walls, Gates and Defenses that will be included in the first release. These are objects placed in level edit but these will help you sculpt your terrain around them. You can then place them in level edit when upon release. - Joe ©2008 RenEvo Software & Designs So you can know submit us infantry maps, the best one will be included in the first release!
Re: C&C Reborn : Building Preset Pre-Release 1/7/08
Renardin6 wrote on Mon, 07 January 2008 03:30 Quote: Command & Conquer: Reborn Building Preset Pre-Release1/7/08 1/7/2008 Inside you'll find buildings to place on your maps. I've included placeholders of the Walls, Gates and Defenses that will be included in the first release. These are objects placed in level edit but these will help you sculpt your terrain around them. You can then place them in level edit when upon release. - Joe ©2008 RenEvo Software & Designs So you can know submit us infantry maps, the best one will be included in the first release! nice ones boss
I never tryed to make a map, now im going to create my first map =)
6 downloads... who are these mappers?
Random Question, do you need a sky roof for Jumpjet Infantry?
I would also assume you have a model of the TS watch tower but is it player accessable? The terrain model I have in mind would benefit from some.
We have one somewhere... this can still be added later.
I'll try to make one if you make an 3DS Max 8 version of it. Can't handle GmaX I hate it to darn much...
The GDI Barracks is a tad small compared to the rest of the buildings of course that works for my map as the GDI base area is smaller seeing it was originally made for normal ren...the AS is farkin huge
Renardin6 wrote on Mon, 07 January 2008 14:39 6 downloads... who are these mappers? +1 Download from me. I have an idea for a map, but it's not your average C&C Mode Map. I hope it will count
why not tell me more
crazfulla wrote on Mon, 07 January 2008 07:57 Random Question, do you need a sky roof for Jumpjet Infantry? Ever play with an Orca with no sky roof? You can fly far above the map.
OMG YES! I Can finally finish Burrow!
You'll need a character blocker for the jump jet so he can't fly outside of the map.
Wow, getting the Hand of Nod to fit in an underground cave was harder than I thought. It was larger than I had anticipated.
It has been downloaded 16 times here and 28 times on our forum. I can expect then: 4 maps. 30 curious people. 10 guys who will steal that for their mods... lol
Renardin6 wrote on Mon, 07 January 2008 22:10 It has been downloaded 16 times here and 28 times on our forum. I can expect then: 4 maps. 30 curious people. 10 guys who will steal that for their mods... lol , well if you could make an 3DS Max 8 version as I said, that would be nice. I have hard time modeling with GmaX, I find the controls and that hard to use.
I'll begin working on a 3dsmax8 version of the building preset after the release.
ok i would work on one. one day but were do i get the Reborn LE s i can make it on there
Renardin6 wrote on Mon, 07 January 2008 22:00 why not tell me more It's still in early planning stages. More will be revealed when i finish the designs on paper and actually start the modeling process ^_^ . I can only say that Nod will always win on this map . Also, if any, can you provide some sort of a back story for Nod's characters? Eg. the fiction behind Lilith, the Kerubim, etc?
I would rather not do that now. Why? I plan to replace most of nod infantry especially all the characters based on old reborn design, lillith and flamer trooper... Why? They suck. Does it change anything to the mod? No. Weapons and all will be the same, let's just say a new model for nod soldier will replace them all with some varation as you have for the current model. Here is a preview: This will not delay the mod as it will be released with current models.
Renardin6 wrote on Tue, 08 January 2008 01:04 I plan to replace most of nod infantry especially all the characters based on old reborn design, lillith and flamer trooper... Why? They suck. My small advice would be to keep the kerubim character intact (well, perhaps a model update or something ), since he has a very interesting design, reminding both of Nod's Soviet Empire connection and Nod's incarnation in C&C3 (the headgear). And perhaps this is the time that i brag (again, just like a few years ago ) about including Nod's Toxin Soldier as a character
The model we keep for nod are: Mutant Highjacker, Kerubim, Nod Cyborg Commando. The rest will be replaced by better models. Gdi side, we keep umagon, ghostalker and the gdi mutant, the rest will be replaced by better models. THIS won't delay the mod in any way, the models will be replaced trough patches when done.
i made a map like i said i would but when i export it to W3D and then open it the W3D viewer has ERROR and turns off so if you know how i can fix it let me know
cpjok wrote on Mon, 07 January 2008 21:06 i made a made o.O
I would love to help any team out, but when it comes to the maps, it would be nice if there were some objects predone to import such as vegitation and other misc stuff. Textures should also already be picked out for maps, so there doesn't end up with some maps that have really low resolution(or high)textures. I find there isen't enough included to even start something half decent that matches with the rest of the maps. I can surely start some terrain, but when it comes to textures i am at a loss of what textures specifically to use. Like i am sure you don't want maps to be made with tiny 128x128 and 256 textures from normal ren?
well we are still working on those. Maybe spice could release some plants and objects. I am trying to get them all in one archive.
A little something Zion whipped up, Credits go to him. I'll be doing ze level edit work.
20-30% complete... Cliffs will be redone completely...
my entry
The tiberium field needs to be more realistic, right now it is just a block.
lol.lvl your map looks so familiar to this tutorial.. http://renhelp.net/index.php?mod=Tutorials&action=view&id=21
Ryu wrote on Tue, 08 January 2008 16:53 lol.lvl your map looks so familiar to this tutorial.. http://renhelp.net/index.php?mod=Tutorials&action=view&id=21 kinda used it lol but i did some more advanced shit to it
Burrow: (Previous WIPS have been posted on the Reborn forum already. This is just with the added structures) Yes, 95% of the map is an underground tunnel. Original Map Concept : THeTA
R315r4z0r wrote on Tue, 08 January 2008 22:05 Burrow: (Previous WIPS have been posted on the Reborn forum already. This is just with the added structures) Yes, 95% of the map is an underground tunnel. Original Map Concept : THeTA THE FUCK! Wow, I seriously hope he wins, That's a grand idea. ^_^
I wanted to texture it... but somehow all my textures have disappeared... I will have to upload a backup from my laptop. However I was also going to hold off until you guys release some sort of texture pack or something. Spice said he might do that this weekend, did he not?
I can't wait to play that. I've been watching this map since he started it.
Ryu wrote on Tue, 08 January 2008 15:26 R315r4z0r wrote on Tue, 08 January 2008 22:05 Burrow: (Previous WIPS have been posted on the Reborn forum already. This is just with the added structures) Yes, 95% of the map is an underground tunnel. Original Map Concept : THeTA THE FUCK! Wow, I seriously hope he wins, That's a grand idea. ^_^ You took the words right out of my mouth!
MathK1LL wrote on Tue, 08 January 2008 21:38 Ryu wrote on Tue, 08 January 2008 15:26 R315r4z0r wrote on Tue, 08 January 2008 22:05 Burrow: (Previous WIPS have been posted on the Reborn forum already. This is just with the added structures) Yes, 95% of the map is an underground tunnel. Original Map Concept : THeTA THE FUCK! Wow, I seriously hope he wins, That's a grand idea. ^_^ You took the words right out of my mouth! Cool and all, but doesn't seem very ts to me. :/ I mean, none of the real game takes place underground except some of those small tunnels.
http://www.cncreborn.planetcnc.gamespy.com/forumreborn/viewtopic.php?t=542&p ostdays=0&postorder=asc&start=15 Third post down, by THeTA. That is where the map idea started. And here is the topic I started about it. http://www.cncreborn.planetcnc.gamespy.com/forumreborn/viewtopic.php?t=560
That map is just too awesome and complicated. It wins.
Blazea58 wrote on Wed, 09 January 2008 01:23 ... Oi, check APB/AR forums when ya get the chance.
That map looks great, very original. Credits to all involved.
*sigh*
cool you use my hud
Lol, Renardin has 1337 posts
renalpha wrote on Thu, 10 January 2008 14:02 cool you use my hud (I'm a bit off topic) Can't seem to uninstall your hud without it f*cking up rene D: ~MathK1LL
does anyone actually give a fuck about my map or shall I give up now?
crazfulla wrote on Fri, 11 January 2008 13:24 does anyone actually give a fuck about my map or shall I give up now? dude, Perfect it, more screen shots, then we'll talk.
Ryu wrote on Fri, 11 January 2008 07:09 crazfulla wrote on Fri, 11 January 2008 13:24 does anyone actually give a fuck about my map or shall I give up now? dude, Perfect it, more screen shots, then we'll talk. ^^
R315r4z0r wrote on Tue, 08 January 2008 16:05 Burrow: (Previous WIPS have been posted on the Reborn forum already. This is just with the added structures) http://i27.photobucket.com/albums/c175/r315razor/maping%20updates/Bur01.jpg http://i27.photobucket.com/albums/c175/r315razor/maping%20updates/Bur02.jpg http://i27.photobucket.com/albums/c175/r315razor/maping%20updates/Bur03.jpg Yes, 95% of the map is an underground tunnel. Original Map Concept : THeTA My siggestion would to be removing all of the dead ends and having it so you can just keep running instead of having to turn around. As it is I can tell you that this map won't be very popular
This does remind me of Red Faction though... it's maps were usually entirely tunnels. If only we could make our own tunnels in Renegade. lol
OMG JEEPRUBI wrote on Fri, 11 January 2008 13:03 My siggestion would to be removing all of the dead ends and having it so you can just keep running instead of having to turn around. As it is I can tell you that this map won't be very popular The map didn't originally have dead ends. But after I posted the first WIP, someone suggested it, and everyone agreed, and so I put in dead ends.
Ryu wrote on Fri, 11 January 2008 08:09 crazfulla wrote on Fri, 11 January 2008 13:24 does anyone actually give a fuck about my map or shall I give up now? dude, Perfect it, more screen shots, then we'll talk. I can get you more screenshots no problem... But I can't perfect it until I get terrain objects. that is IF the reborn staff are willing to share?
MathK1LL wrote on Thu, 10 January 2008 19:30 renalpha wrote on Thu, 10 January 2008 14:02 cool you use my hud (I'm a bit off topic) Can't seem to uninstall your hud without it f*cking up rene D: ~MathK1LL its because ur renegade loves my hud
crazfulla wrote on Thu, 10 January 2008 10:37 *sigh* Can we see more of this map?
i wish i had time to make a map
hey Renardin6 is there a .max version of this thing ? if yes can i have it please because i dont like to use renx
Renardin... please contact me on msn.
Here is a simple map about 30 - 40 % done
may I ask modelers to hurry to submit their final project for next weekend? We will then pick up the best map and finish (adding some stuff) and make the lightmap for it. So next sunday, have the map ready.
Next sunday.. Hmm.. that means I am going to have to make a choice... Rift or Burrow. You know what, since someone else's name is also on Burrow, I think it be better to submit that one. Good thing I have my second winter break from school! (Mid term week, and I don't have a single test til next friday, so no school )
Reminder: You can send your map until sunday!
Renardin6 wrote on Wed, 23 January 2008 13:40 Reminder: You can send your map until sunday! no way i need more time
What happens to the winning map(s)? Does the Reborn team take full control over them and edit what they like? Or can the original map maker go back and change stuff up as later versions come out?
Renardin6 wrote on Wed, 23 January 2008 13:40 Reminder: You can send your map until sunday! hey i could make a fair good map if u just release the .max version of the buildings and give me some more time plz can u give me mroe time? this is for every one i recommend u to use 3ds max 8 even if u dont have money get a crack version of it it is the best better than renx and it is too easy to model on it
ferkhat wrote on Wed, 23 January 2008 17:11 Renardin6 wrote on Wed, 23 January 2008 13:40 Reminder: You can send your map until sunday! hey i could make a fair good map if u just release the .max version of the buildings and give me some more time plz can u give me mroe time? this is for every one i recommend u to use 3ds max 8 even if u dont have money get a crack version of it it is the best better than renx and it is too easy to model on it ooo 3dsmax is gonna sue you!
Because of glorious RenX my entire terrain file corrupted itself, God only knows why. Note this is an entirely different map to that in the screenshots I posted...that one was too huge. Anyway it might take me a little longer than the weekend to finish it from the last backup
Hmmm I think then the maps might not be included in the release but in a patch not much later. Because your maps need to be lightmapped by our team
Ok, that sounds even better. But lets say after that though... since we are only limited to some of the buildings, and none of the textures, if we say wanted to go back and edit something later when more of the mod is released? Because I actually have a second map, that I want to have vehicles on, but as it stands now, infantry only would actually work pretty good. Would we be able to go back and edit it ourselves, then resubmit it? (Or then again we could just use it as a fan map)
Ok, I think I am pretty much done. There might be a few minor bugs... I am not sure.. I gave it a good going over. Do I need to set up VIS? If not, how do I submit the map?
hey can i have a .max version of the buildings please so i could make maps in 3ds max 8 because it is good to do maps there
Am busy sorting out a new job, plus have an engagement party this weekend... so getting little time to map atm.
How do we submit a map? What should be sent? Where should I send it?
Ok, I sent it. I included the .gmax, the W3D, and the textures I used.
I will share that with Darkangel and give you feedback during the week. Thank you.
TBH Im looking forward to that tunnel map, looks killer for infantry warfare so throw that one in I will get around to mine and submit when the full mod is released.
I gave it to the staff, I am not sure if it will be included right now. Darkangel must review it.
Whoo! It's not corrupted! It doesn't matter to me if it is in the Beta or not. However I can't speak for anyone else. (Especially THeTA who I know is looking forward to it. =)
Originally Blue wrote on Thu, 24 January 2008 00:20 ferkhat wrote on Wed, 23 January 2008 17:11 Renardin6 wrote on Wed, 23 January 2008 13:40 Reminder: You can send your map until sunday! hey i could make a fair good map if u just release the .max version of the buildings and give me some more time plz can u give me mroe time? this is for every one i recommend u to use 3ds max 8 even if u dont have money get a crack version of it it is the best better than renx and it is too easy to model on it ooo 3dsmax is gonna sue you! I really hope they'll do!