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How to set up a build environment for compiling the scripts.dll
To get set up to compile the custom scripts.dll (including SSGM) you need to do the following: If you have Visual C++ 2005 other than Express Edition (i.e. professional edition or whatever), do this: 1.Install Visual C++ 2005, install it. Make sure to select the following options: Win32 Platform SDK Tools Visual C++ Run-Time Libraries (select all of the options underneath that) 2.Download the DirectX SDK from here: http://www.microsoft.com/downloads/details.aspx?familyid=C72D9F1E-53F3-4747-8490 -6801D8E8B4EF and install it into the default folder. You need this version (if you have something older or newer it may not work). You do not need it if you are compiling SSGM or another server-side mod (as its only used by shaders.dll) 3.Open the scripts.sln file in Visual C++ (or SSGM.sln if its SSGM). Go to tools-options. Then select "Projects and Solutions" and then "Visual C++ Directories". Under "Include files" add "C:\Program Files\Microsoft DirectX SDK (August 2006)\Include". Under "library files" add "C:\Program Files\Microsoft DirectX SDK (August 2006)\Lib\x86" 4.Build the scripts.dll. You should get no errors. If you get errors, post them in this thread and I will help work out why they are happening. If you do not have Visual C++ (or only have express edition) 1.Go here: http://msdn2.microsoft.com/en-au/express/aa700735.aspx Download and install Visual C++ 2005 Express Edition. 2.Go here: http://msdn2.microsoft.com/en-us/express/aa700755.aspx Download and install the Microsoft Platform SDK (as mentioned there). Make sure you follow ALL the instructions (including the ones about setting up paths and editing configuration files) 3.Download the DirectX SDK from here: http://www.microsoft.com/downloads/details.aspx?familyid=C72D9F1E-53F3-4747-8490 -6801D8E8B4EF and install it into the default folder. You need this version (if you have something older or newer it may not work). You do not need it if you are compiling SSGM or another server-side mod (as its only used by shaders.dll) 4.Open the scripts.sln file in Visual C++ (or SSGM.sln if its SSGM). Go to tools-options. Then select "Projects and Solutions" and then "Visual C++ Directories". Under "Include files" add "C:\Program Files\Microsoft DirectX SDK (August 2006)\Include". Under "library files" add "C:\Program Files\Microsoft DirectX SDK (August 2006)\Lib\x86" 5.Build the scripts.dll. You should get no errors. If you get errors, post them in this thread and I will help work out why they are happening.
Re: How to set up a build environment for compiling the scripts.dll
Thanks a lot, I've been wanting to ask how to avoid the errors. I hope this build would work...
I'm not going to post up the whole error report because it would take up uber pages. But the main problem seems to be: C:\Program Files\Microsoft Visual Studio8\VC\include\intrin.h(945) that particular line (and 944) in that particular header...
Quote: 1>------ Build started: Project: sdbedit, Configuration: Debug Win32 ------ 2>------ Build started: Project: shaders, Configuration: Debug Win32 ------ 1>Compiling... 2>Compiling... 2>tonemapsceneshader.cpp 1>tonemapsceneshader_editor.cpp 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 2>stackingsceneshader.cpp 1>tonemapsceneshader.cpp 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 2>simplesceneshader.cpp 1>stackingsceneshader_editor.cpp 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 2>shaderstatemanager.cpp 1>stackingsceneshader.cpp 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 2>shaders.cpp 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 1>simplesceneshader_editor.cpp 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 2>.\shaders.cpp(37) : fatal error C1189: #error : The Renegade shaders.dll requires the DirectX August 2006 SDK installed in order to produce a proper executable. If you wish to use a different version of the SDK, modify the delay load dll in linker settings to point to the newer d3dx.dll 2>shaderplugin.cpp 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 1>simplesceneshader.cpp 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 2>shadermgr.cpp 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 1>shader_scene.cpp 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 2>shaderhud.cpp 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 1>shader.cpp 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 2>shader_scene.cpp 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 1>sdbedit.cpp 2>shader.cpp 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 1>normalmapshader.cpp 2>resourcemanager.cpp 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 1>mmgr.cpp 2>normalmapshader.cpp 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 1>glowshader.cpp 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 2>glowshader.cpp 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 1>glassshader.cpp 2>glassshader.cpp 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 1>engine_threading.cpp 2>engine_weap.cpp 1>engine_math.cpp 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 2>engine_tdb.cpp 1>editorshadermgr.cpp 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 2>engine_player.cpp 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 1>editorshader.cpp 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 2>engine_obj2.cpp 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 2>engine_obj.cpp 1>editornormalmapshader.cpp 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 2>engine_net.cpp 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 2>Generating Code... 2>Compiling... 2>engine_math.cpp 1>editorglowshader.cpp 2>engine_io.cpp 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 2>engine_game.cpp 1>editorglassshader.cpp 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 2>engine_diagnostics.cpp 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 2>engine_def.cpp 1>Generating Code... 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 2>engine_common.cpp 1>Compiling... 1>editoreng.cpp 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 2>engine_3dre.cpp 1>brightpasssceneshader_editor.cpp 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 2>engine_3d.cpp 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 1>brightpasssceneshader.cpp 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 2>effect.cpp 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 1>bloomsceneshader_editor.cpp 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 2>cubetexture.cpp 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 1>bloomsceneshader.cpp 2>coreshader.cpp 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 1>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 1> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 1>Generating Code... 1>Creating browse information file... 2>brightpasssceneshader.cpp 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 2>bloomsceneshader.cpp 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 2>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 2> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 2>Generating Code... 2>Build log was saved at "file://c:\Users\Dale\Developer Runtime\Desktop\scripts344\tmp\shaders\debug\BuildLog.htm" 2>shaders - 63 error(s), 0 warning(s) 3>------ Build started: Project: scripts, Configuration: Debug Win32 ------ 3>Compiling... 3>z.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>shawk.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>scripts.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>renalert2.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>renalert.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>reborn.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>ra_legacy.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 1>Microsoft Browse Information Maintenance Utility Version 8.00.50727 1>Copyright (C) Microsoft Corporation. All rights reserved. 1>Build log was saved at "file://c:\Users\Dale\Developer Runtime\Desktop\scripts344\tmp\sdbedit\debug\BuildLog.htm" 1>sdbedit - 44 error(s), 0 warning(s) 3>neo.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>mdbevf.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>mdbdef.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>mdb.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>kamuix.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>jmgrp2.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>jfwzone.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>jfwweap.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>jfwveh.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>jfwsnd.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>jfwscr.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>jfwpow.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>jfwpoke.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>Generating Code... 3>Compiling... 3>jfwmisc.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>jfwhook.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>jfwgun.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>jfwgame.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>jfwdmg.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>jfwdef.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>jfwcust.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>jfwcine.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>gap.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>engine_weap.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>engine_tdb.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>engine_script.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>engine_pt.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>engine_player.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>engine_phys.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>engine_obj2.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>engine_obj.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>engine_io.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>engine_game.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>engine_dmg.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>Generating Code... 3>Compiling... 3>engine_def.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>engine_common.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>engine_bhs.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>dllmain.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>dan.cpp 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 3>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 3> C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 3>Generating Code... 3>Creating browse information file... 3>Microsoft Browse Information Maintenance Utility Version 8.00.50727 3>Copyright (C) Microsoft Corporation. All rights reserved. 3>Build log was saved at "file://c:\Users\Dale\Developer Runtime\Desktop\scripts344\tmp\scripts\debug\BuildLog.htm" 3>scripts - 90 error(s), 0 warning(s) ========== Build: 0 succeeded, 1 failed, 1 up-to-date, 0 skipped ========== As you can see, its the same errors on the same lines in the same file. I did this on the express edtion, hopeing for a different result from the professional editon, but I still got the same errors.
That error sounds like shaders is redeclaring VC++ builtin functions, which is bad on its part. Either that, or your compiler is screwed and needs a reinstall.
Build Log Build started: Project: SSGM, Configuration: Debug|Win32 Command Lines Creating temporary file "c:\Users\wittebolx\Desktop\SSGM\tmp\scripts\debug\RSP00000158762872.rsp" with contents [ /Od /Oi /Oy /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "SCRIPTS_EXPORTS" /D "_CRT_SECURE_NO_DEPRECATE" /D "_VC80_UPGRADE=0x0710" /D "_WINDLL" /D "_MBCS" /GF /FD /EHsc /MT /GS- /Gy /fp:fast /FAs /Fa".\tmp\scripts\debug\\" /Fo".\tmp\scripts\debug\\" /Fd".\tmp\scripts\debug\vc80.pdb" /FR".\tmp\scripts\debug\\" /W4 /WX /c /Zi /TP .\z.cpp .\tfx.cpp .\tda.cpp .\Survival.cpp .\shawk.cpp .\SCUD.cpp .\scripts.cpp .\scriptregistrar.cpp .\scriptfactory.cpp .\renalert2.cpp .\RenAlert.cpp .\Reborn.cpp .\ra_legacy.cpp .\Ra2.cpp .\nhp.cpp .\nh.cpp .\neo.cpp .\mmgr.cpp .\mdbevf.cpp .\mdbdef.cpp .\mdb.cpp .\kamuix.cpp .\kak.cpp .\jmgrp2.cpp .\jfwzone.cpp .\jfwws.cpp .\jfwweap.cpp .\jfwveh.cpp .\jfwsnd.cpp .\jfwscr.cpp .\jfwpow.cpp .\jfwpoke.cpp .\jfwobj.cpp .\jfwmisc.cpp .\jfwhook.cpp .\jfwgun.cpp .\jfwgame.cpp .\jfwdmg.cpp .\jfwdef.cpp .\jfwcust.cpp .\jfwcine.cpp .\gap.cpp .\engine_weap.cpp .\engine_threading.cpp .\engine_tdb.cpp .\engine_string.cpp .\engine_script.cpp .\engine_pt.cpp .\engine_player.cpp .\engine_phys.cpp .\engine_obj2.cpp .\engine_obj.cpp .\engine_net.cpp .\engine_math.cpp .\engine_io.cpp .\engine_game.cpp .\engine_dmg.cpp .\engine_diagnostics.cpp .\engine_def.cpp .\engine_common.cpp .\engine_bhs.cpp .\dllmain.cpp .\Dan.cpp .\gmsettingsclass.cpp .\gmscripts.cpp .\gmmain.cpp .\gmkeyhook.cpp .\gmgamelog.cpp .\gmfunc.cpp .\gmctf.cpp .\gmcrate.cpp .\gmcommandclass.cpp .\engine_gm.cpp .\date.cpp ] Creating command line "cl.exe @c:\Users\wittebolx\Desktop\SSGM\tmp\scripts\debug\RSP00000158762872.rsp /nologo /errorReport:prompt" Creating temporary file "c:\Users\wittebolx\Desktop\SSGM\tmp\scripts\debug\RSP00000258762872.rsp" with contents [ /VERBOSE:LIB /OUT:"scripts.dll" /INCREMENTAL:NO /DLL /MANIFEST /MANIFESTFILE:".\tmp\scripts\debug\scripts.dll.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"c:\Users\wittebolx\Desktop\SSGM\scripts.pdb" /MAP:"c:\Users\wittebolx\Desktop\SSGM\scripts.map" /SUBSYSTEM:WINDOWS /OPT:ICF /OPT:NOWIN98 /BASE:"0x11000000" /DYNAMICBASE:NO /FIXED /IMPLIB:".\bin\debug/scripts.lib" /MACHINE:X86 ws2_32.lib user32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ".\tmp\scripts\debug\date.obj" ".\tmp\scripts\debug\engine_gm.obj" ".\tmp\scripts\debug\gmcommandclass.obj" ".\tmp\scripts\debug\gmcrate.obj" ".\tmp\scripts\debug\gmctf.obj" ".\tmp\scripts\debug\gmfunc.obj" ".\tmp\scripts\debug\gmgamelog.obj" ".\tmp\scripts\debug\gmkeyhook.obj" ".\tmp\scripts\debug\gmmain.obj" ".\tmp\scripts\debug\gmscripts.obj" ".\tmp\scripts\debug\gmsettingsclass.obj" ".\tmp\scripts\debug\Dan.obj" ".\tmp\scripts\debug\dllmain.obj" ".\tmp\scripts\debug\engine_bhs.obj" ".\tmp\scripts\debug\engine_common.obj" ".\tmp\scripts\debug\engine_def.obj" ".\tmp\scripts\debug\engine_diagnostics.obj" ".\tmp\scripts\debug\engine_dmg.obj" ".\tmp\scripts\debug\engine_game.obj" ".\tmp\scripts\debug\engine_io.obj" ".\tmp\scripts\debug\engine_math.obj" ".\tmp\scripts\debug\engine_net.obj" ".\tmp\scripts\debug\engine_obj.obj" ".\tmp\scripts\debug\engine_obj2.obj" ".\tmp\scripts\debug\engine_phys.obj" ".\tmp\scripts\debug\engine_player.obj" ".\tmp\scripts\debug\engine_pt.obj" ".\tmp\scripts\debug\engine_script.obj" ".\tmp\scripts\debug\engine_string.obj" ".\tmp\scripts\debug\engine_tdb.obj" ".\tmp\scripts\debug\engine_threading.obj" ".\tmp\scripts\debug\engine_weap.obj" ".\tmp\scripts\debug\gap.obj" ".\tmp\scripts\debug\jfwcine.obj" ".\tmp\scripts\debug\jfwcust.obj" ".\tmp\scripts\debug\jfwdef.obj" ".\tmp\scripts\debug\jfwdmg.obj" ".\tmp\scripts\debug\jfwgame.obj" ".\tmp\scripts\debug\jfwgun.obj" ".\tmp\scripts\debug\jfwhook.obj" ".\tmp\scripts\debug\jfwmisc.obj" ".\tmp\scripts\debug\jfwobj.obj" ".\tmp\scripts\debug\jfwpoke.obj" ".\tmp\scripts\debug\jfwpow.obj" ".\tmp\scripts\debug\jfwscr.obj" ".\tmp\scripts\debug\jfwsnd.obj" ".\tmp\scripts\debug\jfwveh.obj" ".\tmp\scripts\debug\jfwweap.obj" ".\tmp\scripts\debug\jfwws.obj" ".\tmp\scripts\debug\jfwzone.obj" ".\tmp\scripts\debug\jmgrp2.obj" ".\tmp\scripts\debug\kak.obj" ".\tmp\scripts\debug\kamuix.obj" ".\tmp\scripts\debug\mdb.obj" ".\tmp\scripts\debug\mdbdef.obj" ".\tmp\scripts\debug\mdbevf.obj" ".\tmp\scripts\debug\mmgr.obj" ".\tmp\scripts\debug\neo.obj" ".\tmp\scripts\debug\nh.obj" ".\tmp\scripts\debug\nhp.obj" ".\tmp\scripts\debug\Ra2.obj" ".\tmp\scripts\debug\ra_legacy.obj" ".\tmp\scripts\debug\Reborn.obj" ".\tmp\scripts\debug\RenAlert.obj" ".\tmp\scripts\debug\renalert2.obj" ".\tmp\scripts\debug\scriptfactory.obj" ".\tmp\scripts\debug\scriptregistrar.obj" ".\tmp\scripts\debug\scripts.obj" ".\tmp\scripts\debug\SCUD.obj" ".\tmp\scripts\debug\shawk.obj" ".\tmp\scripts\debug\Survival.obj" ".\tmp\scripts\debug\tda.obj" ".\tmp\scripts\debug\tfx.obj" ".\tmp\scripts\debug\z.obj" ] Creating command line "link.exe @c:\Users\wittebolx\Desktop\SSGM\tmp\scripts\debug\RSP00000258762872.rsp /NOLOGO /ERRORREPORT:PROMPT" Creating temporary file "c:\Users\wittebolx\Desktop\SSGM\tmp\scripts\debug\RSP00000358762872.rsp" with contents [ /o ".\bin\debug/SSGM.bsc" .\tmp\scripts\debug\engine_gm.sbr .\tmp\scripts\debug\gmcommandclass.sbr .\tmp\scripts\debug\gmcrate.sbr .\tmp\scripts\debug\gmctf.sbr .\tmp\scripts\debug\gmfunc.sbr .\tmp\scripts\debug\gmgamelog.sbr .\tmp\scripts\debug\gmkeyhook.sbr .\tmp\scripts\debug\gmmain.sbr .\tmp\scripts\debug\gmscripts.sbr .\tmp\scripts\debug\gmsettingsclass.sbr .\tmp\scripts\debug\Dan.sbr .\tmp\scripts\debug\dllmain.sbr .\tmp\scripts\debug\engine_bhs.sbr .\tmp\scripts\debug\engine_common.sbr .\tmp\scripts\debug\engine_def.sbr .\tmp\scripts\debug\engine_diagnostics.sbr .\tmp\scripts\debug\engine_dmg.sbr .\tmp\scripts\debug\engine_game.sbr .\tmp\scripts\debug\engine_io.sbr .\tmp\scripts\debug\engine_math.sbr .\tmp\scripts\debug\engine_net.sbr .\tmp\scripts\debug\engine_obj.sbr .\tmp\scripts\debug\engine_obj2.sbr .\tmp\scripts\debug\engine_phys.sbr .\tmp\scripts\debug\engine_player.sbr .\tmp\scripts\debug\engine_pt.sbr .\tmp\scripts\debug\engine_script.sbr .\tmp\scripts\debug\engine_string.sbr .\tmp\scripts\debug\engine_tdb.sbr .\tmp\scripts\debug\engine_threading.sbr .\tmp\scripts\debug\engine_weap.sbr .\tmp\scripts\debug\gap.sbr .\tmp\scripts\debug\jfwcine.sbr .\tmp\scripts\debug\jfwcust.sbr .\tmp\scripts\debug\jfwdef.sbr .\tmp\scripts\debug\jfwdmg.sbr .\tmp\scripts\debug\jfwgame.sbr .\tmp\scripts\debug\jfwgun.sbr .\tmp\scripts\debug\jfwhook.sbr .\tmp\scripts\debug\jfwmisc.sbr .\tmp\scripts\debug\jfwobj.sbr .\tmp\scripts\debug\jfwpoke.sbr .\tmp\scripts\debug\jfwpow.sbr .\tmp\scripts\debug\jfwscr.sbr .\tmp\scripts\debug\jfwsnd.sbr .\tmp\scripts\debug\jfwveh.sbr .\tmp\scripts\debug\jfwweap.sbr .\tmp\scripts\debug\jfwws.sbr .\tmp\scripts\debug\jfwzone.sbr .\tmp\scripts\debug\jmgrp2.sbr .\tmp\scripts\debug\kak.sbr .\tmp\scripts\debug\kamuix.sbr .\tmp\scripts\debug\mdb.sbr .\tmp\scripts\debug\mdbdef.sbr .\tmp\scripts\debug\mdbevf.sbr .\tmp\scripts\debug\mmgr.sbr .\tmp\scripts\debug\neo.sbr .\tmp\scripts\debug\nh.sbr .\tmp\scripts\debug\nhp.sbr .\tmp\scripts\debug\Ra2.sbr .\tmp\scripts\debug\ra_legacy.sbr .\tmp\scripts\debug\Reborn.sbr .\tmp\scripts\debug\RenAlert.sbr .\tmp\scripts\debug\renalert2.sbr .\tmp\scripts\debug\scriptfactory.sbr .\tmp\scripts\debug\scriptregistrar.sbr .\tmp\scripts\debug\scripts.sbr .\tmp\scripts\debug\SCUD.sbr .\tmp\scripts\debug\shawk.sbr .\tmp\scripts\debug\Survival.sbr .\tmp\scripts\debug\tda.sbr .\tmp\scripts\debug\tfx.sbr .\tmp\scripts\debug\z.sbr .\tmp\scripts\debug\date.sbr ] Creating command line "bscmake.exe @c:\Users\wittebolx\Desktop\SSGM\tmp\scripts\debug\RSP00000358762872.rsp /nologo" Output Window Compiling... z.cpp tfx.cpp tda.cpp Survival.cpp shawk.cpp SCUD.cpp scripts.cpp scriptregistrar.cpp scriptfactory.cpp renalert2.cpp RenAlert.cpp Reborn.cpp ra_legacy.cpp Ra2.cpp nhp.cpp nh.cpp neo.cpp mmgr.cpp mdbevf.cpp mdbdef.cpp Generating Code... Compiling... mdb.cpp kamuix.cpp kak.cpp jmgrp2.cpp jfwzone.cpp jfwws.cpp jfwweap.cpp jfwveh.cpp jfwsnd.cpp jfwscr.cpp jfwpow.cpp jfwpoke.cpp jfwobj.cpp jfwmisc.cpp jfwhook.cpp jfwgun.cpp jfwgame.cpp jfwdmg.cpp jfwdef.cpp jfwcust.cpp Generating Code... Compiling... jfwcine.cpp gap.cpp engine_weap.cpp engine_threading.cpp engine_tdb.cpp engine_string.cpp engine_script.cpp engine_pt.cpp engine_player.cpp engine_phys.cpp engine_obj2.cpp engine_obj.cpp engine_net.cpp engine_math.cpp engine_io.cpp engine_game.cpp engine_dmg.cpp engine_diagnostics.cpp engine_def.cpp engine_common.cpp Generating Code... Compiling... engine_bhs.cpp dllmain.cpp Dan.cpp gmsettingsclass.cpp gmscripts.cpp gmmain.cpp gmkeyhook.cpp gmgamelog.cpp gmfunc.cpp gmctf.cpp gmcrate.cpp gmcommandclass.cpp engine_gm.cpp date.cpp Generating Code... Linking... LINK : warning LNK4224: /OPT:NOWIN98 is no longer supported; ignored Searching libraries Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\ws2_32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\user32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\kernel32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\gdi32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winspool.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comdlg32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\advapi32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\shell32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\ole32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\oleaut32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\uuid.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbc32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbccp32.lib: Searching C:\Program Files\Microsoft Visual Studio 9.0\VC\lib\LIBCMT.lib: Searching C:\Program Files\Microsoft Visual Studio 9.0\VC\lib\OLDNAMES.lib: Searching C:\Program Files\Microsoft Visual Studio 9.0\VC\lib\libcpmt.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\ws2_32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\user32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\kernel32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\gdi32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winspool.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comdlg32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\advapi32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\shell32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\ole32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\oleaut32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\uuid.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbc32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbccp32.lib: Searching C:\Program Files\Microsoft Visual Studio 9.0\VC\lib\LIBCMT.lib: Searching C:\Program Files\Microsoft Visual Studio 9.0\VC\lib\OLDNAMES.lib: Searching C:\Program Files\Microsoft Visual Studio 9.0\VC\lib\libcpmt.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\ws2_32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\user32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\kernel32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\gdi32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winspool.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comdlg32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\advapi32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\shell32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\ole32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\oleaut32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\uuid.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbc32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbccp32.lib: Finished searching libraries Creating library .\bin\debug/scripts.lib and object .\bin\debug/scripts.exp Searching libraries Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\ws2_32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\user32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\kernel32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\gdi32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winspool.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comdlg32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\advapi32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\shell32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\ole32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\oleaut32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\uuid.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbc32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbccp32.lib: Searching C:\Program Files\Microsoft Visual Studio 9.0\VC\lib\LIBCMT.lib: Searching C:\Program Files\Microsoft Visual Studio 9.0\VC\lib\OLDNAMES.lib: Searching C:\Program Files\Microsoft Visual Studio 9.0\VC\lib\libcpmt.lib: Finished searching libraries Searching libraries Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\ws2_32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\user32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\kernel32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\gdi32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winspool.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comdlg32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\advapi32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\shell32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\ole32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\oleaut32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\uuid.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbc32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbccp32.lib: Searching C:\Program Files\Microsoft Visual Studio 9.0\VC\lib\LIBCMT.lib: Searching C:\Program Files\Microsoft Visual Studio 9.0\VC\lib\OLDNAMES.lib: Searching C:\Program Files\Microsoft Visual Studio 9.0\VC\lib\libcpmt.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\ws2_32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\user32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\kernel32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\gdi32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winspool.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comdlg32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\advapi32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\shell32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\ole32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\oleaut32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\uuid.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbc32.lib: Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbccp32.lib: Finished searching libraries dllmain.obj : error LNK2019: unresolved external symbol "int __cdecl __CxxSetUnhandledExceptionFilter(void)" (?__CxxSetUnhandledExceptionFilter@@YAHXZ) referenced in function _NotifyHookUnhandledExceptionFilter scripts.dll : fatal error LNK1120: 1 unresolved externals Creating browse information file... Microsoft Browse Information Maintenance Utility Version 9.00.21022 Copyright (C) Microsoft Corporation. All rights reserved. Results Build log was saved at "file://c:\Users\wittebolx\Desktop\SSGM\tmp\scripts\debug\BuildLog.htm" SSGM - 2 error(s), 1 warning(s)
I figured out a solution to my problem. Go to your command prompt, then type edit. In the blue box, type format c:\s, save it to a know directory. Create a MS-DOS boot disk, and load up that .bat file. Re-install windows.
cnc95fan wrote on Thu, 27 December 2007 17:36 I figured out a solution to my problem. Go to your command prompt, then type edit. In the blue box, type format c:\s, save it to a know directory. Create a MS-DOS boot disk, and load up that .bat file. Re-install windows. Uh, your solution was reformatting? It's funny how much a Windows re-install can do.
I agree.
1>c:\users\bracy\desktop\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory I have followed the directions that are explained above and that still didn't solve my problem. I'm using Visual Studio 2005 Express.
You need to install the windows platform SDK. If it's already installed then you need to ensure VS is setup to actually use it. See this part of the first post in the topic; Quote: http://msdn2.microsoft.com/en-us/express/aa700755.aspx Download and install the Microsoft Platform SDK (as mentioned there). Make sure you follow ALL the instructions (including the ones about setting up paths and editing configuration files) (Highlighting added)
Thanks Dan, that solved the problem. I can't believe I overlooked that part.
Hello Guys, when i try to Compile my Scripts.dll i get this Error: c:\dokumente und einstellungen\hp_besitzer\desktop\scripts\engine_d3d.h(18) : fatal error C1083: Datei (Include) kann nicht geöffnet werden: "d3d8caps.h": No such file or directory shaders.cpp I get this Error on all .cpp files, i thnik im missing the: "d3d8caps.h". Can some1 upload it here?
MadRockz wrote on Sun, 02 March 2008 08:03 Hello Guys, when i try to Compile my Scripts.dll i get this Error: c:\dokumente und einstellungen\hp_besitzer\desktop\scripts\engine_d3d.h(18) : fatal error C1083: Datei (Include) kann nicht geöffnet werden: "d3d8caps.h": No such file or directory shaders.cpp I get this Error on all .cpp files, i thnik im missing the: "d3d8caps.h". Can some1 upload it here? Looks like you're also missing the DirectX SDK...
No, i followed this Tutorial here, i downloaded, installed and inlucded all files to C++
T_T i need Help
Express version is crap anyway. Get VS05
MadRockz wrote on Sun, 02 March 2008 08:49 No, i followed this Tutorial here, i downloaded, installed and inlucded all files to C++ You have the wrong SDK version, you need August 2006.
Saberhawk wrote on Fri, 07 March 2008 16:04 MadRockz wrote on Sun, 02 March 2008 08:49 No, i followed this Tutorial here, i downloaded, installed and inlucded all files to C++ You have the wrong SDK version, you need August 2006. i got it work because i used SSGM, but when i try to compile the normal scripts.dll then i get these errors and im using the newest SDK version.
How to fix that then? because i dont want to edit gay SSGM. I really need to get normal Scripts work because i want to make LEVEL EDIT Scripts !!!
MadRockz wrote on Sat, 08 March 2008 04:58 Saberhawk wrote on Fri, 07 March 2008 16:04 MadRockz wrote on Sun, 02 March 2008 08:49 No, i followed this Tutorial here, i downloaded, installed and inlucded all files to C++ You have the wrong SDK version, you need August 2006. i got it work because i used SSGM, but when i try to compile the normal scripts.dll then i get these errors and im using the newest SDK version. Hence the problem. The newest DirectX SDK does not include Direct3D8 headers (d3d8caps.h is one of them) and cannot be used to compile shaders.dll. Use the August 2006 SDK version that is linked to in the first post and that problem wouldn't be happening...
Then you don't have your SDK path setup properly.
I downloaded Visual C++ 2005 now i get the fucking errors with <Windows.h>
Follow ALL of the instructions, including the parts about downloading, installing and setting up the windows platform SDK and DirectX SDK.
OK Whats wrong?
For a start one of those lines has a . after the \Lib part, which means the directory path is invalid, unless you actually installed it to \lib.\
LOL found the Problemm, i had 2 windows.h files... i took the other1 now it works...
Other problem: They are not really supposed to be at the bottom of the search path, supposed to be the first entries.
For anyone creating SSGM plugins, there is a slight bug in them. 1) In plugin.cpp in plugin_unload: remove "delete ObjectHookStruct;" 2) In the same function, add: "DestroyEngineMath();"
Quote: remember, RoShamBo is always right ;p
This link seems to have stopped working: "http://msdn2.microsoft.com/en-us/express/aa700755.aspx" It worked just fine the other day but now it has been replaced by some general link-maze of microsoft.
are u stealn ma name? for some reason it looks like mine
Compiling... z.cpp c1xx : fatal error C1083: Cannot open source file: '.\z.cpp': No such file or directory tfx.cpp c1xx : fatal error C1083: Cannot open source file: '.\tfx.cpp': No such file or directory tda.cpp c1xx : fatal error C1083: Cannot open source file: '.\tda.cpp': No such file or directory Survival.cpp c1xx : fatal error C1083: Cannot open source file: '.\Survival.cpp': No such file or directory shawk.cpp c1xx : fatal error C1083: Cannot open source file: '.\shawk.cpp': No such file or directory SCUD.cpp c1xx : fatal error C1083: Cannot open source file: '.\SCUD.cpp': No such file or directory scripts.cpp c1xx : fatal error C1083: Cannot open source file: '.\scripts.cpp': No such file or directory scriptregistrar.cpp c1xx : fatal error C1083: Cannot open source file: '.\scriptregistrar.cpp': No such file or directory scriptfactory.cpp c1xx : fatal error C1083: Cannot open source file: '.\scriptfactory.cpp': No such file or directory renalert2.cpp c1xx : fatal error C1083: Cannot open source file: '.\renalert2.cpp': No such file or directory RenAlert.cpp c1xx : fatal error C1083: Cannot open source file: '.\RenAlert.cpp': No such file or directory Reborn.cpp c1xx : fatal error C1083: Cannot open source file: '.\Reborn.cpp': No such file or directory ra_legacy.cpp c1xx : fatal error C1083: Cannot open source file: '.\ra_legacy.cpp': No such file or directory Ra2.cpp c1xx : fatal error C1083: Cannot open source file: '.\Ra2.cpp': No such file or directory nhp.cpp c1xx : fatal error C1083: Cannot open source file: '.\nhp.cpp': No such file or directory nh.cpp c1xx : fatal error C1083: Cannot open source file: '.\nh.cpp': No such file or directory neo.cpp c1xx : fatal error C1083: Cannot open source file: '.\neo.cpp': No such file or directory mmgr.cpp c1xx : fatal error C1083: Cannot open source file: '.\mmgr.cpp': No such file or directory mdbevf.cpp c1xx : fatal error C1083: Cannot open source file: '.\mdbevf.cpp': No such file or directory mdbdef.cpp c1xx : fatal error C1083: Cannot open source file: '.\mdbdef.cpp': No such file or directory Generating Code... Compiling... mdb.cpp c1xx : fatal error C1083: Cannot open source file: '.\mdb.cpp': No such file or directory kamuix.cpp c1xx : fatal error C1083: Cannot open source file: '.\kamuix.cpp': No such file or directory kak.cpp c1xx : fatal error C1083: Cannot open source file: '.\kak.cpp': No such file or directory jmgrp2.cpp c1xx : fatal error C1083: Cannot open source file: '.\jmgrp2.cpp': No such file or directory jfwzone.cpp c1xx : fatal error C1083: Cannot open source file: '.\jfwzone.cpp': No such file or directory jfwws.cpp c1xx : fatal error C1083: Cannot open source file: '.\jfwws.cpp': No such file or directory jfwweap.cpp c1xx : fatal error C1083: Cannot open source file: '.\jfwweap.cpp': No such file or directory jfwveh.cpp c1xx : fatal error C1083: Cannot open source file: '.\jfwveh.cpp': No such file or directory jfwsnd.cpp c1xx : fatal error C1083: Cannot open source file: '.\jfwsnd.cpp': No such file or directory jfwscr.cpp c1xx : fatal error C1083: Cannot open source file: '.\jfwscr.cpp': No such file or directory jfwpow.cpp c1xx : fatal error C1083: Cannot open source file: '.\jfwpow.cpp': No such file or directory jfwpoke.cpp c1xx : fatal error C1083: Cannot open source file: '.\jfwpoke.cpp': No such file or directory jfwobj.cpp c1xx : fatal error C1083: Cannot open source file: '.\jfwobj.cpp': No such file or directory jfwmisc.cpp c1xx : fatal error C1083: Cannot open source file: '.\jfwmisc.cpp': No such file or directory jfwhook.cpp c1xx : fatal error C1083: Cannot open source file: '.\jfwhook.cpp': No such file or directory jfwgun.cpp c1xx : fatal error C1083: Cannot open source file: '.\jfwgun.cpp': No such file or directory jfwgame.cpp c1xx : fatal error C1083: Cannot open source file: '.\jfwgame.cpp': No such file or directory jfwdmg.cpp c1xx : fatal error C1083: Cannot open source file: '.\jfwdmg.cpp': No such file or directory jfwdef.cpp c1xx : fatal error C1083: Cannot open source file: '.\jfwdef.cpp': No such file or directory jfwcust.cpp c1xx : fatal error C1083: Cannot open source file: '.\jfwcust.cpp': No such file or directory Generating Code... Compiling... jfwcine.cpp c1xx : fatal error C1083: Cannot open source file: '.\jfwcine.cpp': No such file or directory gap.cpp c1xx : fatal error C1083: Cannot open source file: '.\gap.cpp': No such file or directory engine_weap.cpp c1xx : fatal error C1083: Cannot open source file: '.\engine_weap.cpp': No such file or directory engine_threading.cpp c1xx : fatal error C1083: Cannot open source file: '.\engine_threading.cpp': No such file or directory engine_tdb.cpp c1xx : fatal error C1083: Cannot open source file: '.\engine_tdb.cpp': No such file or directory engine_string.cpp c1xx : fatal error C1083: Cannot open source file: '.\engine_string.cpp': No such file or directory engine_script.cpp c1xx : fatal error C1083: Cannot open source file: '.\engine_script.cpp': No such file or directory engine_pt.cpp c1xx : fatal error C1083: Cannot open source file: '.\engine_pt.cpp': No such file or directory engine_player.cpp c1xx : fatal error C1083: Cannot open source file: '.\engine_player.cpp': No such file or directory engine_phys.cpp c1xx : fatal error C1083: Cannot open source file: '.\engine_phys.cpp': No such file or directory engine_obj2.cpp c1xx : fatal error C1083: Cannot open source file: '.\engine_obj2.cpp': No such file or directory engine_obj.cpp c1xx : fatal error C1083: Cannot open source file: '.\engine_obj.cpp': No such file or directory engine_net.cpp c1xx : fatal error C1083: Cannot open source file: '.\engine_net.cpp': No such file or directory engine_math.cpp c1xx : fatal error C1083: Cannot open source file: '.\engine_math.cpp': No such file or directory engine_io.cpp c1xx : fatal error C1083: Cannot open source file: '.\engine_io.cpp': No such file or directory engine_game.cpp c1xx : fatal error C1083: Cannot open source file: '.\engine_game.cpp': No such file or directory engine_dmg.cpp c1xx : fatal error C1083: Cannot open source file: '.\engine_dmg.cpp': No such file or directory engine_diagnostics.cpp c1xx : fatal error C1083: Cannot open source file: '.\engine_diagnostics.cpp': No such file or directory engine_def.cpp c1xx : fatal error C1083: Cannot open source file: '.\engine_def.cpp': No such file or directory engine_common.cpp c1xx : fatal error C1083: Cannot open source file: '.\engine_common.cpp': No such file or directory Generating Code... Compiling... engine_bhs.cpp c1xx : fatal error C1083: Cannot open source file: '.\engine_bhs.cpp': No such file or directory dllmain.cpp c1xx : fatal error C1083: Cannot open source file: '.\dllmain.cpp': No such file or directory Dan.cpp c1xx : fatal error C1083: Cannot open source file: '.\Dan.cpp': No such file or directory gmsettingsclass.cpp c1xx : fatal error C1083: Cannot open source file: '.\gmsettingsclass.cpp': No such file or directory gmscripts.cpp c1xx : fatal error C1083: Cannot open source file: '.\gmscripts.cpp': No such file or directory gmmain.cpp .\gmmain.cpp(16) : fatal error C1083: Cannot open include file: 'scripts.h': No such file or directory gmkeyhook.cpp c1xx : fatal error C1083: Cannot open source file: '.\gmkeyhook.cpp': No such file or directory gmgamelog.cpp c1xx : fatal error C1083: Cannot open source file: '.\gmgamelog.cpp': No such file or directory gmfunc.cpp c1xx : fatal error C1083: Cannot open source file: '.\gmfunc.cpp': No such file or directory gmctf.cpp c1xx : fatal error C1083: Cannot open source file: '.\gmctf.cpp': No such file or directory gmcrate.cpp c1xx : fatal error C1083: Cannot open source file: '.\gmcrate.cpp': No such file or directory gmcommandclass.cpp c1xx : fatal error C1083: Cannot open source file: '.\gmcommandclass.cpp': No such file or directory engine_gm.cpp c1xx : fatal error C1083: Cannot open source file: '.\engine_gm.cpp': No such file or directory date.cpp c1xx : fatal error C1083: Cannot open source file: '.\date.cpp': No such file or directory Generating Code... Creating browse information file... Microsoft Browse Information Maintenance Utility Version 8.00.50727 Copyright (C) Microsoft Corporation. All rights reserved. BSCMAKE: error BK1506 : cannot open file '.\tmp\scripts\debug\date.sbr': No such file or directory ok wtf?
I tried compiling the scripts myself but Ren crashes if I use the shaders.dll that comes out, it's also 1kB smaller than the normal one. Any ideas on what's the problem? No errors when compiling or anything and I followed the instructions... Also: There doesn't seem to be a problem with scripts.dll, and it's also 1kB smaller.
ok, i got 61 errors wtf,,, i send u my error raport 1>------ Build started: Project: SSGM, Configuration: Debug Win32 ------ 1>Compiling... 1>z.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>tfx.cpp 1>tda.cpp 1>survival.cpp 1>shawk.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>scud.cpp 1>scripts.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>scriptregistrar.cpp 1>scriptfactory.cpp 1>renalert2.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>renalert.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>reborn.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>ra_legacy.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>ra2.cpp 1>nhp.cpp 1>nh.cpp 1>neo.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>mmgr.cpp 1>mdbevf.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>mdbdef.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>Generating Code... 1>Compiling... 1>mdb.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>kamuix.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>kak.cpp 1>jmgrp2.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>jfwzone.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>jfwws.cpp 1>jfwweap.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>jfwveh.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>jfwsnd.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>jfwscr.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>jfwpow.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>jfwpoke.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>jfwobj.cpp 1>jfwmisc.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>jfwhook.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>jfwgun.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>jfwgame.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>jfwdmg.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>jfwdef.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>jfwcust.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>Generating Code... 1>Compiling... 1>jfwcine.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>gap.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>engine_weap.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>engine_threading.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>engine_tdb.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>engine_string.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>engine_script.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>engine_pt.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>engine_player.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>engine_phys.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>engine_obj2.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>engine_obj.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>engine_net.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>engine_math.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>engine_io.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>engine_game.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>engine_dmg.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>engine_diagnostics.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>engine_def.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>engine_common.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>Generating Code... 1>Compiling... 1>engine_bhs.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>dllmain.cpp 1>.\dllmain.cpp(15) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>dan.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>gmsettingsclass.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>gmscripts.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>gmmain.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>gmkeyhook.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>gmgamelog.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>gmfunc.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>gmctf.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>gmcrate.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>gmcommandclass.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>engine_gm.cpp 1>c:\westwood\renegadefds\server\ssgm source\engine_common.h(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>date.cpp 1>Generating Code... 1>Creating browse information file... 1>Microsoft Browse Information Maintenance Utility Version 8.00.50727 1>Copyright (C) Microsoft Corporation. All rights reserved. 1>BSCMAKE: error BK1506 : cannot open file '.\tmp\scripts\debug\engine_gm.sbr': No such file or directory 1>Build log was saved at "file://c:\Westwood\RenegadeFDS\Server\SSGM Source\tmp\scripts\debug\BuildLog.htm" 1>SSGM - 61 error(s), 0 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== ppl tell me i'missing files, but where i get 'em ?
Try following the instructions in the first post, specifically the part about installing the platform SDK, which includes the links to download the required files!
Here's a list of links in case the ones from the first post lead nowhere. Microsoft Visual Studio 2005 Express Editions (Download Visual C++ 2005) The page also links to other things you might need. Microsoft Platform SDK Be sure to read the full instructions on the page. DirectX SDK (August 2006) And obviously follow the instructions previously posted by jonwil.
What if you have the Visual Studio C++ 2008 Express Edition?? Do i need the same programs or do i need others
I installed the SDK 2006 and placed the Includes and Lib/x86 in VC Directories but i still get the error about failing to include d3d9.h Anyone know what im doing wrong? Thanks for the help Like this is correct or not?: http://www.game-maps.net/staff/zunnie/untitled1.GIF Nevermind, fixed it now, i didnt select the correct option for the includes, oops. See image
Are there any instructions anywhere on how to set it up for Visual Studio 2008?
Same setup instructions as before with a minor adjustment.. In engine_common.cpp, change the following and recompile scripts.dll. #if (_MSC_VER == 1400) to #if (_MSC_VER == 1500) There are two instances.
gkl21 wrote on Sun, 21 September 2008 22:56 Same setup instructions as before with a minor adjustment.. In engine_common.cpp, change the following and recompile scripts.dll. #if (_MSC_VER == 1400) to #if (_MSC_VER == 1500) There are two instances. No. You need to change them to #if (_MSC_VER >= 1400)
That is also what Roshambo told me but i just went back to 2005. Works even better for me
Building scripts.dll on vs2008: http://forums.dcomproductions.net/viewtopic.php?f=46&t=851
C C_guy wrote on Thu, 06 November 2008 02:41 Um, your link dont work dave. http://dcomproductions.com/forums/viewtopic.php?f=46&t=851
since that i see this topic i decided to have a go. It is worth learning if you can. i got 3 errors not sure why. anyone know? 1>------ Build started: Project: SSGM, Configuration: Debug Win32 ------ 1>Linking... 1>Searching libraries 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\ws2_32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\user32.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\kernel32.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\LIBCMT.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\OLDNAMES.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\libcpmt.lib: 1> Searching except.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\ws2_32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\user32.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\kernel32.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\LIBCMT.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\OLDNAMES.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\libcpmt.lib: 1> Searching except.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\ws2_32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\user32.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\kernel32.lib: 1>Finished searching libraries 1> Creating library .\bin\debug/scripts.lib and object .\bin\debug/scripts.exp 1>Searching libraries 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\ws2_32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\user32.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\kernel32.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\LIBCMT.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\OLDNAMES.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\libcpmt.lib: 1> Searching except.lib: 1>Finished searching libraries 1>Searching libraries 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\ws2_32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\user32.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\kernel32.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\LIBCMT.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\OLDNAMES.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\libcpmt.lib: 1> Searching except.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\ws2_32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\user32.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\kernel32.lib: 1>Finished searching libraries 1>engine_io.obj : error LNK2019: unresolved external symbol __imp__RegQueryValueExA@24 referenced in function "unsigned int __cdecl Get_Registry_Int(char const *,int)" (?Get_Registry_Int@@YAIPBDH@Z) 1>engine_io.obj : error LNK2019: unresolved external symbol __imp__RegOpenKeyExA@20 referenced in function "unsigned int __cdecl Get_Registry_Int(char const *,int)" (?Get_Registry_Int@@YAIPBDH@Z) 1>scripts.dll : fatal error LNK1120: 2 unresolved externals 1>Build log was saved at "file://c:\Documents and Settings\Dean\Desktop\SSGM Source\SSGM Source\tmp\scripts\debug\BuildLog.htm" 1>SSGM - 3 error(s), 0 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
GT41 wrote on Mon, 16 February 2009 22:34 since that i see this topic i decided to have a go. It is worth learning if you can. i got 3 errors not sure why. anyone know? 1>------ Build started: Project: SSGM, Configuration: Debug Win32 ------ 1>Linking... 1>Searching libraries 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\ws2_32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\user32.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\kernel32.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\LIBCMT.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\OLDNAMES.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\libcpmt.lib: 1> Searching except.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\ws2_32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\user32.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\kernel32.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\LIBCMT.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\OLDNAMES.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\libcpmt.lib: 1> Searching except.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\ws2_32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\user32.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\kernel32.lib: 1>Finished searching libraries 1> Creating library .\bin\debug/scripts.lib and object .\bin\debug/scripts.exp 1>Searching libraries 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\ws2_32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\user32.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\kernel32.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\LIBCMT.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\OLDNAMES.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\libcpmt.lib: 1> Searching except.lib: 1>Finished searching libraries 1>Searching libraries 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\ws2_32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\user32.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\kernel32.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\LIBCMT.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\OLDNAMES.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\libcpmt.lib: 1> Searching except.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\ws2_32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\user32.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\kernel32.lib: 1>Finished searching libraries 1>engine_io.obj : error LNK2019: unresolved external symbol __imp__RegQueryValueExA@24 referenced in function "unsigned int __cdecl Get_Registry_Int(char const *,int)" (?Get_Registry_Int@@YAIPBDH@Z) 1>engine_io.obj : error LNK2019: unresolved external symbol __imp__RegOpenKeyExA@20 referenced in function "unsigned int __cdecl Get_Registry_Int(char const *,int)" (?Get_Registry_Int@@YAIPBDH@Z) 1>scripts.dll : fatal error LNK1120: 2 unresolved externals 1>Build log was saved at "file://c:\Documents and Settings\Dean\Desktop\SSGM Source\SSGM Source\tmp\scripts\debug\BuildLog.htm" 1>SSGM - 3 error(s), 0 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== You didn't install the platform SDK correctly, be sure to follow *all* the steps.
ahh thanks alot i realised i missed out a part in it lol works now ^^ 1>------ Build started: Project: SSGM, Configuration: Debug Win32 ------ 1>Linking... 1>Searching libraries 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\ws2_32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\user32.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\kernel32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\gdi32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\winspool.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\comdlg32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\advapi32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\shell32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\ole32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\oleaut32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\uuid.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\LIBCMT.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\OLDNAMES.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\libcpmt.lib: 1> Searching except.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\ws2_32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\user32.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\kernel32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\gdi32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\winspool.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\comdlg32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\advapi32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\shell32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\ole32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\oleaut32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\uuid.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\LIBCMT.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\OLDNAMES.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\libcpmt.lib: 1> Searching except.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\ws2_32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\user32.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\kernel32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\gdi32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\winspool.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\comdlg32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\advapi32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\shell32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\ole32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\oleaut32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\uuid.lib: 1>Finished searching libraries 1> Creating library .\bin\debug/scripts.lib and object .\bin\debug/scripts.exp 1>Searching libraries 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\ws2_32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\user32.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\kernel32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\gdi32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\winspool.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\comdlg32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\advapi32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\shell32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\ole32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\oleaut32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\uuid.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\LIBCMT.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\OLDNAMES.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\libcpmt.lib: 1> Searching except.lib: 1>Finished searching libraries 1>Searching libraries 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\ws2_32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\user32.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\kernel32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\gdi32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\winspool.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\comdlg32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\advapi32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\shell32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\ole32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\oleaut32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\uuid.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\LIBCMT.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\OLDNAMES.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\libcpmt.lib: 1> Searching except.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\ws2_32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\user32.lib: 1> Searching C:\Program Files\Microsoft Visual Studio 8\VC\lib\kernel32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\gdi32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\winspool.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\comdlg32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\advapi32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\shell32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\ole32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\oleaut32.lib: 1> Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib\uuid.lib: 1>Finished searching libraries 1>Embedding manifest... 1>Build log was saved at "file://c:\Documents and Settings\Dean\Desktop\SSGM Source\SSGM Source\tmp\scripts\debug\BuildLog.htm" 1>SSGM - 0 error(s), 0 warning(s) ========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
>engine_io.obj : error LNK2019: unresolved external symbol __imp__RegQueryValueExA@24 referenced in function "unsigned int __cdecl Get_Registry_Int(char const *,int)" (?Get_Registry_Int@@YAIPBDH@Z) 1>engine_io.obj : error LNK2019: unresolved external symbol __imp__RegOpenKeyExA@20 referenced in function "unsigned int __cdecl Get_Registry_Int(char const *,int)" (?Get_Registry_Int@@YAIPBDH@Z) 1>scripts.dll : fatal error LNK1120: 2 unresolved externals [EDIT] sorry didnt see that was already fixed for someone LOL :S [EDIT #2] sorry but i STILL can't get this to work!
a000clown wrote on Sat, 12 July 2008 03:58 Here's a list of links in case the ones from the first post lead nowhere. Microsoft Visual Studio 2005 Express Editions (Download Visual C++ 2005) The page also links to other things you might need. Microsoft Platform SDK Be sure to read the full instructions on the page. DirectX SDK (August 2006) And obviously follow the instructions previously posted by jonwil. I installed this once before and got it working but the second link which had the instructions of what to add to the options section now goes to the microsoft main page to download c++ 2008 and i cant find the instructions again does anyone know where they moved to?
WoW Thank You A Lot This Is Really Helping Me Your The Best! COOOOKKIE RULES!! NEVER DOUBT ME/HIM!!!!!!!!
I tried the x64 and it says that it's not compatible, i also tried the x86 and it just freezes. So i got the express edition, but it seems i can't open dlls with it. Any help?
yah, i know now, but i can open source for them right?
ErroR wrote on Sat, 04 July 2009 13:12 yah, i know now, but i can open source for them right? If you have the source files you can open them. You could even open them with notepad but compiling wouldnt really work on notepad
Omar007 wrote on Sun, 05 July 2009 13:15 ErroR wrote on Sat, 04 July 2009 13:12 yah, i know now, but i can open source for them right? If you have the source files you can open them. You could even open them with notepad but compiling wouldnt really work on notepad i tried it already and yes there is the source here and in many other places
I found the Visual C++ 2005 Express version if you are interested
just an FYI to anybody who wants to learn ;o http://msdn.microsoft.com/en-us/library/ms235626%28VS.80%29.aspx << This is the document to intergrate the Platform SDK with Express C++ http://download.microsoft.com/download/8/3/a/83aad8f9-38ba-4503-b3cd-ba28c360c27 b/ENU/vcsetup.exe << Visual C++ Express 2005 http://download.microsoft.com/download/a/5/f/a5f0d781-e201-4ab6-8c6a-9bb4efed1e1 a/PSDK-x86.exe << Platform SDK for x86 http://download.microsoft.com/download/9/e/5/9e5bfc66-a621-4e0d-8bfe-6688058c3f0 0/dxsdk_aug2006.exe << DirectX SDK ~Catalyst.
Has anybody managed to compile scripts on VS 2010 yet? I attempted it, but got all sorts of weird errors... someone posted about it on dcomproductions, but they seem to have disappeared now...
Saberhawk wrote on Sat, 08 March 2008 21:22 Then you don't have your SDK path setup properly. Using Visual C++ 2005 Express Edition with the Microsoft Platform SDK By Brian Johnson, Microsoft Corporation You can use Visual C++ Express to build powerful .NET Framework applications immediately after installation. In order to use Visual C++ Express to build Win32 applications, you'll need to take just a few more steps. I'll list the steps necessary for building Win32 applications using Visual C++ Express. Step 1: Install Visual C++ Express. If you haven't done so already, install Visual C++ Express. Step 2: Install the Microsoft Platform SDK. Install the Platform SDK over the Web from the Download Center. Follow the instructions and install the SDK for the x86 platform. Step 3: Update the Visual C++ directories in the Projects and Solutions section in the Options dialog box. Add the paths to the appropriate subsection: Executable files: C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Bin Include files: C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Include Library files: C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Lib Note: Alternatively, you can update the Visual C++ Directories by modifying the VCProjectEngine.dll.Express.config file located in the \vc\vcpackages subdirectory of the Visual C++ Express install location. Please make sure that you also delete the file "vccomponents.dat" located in the "%USERPROFILE%\Local Settings\Application Data\Microsoft\VCExpress\8.0" if it exists before restarting Visual C++ Express Edition. Step 4: Update the corewin_express.vsprops file. One more step is needed to make the Win32 template work in Visual C++ Express. You need to edit the corewin_express.vsprops file (found in C:\Program Files\Microsoft Visual Studio 8\VC\VCProjectDefaults) and Change the string that reads: AdditionalDependencies="kernel32.lib" to AdditionalDependencies="kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib" Step 5: Generate and build a Win32 application to test your paths. In Visual C++ Express, the Win32 Windows Application type is disabled in the Win32 Application Wizard. To enable that type, you need to edit the file AppSettings.htm file located in the folder "%ProgramFiles%\Microsoft Visual Studio 8\VC\VCWizards\AppWiz\Generic\Application\html\1033\". In a text editor comment out lines 441 - 444 by putting a // in front of them as shown here: // WIN_APP.disabled = true; // WIN_APP_LABEL.disabled = true; // DLL_APP.disabled = true; // DLL_APP_LABEL.disabled = true; Save and close the file and open Visual C++ Express. From the File menu, click New Project. In the New Project dialog box, expand the Visual C++ node in the Product Types tree and then click Win32. Click on the Win32 Console Application template and then give your project a name and click OK. In the Win32 Application Wizard dialog box, make sure that Windows application is selected as the Application type and the ATL is not selected. Click the Finish button to generate the project. As a final step, test your project by clicking the Start button in the IDE or by pressing F5. Your Win32 application should build and run.
This should be added to the first post since every time I reinstall my computer I forget this: FOR ALL THOSE WHO ARE HAVING THE: "error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed" ERROR, SELECT "RELEASE" FROM THE DROPDOWN BOX AT THE TOP OF VC++.
halo2pac wrote on Mon, 02 August 2010 22:20 This should be added to the first post since every time I reinstall my computer I forget this: FOR ALL THOSE WHO ARE HAVING THE: "error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed" ERROR, SELECT "RELEASE" FROM THE DROPDOWN BOX AT THE TOP OF VC++. Never seen that... but that solution removes the possibility of a debug build. What if you want one?
halo2pac wrote on Tue, 03 August 2010 04:20 This should be added to the first post since every time I reinstall my computer I forget this: FOR ALL THOSE WHO ARE HAVING THE: "error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed" ERROR, SELECT "RELEASE" FROM THE DROPDOWN BOX AT THE TOP OF VC++. Did you try doing a Rebuild All instead of just a Build? That would most likely solve the issue while still allowing you to compile debug builds.
Also VC++ Express isnt readily available without hunting for it. So I have found the link from Microsoft for it: VC++ 2005. http://go.microsoft.com/fwlink/?linkid=57034 and for some reason VC++ 2008 and 2010 crap out on me and wont compile even though I have followed the instructions and I have done this 10 times before.
Does anyone know how to configure VS2010 for compiling scripts 3.4.4?
zunnie wrote on Tue, 21 September 2010 13:00 Does anyone know how to configure VS2010 for compiling scripts 3.4.4? I'm running it on VS2010. I don't recall exactly how i did it but i had the same configuration as Saberhawk put somewhere. That project should be around somewhere in this section
Quote: 1>except.lib(unhandld.obj) : error LNK2019: Verweis auf nicht aufgelöstes externes Symbol "__decode_pointer" in Funktion ""long __stdcall __CxxUnhandledExceptionFilter(struct _EXCEPTION_POINTERS *)" (?__CxxUnhandledExceptionFilter@@YGJPAU_EXCEPTION_POINTERS@@@Z)". 1>except.lib(unhandld.obj) : error LNK2019: Verweis auf nicht aufgelöstes externes Symbol "__encode_pointer" in Funktion ""int __cdecl __CxxSetUnhandledExceptionFilter(void)" (?__CxxSetUnhandledExceptionFilter@@YAHXZ)". Any idea how to fix this? The problem comes with VS2010, 2008 worked fine.
Remove except.lib stuff from the project (and calls to it)
Sorry, but I can't find Microsoft Visual Studio 2005 Professional or Express, I only have VS2008 Pro, can you give me a link for old VS2005? In Visual Studio 2008 it send me an error: 1>dllmain.obj : error LNK2019: unresolved external symbol "int __cdecl __CxxSetUnhandledExceptionFilter(void)" (?__CxxSetUnhandledExceptionFilter@@YAHXZ) referenced in function _NotifyHookUnhandledExceptionFilter 1>.\bin\debug\scripts.dll : fatal error LNK1120: 1 unresolved externals
Have you installed the platform SDK and setup the VS paths as outlined in the first post? The source for 3.4.4 should compile fine in VS2008 without any modifications IIRC. EDIT; Also, five posts before yours someone ALREADY linked to VS2005. Next time try reading the topic before asking for something thats already been posted. http://go.microsoft.com/fwlink/?linkid=57034 (Credit to halo2pac for finding this URL)
Problem is solved, thk to Omar007 and my brother. Danpaul88, strangely, maybe, I hastened to reply, sorry again.
GraYaSDF wrote on Wed, 13 October 2010 16:27 Problem is solved, thk to Omar007 and my brother. Danpaul88, strangely, maybe, I hastened to reply, sorry again. what compiler seating did you change for vs 2008 or what ever you have. I have the same error with a old source code compile in 2005 forgot what i need to change.
http://forums.mp-gaming.com/index.php?showtopic=11614 VS2010 projects
I think these instructions (which are years out of date) need to be unstickied in favor of a new set of instructions showing how to compile scripts 4.x