Command and Conquer: Renegade Official Forums - RDF feed
type: channel
description: C&C: Renegade --> Dying since 2003™, resurrected in 2024!
items: Test this for me, eh? PokemonCA Engine Test
items: Re: Test this for me, eh? PokemonCA Engine Test

Test this for me, eh? PokemonCA Engine Test
type: item
description: My secret shame is that I love Pokemon. In fact my biggest dream in life it to work for Gamefreaks and shape the world of Pokemon in ways I hold oh so very dear. I have been working with my brother for the last few months on PokemonCA (http://www.PokemonCa.net) but recently he dropped out and now I'm making my own engine in VB6 (He can code in C++) and soon the project will be exactly where we left off. Thank god he listened to me when we started making all the data, I can easily parse everything we did into my new engine and I can build around it. Well what I ask of you is to run this, hit the "click me" button and tell me if your FPS drops below 30. If it stays above 30 then your good to go, but below I would like to know your base system specs or even better a DXDiag. (For DxDiag Start ~ Run ~ DXDiag ~ Save all Information button.) And major note: This is a WIP and the collisions/sounds/water are all being worked on. Download: http://www.Oblivioninteractive.com/files/PokemonCA.zip Other: As always with anything made by me - VB6 Runtimes Required: http://www.renhelp.net/downloads/VB6.0%20Runtimes.exe And please post is anything errors and what OS you have
creator: Oblivion165
date: 2007-11-13T02:25:32-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: Stayed at a constant 32 for me. Go Obliv, that must of taken allot of time and effort to make :-] Time of this report: 11/13/2007, 02:49:06 Machine name: REBORN Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254) Language: English (Regional Setting: English) System Manufacturer: System manufacturer System Model: System Product Name BIOS: Phoenix - AwardBIOS v6.00PG Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4600+, MMX, 3DNow (2 CPUs), ~2.4GHz Memory: 2046MB RAM Page File: 530MB used, 3408MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.2180 32bit Unicode
creator: reborn
date: 2007-11-13T02:50:00-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: Whao! That's awesome! I had a constant 32FPS, 33 when the lightning struck. I have DX9.0c, 512MB o' ram, 2.0Ghz processor, ATi Radeon X550. The save all info lagged my pc and wouldn't produce a log file. meh.
creator: Ryu
date: 2007-11-13T03:04:55-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: 30-32 fps without the rain, 26-28 fps and periodic drops to 23-24 fps with the rain. Also, it sometimes goes to 0/16 fps when I'm in the Options > Chat Text Size menu. Pokémon Red/Blue... man that takes me back... Also, in case the dxdiag doesn't have it, I have the nvidia 169.01 beta driver for the Crysis demo.
creator: havoc9826
date: 2007-11-13T03:06:15-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: Videos were removed from youtube.
creator: Sn1per74*
date: 2007-11-13T03:13:16-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: Thanks a lot for the info guys! I put the rain/puddles on max so its good that the result have been solid so far. @havoc9826 Yeah no worries, it doesn't count fps's correctly when your in the menu and 23-24 (33 should be max possible) is still pretty good. I guess I will have a low/med/high setting on particles @Sn1per74* Yeah being Pokemon brand name and all. I don't have a backup of that to put it anywhere but it was the old engine anyway. Still needing to make a converter for the new map format from the old, its a biznatch to parse but completely needed. (25 maps or so) And thanks everyone for the good comments on the engine thus far, really surprised that no one bashed the Pokemon EDIT: Some screenshots here: http://www.pokemonca.net/forums/viewtopic.php?t=13 Maps will look exactly like that once they are converted...so its a good show of what it will look like.
creator: Oblivion165
date: 2007-11-13T04:08:55-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: Nothing wrong with Pokemon really, but I'm not interested in it anymore. Those were addicting though. I'd test this, but I get an error as follows. "Component 'MSWINSCK.OCX' or one of it's dependencies is not correctly registered: a file is missing or invalid" I downloaded the file for the runtimes, but I get the feeling this is related to that still. I extracted it to my desktop, ran that, and it looked like it it was extracting or installing something (with a progress bar) and went away and did nothing I presumed it was done, but it did nothing more either way.
creator: Chuck Norris
date: 2007-11-13T04:25:15-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: Thanks chuck, yeah that one file seems to popup ever few computers or so. Ill have to include it from now on. If you would just put the file in the folder next to my exe or in Windows\System32 and then any/all programs can find it. Once you pick a spot it should work fine but if not then it will have to be registered like so: Example: Start ~ Run ~ Cmd ~ Regsvr32 c:\windows\system32\MSWINSCK.OCX Link to all files I use in PCA: http://www.oblivioninteractive.com/files/PCA%20files.zip You can put all of them safely in your system32 folder, they are not used unless a program calls for them.
creator: Oblivion165
date: 2007-11-13T04:38:23-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: That did it. The other three I overwrote what I had, so it was just the one missing. I got results similar to havoc9826. A steady 32FPS normally, and it dropped to a steady 26-29FPS with rain. At times during rain (notably in the upper left where you start), it dipped to abour 24. Lightning didn't seem to lower FPS at all. My PC isn't overly powerful though. Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254) Language: English (Regional Setting: English) System Manufacturer: Dell Computer Corporation System Model: OptiPlex GX270 BIOS: Phoenix ROM BIOS PLUS Version 1.10 A07 Processor: Intel(R) Pentium(R) 4 CPU 2.80GHz (2 CPUs) Memory: 1022MB RAM Page File: 230MB used, 1206MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.2180 32bit Unicode Not sure if video card/driver info is relevant.
creator: Chuck Norris
date: 2007-11-13T04:56:28-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: 0 - 4 FPS ------------------ System Information ------------------ Time of this report: 11/12/2007, 22:53:34 Machine name: DCOM-50AE612EA4 Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254) Language: English (Regional Setting: English) System Manufacturer: Dell Computer Corporation System Model: Dimension 3000 BIOS: Phoenix ROM BIOS PLUS Version 1.10 A03 Processor: Intel(R) Pentium(R) 4 CPU 2.80GHz Memory: 758MB RAM Page File: 232MB used, 2530MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.2180 32bit Unicode
creator: Dave Anderson
date: 2007-11-13T05:54:45-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: Question: Will the engine be open source or closed source?
creator: Ryu
date: 2007-11-13T06:34:52-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: It's and MMORPG.....Sure you can figure the answer to that out @Dave Anderson Seriously? With your stats it doesn't seem likely.
creator: Oblivion165
date: 2007-11-13T06:42:16-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: Oblivion165 wrote on Tue, 13 November 2007 00:42 It's and MMORPG.....Sure you can figure the answer to that out @Dave Anderson Seriously? With your stats it doesn't seem likely. I'm tired, Y/N. I said engine, not the game itself.
creator: Ryu
date: 2007-11-13T06:48:05-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: Well I could strip out all the PCA stuff...sure but I hadn't planned to release the source code just to not help the cheaters. I've been writing the code interchangeably so making a different game on this engine would be do-able. I'm using the usual server side anti-cheating techniques of course but why make it hard on myself? As of right now I would let people use the engine. No promises in the future though
creator: Oblivion165
date: 2007-11-13T06:52:55-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: Ahh, I assumed it would be open source to avoid a law suit from Nintendo. But.. If it's going to be free.. then I don't think you'd get one anyway. yeah, Server side is the way to go though!
creator: Ryu
date: 2007-11-13T06:56:31-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: Yeah no worries, if Nintendo tries to do anything Ill just move my servers to a hell hole country. like Canada
creator: Oblivion165
date: 2007-11-13T07:00:01-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: Oblivion165 wrote on Tue, 13 November 2007 01:00 Yeah no worries, if Nintendo tries to do anything Ill just move my servers to a hell hole country. like Canada I'd take that back if I were you. Do you remember a little site called Demonoid? Of course you do.
creator: nikki6ixx
date: 2007-11-13T07:37:27-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: They are currently moving their server, will be back shortly. http://en.wikipedia.org/wiki/Demonoid#November_09.2C_2007
creator: Oblivion165
date: 2007-11-13T07:41:05-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: Constant 32 FPS. Although when I moved the window over a little to check my MSN it dropped down to 15. Does that count? Specs: Toggle Spoiler ------------------ System Information ------------------ Time of this report: 11/13/2007, 08:06:26 Machine name: CAVEMAN-54C5262 Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-2158) Language: English (Regional Setting: English) System Manufacturer: Winfast System Model: N570SM2AA BIOS: Phoenix - AwardBIOS v6.00PG Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 6000+, MMX, 3DNow (2 CPUs), ~3.0GHz Memory: 2048MB RAM Page File: 535MB used, 3404MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.2180 32bit Unicode ------------ DxDiag Notes ------------ DirectX Files Tab: No problems found. Display Tab 1: The file nv4_disp.dll is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer. Sound Tab 1: No problems found. Music Tab: No problems found. Input Tab: No problems found. Network Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (n/a) DirectDraw: 0/4 (retail) DirectInput: 0/5 (n/a) DirectMusic: 0/5 (n/a) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: NVIDIA GeForce 7900 GS Manufacturer: NVIDIA Chip type: GeForce 7900 GS DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0292&SUBSYS_22181682&REV_A1 Display Memory: 256.0 MB Current Mode: 1440 x 900 (32 bit) (75Hz) Monitor: Plug and Play Monitor Monitor Max Res: 1600,1200 Driver Name: nv4_disp.dll Driver Version: 6.14.0010.9424 (English) DDI Version: 9 (or higher) Driver Attributes: Final Retail Driver Date/Size: 4/19/2007 13:26:00, 4543616 bytes WHQL Logo'd…
creator: Caveman
date: 2007-11-13T08:04:29-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: I get this error: PCA Client: Run-time error '429': ActiveX component can't create object. I have installed the VB runtimes.
creator: nopol10
date: 2007-11-13T08:41:05-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: Did you try the components I added to fix Chuck's problem? Sounds like it cant activate DirectX 7, which is odd because its as old the world itself. The Dx7 file is in those dll's so that should patch it up. @CaveMan since my app uses DX (for some things) its idles when not in focus, so the fps counter stop counting and it well idles. No worries and again thanks everyone for the computer stats.
creator: Oblivion165
date: 2007-11-13T17:05:32-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: Hah! You people who spend $$$ on your systems got the same results as this thing! P4 Single core 2GHz. 1.5 GB RAM, 227 (I think) Mhz ATA 100 HDD (In case that matters) Radeon 9550 w/ 512MB RAM. 32/31 FPS come rain or shine.
creator: CarrierII
date: 2007-11-13T17:47:27-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: 33 FPS for a high. 30 for a low.
creator: Jecht
date: 2007-11-13T18:04:03-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: CarrierII wrote on Tue, 13 November 2007 12:47 Hah! You people who spend $$$ on your systems got the same results as this thing! Well I'm running a hefty rig and wanted to make sure this would be compatible with lower end systems. I'm not a professional programmer or game designer so I wasn't sure if my beast was making up for laggy code
creator: Oblivion165
date: 2007-11-13T18:13:48-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: But why VB?
creator: Sir Kane
date: 2007-11-13T21:08:04-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: Sir Kane wrote on Tue, 13 November 2007 16:08 But why VB? I have yet to learn C++, my brother started with vb6 as well then went on to C++ and he assures me that its pretty much the same. To me though it seems like to do anything graphical at all in C++ it takes a hell of a lot more work get get the same results. I feel confident enough in my VB6 skills to take on a project of this magnitude. Two week in and I have a pretty decent server and all the work above to show for it. And sure VB can be a pain with the runtimes and some computers have the occasional component or two missing but after awhile you'll get everything you need included with the release.
creator: Oblivion165
date: 2007-11-13T21:38:00-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: Why not VB? It meets his requirements for what he wants to do it seems like. I have to learn C++ myself. Just can't bring myself to find the time though.
creator: Jecht
date: 2007-11-13T21:38:06-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: Yup me too. I find it harder and harder to want to learn C++ with Vb around. If I need a program all I have to do is whip it out and be done with it. No fiddling, trying to find something that works....I ruined myself.
creator: Oblivion165
date: 2007-11-13T21:43:04-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: Your walking demo was removed "This video has been removed due to terms of use violation." lol Constant 32 FPS, very good. I noticed, that if it's raining, when I go upwards, the rain goes faster, and when I go down, the rain goes slower. o.O
creator: BlueThen
date: 2007-11-13T21:44:14-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: I think thats an optical illusion because the rains not dynamic across the map yet. Ill see about writing some code to increase the speed of rain based on character direction. Also I plan on making the rain tilt with the character like in Renegade. (Look straight up and walk around to see what i'm talking about.) So far the audio is dynamic for the strikes, the sound will play out of Left - Center - Right based on where the "supposed" strike was. EDIT: Nope your right, the rain physically slows down when the map is shifting. Good eye on that
creator: Oblivion165
date: 2007-11-13T21:49:57-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: VB is slow. And that winsock activex control doesn't help it, either.
creator: Sir Kane
date: 2007-11-13T22:02:15-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: Doesn't sound like you have used VB6 that much. Its just as fast as anything I've seen done in C++ and Winsock is the same stuff you guys use in C++.
creator: Oblivion165
date: 2007-11-13T22:25:42-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: It certainly isn't anywhere as fast as C/C++ code performing the same thing. And that AX socket stuff isn't the same as what you would use in C/C++, either.
creator: Sir Kane
date: 2007-11-13T22:51:44-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: Run time error 429 ActiveX componanet cant create object Win Vista Home Premium Tried run as admin, and XP compat
creator: Nightma12
date: 2007-11-13T23:05:33-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: Sir Kane wrote on Tue, 13 November 2007 17:51 It certainly isn't anywhere as fast as C/C++ code performing the same thing. And that AX socket stuff isn't the same as what you would use in C/C++, either. Then what standard protocol do you guys use then? My brothers version used sockets as well but I'm not sure what was the actual code or component used. As of right now this look like it can handle 1000 clients per win32 server. I doubt I would ever have any more than that anyway. Nightma12 wrote on Tue, 13 November 2007 18:05 Run time error 429 ActiveX componanet cant create object Win Vista Home Premium Tried run as admin, and XP compat I'm on Vista Ultimate x64 and I had to manually register the components. I will be making a auto program that will do it when needed but until then if you want to try the engine you would have to do it manually.
creator: Oblivion165
date: 2007-11-13T23:24:00-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: Oblivion165 wrote on Mon, 12 November 2007 23:42 @Dave Anderson Seriously? With your stats it doesn't seem likely. My only working computer now is one I built from the scrap yard.
creator: Dave Anderson
date: 2007-11-13T23:30:48-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: Jecht wrote on Wed, 14 November 2007 10:38 Why not VB? It meets his requirements for what he wants to do it seems like. I have to learn C++ myself. Just can't bring myself to find the time though. My main objection to VB aside from personal language prefernces is that you're locked into a Microsoft-based language. If you're prepared to limit yourself to a single OS then it's fine, but I personally get annoyed unless I use something that is OS independent.
creator: light
date: 2007-11-13T23:40:03-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: True I suppose. Coding it in Java or something like it would be a pain though
creator: Jecht
date: 2007-11-13T23:48:55-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: Cool idea, downloaded
creator: trooprm02
date: 2007-11-14T01:20:11-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: Jecht wrote on Wed, 14 November 2007 12:48 True I suppose. Coding it in Java or something like it would be a pain though Most of my development work has been in Java, which has its strengths and weakneeses, but yes, for games you don't want Java. C++ would be my recommendation, but having worked with it for a while and cursing it even longer I can understand someone going with what I consider to be a more limited language to gain productivity.
creator: light
date: 2007-11-14T04:52:18-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: The socket AX thing is just some shitty wrapper.
creator: Sir Kane
date: 2007-11-14T09:43:40-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: Oblivion165 wrote on Mon, 12 November 2007 21:25 My secret shame is that I love Pokemon. In fact my biggest dream in life it to work for Gamefreaks and shape the world of Pokemon in ways I hold oh so very dear. I have been working with my brother for the last few months on PokemonCA (http://www.PokemonCa.net) but recently he dropped out and now I'm making my own engine in VB6 (He can code in C++) and soon the project will be exactly where we left off. Thank god he listened to me when we started making all the data, I can easily parse everything we did into my new engine and I can build around it. Well what I ask of you is to run this, hit the "click me" button and tell me if your FPS drops below 30. If it stays above 30 then your good to go, but below I would like to know your base system specs or even better a DXDiag. (For DxDiag Start ~ Run ~ DXDiag ~ Save all Information button.) And major note: This is a WIP and the collisions/sounds/water are all being worked on. Download: http://www.Oblivioninteractive.com/files/PokemonCA.zip Other: As always with anything made by me - VB6 Runtimes Required: http://www.renhelp.net/downloads/VB6.0%20Runtimes.exe And please post is anything errors and what OS you have My secret I dont tell my friends...I LOVE POKEMON TOO, not the new cartoon, that show sucks sooo bad, every season I see if the enw series is good enough like the original, none so far.
creator: AoBfrost
date: 2007-11-14T14:44:25-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: I HATE 4Kids so much right now, they got those new voice actors and it just ruined the whole show. All the original voice actors wanted was a standard raise....but NOOO they just hired new voice actors to ruin the entire series. me = sad The new episodes aren't even watchable now. (Diamond and Pearl should be coming to America soon, if it isn't already)
creator: Oblivion165
date: 2007-11-14T18:35:30-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: Nightma12 wrote on Tue, 13 November 2007 16:05 Run time error 429 ActiveX componanet cant create object Win Vista Home Premium Tried run as admin, and XP compat Mine is the 32 bit Business edition.
creator: Jerad2142
date: 2007-11-18T23:59:26-00:00

Re: Test this for me, eh? PokemonCA Engine Test
type: item
description: Answered above.
creator: Oblivion165
date: 2007-11-19T00:14:52-00:00