Command and Conquer: Renegade Official Forums - RDF feed
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
I am working on this Super Mario 64 map. It's not done. I just want you guys to test it out and tell me what you think. I am extracting the models and textures from super mario 64 and then re modeling and texturing them in 3ds max 8. It takes forever. I plan on having every level in this map. So far I only have the first level done, but you can walk in most of the doors on the ground floor. If every thing goes well I may do this for other games. Maybe Zelda ocarina of time, or phantasy star online...ect. Oh be careful there may be some bugs I haven't tested everything, so this is kind of like a beta test, you can fall off edges and stuff. So play it and tell me what you think.
OMFG AWESOME KEEP IT UP!!!!!!!!1 i use scripts 3.4.1 i think they cause maps to mess up becuase i think they work on normal cp2 scripts
Uhh what does that have to do with his map? =| Awesome job hero! =]
Looks like a rip to me. Exactly how long have you been working on this?
GrayWolf wrote on Tue, 19 June 2007 01:51 ...I am extracting the models and textures from super mario 64 and then re modeling and texturing them in 3ds max 8. It takes forever.... I said that in my original post so if your trying to get on me for claiming this is my work stop. I Ripped the models and textures from mario64. I have been working on this for 3 days now.
If there was a Gold Star rating thing on this forum, I'd give you one, Awesome.
Hey that's awesome, I'm sure would be fun to play on M64 maps... can u also modify the characters? Like a mario using a minigun
Wow, this be cool for death matchs. GreyWolf, do I have your permission to add this map to Game-Maps.NET `? Omg, just thought, have you thought about changing the char models?, so you look like mario or something.
joe937465 wrote on Tue, 19 June 2007 01:57 OMFG AWESOME KEEP IT UP!!!!!!!!1 i use scripts 3.4.1 i think they cause maps to mess up becuase i think they work on normal cp2 scripts Same error here.
I can't even get to that part of the map.
There are two teleporters in the real Super Mario 64 on the first map. You should put them in. One is in the flowers and the other is where the balls fall down and start coming down the mountain.
I would be willing to do the animations. I could put the boulders that roll down the hill and re-animate the elevators that flip about.
Oblivion165 wrote on Tue, 19 June 2007 09:21 I would be willing to do the animations. I could put the boulders that roll down the hill and re-animate the elevators that flip about. If you did that you win 2 gold stars.
Maps like this is when I wish that Renegade could download maps auto on joining servers...
IronWarrior wrote on Tue, 19 June 2007 10:12 Maps like this is when I wish that Renegade could download maps auto on joining servers... AMEN BROTHER.
Sn1per74(2) wrote on Tue, 19 June 2007 11:13 IronWarrior wrote on Tue, 19 June 2007 10:12 Maps like this is when I wish that Renegade could download maps auto on joining servers... AMEN BROTHER. There must be a way, to make a client and server side program that players could download and for server owners to download and link up their servers, which lets players download maps when a player joins their server, only problem I see is that the game client would need to be restarted, but maybe there is a way to get around that?.. Think people think!
Converting N64 models to W3D is a huge pain in the ass. Good work.
IronWarrior wrote on Tue, 19 June 2007 11:55 Sn1per74(2) wrote on Tue, 19 June 2007 11:13 IronWarrior wrote on Tue, 19 June 2007 10:12 Maps like this is when I wish that Renegade could download maps auto on joining servers... AMEN BROTHER. There must be a way, to make a client and server side program that players could download and for server owners to download and link up their servers, which lets players download maps when a player joins their server, only problem I see is that the game client would need to be restarted, but maybe there is a way to get around that?.. Think people think! I think Oblivion made one a while back.
A suggestion- make the infantry jump higher, their jumps are nowhere near suitable for most of the Mario 64 jumps.
Maybe making the jumps similar to C&C_Mars just without all the gravity making it have a long hang time lol. But God damn, thumbs up to you This map is amazing. I was just looking at Mario 64 videos before I read this post and it made me wanna play a mario game. If you get this completely done, man I'm downloading it. It's great.
Canadacdn wrote on Tue, 19 June 2007 12:50 A suggestion- make the infantry jump higher, their jumps are nowhere near suitable for most of the Mario 64 jumps. Good Idea. I'll also be adding teleporters in the same places they would be found in the game. And Oblivion165 as soon as I finish the map I'll send you a copy so you can do the animations. What should I do about water and water levels? To bad havoc can't swim. Should I leave the castle entracne like the way it is or should I put a door like the other rooms? Also should I just make this a death match map or should I put some bases in the map... like maybe the hand of nod and a refinery could be in some level in the basement and gdi could be in another level.
MAke the doors swing open when you get near them. And that would be sweet having different structures in different pictures. Make a Yoshi please
IronWarrior wrote on Tue, 19 June 2007 12:55 There must be a way, to make a client and server side program that players could download and for server owners to download and link up their servers, which lets players download maps when a player joins their server, only problem I see is that the game client would need to be restarted, but maybe there is a way to get around that?.. Think people think! Server side download on demand is my holy grail, I would pay for that code! To be able to make a player download the map as he joins as part of a server side only mod Iwould be the best thing that happened to renegade since, well no it would just be the best thing. With a client download it would be possible, but if they download a thrid party software to do this then they would download the map in the first place.
The best think sense RP2?
GrayWolf wrote on Tue, 19 June 2007 19:00 Canadacdn wrote on Tue, 19 June 2007 12:50 A suggestion- make the infantry jump higher, their jumps are nowhere near suitable for most of the Mario 64 jumps. Good Idea. I'll also be adding teleporters in the same places they would be found in the game. And Oblivion165 as soon as I finish the map I'll send you a copy so you can do the animations. What should I do about water and water levels? To bad havoc can't swim. Should I leave the castle entracne like the way it is or should I put a door like the other rooms? Also should I just make this a death match map or should I put some bases in the map... like maybe the hand of nod and a refinery could be in some level in the basement and gdi could be in another level. Ask AR...i've heard they are getting units to swim in their mod...
should make the chars mario,peach,toad!! yoshi
Link is cooler!!!
For the swimming part. Can't you put a script zone under water, that when entered, grants you a jetpack script? It ain't pretty, but might just work.
I would be perfectly willing to write the code again. The only problem is that someone would have to be willing to let me work with them along side their server managers. I could easily write a program to handle the maps if a string could be passed in a shell. -<mapname> <server to join on complete> etc The server would be doing most of the work, holding the place for the person downloading (timeout of course). I got the hosting ability and all the bandwidth, not to mention my map collection. EDIT: I'm sure johnny could write up some code in bhs that could grab the necessary data when the server is clicked. Hell, they wouldn't need me at all really.
Make sure to run a check on what is being downloaded, and that actually a valid map is inside. We dont want some fool to upload badassvirus.mix edit: oh
If i were to write the code the map would come from renhelp, all maps are tested and checked before they are added to the db. edit: I think it would be wise to allow the server to transfer the file as well. Options options. If your just testing a map you don't want to have to wait for people to upload it etc.
I would go for one reliable database, moderated and regularly updated. What will ensure that some host wont upload aids.mix? If you want to test a map, you should do so in private, and just send it over msn. You don't want unfinished junk to spread all over the place.
a virus ala .mix wouldn't be much threat, it would never be executed.
Still it would be unwanted spreaded garbage, with no ensurance of safety at all. But hey, let's give the man his mario topic back. However, FTW!
Sure would be nice if you replaced all the crappy resolution textures with ones that are up to date. Otherwise i really like the idea, but it needs alot of work on your part (ladders, ramps, teleports etc. Also would be really hard to get places considering in mario there is alot of animated peices you gotta jump to etc, not sure if it could have collision the same way as it would in mario64. Good map but yea a tad small, seems pointless until you merge in a hell of alot more lol.
Don't doubt the oby, I can make it work.
Reborn wrote on Tue, 19 June 2007 13:16 IronWarrior wrote on Tue, 19 June 2007 12:55 There must be a way, to make a client and server side program that players could download and for server owners to download and link up their servers, which lets players download maps when a player joins their server, only problem I see is that the game client would need to be restarted, but maybe there is a way to get around that?.. Think people think! Server side download on demand is my holy grail, I would pay for that code! To be able to make a player download the map as he joins as part of a server side only mod Iwould be the best thing that happened to renegade since, well no it would just be the best thing. With a client download it would be possible, but if they download a thrid party software to do this then they would download the map in the first place. True but with this program, they would only need to download once, after that any maps in the db, would be downloaded auto.
I like the concept of having 1 huge map with nothing but spawn points in them, but what about making each level their own map as well, for death match servers. Random spawn points all over the map with purchase terminals where the cannons would be, and then having a server with all the mario levels as deathmatch. i think that would be sweet,
lol crazy.
If you make it a death match map, dont add PTs to them, just make the map, then people can server side mod it to add weapon spawners.
Oblivion165 wrote on Tue, 19 June 2007 16:28 Don't doubt the oby, I can make it work. Oblivion can do ANYTHING.
GrayWolf wrote on Tue, 19 June 2007 01:29 I said that in my original post so if your trying to get on me for claiming this is my work stop. I Ripped the models and textures from mario64. I have been working on this for 3 days now. I don't suppose you could do me a favor and get all the level models from Zelda ocarina of time, and send them to me (you don't have to send the textures I just need the floor plan). It looks sweet by the way.
Can you link us to the tools you use to extract things from roms?
It's built into the Nemu64 emulator video plugin. Nemu64 is a terrible emulator compared to project 64. Sadly the video plugin isn't compatible with pj64 but it is with 1964 which is a slightly better emulator than nemu.
Jerad Gray wrote on Wed, 20 June 2007 09:17 GrayWolf wrote on Tue, 19 June 2007 01:29 I said that in my original post so if your trying to get on me for claiming this is my work stop. I Ripped the models and textures from mario64. I have been working on this for 3 days now. I don't suppose you could do me a favor and get all the level models from Zelda ocarina of time, and send them to me (you don't have to send the textures I just need the floor plan). It looks sweet by the way. Are the floorplans from http://www.zelda.com/ocarina/background.html what you're looking for?
Oblivion165 wrote on Wed, 20 June 2007 17:34 It's built into the Nemu64 emulator video plugin. Nemu64 is a terrible emulator compared to project 64. Sadly the video plugin isn't compatible with pj64 but it is with 1964 which is a slightly better emulator than nemu. Yeah, Nemu64 sucks balls, but its the only program I know how to use to get N64 models into Renegade.
I use 1964. I use pj64 if I want to play a game and 1964 if I want to take stuff from a game.
GrayWolf wrote on Wed, 20 June 2007 20:42 I use 1964. I use pj64 if I want to play a game and 1964 if I want to take stuff from a game. If you make just a map with the original level on it, I would love to turn it into a multiplayer deathmatch for you with spawnpoints and weapon pick up and secerets and everything. Or just work with the whole thing and just have it lock everyone into the 1st level location blocking off the warp block that takes you into the castle. I will see what I can do tonight a little and have some fun with it but yewa, Making each level as a death match level would be freakin cool as hell. But also places like Zelda OoT like the Koriki Forest, the area outside the castle, in the castle, the village int he castle walls, the village at the mountains, the gorgons layer, the (cant remember there names zorons?) fish peoples layer, the forgotten forest, Hell even makeing a huge level of the Hyrule field a C&C map with bases at each end of it... all of that would be cool as hell.
Canadacdn wrote on Wed, 20 June 2007 19:51 Oblivion165 wrote on Wed, 20 June 2007 17:34 It's built into the Nemu64 emulator video plugin. Nemu64 is a terrible emulator compared to project 64. Sadly the video plugin isn't compatible with pj64 but it is with 1964 which is a slightly better emulator than nemu. Yeah, Nemu64 sucks balls, but its the only program I know how to use to get N64 models into Renegade. I have been running it for the past 10 minutes now and i have no idea how to rip stuff yet. Care to explain?
A nintendo 64 mod would be cool. Have a whole bunch of ripped level from various game put into a .zip with weapons from the game that the map is from.
IronWarrior wrote on Tue, 19 June 2007 10:12 Maps like this is when I wish that Renegade could download maps auto on joining servers... Coulden't Somebody Make A Program Like That?
thrash300 wrote on Thu, 21 June 2007 00:20 IronWarrior wrote on Tue, 19 June 2007 10:12 Maps like this is when I wish that Renegade could download maps auto on joining servers... Coulden't Somebody Make A Program Like That? Yeah they could, I heard that someone did infact, dont know who did, silent killer or someone? Aww, things would be so fucking simple, if EA would release one last patch for the game.
tehn lets get everyone to write them about a new one and waht we want till they listen
IronWarrior wrote on Thu, 21 June 2007 01:34 Yeah they could, I heard that someone did infact The closest thing I have heard of is a clone of wolapi and the same software that EA used on the server. This woul dmean people would have to downlaod the new wolapi file, but it means you could release patches in the same way EA did. This is not 100% server side as you would need the hack wolapi file, and also it is nowhere near download on demand when joining the server. Have you heard of something different? And if so who do I need to be talking too?
If someone gets the source code and some rights then they could release their own patches.
Oblivion165 wrote on Tue, 19 June 2007 15:18 I would be perfectly willing to write the code again. The only problem is that someone would have to be willing to let me work with them along side their server managers. I could easily write a program to handle the maps if a string could be passed in a shell. -<mapname> <server to join on complete> etc The server would be doing most of the work, holding the place for the person downloading (timeout of course). I got the hosting ability and all the bandwidth, not to mention my map collection. EDIT: I'm sure johnny could write up some code in bhs that could grab the necessary data when the server is clicked. Hell, they wouldn't need me at all really. Did you guys not read the entire thread? We already said who did it. He wrote it but doesn't have it anymore.
Reborn wrote on Thu, 21 June 2007 03:04 IronWarrior wrote on Thu, 21 June 2007 01:34 Yeah they could, I heard that someone did infact The closest thing I have heard of is a clone of wolapi and the same software that EA used on the server. This woul dmean people would have to downlaod the new wolapi file, but it means you could release patches in the same way EA did. This is not 100% server side as you would need the hack wolapi file, and also it is nowhere near download on demand when joining the server. Have you heard of something different? And if so who do I need to be talking too? Oh no, I heard this from you, lol, but couldnt remember all the facts, I thought you named someone.
thrash300 wrote on Thu, 21 June 2007 00:20 IronWarrior wrote on Tue, 19 June 2007 10:12 Maps like this is when I wish that Renegade could download maps auto on joining servers... Coulden't Somebody Make A Program Like That? I'm guessing. But it'd probably take a LONG time for a single game to load because each person has to download the map, which could be up to many MB.
IronWarrior wrote on Thu, 21 June 2007 00:34 thrash300 wrote on Thu, 21 June 2007 00:20 IronWarrior wrote on Tue, 19 June 2007 10:12 Maps like this is when I wish that Renegade could download maps auto on joining servers... Coulden't Somebody Make A Program Like That? Yeah they could, I heard that someone did infact, dont know who did, silent killer or someone? Aww, things would be so fucking simple, if EA would release one last patch for the game. Or just give jonwil the source code. That would be his best day ever if he got that! Or maybe if he got 100 hot chicks chasing him around and striping their clothes off?
nicely done Hero2112/Graywolf! But i thought you already transformed the ZELDA OOT to renegade? Through this link you sended a video of it: http://non00bs-forums.ren-archive.com//index.php?showtopic=6903 do you still have that?
yeah I did that but my hard drive broke when I was working on it. I lost everything, and besides I was doing it differently. Less productive and crappier textures.
havoc9826 wrote on Wed, 20 June 2007 16:38 Jerad Gray wrote on Wed, 20 June 2007 09:17 GrayWolf wrote on Tue, 19 June 2007 01:29 I said that in my original post so if your trying to get on me for claiming this is my work stop. I Ripped the models and textures from mario64. I have been working on this for 3 days now. I don't suppose you could do me a favor and get all the level models from Zelda ocarina of time, and send them to me (you don't have to send the textures I just need the floor plan). It looks sweet by the way. Are the floorplans from http://www.zelda.com/ocarina/background.html what you're looking for? Yes but I asked the incorrect question. I should have asked for the out door terrain, not floor plans. So you answered my question core ct, I just asked the wrong question. Actually you answered 2 questions, I know know that I have the master quest, and not just the normal version.
jamiejrg wrote on Wed, 20 June 2007 22:03 Canadacdn wrote on Wed, 20 June 2007 19:51 Oblivion165 wrote on Wed, 20 June 2007 17:34 It's built into the Nemu64 emulator video plugin. Nemu64 is a terrible emulator compared to project 64. Sadly the video plugin isn't compatible with pj64 but it is with 1964 which is a slightly better emulator than nemu. Yeah, Nemu64 sucks balls, but its the only program I know how to use to get N64 models into Renegade. I have been running it for the past 10 minutes now and i have no idea how to rip stuff yet. Care to explain? I still have no idea how the ripping is done.
jamiejrg wrote on Fri, 22 June 2007 14:20 jamiejrg wrote on Wed, 20 June 2007 22:03 Canadacdn wrote on Wed, 20 June 2007 19:51 Oblivion165 wrote on Wed, 20 June 2007 17:34 It's built into the Nemu64 emulator video plugin. Nemu64 is a terrible emulator compared to project 64. Sadly the video plugin isn't compatible with pj64 but it is with 1964 which is a slightly better emulator than nemu. Yeah, Nemu64 sucks balls, but its the only program I know how to use to get N64 models into Renegade. I have been running it for the past 10 minutes now and i have no idea how to rip stuff yet. Care to explain? I still have no idea how the ripping is done. http://www.emutalk.net/showthread.php?t=21092 Here bud here is how I figured it out.
I made the directoy they suggested then checked export VRML in the video option. The game fps slowed right down but other than that nothing happened. Jamie
Play the game until you get to the point you want to get the models and textures from. Then click on the export vrml, then go back to the game it will be slow. click on the pause button. then go back to the settings and uncheck the export vrml then go back to the game and resume play then your model and textures should be in the folder.
Awesome, I'll try that. Thanks, Jamie
GrayWolf wrote on Fri, 22 June 2007 13:53 http://www.emutalk.net/showthread.php?t=21092 Here bud here is how I figured it out. Did I just over look the post with the download to the ripper? If so what page is it on, if not, where can we find one.
You will need the emulator from this site, http://www.nemu.com/ And grab the second dll on the first page of that thread you have in your post. Then follow the instructions graywolf gave us and it should work great.
no not really lol. I still have all the files. I've gotten a little bit more done than what is in the map I released. It's just so time consuming. Should I still work on it? I mean I kind of lost my drive or motivation.
I would just release what you have then. Full lvl and Ill animate those elevators and cannon balls.
ya know what I think I'm going to do a little bit more, fix it up a little, then release it. Could you also do the animation for the fish in the picture?
Sure, I wont guarantee a perfect life like simulation but I think I can make it look good enough.
they dont have to be perfect. they dont even have to be good. lol in mario they swim in a circle.
geez, i was confused when i played the mario level, to find out all i had to do was rename it to .pkg darnt. what could you run on the textures to give them more quality/resizing them and running a program to make them less blury. Scale down the level, i repeat, scale down the level.
dthdealer wrote on Sat, 28 July 2007 18:06 geez, i was confused when i played the mario level, to find out all i had to do was rename it to .pkg darnt. what could you run on the textures to give them more quality/resizing them and running a program to make them less blury. Scale down the level, i repeat, scale down the level. Uh, it's an N64 game, and the textures are like, 10x10. I don't think you really have an option to improve the quality of them.
Now this is nostalgy
Viking wrote on Tue, 19 June 2007 15:12 Link is cooler!!! Samus is cooler then all
I don't know how I'm suppose to improve the textures. There is like 250 of them.
Most are duplicates, you would have to go through the entire map and apply the single texture to all the different texture locations. A.K.A too much work and not worth it.
yeah thats what im thinking... btw im almost done.
It's almost done. I ran in to a few little problems but I got them all worked out now. I'll be done by tomorrow.
GrayWolf wrote on Thu, 02 August 2007 16:11 It's almost done. I ran in to a few little problems but I got them all worked out now. I'll be done by tomorrow. So what be the aim of the map?
i guess people will serverside it as a coop
dthdealer wrote on Fri, 03 August 2007 05:04 i guess people will serverside it as a coop Or Deathmatch.
I finished the map... kinda of. So far I have the entire castle done and the bomb level. Maybe put the gdi base inside the bomb level. Then put the nod base inside another level. What do you think, and what level? Or should I just make it a death match?
GrayWolf wrote on Sat, 04 August 2007 08:42 I finished the map... kinda of. So far I have the entire castle done and the bomb level. Maybe put the gdi base inside the bomb level. Then put the nod base inside another level. What do you think, and what level? Or should I just make it a death match? I like the idea of deathmatch, but I also like the idea of taking each individual level (individual mario level) and making their own set map for a deathmatch server and have the maps cycle in sequence to Mario 64. GrayWolf wrote on Sat, 28 July 2007 23:36 I don't know how I'm suppose to improve the textures. There is like 250 of them. You could also get those High Res texture packs that poeple have for ROMS. extract the textures and replace them where they belong.
JasonKnight wrote on Sat, 04 August 2007 16:58 GrayWolf wrote on Sat, 28 July 2007 23:36 I don't know how I'm suppose to improve the textures. There is like 250 of them. You could also get those High Res texture packs that poeple have for ROMS. extract the textures and replace them where they belong. Good idea bro.
Just wondering, is this legal? I don't see how it can be.
Sn1per74* wrote on Sat, 04 August 2007 10:24 Just wondering, is this legal? I don't see how it can be. If nintendo don't like it they will simply request that he does not upload it to any website. But I honestly do not see what the problem is.
I'm not making any money off of this. It's just a fan project. It's fine as long as I don't charge money for it or try and sell it.
Then why do you have to ask permission to make mods of other games and movies if people aren't going to be making money off of the mod? EX: Star Wars Mod.
My guess is that anything that doesn't qualify as a parody of such a franchise could reflect negatively on that franchise should the quality not be up to that franchise's standards, and the legal, accounting, and marketing departments would be actively opposed to anything that would affect sales and reputation, regardless of whether it's distributed commercially or for free. There are also probably some complications with intellectual property and copyright laws, but I'm not about to sift through Title 17 and the imopssibly huge amount of related litigation to find them all myself.