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Renguard vs sound files + advantage skins
I think the following files can only be interpreted as cheats and should be blocked by the upcoming Renguard: 1. Stealth Tank sound...I think Blazer said something about this being blocked a while back. 2. Ion/Nuke beacon beeping sound...this is probably even more of an advantage, I just have to quickly fly over every building with an Orca on Walls_Flying to know where the beacon is. 3. Ion/Nuke beacon skins...the only reason why this is used is to gain an advantage. While C4 skins like Spongebob will always be a touchy subject, I think the 3 types of files mentioned above aren't debatable. Now, will Renguard be blocking these? I hope so.
Re: Renguard vs sound files + advantage skins
Next will be the banning of the countdown beeping of timed C4. Perhaps it will mean everyone using the original data file only. I think that if you cannot find and defend beacons or C4 without worrying about unfair advantages then perhaps its time to move on. One mans advantage is anothers didadvantage. Thats life.
Shut up, moron...this was directed at BHS, not some five-year-old that averages 200 points a game on a public.
I would like a way to force certain players to use pure mode on the server.
thats possible without any SSC modifications.... set the server to pure mode.. and then when the SSC says xxx is useing skins.. only kick users who are not on the trusted list if theres enough demand for this i can easily code it?
You'd need to add every player to a trusted list that way, then take them off if you wanted them to use pure mode. Seems a little backwards and would be better if it was done properly.
puddle_splasher wrote on Sun, 11 March 2007 10:59 I think that if you cannot find and defend beacons or C4 without worrying about unfair advantages then perhaps its time to move on. It's a shame there isn't really a rollseyes smiley on this forum.
Yeah, I'm not talking about that silly puremode...those 3 should just be added to the cheats category, because that's what they are.
Renx wrote on Sun, 11 March 2007 13:19 You'd need to add every player to a trusted list that way, then take them off if you wanted them to use pure mode. Seems a little backwards and would be better if it was done properly. would work exactly like forcerg...
You do realize that you're now calling BHS/Jonwill a cheat creator? If i'm right, BHS/Jonwil made the beacon countdown for CP1/CP2.
JohnDoe wrote on Sun, 11 March 2007 09:31 I think the following files can only be interpreted as cheats and should be blocked by the upcoming Renguard: 1. Stealth Tank sound...I think Blazer said something about this being blocked a while back. 2. Ion/Nuke beacon beeping sound...this is probably even more of an advantage, I just have to quickly fly over every building with an Orca on Walls_Flying to know where the beacon is. 3. Ion/Nuke beacon skins...the only reason why this is used is to gain an advantage. While C4 skins like Spongebob will always be a touchy subject, I think the 3 types of files mentioned above aren't debatable. Now, will Renguard be blocking these? I hope so. #2 is part of the original game, built like that by Westwood. You aren't going to be blocking that anytime soon. The other two I agree with.
He made the one that said "30 seconds remaining" and all that crap.. JohnDoe is talking about a completely different sound. You guys probably don't know what he's talking about because you haven't heard the sounds he's talking about.
Exactly...I said "beep" and I even explained what it does...I'm not giving it out so that more homos will be using it.
We had this discussion before. An ideal renguard allows server owners to choose which .dds-files cannot be used on their server. An even more ideal renguard allows players with those .dds to join anyway but makes Renegade use the .dds in the always.dat instead of using the skin in data, as long as they're in that server.
I thought the beep sound was by default in Renegade, at least, I've always had it. I also have a nice stank and SBH skin, that makes them look like the Matrix. Does this count as cheating? I can provide a screenshot to show how much of an advantage they don't give. Other than that, I think that's the most sane post I've ever seen JohnDoe make.
JohnDoe wrote on Sun, 11 March 2007 12:01 Shut up, moron...this was directed at BHS, not some five-year-old that averages 200 points a game on a public. LOL a moron!! Do as I said and get a fucking life. If it was directed at BHS then you should have stated that. Then again, perhaps you think we are all psychic. Ohhh! Hold on we are cause we know what your reply will be. All the skins can be put to your advantage also. ie You will hear the Stank, yeah I agree that GDI will also hear you but thats just tough. Its a game or perhaps we all forget that. A game that is rapidly dieing so IMHO any changes that are allowed may encourage players to stay a little longer. While we are at it, this is a PUBLIC DISCUSSION CHANNEL, so if you do not want the PUBLIC to reply, would you consider posting in a private channel where, we the public, cannot give our thoughts?
You still don't understand what I'm even talking about...just do everyone a favor and stay out of this topic. Friggan idiot...playing renegade in his mid life crisis and telling others to get a life. Stop making this a "renguard should let server owners decide" discussion, this is not what I want...I just want at least the 2 sound files to be considered a cheat and automatically blocked. They're almost as bad as radar hack...and everybody whose used them before, knows. Clanwars.cc already considers them cheats...to bad they're undetectable.
MaidenTy1 wrote on Sun, 11 March 2007 13:15 It's a shame there isn't really a rollseyes smiley on this forum.
Caveman wrote on Sun, 11 March 2007 15:29 You do realize that you're now calling BHS/Jonwill a cheat creator? If i'm right, BHS/Jonwil made the beacon countdown for CP1/CP2. Blazer made the beacon countdown and C4 beep sounds and Westwood posted a link to them on their newspage.
You guys still don't understand what he is talking about. The c4 beep and the countdowns for the nukes made by blazer is NOT what he is talking about. The nuke he is talking about has a very, very loud and high-pitched beep to it. You can just fly over each building with an orca to be able to find the beacon.. Can you do that with the one that counts down? No. The stank sound he is talking about lets you hear whenever stanks are around.. If you would have actually tried it, it makes the stanks be heard as far as from one of the paths on islands to the other.. Basically getting rid of the "stealth" of the stealth tank.
Ralphzehunter wrote on Mon, 12 March 2007 08:42 You guys still don't understand what he is talking about. The c4 beep and the countdowns for the nukes made by blazer is NOT what he is talking about. The nuke he is talking about has a very, very loud and high-pitched beep to it. You can just fly over each building with an orca to be able to find the beacon.. Can you do that with the one that counts down? No. The stank sound he is talking about lets you hear whenever stanks are around.. If you would have actually tried it, it makes the stanks be heard as far as from one of the paths on islands to the other.. Basically getting rid of the "stealth" of the stealth tank. Do you mean this? http://www.youtube.com/watch?v=15eyoka-VAA If so i'm 99% sure that came with CP1/2
I agree with #1 and #3. #2 however, Crimson said that in the beta they tried playing with no beeping beacons, and it was *impossible* to find them and *every* beacon always went off. If you want to challenge yourself, you could always put a 0 byte soundfile with the same name as the beacon beeping sound, and you won't hear it anymore
I'm not talking about removing the beep altogether...that thing is default always.dat stuff. I'm talking about augmented beeps, that are 10 times as loud. If you want, I can send you a PM with the file attached.
JohnDoe wrote on Mon, 12 March 2007 09:56 I'm not talking about removing the beep altogether...that thing is default always.dat stuff. I'm talking about augmented beeps, that are 10 times as loud. If you want, I can send you a PM with the file attached. So the sound clip in my video isn't the one you're talking about?
It's the beep...beep...beep...beep sound...now just imagine that thing 10 times louder. Basically, go to the stop between ref and bar (about 30 seconds in your video), now add 6 Nod tanks rushing your base and the whole GDI team shooting them...at this point you'll still hear the beeping sound loud and clear.
Oh ok, I never knew such thing existed. Sorry to question you about it. I just assumed you meant the normal one.
np...the only retard showing his disability in this thread was that puddle shithead
Ah okay you mean amplified beeps. Yeah it should be simple to have RG block those.
how was it that hard to understand what he meant? I don't see how there can be any argument over the three things mentioned - they are cheats and should be blocked.
Caveman wrote on Mon, 12 March 2007 10:45 Ralphzehunter wrote on Mon, 12 March 2007 08:42 You guys still don't understand what he is talking about. The c4 beep and the countdowns for the nukes made by blazer is NOT what he is talking about. The nuke he is talking about has a very, very loud and high-pitched beep to it. You can just fly over each building with an orca to be able to find the beacon.. Can you do that with the one that counts down? No. The stank sound he is talking about lets you hear whenever stanks are around.. If you would have actually tried it, it makes the stanks be heard as far as from one of the paths on islands to the other.. Basically getting rid of the "stealth" of the stealth tank. Do you mean this? http://www.youtube.com/watch?v=15eyoka-VAA If so i'm 99% sure that came with CP1/2 No. In the first sentence I said that I wasn't talking about that one.
Well with the standard one its rather high pitched and quite loud, if you hover over the building that has the ion/nuke y'all hear it. This is why I misunderstood and I apologized.
puddle_splasher wrote on Mon, 12 March 2007 04:16 JohnDoe wrote on Sun, 11 March 2007 12:01 Shut up, moron...this was directed at BHS, not some five-year-old that averages 200 points a game on a public. LOL a moron!! Do as I said and get a fucking life. If it was directed at BHS then you should have stated that. Then again, perhaps you think we are all psychic. Ohhh! Hold on we are cause we know what your reply will be. All the skins can be put to your advantage also. ie You will hear the Stank, yeah I agree that GDI will also hear you but thats just tough. Its a game or perhaps we all forget that. A game that is rapidly dieing so IMHO any changes that are allowed may encourage players to stay a little longer. While we are at it, this is a PUBLIC DISCUSSION CHANNEL, so if you do not want the PUBLIC to reply, would you consider posting in a private channel where, we the public, cannot give our thoughts? Holy shit, you're retarded. You've made it very clear over and over that you have no clue what he's talking about. Fuck off.
Caveman wrote on Mon, 12 March 2007 14:38 Well with the standard one its rather high pitched and quite loud, if you hover over the building that has the ion/nuke y'all hear it. This is why I misunderstood and I apologized. No problem. ^^ It just looked like you were jumping on puddle splasher's little bandwagon when he actually had no clue what he was talking about.
You can adjust the volume that affects the sounds; is the game a cheat?
You could, but you'd have to increase it really high, at which point everything else effected by the same slider would be *even louder* than the louder beacon sound. I'm not sure that would make any difference. It depends on which slider affects the beacon? If it's the same one as all the gunshots, I assume it would get drowned out by everything else you made louder. It might work, but you'd be an idiot for putting up with EVA completely screaming at you out of your speakers, or whatever other sounds you inadvertently bumped up.
Usually people who argue that something is not an advantage, are using it exactly for the reason that it gives them an advantage, lol. They just throw out their "opinion" in an attempt to justify to keep using their cheats.
cmatt42 wrote on Mon, 12 March 2007 19:02 You can adjust the volume that affects the sounds; is the game a cheat? Are you related to puddle? It's the same slider that effects every gunshot and explosion, dipshit.
Blazer wrote on Mon, 12 March 2007 20:33 Usually people who argue that something is not an advantage, are using it exactly for the reason that it gives them an advantage, lol. They just throw out their "opinion" in an attempt to justify to keep using their cheats. Lets get things straight!! Seeing as the shit is flying. I DID misunderstand that there is a beacon cheat. My thoughts were that players were winging again as regards NORMAL BEEPS!! It shows my naivety when I still dont know WTF Bleeps that you are talking about. As regards "an attempt to justify to keep using their cheats" that may refer to some players but it certainly does not refer to me. The problem that I have is that having never had any use or need for cheats, I made a comment based on what I believed that you were refering to. This was certainly opposed to what a few have now explained was and is the problem. In the way of teaching players like myself, would it not be more beneficial to perhaps inform them as opposed to immediately flaming them because the said person does not have your knowledge and expertise? It really is the only way we can learn. I now offer my apology in replying to a subject that I misinterpreted. My only hope is that it may be accepted.
Quote: In the way of teaching players like myself, would it not be more beneficial to perhaps inform them as opposed to immediately flaming them because the said person does not have your knowledge and expertise? It really is the only way we can learn. He makes a very good point. Btw, if you go back to the start of this thread, you'll see Puddle's first reply is misinformed but not agressive, or offensive... and it's immediately followed by a nasty put down, that will just incite more flaming. A lot of this thread is just mindless flaming by JohnDoe. I thought the new rules were to there to stop this kind of thing. If you read this thread it's the complete opposite of a welcoming, friendly community. There's a good point to the original discussion and I personally agree with what was said in the first post, but the knee jerk insults to anyone with a different opinion drags the forum down.
My thread - my rules. Douchebags will have to perform their circle jerk elsewhere.
Ralphzehunter wrote on Mon, 12 March 2007 07:42 The nuke he is talking about has a very, very loud and high-pitched beep to it. You can just fly over each building with an orca to be able to find the beacon.. Can you do that with the one that counts down? No. Yes. On flying maps, when I hear a beacon placed, I do a flyover to find it and I can hear it. I use the normal CP1 Blazer's countdown beep.
Crimson wrote on Tue, 13 March 2007 14:23 Ralphzehunter wrote on Mon, 12 March 2007 07:42 The nuke he is talking about has a very, very loud and high-pitched beep to it. You can just fly over each building with an orca to be able to find the beacon.. Can you do that with the one that counts down? No. Yes. On flying maps, when I hear a beacon placed, I do a flyover to find it and I can hear it. I use the normal CP1 Blazer's countdown beep. My bad, I know that but I meant not having to go close to the buildings.. With the one I'm talking about you can fly high over and still hear it and its incredibly obvious still..
I wouldn't want a loud beacon sound... that's when you get someone going "PP! IT'S IN THE PP!" and everyone runs there and it was actually in the ref and you get pwned.
nvm i decided to not post in here
JohnDoe wrote on Tue, 13 March 2007 02:00 cmatt42 wrote on Mon, 12 March 2007 19:02 You can adjust the volume that affects the sounds; is the game a cheat? Are you related to puddle? It's the same slider that effects every gunshot and explosion, dipshit. Oh, it looks like I can't argue with petty insults and with an expert on being a clueless cheater. As for the sounds, regardless of them being all tied to every sound, I can hear them better as they are louder. Quote: My thread - my rules. Mmm, nope. Try again.
I don't want to be annoying but while we're at it: "Crimson" The user known as "JohnDoe" on here registered the name "CrLmson" on XWIS which looks like my name in the in-game font. He went on several large servers and cheated as me with repair hacks and damage hacks. The username and assosciated serial are now banned from XWIS for Admin Impersonation. Who said someone was a hypocrite again? Edit: sorry for going offtopic.
End of the day, you're a lonely geek that made an extremely stupid contribution to this thread while being serious. While we're at it, you might be able to answer me this: Why is it that all of the extremely nerdy people such as yourself always make tools, hack, participate in screenshot events, look at gamelogs, etc instead of learning how to play the friggan game? So creepy...I envy your sig.
Goztow wrote on Tue, 13 March 2007 15:19 I don't want to be annoying but while we're at it: "Crimson" The user known as "JohnDoe" on here registered the name "CrLmson" on XWIS which looks like my name in the in-game font. He went on several large servers and cheated as me with repair hacks and damage hacks. The username and assosciated serial are now banned from XWIS for Admin Impersonation. Who said someone was a hypocrite again? Edit: sorry for going offtopic. You're trying to earn an improved status in IRC or something? Do you think I give a shit about public servers? All I want is clean clangames, so gather up your fellow homos and take your circle jerk to another thread.
That's enough with the flaming. Please take it elsewhere.
Crimson wrote on Tue, 13 March 2007 13:30 I wouldn't want a loud beacon sound... that's when you get someone going "PP! IT'S IN THE PP!" and everyone runs there and it was actually in the ref and you get pwned. tbh. JohnDoe mentioned this to me shortly before our league's skins rule was changed, and I wasn't immediately 100% convinced... then he demonstrated, and all doubts were gone that it's nothing less than a cheat.
Blazer already said OK to all 3...my job here is done.
how about constant pure mode? that would the the easiet thing to apply. And instead, just have non-rg rpg server dont have to have pure mode.
So let me get this straight... Renguard is going to ban vehicle sounds now?
only sounds that would give players an advantage, and these shouldn't have been allowed in the first place so..
It's not going to ban, it won't allow you to play Renegade with Renguard if you have them. That's all.
That's a shame, I have sounds for all the vehicles that I particularly enjoy listening to. Is this only going to be on pure-mode enforced servers or is it global?
It will only block you if you have modified vehicle engine sounds for the vehicle (like perhaps you stealth tank sounds like a recon bike).
It would be great if servers had the options of choosing which files to block.
Deathgod wrote on Thu, 22 March 2007 05:25 That's a shame, I have sounds for all the vehicles that I particularly enjoy listening to. Is this only going to be on pure-mode enforced servers or is it global? I think nobody will lose interest in Renegade just because they can't use a custom stank sound anymore...apart from the cheaters.
JohnDoe wrote on Thu, 22 March 2007 13:28 Deathgod wrote on Thu, 22 March 2007 05:25 That's a shame, I have sounds for all the vehicles that I particularly enjoy listening to. Is this only going to be on pure-mode enforced servers or is it global? I think nobody will lose interest in Renegade just because they can't use a custom stank sound anymore...apart from the cheaters. So I'm a cheater since I use custom sounds for things? Good logic.
Deathgod wrote on Thu, 22 March 2007 21:41 JohnDoe wrote on Thu, 22 March 2007 13:28 Deathgod wrote on Thu, 22 March 2007 05:25 That's a shame, I have sounds for all the vehicles that I particularly enjoy listening to. Is this only going to be on pure-mode enforced servers or is it global? I think nobody will lose interest in Renegade just because they can't use a custom stank sound anymore...apart from the cheaters. So I'm a cheater since I use custom sounds for things? Good logic. That depends. What sounds?
I have custom sounds for most of the vehicles, the PT purchase sound, some of the guns, and I created a whole soundpack to replace the entire radio. I don't think any of it gives me an advantage, but it is funny.
The only thing he's talking about is those gay sounds for the STEALTH tank that let you hear them from a mile away.. Has nothing to do with all of that stuff. :\
Deathgod wrote on Thu, 22 March 2007 21:41 JohnDoe wrote on Thu, 22 March 2007 13:28 Deathgod wrote on Thu, 22 March 2007 05:25 That's a shame, I have sounds for all the vehicles that I particularly enjoy listening to. Is this only going to be on pure-mode enforced servers or is it global? I think nobody will lose interest in Renegade just because they can't use a custom stank sound anymore...apart from the cheaters. So I'm a cheater since I use custom sounds for things? Good logic. Do you really need your Stealth Tank sound this badly?
JohnDoe wrote on Fri, 23 March 2007 10:49 Deathgod wrote on Thu, 22 March 2007 21:41 JohnDoe wrote on Thu, 22 March 2007 13:28 Deathgod wrote on Thu, 22 March 2007 05:25 That's a shame, I have sounds for all the vehicles that I particularly enjoy listening to. Is this only going to be on pure-mode enforced servers or is it global? I think nobody will lose interest in Renegade just because they can't use a custom stank sound anymore...apart from the cheaters. So I'm a cheater since I use custom sounds for things? Good logic. Do you really need your Stealth Tank sound this badly? How do you expect him to hear the stank coming from across the field, otherwise?????
i always play media player i even don't hear any stank coming
tompie15 wrote on Fri, 23 March 2007 05:18 i always play media player i even don't hear any stank coming Thats okay, its when they make the STANK sound like Tib Sun's Guard Tower Alarm (or something like that) that is it not okay.
Changing the volume of the sounds doesn't change their minimum hearing distance, it would only make them easier to pick out in the crowd of noise in a large battle. It's kinda like how changing the cloak skin doesn't mean you can see them from farther out, the minimum view distance is still 50 feet.
Deathgod wrote on Fri, 23 March 2007 12:42 Changing the volume of the sounds doesn't change their minimum hearing distance, it would only make them easier to pick out in the crowd of noise in a large battle. It's kinda like how changing the cloak skin doesn't mean you can see them from farther out, the minimum view distance is still 50 feet. Yes a sound that would fade to the point of where it could not be heard a 40 meters could be made loud enough to be heard at 50 meters (requiring that its max volume radius was originally at 50).
Deathgod wrote on Sat, 24 March 2007 00:20 Way to affirm what I said. I thought you said Maximum distance.
What I said was changing the volume doesn't change the distance it's heard at, which you then repeated in more words. GG
I said it could be changed if the sound is quiet enough you will not be able to hear it form the max volume distance.
I'm using the same soundpacks as deathgod and it is idiotic to suggest I should have to remove them on the grounds that you people think having altered sounds from the otherwise boring stock track is cheating. Stop sucking and strangely all this cheating bullshitery goes away.
You guys seriously have no clue what you're talking about, gtfo.
can it, queer. The notion that you can hear a stealth tank or any other facsimile thereof any closer based on the .wav file has been effectively debunked.
I don't see why you're crying about keeping a sound for your stealth tank.. Its not like its keeping you from having any other sounds and if you have ever heard of the stealth sound that we were talking about, you'd know what we were talking about. It basically takes the stealth out of the stealth tank, as you can tell whenever a stank is anywhere near you. I just tested it out, you can hear a stank from one bridge to another on islands.. Kinda defeats the purpose of the stealth part of a stealth tank. I honestly don't see why you guys are bitching about having to remove one sound from your data folder.. I doubt it will kill you, and the sound file is being used by some people as a cheat to know whenever stanks are around. If you really think that they should be allowed because you have one legit stank sound then I guess RG should also allowed modified objects files because there are some legit ones out there that aren't cheats.
Blazer wrote on Mon, 12 March 2007 12:29 I agree with #1 and #3. #2 however, Crimson said that in the beta they tried playing with no beeping beacons, and it was *impossible* to find them and *every* beacon always went off. If you want to challenge yourself, you could always put a 0 byte soundfile with the same name as the beacon beeping sound, and you won't hear it anymore Ah okay you mean amplified beeps. Yeah it should be simple to have RG block those. I do believe you should be arguing your point against blazer now. I like how you threw in the "stop sucking" part, though. I am glad we are graced with the presence of a pro in the room. Perhaps puddle will make another appearance and he can tell us some tactics and strategies he's learned since first decade.
I fail to see what allowing one of us to beat on you and a friend would prove. While I can understand you guys don't want "l33t hax0rz" to be using this amazing magical stealth tank sound, are you going to check the footsteps while you're at it since people could crank those up and tell where SBHs are? This seems like a slippery slope to be heading down and it's basically starting to force people to play in pure mode. Are you going to start forcing resolutions and brightness settings on people too, since you can adjust those for an advantage? What about DPI settings on mice?
I suppose you could make the foot steps make a Air Raid Siren sound, that would definitely give you an advantage.
It would be annoying as hell though. I don't see what the problem is of using stereo headphones and listening to the sounds of the enemy, then facing that direction and shooting randomly to pick him/her up.
Ralphzehunter wrote on Sat, 24 March 2007 03:20 I don't see why you're crying about keeping a sound for your stealth tank.. Its not like its keeping you from having any other sounds and if you have ever heard of the stealth sound that we were talking about, you'd know what we were talking about. It basically takes the stealth out of the stealth tank, as you can tell whenever a stank is anywhere near you. I just tested it out, you can hear a stank from one bridge to another on islands.. Kinda defeats the purpose of the stealth part of a stealth tank. I honestly don't see why you guys are bitching about having to remove one sound from your data folder.. I doubt it will kill you, and the sound file is being used by some people as a cheat to know whenever stanks are around. If you really think that they should be allowed because you have one legit stank sound then I guess RG should also allowed modified objects files because there are some legit ones out there that aren't cheats. What you fail to understand is that I don't care about your little uninformed crusade here. The only reason you could claim a custom sound would make a stealth unit or beacon 'louder' isn't what the volume of the .wav file is. It's the frequency of the sound juxtaposed against the sounds that you are used to that could ever be interpreted the way you're saying. We choose to play the Hockey Night in Canada theme for our stealth tanks because it's fucking hilarious to participate in an attack comprised of 4 or 5 stealth tanks bellowing the same tune. It's equally hilarious when you respawn in a game only to hear the twinging tune followed by the UAV telling you that your base is no more. What you are saying is that this is cheating. I would tell you that it in fact is not, and is nothing more then harmless fun being added to the game. I would go further and tell you to fuck yourself as well for continuing on with this meaningless campaign as if it were a solution to all the times you've lost a stealth tank or had a beacon found out. I would reckon, again, it is because you suck and not the case in which the other player has some kind of veiled advantage.
Sniper_De7 wrote on Sat, 24 March 2007 06:40 I like how you threw in the "stop sucking" part, though. I am glad we are graced with the presence of a pro in the room. Perhaps puddle will make another appearance and he can tell us some tactics and strategies he's learned since first decade. I call'em as I see'em. You twits are complaining about a non-issue in hopes that you'll stop DAS TERORLISTS from ruining your game. The only thing you'll succeed in putting an end to is the freedom by which the end user can play his game legitimately.
Quote: We choose to play the Hockey Night in Canada theme for our stealth tanks because it's fucking hilarious to participate in an attack comprised of 4 or 5 stealth tanks bellowing the same tune. Are you going to tell me that your gay little theme isn't easier to detect that the default sound? Seriously, if listening to that seems to be such an important form of entertainment in your life, then why not use it for the Flametank or whatever? Amped up Stank sounds are almost as effective as Radar Hack...kinda sad that you'd want people to continue being able to use such a cheat. You two are probably the types that play in public servers and think they're the shit because they can get MVP every once in a while...sorry to break this to you, but De7, me and even Ralph are way out of your league...using "you suck" in your arguement makes you look even more foolish...I'm willing to kick both of your asses at once, but you'll probably pull the typical noobmove and find some excuse to dodge.
I'm sorry, who are you again? I'm having difficulty making out what you're saying on that high horse you've fastened yourself to. I hate to break it to you kid, but it's not cheating. I have been playing this game long enough to be utterly bored of virtually every aspect of the modible interface. All my Nod characters are a darker shade of gray to spice things up, my flame tanks have a big smily face on them, my stealth tanks have a bumper sticker that says "SURPRISE" and virtually every sound in the game has been changed to be more realistic or far less dull. I hate to break it to you, but you can hear the roar of the engines just as effectively as you can hear the sticks come onto the ice. Your continued vacuous platitudes on this matter lead me to believe you actually have no concept of how these sounds actually operate in the game. Thus, if you actually consider it cheating then I am going to have to subscribe to the theorem of intellectual osmosis; moving away from you before my intelligence begins to suck out of my head faster then you can bitch about yet another trivial aspect of this game.
Ask any clanwar player, they'll know. Nice dodge btw...didn't expect you to have any backbone. I've tried out enough Stank sounds to know how they operate, so spare me your crap. You're simply scared of losing a file that makes you suck a little less...otherwise you'd just give your silly theme to the Flametank instead of suffering a mental brakedown over it.
Surely you're not talking about the same clanwar.cc group of invalids that think a demonstration of nerd warfare determines any kind of logical legitimacy in an argument. I'm not going to play you in any kind of scripted game because frankly I don't care about you or your small uninformed opinions. Frankly, when you say "GR FUD U 2V1 ME OR UR DODGR" all my screen says is "I can't stop thinking about cock". I am already satisfied with my flame tank engine sound and my stealth tank engine sound and will not change it on the grounds that you think I am 'cheating' when I am most certainly am not. Thankfully you are not a final decision maker for the Renguard system and entirely subjective issues like this are not at your discretion and not subject to your mindless sophistry.
I actually have a theme for all my vehicles, not just the stealth tank. My flame tank plays "The Heat is On," my mammoth plays "Fat" by Weird Al, my Stank has the Hockey Night theme, and my APCs play the William Tell Overture for GDI and the Imperial Theme from Star Wars for Nod. If that's cheating I guess I will have to quit playing, because after playing vanilla Ren for about 6 years it's just not that much fun anymore.
I don't know how the crap you just mumbled changes that the top clanwars.cc players such as myself are absolutely superior compared to your kind in terms of Renegade skill. I'm willing to demonstrate this by beating you 2v1, but it seems as if you lack the backbone and would rather spread your homosexual fantasies. You're like the pseudo-intellectual version of Trooper02. Oh and yes, you should consider quitting Renegade and catching some fresh air if you're THAT desperate for keeping a single advantageous sound. On a side note: I've never understood how people can play a game for so long and still not figure it out properly...how do you guys explain your sucking?
For someone claiming to be so great, you're pretty piss poor at reading comprehension. This has nothing to do with a pissing contest you mental giant. It has everything to do with the illegitimacy of your arguments.
I don't really give a shit what a bunch of clanfag.cc players think, personally. If I felt like playing a game like this 1v1, I'd go back to playing C&C.
Javaxcx wrote on Sat, 24 March 2007 14:25 For someone claiming to be so great, you're pretty piss poor at reading comprehension. This has nothing to do with a pissing contest you mental giant. It has everything to do with the illegitimacy of your arguments. ^ says the guy who doesn't even know the stealth sound we're talking about and hasn't ever heard it. JohnDoe and I have some of the best tanks in Renegade at the moment, so its nothing like we keep losing stealth tanks because we "suck". Like I said, you can hear the stank from one bridge to another on Islands.. I'm guessing you didn't read that part. Do you have a mental disorder or something? Noone's saying that your hockey theme or whatever is cheating, and I even said that we weren't talking about whatever sounds you guys were talking about. It does kinda amuse me how pissed off you are getting at the fact you might have to remove one sound from your Renegade data. It might not be an issue with you but it is with people who actually play renegade competitively.
Right, that's why you brought up the "you suck" aspect...good once, hypocrite. So far it's become painfully obvious that a) your queer TV themesong is more noticable than the default engine sound and b) you're suffering a nervous brakedown in the process of losing your little advantage, which further proves my point. It's pathetic how unwilling you are to give up one of your 15+ vehicle sounds in order to stop a cheat...time to catch some fresh air.
Ralphzehunter wrote on Sat, 24 March 2007 15:05 It does kinda amuse me how pissed off you are getting at the fact you might have to remove one sound from your Renegade data. It might not be an issue with you but it is with people who actually play renegade competitively. Whenever a small minority decides to make decisions for a group, it is a problem. That is what you are proposing.
Deathgod wrote on Sat, 24 March 2007 15:07 Ralphzehunter wrote on Sat, 24 March 2007 15:05 It does kinda amuse me how pissed off you are getting at the fact you might have to remove one sound from your Renegade data. It might not be an issue with you but it is with people who actually play renegade competitively. Whenever a small minority decides to make decisions for a group, it is a problem. That is what you are proposing. That's BHS's problem, not ours. They're the ones who control Renguard, not anyone else. I don't see where you're going with this.