Command and Conquer: Renegade Official Forums - RDF feed
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
C&C3 Demo and C&C3 Official Website discussion (merged)
I just received this from EA to distribute to you all. Enjoy! Incidentally, February 26th, 2002 is when Renegade was released publicly, making this the 5-year anniversary of the game! EA says: FORUM RELAUNCH TOMORROW = MULTIPLAYER ONLINE REGISTRATION BEGINS! We are re-launching our message boards with a completely new skin to match our new site, as well as some new functionality to support Command & Conquer 3. The most important aspect of this re-launch of the forums is that once the new boards go live tomorrow, everyone in the community will be able to create their Multiplayer Online Nickname that they plan to use when playing Command & Conquer 3. This is because the name you use on our official message boards is the same exact name that you will use as your online handle when logging in to the Multiplayer lobby to play Command & Conquer 3. What this means for tomorrow is the following: -Everyone on our current message boards who has 50 or more posts will have their current message board name automatically brought over to the new message boards as soon as they go live. This also means that your multiplayer name for Command & Conquer 3 has already been automatically reserved if you had 50 or more posts on our current message boards. Again, your message board name is the same name you will use online to login and play the game. If you did not want this name to be your official multiplayer name for Command & Conquer 3, please send an e-mail to rtscommunityleaders@ea.com with the name you’d like to use. We felt that those who have been dedicated to our community and forums in the past year should have the privilege of having their current names automatically reserved. -If you did not have 50 or more posts, then when you go to our new forums tomorrow, if you are logged in to your EA.com account, you will be automatically prompted to create a new screen name. Please note again, this screen name you create is going to be your online nick-name for the actual game and it is also your official name on the Command & Conquer forums. For all users whose name is being automatically brought over, we anticipate there may be some temporary errors with your posting-count history. Do not worry, if this occurs, will be fixing it as soon as possible. We will also try to answer all the questions for anyone who is confused on the message boards. Our goal in all of this was to keep a cohesive and consistent atmosphere between the game and your online experience on our website, primarily because our new “RTS AS A SPORT” feature is very dependent on our official site, in terms of tracking your stats, managing and scheduling your matches, and a whole list of amazing features that you will learn about soon. In a nutshell, it will be awesome to know that you can talk on the forums, check your stats on our website, AND play multiplayer in Command & Conquer 3, all while using the same exact nick-name. I will be posting a sticky message on the boards tonight to make sure everyone understands. When the new forums go live tomorrow, you will be able to start reserving your online nick-name for Command & Conquer 3! Don’t be left out! WEBSITE RE-LAUNCH TOMORROW Tomorrow we will also be re-launching our official site at www.commandandconquer.com to something much more robust and quite cool I might add. It’s going to be a very different Command & Conquer site than you are used to seeing. One thing to note about the official site relaunch is that this is our Phase 1 pre-release launch. You’ll notice a lot of the same sections are still on the site and even some added ones, like the Community section. I’ll be adding more links and banners to this section, so not to worry. Drop me a line if you are not on the list, I’m just starting to populate it, it’s a work in progress. When the game launches on March 26th, we will be moving to the Phase 2 re-launch of our official site and adding in all of the multiplayer “RTS AS A SPORT” functionality which you’ve heard about and will hear quite a bit more about in the coming days and weeks leading to launch. Our official site is going to become your haven for all the latest official happenings on Command & Conquer 3 and it will also be where you schedule and track your multiplayer matches, stats, the list goes on. But this is more of a just a heads up that when the game launches the site will be expanding even further! O YEAH, THE DEMO!!!!! I’ll leave you with this, the official demo for Command & Conquer 3 Tiberium Wars, that you’ve waited many years for, the gripping feeling knowing that C&C is back, Kane is back, Tiberium is back, ok, well lets say it right now: C&C is officially back tomorrow as the demo for Command & Conquer 3 will be going live on our official site at www.commandandconquer.com, as well as FilePlanet.com whom we know many of you have already pre-loaded with. Keep your eyes peeled on both sites for the moment the file is live, tomorrow is the day!
It just has to be released on the day of and day before I have an exam. Oh well, I guess I'll just have to fail that second exam
That is really awesome that our names are reserved. Crimson, I sent you a PM.
C&C Renegade.. the game that holds me so long. Happy birthday to C&C Renegade. I won't be as excited when Renegade or Generals came out, which the last one I played for about a week. I don't have my expectations up that high this time. But goodluck to whoever is going over to C&C3. As for the Forum Nick thingy, thats awesome. The game specifications which I saw last in a other topic are decent aswell.. at least most people will be able to play thats a good thing.
Um, just to clarify for those of you who didn't read it carefully. That message is basically a cut-and-paste from EA. It doesn't refer to THESE forums, it refers to the EA C&C forums.
Happy b-day renegade . w00t, am one of the > 50 posts dudes ^^. Can't wait to play!
I registered there but I think my post count is like 5.
February 26th, happy b-day to Renegade and to me
Man those fileplanet subscribers are greedy. Not one upload to Usenet or torrents.
That's because it isn't unlocked yet. Need to wait until tommorow probably.
Happy Birthday C&C Renegade! Long live the uniqueness! Lets hope the C&C3 Demo actually comes out today
gbull wrote on Mon, 26 February 2007 09:29 That's because it isn't unlocked yet. Need to wait until tommorow probably. Ah i see, it just starts auto downloading. I thought they got it a day earlier or something.
Aaaa*cheat name removed* can't stand the wait!
Goztow wrote on Mon, 26 February 2007 11:36 Aaaa*cheat name removed* can't stand the wait! He cheating in the forums hurry get a moderator, JK. I can't wait for C&C3 it looks like EA did a good job on it (for once).
Goztow wrote on Mon, 26 February 2007 12:36 Aaaa*cheat name removed* can't stand the wait! lol
That was posted yesterday was it not? So, the demo is supposed to come out today?
Happy birthday Renegade! COMMAND & CONQUER FOREVER!
It's released. http://www.fileplanet.com/174572/170000/fileinfo/Command-&-Conquer-3:-Tiberi um-Wars-Demo-FilePlanet-Exclusive dutch mirror(being anally raped): *Sorry, I was asked by EA not to allow mirrors of the file as they wanted to give FilePlanet exclusive access to the demo for the first week. Link removed.* -Crimson
Thanks for the links, Ma1kel. Btw it was your 666th post. The Dutch link isn't bad, 250kbps for me. 1 Hour wait.
Download: http://www.fileplanet.com/174572/170000/fileinfo/Command-&-Conquer-3:-Tiberi um-Wars-Demo-FilePlanet-Exclusive 1.17 GB
I recommend downloading it by EA Link if you have it, if you don't, GET IT. All you need is an EA user name. Incredibly fast download speed, I had this sucker downloaded and installed in under half an hour. I'm just spazzing out right now, I'm so excited!
Would be useful if you gave us an EA link.
Well the only thing on the ea website that I can find is a pay service to get it. Linkage.
*Sorry, I was asked by EA not to allow mirrors of the file as they wanted to give FilePlanet exclusive access to the demo for the first week. Link removed.* -Crimson
http://www.renegadeforums.com/index.php?t=msg&th=23230&start=0&rid=4 882
http://www.ea.com/ealink/
http://files.filefront.com/CnC3+Demo/;6816228;;/fileinfo.html Going great from there, 770k! EDIT: u6795 wrote on Mon, 26 February 2007 16:23 http://www.ea.com/ealink/ Pretty sure that's a pay service, thats what I was talking about.
Downloading from EALink at 900kb/s, should be done in minutes
Well i installed it and it asked for a credit card so i didn't bother going from there.
Wow, that thing is packed in an intense way. It has been unzipping for 5 minutes and now it's installing for another 10..
OMFG I AM 9TH IN LINE WIIIII!!! EDIT: NOW I AM DOWNLOADING WHOO HOO!
Thanks for the links hope its good (better than genarals
Ma1kel wrote on Mon, 26 February 2007 22:11 *Sorry, I was asked by EA not to allow mirrors of the file as they wanted to give FilePlanet exclusive access to the demo for the first week. Link removed.* -Crimson BI server delivers a straigth 600 KB/s upload for it.
Justfinished playing... Im speechles. You have to try it for yourself. If you cant, tell me and ill record myself playing next time then post it here.
Why does it always have to be Fileplanet? It's such a pain in the ass to clean out all those ad cookies after using that site. Fucking EA/Gamespy alliance... Oh hell, might as well, it isn't likely to be downloadable from anywhere else any time soon... let's see if EA got C&C right this time.
http://www.n00bstories.com/image.fetch.php?id=1089392479 http://www.n00bstories.com/image.fetch.php?id=1163710921 http://www.n00bstories.com/image.fetch.php?id=1358307881 http://www.n00bstories.com/image.fetch.php?id=1376161048 If you're wondering why I'm killing my own units too...sacrifices had to be made.
Running at ultra high on everything, with 2x AA on 1280*1024 with no problems at all. I'm sure I could do 4x AA I just didn't bother trying since I wanted to get playing. Didn't look for anykind of fps display yet, supposed I could have just ran fraps though. Running it with 2.6Ghz A64 3800+X2, 7900GT, and 2GB RAM.
Damn you Renx! I wanted to be the first to post a screenie. The Game runs pretty nice, I had no problems and my pc sucks. I had a quick game, Going to go back ingame and unlock a few more units, I wish I could play Nod, Tho.
Downloading now... 2 hours left.. can't wait. I hate my internet
Can someone post the md5sum for the exe please? I want to make sure mine downloaded properly. Edit: Blah, don't even bother. I ran it, and it locked up my computer, so I had to reboot. I probably should have realized it should have had it's own icon. I HATE YOU FILEPLANET.
http://www.gamershell.com/news/36615.html Gr8 h8@Fileplanet.
I downloaded it via EA link. It is a million times better than that shit called fileplanet. I avoid that site at all costs. Anyway, the demo is pretty fun, you get a lot of solid gameplay. My only complaint is that my mammoths seem to have a hard time attacking a garrisoned building that is behind another building, which can get annoying.
I liked the demo. I made a Juggernaut(they may be overpowered, haven't played enough to fully tell though) wall and crushed nod within their own base. Liked the interface, and I liked the mobile base things. Solid fun out of a skirmish. Haven't had that since RA and TS.
Mammoth tanks seem a lot better than juggernauts to me right now, but I haven't tried any really long range barrages yet.
The Mammys are awsome, Build 3 of em' and rush a base. You'll see what I mean. You might want to buy a tech building and give them the upgrade (I forgot what it's called, Should tell you on the first GDI mission with the docks)
Yeah my computer is really crap, I can only run it with lowest setting and the sound doesn't work. Even then it doesn't run perfectly But other than that, I had a good time. I got some railguns on the Mammoth tanks and I built 5 of them, and rushed. Man those things are crazy.
Can anyone else set the anti-alias higher? My controls don't seem to let me using game controls.
I'm getting my full retail version free from EA. I just hope I can get it from EA Link instead of waiting for them to ship it to us. I'm about to hop into the demo and check it out now. I hope it will play well... EA gave all the Community Summit attendees free high-end video cards from nVidia so we'd be able to enjoy it. I'm not sure my old Ti4800SE would have handled this well.
Please do NOT mirror or offer links to download the file other than FilePlanet and EA Link. I have been asked not to allow them for the first week.
WTF? Why, I think we should unless they give us a reason? We could just Google it any freaking way?
Quote: Can anyone else set the anti-alias higher? My controls don't seem to let me using game controls. Set your AA settings in your video card settings. That way, it will render it with whatever AA setting you have it on no matter what.
Good Demo. Fun to play. I'm upload two videos both of them are the same just one is HQ and one is LQ. Once I finish yousending them i'll try to edit this post and give y'all the links. (They're only 3min video but I thought i'd do it anyways.) Just to let y'all know there is no sound because FRAPS didn't want to record it but the graphics (On the HQ Video) are superb. Full detail with AA on the highest level which i'm going to assume is 4. For some reason during the encoding the video lost alot of lighting, hopefully its not too dark. However if it is i'll either make another one and just encode it again with some tweaking. LQ (Not recommended) http://download.yousendit.com/05E605D328141C45
Bah, you've sold out!
When my copy finishes downloading I'll take some screenshots and video of it on AAx16 and AFx16). Quote: EA gave all the Community Summit attendees free high-end video cards from nVidia so we'd be able to enjoy it. What chipsets did they give you guys? I'm curious to see what this would look like on a 8800.
It's a GeForce 7900GT. I played at 1280x11024 with basically no lag and no problems at all. Well, I THINK I might have seen a bit of lag when there were a lot of things flying about... I'm so glad to see that all the minor little graphics issues that existed in the alpha are not there anymore. I beat the Easy AI in a 40-minute skirmish. I have a lot to learn because I totally suck at RTS games.
Meh, apparently it's only for the first day, not the first week. I guess they knew they couldn't keep it in much longer than that. To be honest, I'm sure EA just wants to know with pretty good accuracy just how many people downloaded it on the first day.
Just out of curiosity then, what are your full systems specifications? I have a 7800GS chipset so I'm curious to see what is in store for me.
I have an Athlon 64 3500+ processor with 2GB of RAM. I'm running on dual 19" LCD monitors at 1280x1024 on each.
Ah, cool. I should be able to max everything out at 1024x768 then.
The fact that you can't play as Nod sucks big time. Hopefully someone will use their 1337 HAX on the demo and make Nod playable soon.
Dave Anderson wrote on Tue, 27 February 2007 01:06 When my copy finishes downloading I'll take some screenshots and video of it on AAx16 and AFx16). Quote: EA gave all the Community Summit attendees free high-end video cards from nVidia so we'd be able to enjoy it. What chipsets did they give you guys? I'm curious to see what this would look like on a 8800. Unless you have quad SLI you won't be reaching 16xAA. I'll take some better screenshot tomorrow after my exam. The ones I took today only have 2xAA and I haven't applied any driver tweeks. Need to find a way to make the HUD flash when screenshots are taken as well.
I got amazing speeds from EA Link anyway, I don't see the problem. I was getting 900kb/s and most people that I talked to who also used it got even higher...
I was pissed at how many hoops I had to jump through to get the damn demo: -Open up Fileplanet download thing -Wait 45 minutes -Fileplanet tells me to wait ANOTHER 45 minutes -*Insanity* -I install EA link -The registration page dosen't work. -After about 30 refreshes, it still dosen't work -Register an account at EA's website -Download and install demo Downloading the demo was a pain in the ass, and was not really worth it.
Quote: Unless you have quad SLI you won't be reaching 16xAA Wrong. If your video card supports it, but doesn't have it in the driver settings, you can force-enable it with RivaTuner. And you don't need Quad SLI for AAx16, that's ridiculous. The same can be done for OpenGL settings.
You can't force it because the card pysically does not support it, nor could it handle it anyway. The 8800GTX can barely handle 8xAA on newer games with 768mb of RAM, you're crazy if you think a 256mb or 512mb card could handle 16x. Also, 8xS is not really 8x AA. Excluding the 8-series, any single gpu nvidia card out there today can only handle 4x AA, and 6xAA for ATI cards I believe.
Renx wrote on Mon, 26 February 2007 23:32 You can't force it because the card pysically does not support it, nor could it handle it anyway. The 8800GTX can barely handle 8xAA on newer games with 768mb of RAM, you're crazy if you think a 256mb or 512mb card could handle 16x. Also, 8xS is not really 8x AA. Excluding the 8-series, any single gpu nvidia card out there today can only handle 4x AA, and 6xAA for ATI cards I believe. The two 8800 series chipsets in SLI mode can easily handle 16xAA and 16xAF. Quote: » New NVIDIA driver brings 16xAA Just before the GeForce 7800 GTX launched last month, NVIDIA informed the press that a future driver release would bring new AA modes (including a 16x setting) for SLI users. Well, today that driver has sort of arrived, as NVIDIA has posted their beta ForceWare 77.76 driver to their nZone website. Two new AA modes are now available for SLI users only, an 8x mode and a 16x mode. With the 8x setting, both cards utilize 4x multisampling, with each card using different rotated-grid sampling patterns which are blended together before being output to your screen. Under the new 16x setting, each card runs NVIDIA's 8xS mode with different sampling patterns. If you recall, 8xS combines NVIDIA's traditional 4xMSAA with 2x supersampling for sharper visuals. End users must use the Coolbits registry hack to enable the new AA modes (change the value to . Once that's done, change the SLI rendering mode field to SLI antialiasing to enable the new modes. I may have been wrong about it having an effect on a single chipset on 16xAA settings, but you can still force AAx8S, and I CAN physically see the difference in games both in image quality and it drastically drops the rendering and processing power. But it does not effect the performance enough to not use it in certain scenarios.
In SLI mode yes, because then there would be 1.5GB of video RAM at their disposal. http://www.nvnews.net/vbulletin/showthread.php?t=53847 Read that. Like I said, 8xS AA is not nearly the same as 8xAA. You need two cards for real 8xAA, and four cards for real 16xAA. For each level of AA you increase it effectively doubles the amount of video ram the card uses.
I'll have to read it tomorrow after school. Thanks for the link though, it should be interesting to read.
I was downloading at 100kbps from that EAlink crap, uTorrent was off and other internet bw hoggers, I was only on msn and IRC. :V I had a direct download link, Didn't take too long, And the download was orgasmic, I'm definitely buying C&C 3.
It was good, but so far I still want Supreme Commander more. It's out, I just need to buy it.
Re: C&C3 Demo and C&C3 Official Website discussion (merged)
Mammoth tanks are very strong but the game really seems to be much faster than previous C&C's, meaning the cost and building time will prolly be the biggest handicap of mammoth tanks! If you can get 4-5: GG but u need to keep your base and economics alive to do that .
Is there a way to change the mouse selection back to the C&C default?
I was wondering the same thing. I wasn't too happy about the reversed buttons. Right clicking is for Age of Empires, not C&C.
Quote: EA Announcement C&C 3: Tiberium Wars Hi! We here at EA feel that C&C did not have enough Generals in it. In addition, we believe that we did not sufficiently fuck over the C&C name with the game Generals. So, we have decided to make a C&C Generals mod, and sell it for uber profit! We won't spend uber monies on designing a new engine because it's all right there. And we get the specialized feel of Starcraft with the awesomeness of our own C&C Generals look. And the best part? We get to cut costs because all the engine work has already been done! But enough of Generals! We here at EA have decided to make C&C 3: Tiberium Wars. It's complete with multiple separate build queues, purchasable unit upgrades, and even a mouse interface similar to Starcraft! If you want to build a lot of infantry, you can just build lots of barracks! How is this different from C&C? It's not! Well, unless you count the fact that you have to tell each barracks to build a unit individually. Also, each individual barracks does not get production speed increases if you build more barracks. But don't worry, it's still the same old C&C you like. If you want more tough units, you can build a technology building. No, that doesn't grant you access to special tougher units. What it does do is let you buy things called "upgrades". Don't worry, that's nothing like Starcraft though. You see, in Starcraft, you could buy several upgrades several times. So you see, it's still C&C! We've also felt it necessary to remove the ability to build base walls and gates. It was entirely too unique, and we felt that it detracted from the necessity of building more structures and units. Who cares about walls, anyways? I know I sure don't. We also felt that Generals was pioneering this awesome macro ability. Now instead of being able to tell each unit what to do individually, you can control whole squads of infantry with a single click! While we're changing things, we decided that tiberium trees were entirely too unsightly. They do have a habit of growing tiberium, you know. So instead, we felt that tiberium should come out of large holes in the ground. It doesn't matter how these holes formed, what matters is that tiberium grows out of them. In conclusion, we at Electronic Arts feel that C&C 3: Tiberium Wars is going to be a best seller. I hope you buy it! That is my personal opinion. I can't believe I fell into yet another trap of EA's. Shame on me. I played the C&C 3 demo for about 2 hours. I simply cannot believe the stench of Generals that it has. Sure it has some pretty graphics... but coming from EA, that is unsurprisingly just about the only nice thing about it. Oh yeah, and it has a real C&C plotline, but I don't think that's a good thing. This game is not C&C. This game is Generals with Tiberium. Way to fuck us over, EA. I just thought you guys were trying to make the community happy. I guess I thought wrong.
LApredator confirmed that patch 1.01 (which they are already developping) will include a mouse configuration option. As to the Generals >< C&C-stuff, I'm a bit between both atm, I think I need to play it a bit more to make up my mind completely. What concerns me most is the environments who look very generals-like, but i must say they did do a good job getting the C&C-feel with in-game movies, ... I definately like the game though and feel like playing more of it .
Canadacdn wrote on Tue, 27 February 2007 05:40 The fact that you can't play as Nod sucks big time. Hopefully someone will use their 1337 HAX on the demo and make Nod playable soon. A Generals modder friend of mine is looking into this.
One Winged Angel wrote on Tue, 27 February 2007 11:54 Canadacdn wrote on Tue, 27 February 2007 05:40 The fact that you can't play as Nod sucks big time. Hopefully someone will use their 1337 HAX on the demo and make Nod playable soon. A Generals modder friend of mine is looking into this. I figured teh hax out already! It's called an engineer. It'll allow you to check out Nod's side .
Kanezor wrote on Tue, 27 February 2007 02:47 That is my personal opinion. I can't believe I fell into yet another trap of EA's. Shame on me. I played the C&C 3 demo for about 2 hours. I simply cannot believe the stench of Generals that it has. Sure it has some pretty graphics... but coming from EA, that is unsurprisingly just about the only nice thing about it. Oh yeah, and it has a real C&C plotline, but I don't think that's a good thing. This game is not C&C. This game is Generals with Tiberium. Way to fuck us over, EA. I just thought you guys were trying to make the community happy. I guess I thought wrong. I understand every individual word you just said, but string them together into sentences and it becomes totally incoherent.
Its Nice, although there are some bugs i noticed, Juggernauts tend to Glitch in Buildings ( they wanna walk threw buildings ) if u attack a enemy past the object, also, Juggernauts CAN walk Deployed , if they are attacked, they kinda Strafe then = Bug lol Anyway, I think its smart for EA ( sorry, not ) Allowing u Full Tech Tree in Skirmish. Also, they Don't Allow u to ply nod, but wow, check what i got i Have Highest Settings, but with AA off and shadow's off, and my Card Fucks its a bit ( Old 128 MB AGP Card, doest support bloom ), its the fully Updated Avatar Mech, only can adept Own Teamed Nod Vechs to steal the Technology ( Fully Updated has 4 parts, but im not telling ) Anyway, also, when i Captured the Nod MCV, my nod Blue MCV ( looks like a scarab ) turned into a purple one o.O kinda wtf, so ul see Purple Nod Units on the SS While im Blue.. ¬¬ anyway, i miss the old command & Conquer Sounds + Ion kinda big, i just build Temple of Nod and gonna test the nuke Maybe put a vid on here, oh and btw, Stealth Tanks look like Snow Motor's kinda Also, There are some things i Dislike, maybe for Good power but u can Change Mammy's Guns to railguns as a upgrade ( also Predator ) and laser's for Scorpion tank ( Its the new Named Light tank for nod ) and ob kinda tends to fire slow, although i think its good how they Balanced Base Defenses now, GDI has a building at same power as a obelisk now although ob tends to fire slowly, Tib Sun Sound... / -= Neon =- \
Caveman wrote on Mon, 26 February 2007 22:34 Good Demo. Fun to play. I'm upload two videos both of them are the same just one is HQ and one is LQ. Once I finish yousending them i'll try to edit this post and give y'all the links. (They're only 3min video but I thought i'd do it anyways.) Just to let y'all know there is no sound because FRAPS didn't want to record it but the graphics (On the HQ Video) are superb. Full detail with AA on the highest level which i'm going to assume is 4. For some reason during the encoding the video lost alot of lighting, hopefully its not too dark. However if it is i'll either make another one and just encode it again with some tweaking. LQ (Not recommended) http://download.yousendit.com/05E605D328141C45 HQ Video: Fixed the lighting. http://download.yousendit.com/CD8880513D7889E0
Assuming you're not trying to be sarcastic or making fun of those few bashing the game... Quote: Hi! We here at EA feel that C&C did not have enough Generals in it. In addition, we believe that we did not sufficiently fuck over the C&C name with the game Generals. So, we have decided to make a C&C Generals mod, and sell it for uber profit! We won't spend uber monies on designing a new engine because it's all right there. And we get the specialized feel of Starcraft with the awesomeness of our own C&C Generals look. And the best part? We get to cut costs because all the engine work has already been done! I hope you're actually quoting someone else, because I'm not sure what kind of idiot it takes to think that using a modern, perfectly capable engine and just upgrading it is in any-way-what-so-ever a bad thing. I'm sure you'd rather them waste hundreds of thousands of dollars to make an unnecessary new engine instead of just upgrading a current engine to accomplish the exact same thing and putting that money to better use. Quote: and even a mouse interface similar to Starcraft! You mean, "similar to every other modern RTS game", right? Besides, they'll most likely include the option to use the left click instead. Quote: If you want to build a lot of infantry, you can just build lots of barracks! How is this different from C&C? It's not! Well, unless you count the fact that you have to tell each barracks to build a unit individually. No you don't, you just switch tabs on the side bar to build each extra unit, you don't have to go to each barracks to build each unit. Quote: Also, each individual barracks does not get production speed increases if you build more barracks. But don't worry, it's still the same old C&C you like. I don't see what the big deal is, instead of building two units at a faster rate, you're building two units at the same time at normal rates, you still get two units quicker by building two barracks. I don't see the huge-gotta-bitch-and-whine-about-it difference. Quote: If you want more tough units, you can build a technology building. No, that doesn't grant you access to special tougher units. So, I just imagined the Mammoth Tank and Juggernaught and the other units becoming available only after I built the Command Post and Tech Center, right? Quote: What it does do is let you buy things called "upgrades". Don't worry, that's nothing like Starcraft though. You see, in Starcraft, you could buy several upgrades several times. So you see, it's still C&C! I see you're still confusing "like all other modern RTS games" with "like Starcraft"... And, no you couldn't buy the upgrades in Starcraft several times, each time you bought an upgrade, a better new upgrade was made available. Quote: We've also felt it necessary to remove the ability to build base walls and gates. It was entirely too unique, and we felt that it detracted from the necessity of building more structures and units. Who cares about walls, anyways? I know I sure don't. The modders that will add it back in within months of it's release, if walls are not added in a patch or something. CnC3 had walls, they just for some reason removed the ability to build them at the last minute. Wow, an actual valid complaint, must have been an accident, right? Quote: We also felt that Generals was pioneering this awesome macro ability. Now instead of being able to tell each unit what to do individually, you can control whole squads of infantry with a single click! Because 6 people taking 6 direct hits to die is less stupid then 1 person taking 6 direct hits to die? It's only a visual change. Quote: While we're changing things, we decided that tiberium trees were entirely too unsightly. They do have a habit of growing tiberium, you know. So instead, we felt that tiberium should come out of large holes in the ground. It doesn't matter how these holes formed, what matters is that tiberium grows out of them. Damn, a second valid complaint, even though it is a very minor and insignificant one. Quote: Oh yeah, and it has a real C&C plotline, but I don't think that's a good thing. This game is not C&C. This game is Generals with Tiberium. You're ranting about it being bad because it has a few different features then C&C games, but it having a "real C&C plotline" is somehow bad?
Walls were taken out of skirmish/multiplayer only, and on purpose. They'll still be accessible in SP.
Why aren't they in skirmish and multiplayer?
http://forums.ea.com/mboards/thread.jspa?sls=2&tstart=15&threadID=188624 &start=0 Predator The reality is, yes, we made a late design decision not too long ago to take out walls from multiplayer. We will explain this further in the upcoming podcast, but we found after extensive testing that walls were being hardly used and didn't suit the gameplay style, the fast paced feel, they became more of a nuance than an actual enhancing gameplay feature. I can see them being added back in a patch later on.
I could see myself using walls to keep out hordes of annoying Nod infantry, while my auto-defenses take care of them.
http://www.n00bstories.com/image.fetch.php?id=1053960969 fear the ctrl+selection feature
I don't get why they remove walls. Because they didn't use it in MP... So? Just leave it in for others they made it already so let it stay. Also when unpacking an apc, building or deploying a mcv you have to select the deploy/unpack button at the bottom right. My suggestion would be to also add that a cursor like this will show up when hovering over the unit/building (Like all the other C&C games had). Also keep it at the bottom right for specific units to get out the building/apc. Also GDI was to blue if you ask me. EDIT: also you can't see how space you got left for tiberium till you need a silo.
I don't like that you can only put one unit type in an APC. It makes since in the way that there are 5 people in a squad, but I liked mixing up the units in my APCs. Demoman when you learn to use that feature right it's great. You can tell an APC to go to the drop point then come back right after it drops them off with waypoints.
but what i said doesn't only count for apc's but yeah i still need to test out the waypoint stuff. Only played on real skirmish game =/
Holy fucking shit--I am so excited!!! I have not been this excited about a video game since...since RA2! AHHHH!!!!
Predator The reality is, yes, we made a late design decision not too long ago to take out walls from multiplayer. We will explain this further in the upcoming podcast, but we found after extensive testing that walls were being hardly used and didn't suit the gameplay style, the fast paced feel, they became more of a nuance than an actual enhancing gameplay feature. An so they decided to make it a bit more gay General's like, and take away options for the user. I want to build a wall and make my base look like a real base, but now tanks and infantry can just run into my base and throw a party. This must be what EA thought: "And perhaps beings we have these walls in the game and the majority of people don't use them, we better take them out, I mean it keeps people from sending engineers into you construction yard and they act as a second layer defense against low flying projectiles, but thats all." Oh BTW lets make it fast paced so those "boring" 2 hour games can no longer happen and after your 11 minute battle you can say: "Remember 5 minutes and 30 seconds into the game, you had that one harvester and I blew it up." And they will say "No, because I was watching your infantry and dealing with about 50 other things." Quote: We also felt that Generals was pioneering this awesome macro ability. Now instead of being able to tell each unit what to do individually, you can control whole squads of infantry with a single click! Yes lets make it so if a tank comes along it can run them all over instead of them being able to scatter, so you just lose all you money at once, and don't forget the splash damage. Quote: ob kinda tends to fire slow, although i think its good how they Balanced Base Defenses now, GDI has a building at same power as a obelisk now although ob tends to fire slowly, Tib Sun Sound... Why would the base defenses be more powerful than the other teams base defenses, it adds more "strategy" (EA thinks: "what the heck does that word mean") to the game. And after all its only a strategy game why have strategy. Quote: Is there a way to change the mouse selection back to the C&C default? When does EA give us options. Speaking of options the actual game better have an options screen that looks something like this: or they better get a patch done quick. I bet C&C3's "rules.ini" file will be called "EARules.duh" and it will allow you to change the volume of sound effects and music.
Demolition man wrote on Tue, 27 February 2007 14:41 Also GDI was to blue if you ask me. I think that was just the "team colors" feature. When you set up your skirmish you can pick a different color, like a light yellow. That feature allows for easier unit identification when you're playing something like GDIvsGDI or more in a multi-player map.
My first impressions (the bad): - Structures die way too easily, especially base defenses. A handful of basic-level tanks and infantry can wipe the floor with three or four defense towers before said towers can make as many as two or three kills combined. - On the other side of the coin, structures build too quickly. Building a base feels like TS at speed 6. - I do not like the way the game handles mission updates in SP. It does not merely focus the normal camera on a point of interest, it focuses in on it then bounces. It is possible to skip this bit, but it is annoying to me just because it is something getting between me and my game. On a similar note, is it really necessary to deselect everything the player has selected every fucking time the mission status updates? It interferes with the player's ability to play, and is not a good feature. - A note on infantry selection: when you have a big crowd of infantry, it is stupidly annoying to pick out which soldier belongs to which squad, as they have a tendency to mingle with one another and each individual soldier does not have a health bar of his own. This problem could be solved either by pinning a little health bar/selection dot/something over the head of each individual squad member, or by having squad members not wander off from their squad leaders. It doesn't need to be that much of a pain to pick out who's who. - The Ion Cannon seems stupidly powerful. This is a disturbing trend in the superweapons that EA puts into their RTS titles. The Ion Cannon in TD and TS was a precision weapon that could take out a key structure (A key structure) in preparation for a follow-up attack. It shouldn't be a nuke-beam that fries the entire core of a base on its own. Honestly, anything that can take out one, two, or three structures in one shot is powerful enough and then some, and anything which can cause more damage than that needs to be limited to a single shot ala the Nod nuke in TD. - Units take a little too much personal initiative when enemy units come calling. So far I've had infantry squads run off to attack enemies that aren't even in my field of vision yet, which is a bit annoying. I don't mind them firing from where they are or moving when enemies get into firing range, but I'd like it better if they wouldn't actively try to get into firing range before I give them orders to do so. First Impressions (the good): - Good job on the cutscenes. It is nice to see Kane's face again, and I think Mike Ironside is a good pick for GDI brass. That reporter seemed a bit wooden, but that's forgivable IMHO. - Vehicles handle nicely. The temporary hulks of dead vehicles are a nice touch, as one could conceivably stall a big formation of tanks by destroying its leading units and forcing the rest of the column to maneuver around or wait for the hulks to go away. That has some nice potential for ambushes and defensive tactics. - Unit balance (vs. units) in general seems about right. I didn't get a chance to test drive the Juggernaut, but the Medium and Mammoth tanks seem to balance out nicely with infantry (thankfully, infantry units aren't pushovers... unless you literally push them over). It is nice to see that groups of dissimilar units will move at the same speed when moved together; infantry and armor can be moved up without the tracks getting too far ahead of their squishy support. Prolly more later...
No i knew that but just check the video before the first mission and also why is the GDI default in skirmish blue? But maybe the blue gui made the blueish feeling worse.