Command and Conquer: Renegade Official Forums - RDF feed
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
grab it from http://www.sourceforge.net/projects/rentools/ Changes in 3.1.1: A fix for the bullet hole/decal flicker/z fighting on ATI cards A proper working fix for the version mismatch problem A fix for various crashes including one caused on loading C&C_Last_Stand and one caused when a savedgame I have is loaded. If you were geting "single player" crashes on loading (either a savedgame or a level), this should make them go away. Further post process improvements (be sure to use the new postprocess.sdb file and if you are building your own the new pp_combineupscale8.fx file) A fix for the alt-tab crash (if you still get alt-tab crashes, post and I will see what I can do) A fix for the crash preventing the dll from running on the FDS Oh and for those wanting an installer, SaberHawk is working on one for 3.1.1 which should be available soon.
jonwil wrote on Sun, 07 January 2007 09:59 Oh and for those wanting an installer, SaberHawk is working on one for 3.1.1 which should be available soon. You mean 3.1.2 or 3.2 I appreciate your work you do for Renegade, even if many people here do not do that.
FIRST POST W00TSAUCE! Scripts are fun but I cant use um for another week or so when I get my new computer!
Viking wrote on Sun, 07 January 2007 10:52 FIRST POST W00TSAUCE! Sorry... I just tried to play with scripts 3.1.1. Joined an empty server, minimized the game while in gameplay pending state -> CRASH ! http://www.ice-gfx.com/files/renegade/crashdump7_1_06.txt Note: It didn't crash with 3.1.0
No, the installer is for 3.1.1 and will install 3.1.1
Oh ok, I thought you are going to package it with the next scripts release
No, sorry I ment because this computer sucks and the bloom effect will give me -10 FPS.
I have just uploaded a 3.1.2 release, it fixes an alt-tab crash introduced in 3.1.1 and makes the dll work on the server again.
I already have a working NSIS installer for BRenBot 1.50 which could be altered slightly to install client side scripts if you want it.. all you need to do is change the registry key it looks up from the FDS one to the Client one (or add both) And 3.1.2 still crashes on alt-tab... When you click to maximise again from taskbar the screen turns brighter for a moment, then pauses, and then Renegade just closes... This time it had a crashdump though (First time it's ever given one with this) EDIT; Download mirrors; Nessicary files only Nessicary files + Source Code folder
I get a crash when I alt-tab and then want to go back to renegade. It didn't happen in 3.0, though 3.0 had that graphics flicker bug and also that bullethole bug. They have been fixed in 3.1.1. Now if just that crash bug gets fixed it'd be perfect for a while. Goin back to 2.9 (has none of these bugs) EDIT: I see 3.1.2 now after I refreshed that SF page? Does that fix it? EDIT2: Nice, they're all fixed in 3.1.2, good job jonwil
ok, firstly, I already have an installer (or rather SaberHawk does). He needs to update it to 3.1.2 and upload it. As for danpaul88 and that crash, what specs do you have? There is a known serious bug with xfire and scripts.dll 3.x, try disabling xfire and see what happens. Other than that, no clue. Does it happen every time you alt-tab? Anyone else still experiencing alt-tab crashing with 3.1.2?
The alt-tab crash still occurred even with Xfire turned off, so it's not caused by that. So far it has happened every time I have tried to alt-tab. System specs; Pentium 4 3.0ghz +HT 1024mb RAM Radeon 9800se 128mb Software; Catalyst Control Center 1.2.2243.38605 Graphics Driver Version: 8.231.0.0 DirectX December 06 redist EDIT: Also attached a crash-dump from when I tried it with xfire turned off, incase it helps at all.
I get a crash in Renegade sometimes when logging into XWIS, or just opening Renegade. Crashdump affixed.
I am not crashing but I am getting this weird effect: http://s27.photobucket.com/albums/c175/r315razor/Stuff/?action=view&current= game22007-01-0715-04-23-64.flv I apologize for the off sound and the frozen first 5 seconds. It didn't record properly. But what you should notice is the scrolling sun glare. It also happens on some other lights on other maps. Like street lights in m07 or the white/red lights on the back of an orca or apache. I have: Pentium 4 CPU 2.0 GHz 1.24GB RAM My Graphics card is an ATI Radeon 9550.
danpaul: PLEASE PLEASE PLEASE DON'T INCLUDE THE SAMPLE SHADERS.SDB. It only really works right for one map and is included as an example for that specific reason. There is no reason for any regular client to include that file in their install as they will see glitches in most maps.
yeah, but as me and jonwil worked out, its postprocess.sdb causing the alt-tab crashes, NOT shaders.sdb
It's amazing how fast you guys work, many thanks
razorblade001 wrote on Sun, 07 January 2007 21:26 I am not crashing but I am getting this weird effect: http://s27.photobucket.com/albums/c175/r315razor/Stuff/?action=view&current= game22007-01-0715-04-23-64.flv I apologize for the off sound and the frozen first 5 seconds. It didn't record properly. But what you should notice is the scrolling sun glare. It also happens on some other lights on other maps. Like street lights in m07 or the white/red lights on the back of an orca or apache. I have: Pentium 4 CPU 2.0 GHz 1.24GB RAM My Graphics card is an ATI Radeon 9550. I get that same effect now too, ATI Radeon x300SE, at some places the graphics are being weird...
http://4camp.net/scripts312.exe for installer. This installer will update Direct3D if it determines that you don't have it properly update and also handles installing on a 'fresh' install of Renegade that has been properly patched. danpaul: Still shouldn't be included because of "wierd graphics" glitches that people are reporting.
EDIT: Nevermind, I missed the post above.
Use the installer. http://4camp.net/scripts312.exe
cmatt42, there is a known issue with xfire and 3.x, you will need to stop using xfire (or at least the "xfire inside renegade" part) until it is solved by the xfire team.
xfire and renegade play quite nicely together here... And saberhawk: I already updated the downloads on my site to not include the shaders.sdb file. EDIT: I notice you didn't include sdbedit.exe or keycfg.exe in your installer, any particular reason behind this? It would be easy to add an extra section under the bloom section to install them
Yeah, I was lazy and pressed for time, updating it now
Wow... Even thought I had the exact same files in my Renegade folder, the bloom never worked, but I use the installer and it defiantly does now: Although the sun does get rather huge with it, will this be changed later? All I am having problems with slowly scrolling lens flares. I am using a computer with a Nvidia Geforce FX 5200. Oh wait, no one ever said to put postprocess in the data folder, that explains why it never worked.
I still think the bloom got bumped up a little too high since Scripts 3.0. It'd be nice if you lowered back to how it was in 3.0.
jonwil wrote on Sun, 07 January 2007 17:40 cmatt42, there is a known issue with xfire and 3.x, you will need to stop using xfire (or at least the "xfire inside renegade" part) until it is solved by the xfire team. Eh, I reinstalled and it works fine now. It was due for a cleanup anyway.
(Excuse the double-post; I decided to add this after the edit button expired) Not too big of an issue, but right now the "hud" command doesn't completely remove the objects on screen, such as the credits, time left, fps/etc, and the player list. I would like to have this fixed.
http://img381.imageshack.us/img381/4897/screenshot05tn9.jpg Same thing Exdeath got. http://img354.imageshack.us/img354/7179/untitled2xa7.jpg Filtering issues according to Saberhawk. http://img480.imageshack.us/img480/4025/untitledgh3.jpg ...^ ATI X800XT Just so Jonwil knows. Also using 3.1.2
Watch out GDI has there new ion cannon, I mean pixel cannon. Oh and I am also have a flare problem, there image slowly scrolls inside their flare object.
By the way, I do not use Xfire, and here's one of the glitches: More places act weird like this. This did not happen in 3.0.
In the tunnel for those who can't see it. To me, it looks like a vis error, that's in the map not in scripts. Another thing i noticed was that FRAPS displayed that there was 42 frames per second in one of those images, yet Renegade was displaying that there was only 20 frames per second. What's going on there?
I think I said something about this before: Jerad Gray wrote on Wed, 27 December 2006 22:38 Another problem I have noticed is that certain shiny objects will show through other objects if you have a Nvidia graphics card. This problem does not occur with 2.92 but with 3.0+. Example pictures below: And when you get closer: And look how thick these doors are!: This only happens if I have scripts 3.0, 3.1, or 3.1.1 in my renegade data directory.
I have noticed some vis errors on a few maps, that I never noticed before, I almost would suspect the scripts, but I'm not sure how they could be responsible for it.
Merovingian wrote on Mon, 08 January 2007 13:29 In the tunnel for those who can't see it. To me, it looks like a vis error, that's in the map not in scripts. Another thing i noticed was that FRAPS displayed that there was 42 frames per second in one of those images, yet Renegade was displaying that there was only 20 frames per second. What's going on there? More places act weird like that in more maps, not only there in the tunnel from that angle. I am not running fraps, I'm running ATI Tray Tools, bout the different FPS, the FPS refresh frequency is different than in renegade.
Comrade wrote on Mon, 08 January 2007 01:54 http://img381.imageshack.us/img381/4897/screenshot05tn9.jpg Same thing Exdeath got. http://img354.imageshack.us/img354/7179/untitled2xa7.jpg Filtering issues according to Saberhawk. http://img480.imageshack.us/img480/4025/untitledgh3.jpg ...^ ATI X800XT Just so Jonwil knows. Also using 3.1.2 Use the Catalyst Control Center (download it if you don't have it already: http://ati.amd.com/support/drivers/xp/radeonx-xp.html) For ATI cards, that link is for the X800 Series. Using that program you can adjust your card's abilities. The reason your Ion cannon and some other stuff looks all pixilated, is cause of your settings, not shaders. (I am 80% sure of it)
And you're 100% wrong. gtfo
Merovingian wrote on Mon, 08 January 2007 04:29 Another thing i noticed was that FRAPS displayed that there was 42 frames per second in one of those images, yet Renegade was displaying that there was only 20 frames per second. What's going on there? The refresh rate for the FPS counter in FRAPS is WAY faster than the one in Renegade. Go figure.
Comrade wrote on Mon, 08 January 2007 00:54 http://img354.imageshack.us/img354/7179/untitled2xa7.jpg Filtering issues according to Saberhawk. http://img480.imageshack.us/img480/4025/untitledgh3.jpg C&C Renegade! Now on Nintendo DS!
Right can someone update me on the scripts and what I should install and what I shouldnt please? Am using an NVIDIA GeForce FX 5700LE graphics card. Last time I installed the new scripts > 3.0, the game wouldnt start, even when I removed the scripts, the game wouldnt start, couldnt even re-install the game after I uninstalled it, which led to me formatting my XP drive. I dont wanna repeat the same shit, lol Am really worried about all these shaders stuff...
Comrade wrote on Mon, 08 January 2007 11:44 And you're 100% wrong. gtfo eh... worked for me --- ERRORS!!!
Wow, the WF's interior actually looks better like that.
Comrade wrote on Tue, 09 January 2007 06:54 Wow, the WF's interior actually looks better like that. Yeah, i was just about to say that...
razorblade001 wrote on Mon, 08 January 2007 22:51 Comrade wrote on Mon, 08 January 2007 11:44 And you're 100% wrong. gtfo eh... worked for me --- ERRORS!!! Med tank is doing warp speed in that one. Agrees on WF, looks better. ^^
I am still wondering if you (Jonwil) would be willing to add a multi scripts loader in you next version of scripts.dll. Like the one seen at: http://sourceforge.net/project/showfiles.php?group_id=176277&package_id=2026 69&release_id=444016 This would be very helpful to me, as I would no longer have to rename you scripts every time you came out with a deferent scripts package. And when I released my mod I would not have to get everyone to go through the trouble of renaming you scripts just so they could play my mod.
Still wishing to know if these scripts gonna mess me up or not.
IWarriors wrote on Tue, 09 January 2007 23:26 Still wishing to know if these scripts gonna mess me up or not. Only one way to find out!
Jerad Gray wrote on Tue, 09 January 2007 23:06 IWarriors wrote on Tue, 09 January 2007 23:26 Still wishing to know if these scripts gonna mess me up or not. Only one way to find out! HA!... -_-
saberhawk wrote on Sun, 07 January 2007 15:57 http://4camp.net/scripts312.exe for installer. This installer will update Direct3D if it determines that you don't have it properly update and also handles installing on a 'fresh' install of Renegade that has been properly patched. danpaul: Still shouldn't be included because of "wierd graphics" glitches that people are reporting. Is there an uninstaller? Or can you tell me exactly which files to remove if I want to go back to pre 3.0 (2.9.2)? Cause I tried 3.0 and it rene did not even start. Thanks!
I tried it, the installer version, without the bloom option cause I definitely think my graphics card (Intel Extreme Graphics, integrated with up to 64mb memory) can't run it Problems: 1. Flickering bullet holes when moving mouse (not picture) 2. Flickering damage marks when moving mouse, like those blackened places after an explosion. (both pictures) 3. Is the lighting supposed to be that way? I mean, black light coming out from doors??? (both pictures)
lol @ the guy with -104 points i think the door looks good like that.
TSS888, I suggest you go into the bhs.dll config options and disable shaders completly.
just like Comrade, i also faced evil pixels wich refused to die. Occured using latest scripts and a nvidia based 3d card (xfx 6600gt). I can randomly let this happen is i alt+tab or minimize a lot and then go back ingame. Also the semi-fix for decals is quite obvious... maybe they could be made a little less floating. edit: oh yeah, before i forget. is it possible to come up with a fix for the agt trying to shoot purchased nod vehicles inside planes? when the plane is in the sky, and visible for the agt, it tends to hunt it down with no success, redering gdi's defence occupied for quite some seconds. i believe this had to do with the invisible harv bug, but this is one nasty side effect you dont want to face when trying to defend vs a flamer rush.
I have never seen the AGT shooting at a cargo plane...
The one with the tiberium cave where nod arties or gdi med tanks camp for a whole game? (I can never remember map names, I recognise them by sight...) Never seen it happen... sure you ain't got a bugged scripts version running on your server?
I sure most of the errors are coming from using the shaders.sdb that i came with or using bad drivers/missing DX9 stuff. get rid of it, it's crap. Now get your asses to microsoft and nvidia/ATi and get your drivers nvidia, you should use 91.**'s www.nvidia.com ATi, new drivers out today 7.1's www.ati.com DX9 updater http://4camp.net/dxwebsetup.exe Xfire bug was fixed last time I talked to saberhawk. If you want less bloom, open the SDB editor that came with the last set and go to file>open and then open prepossesses.sdb or what ever it's named. I have to tell you guys, my computer is a pile of shit and the only bug I have had yet is the xfire one and some simple game engine bugs, lol.
In that map, the AGT NEVER shoots at the cargo plane. Make sure your rene ain't screwed.
I've found on some maps the light texture will move with the water displayed behind it, unless the reticle is within the main texture itself. Using scripts 3.0.
Wow. I installed this with the installer, no problems, start ren and it looks like UT 2004 for quality lol
thanks for being danpaul88's echo. anyway, im sane enough to realize i have everything up to date. also, when you think about it, it makes perfect sense: the invisible harv bug was fixed by not turning vehicles invisible in the first place before they are delivered. this means a visible part of the nod vehicle will always stick a bit out of the back of the neutral cargo plane. On mesa, the cargoplane flies well within the agt's range (one of the few maps where this is the case, so indeed, its hard to notice). the agt sees a tip of the tank, and ofcourse starts shooting it, even tho it doesn't have any effect. In the end the agt can be found firing at the wall for a few seconds, because it keeps a lock-on on the nod tank for a short while. anyway, screw this minor bug, lets consider it a random feature like all other bugs. fell free to contribute, just dont walk in, suggesting scripts is flawless, and that the problem is therefor caused by myself, making it look like im some casual noob. thanks
PaRaDoX wrote on Thu, 11 January 2007 02:24 I sure most of the errors are coming from using the shaders.sdb that i came with or using bad drivers/missing DX9 stuff. SaberHawk already mentioned that shaders.sdb is not meant to be used, it was included as an example only. Only postprocess.sdb should be in your data folder from the scripts download
Jonwil, I'm sure you remember me complaining about how certain parts of my doors where showing through the outer door, but only if I was using 3.0 3.1 and it didn't happen with 2.9. Will I finally found an object in Renegade that this also happens to. This can be seen on every map I've tried, but you have to be able to get far enough away from the HON to see it. I will continue looking for an object that better shows this. I hope you will be able to correct what ever is causing it, and it still happens even if you don't have postprocess.sdb in the data folder.
I still get the lens flare scrolling glitch, but it only happens when ever you get you targeting reticle directly over the center of a lens flare: Actually in the time it took me to up load those I have just been running through renegades levels, and I'm starting to think it happens when the Suns lens flare is close to another type of lens flare. The sun in those pics is behind the rocks (or the moon).
Jerad Gray wrote on Thu, 11 January 2007 14:40 Jonwil, I'm sure you remember me complaining about how certain parts of my doors where showing through the outer door, but only if I was using 3.0 3.1 and it didn't happen with 2.9. Will I finally found an object in Renegade that this also happens to. This can be seen on every map I've tried, but you have to be able to get far enough away from the HON to see it. I will continue looking for an object that better shows this. I hope you will be able to correct what ever is causing it, and it still happens even if you don't have postprocess.sdb in the data folder. I think I found a better example, but this could be something completely different to so. Ok there is a map called C&C_Fusion1, stand between the ref and power and look at the obelisk, walk toward it and tell me what you see, that red thing in the middle disappears.
you sure hate 56k people dont you? EDIT: anyway, even tho its amazing you ever found it, you're right. also, when standing around the spot im on, this happened
Slave wrote on Thu, 11 January 2007 15:31 you sure hate 56k people dont you? What? Oh the pictures you mean, sorry.
Slave wrote on Thu, 11 January 2007 16:31 you sure hate 56k people dont you? Haha Owned.
jonwil wrote on Wed, 10 January 2007 06:29 TSS888, I suggest you go into the bhs.dll config options and disable shaders completly. I have disable shaders completely and restart renegade but the problem still persists (flickering bullet marks). Nopol says he has the same problem as me. Can you please, please fix this? It would be so much less distracting.
Got to agree: too much bloom. Especially insideb uildings this is very annoying. For the rest: no real problems.
TSS888 wrote on Thu, 11 January 2007 10:21 In that map, the AGT NEVER shoots at the cargo plane. Make sure your rene ain't screwed. I'm sure that was because the AGT was set to the neutral that base defences ignore. Now it must be a neutral that base defences do not ignore.
The AGT on Mesa is not shooting at the cargoplane, its shooting at the harvester in the cave as far as i know. I never noticed (on any map) defense shooting at the cargoplane or its cargo.
The AGT never shoots at the cargo plane in normal games without modifications. When I made a drop mod with bots however, it did shoot. But of course that IS a mod after all.
So does anyone know what new feature in scripts.dll is causing objects with second passes to show through each other. I have disabled every setting in bhs.dll, and even removed postprocess.sdb. But it still keeps happening. This bothers me even more the the dazzle effects glitch (because Renhalo uses tons of shiny objects with second passes, and sometimes you are able to see shiny vehicles through the walls and stuff like that).
Slave wrote on Thu, 11 January 2007 15:31 you sure hate 56k people dont you? EDIT: anyway, even tho its amazing you ever found it, you're right. also, when standing around the spot im on, this happened I have not had the problems with the texture smearing on the other hand (make sure you don't have shaders.sdb in you data folder)!
i blame the 3.11 installer for re-adding it again... moments before that i removed it for 3.10 since it was buggy, i must have assumed it was left out, and forgot about it. the silly stretching is gone now, but while walking around a bit i noticed this its obvious what i mean
Uninstalled it cause of the alt-tab bug :-S.
Slave wrote on Fri, 12 January 2007 13:59 i blame the 3.11 installer for re-adding it again... moments before that i removed it for 3.10 since it was buggy, i must have assumed it was left out, and forgot about it. the silly stretching is gone now, but while walking around a bit i noticed this its obvious what i mean DON'T GO IN THE TUNNEL! IT LOOKS LIKE ITS GOING TO COLLAPSE!!!!!!
All I have to say is this: http://files.filefront.com/glitchmoviewmv/;6522001;;/fileinfo.html This is especially directed toward jonwil.
The next scripts should really be tested more before release...
Well they did change a lot of stuff, and I'm sure its a lot quicker to let 800 people test for bugs rather that 15 (obviously, both numbers are made up).
yeah, you force people into typing usless posts... like the above, and mine. thats just cruel
I get the same exploding models bug again, but note that this version comes with a glowy bar on top...
nopol10 wrote on Sat, 13 January 2007 19:12 I get the same exploding models bug again, but note that this version comes with a glowy bar on top... You didn't tell what type of graphics card you have. Does it happen to all infantry, or just the GDI soldier?
Back to 2.9.2 again. This time because 3.1.2 didn't fix the single player crash (crashdump.txt couldn't be found somehow) and also because of the stupid bullet marks flickering.
ok, looks like there is another single player crash other than the one I fixed TSS888, what were you doing when your crash (that happened with 3.1.2) occured?
Everyone having graphical problems please update to the latest version of the drivers for your graphics card.
I think that there should be a different kind of release for the next version of scripts. How about a "light" version for those who still want the new scripts but without the framerate-reducing graphics and bugs that happen for some users, and a regular version for those who want the new graphical effects and scripts? That way, everyone's happy.
If you are experiencing graphical problems, in addition to the already mentioned "upgrade your graphics drivers", try the following (in this order) and see if any of them help: 1.Remove shaders.sdb from your renegade data folder 2.Remove postprocess.sdb from your renegade data folder 3.Disable shaders in the bhs.dll config dialog Some of the graphics problems are related to changes made by microsoft between Direct3D8 and Direct3D9. (for example the bullet hole glitching is caused because D3DRS_ZBIAS went away in Direct3D9 and the replacement D3DRS_DEPTHBIAS works a little differently)
What about my problem jonwil? You still have not even addressed it.
Have you tried updating your graphics drivers to the most recent? Removing the sdb files from your renegade data folder? Disabling shaders through the bhs.dll config options?
jonwil wrote on Sun, 14 January 2007 21:39 If you are experiencing graphical problems, in addition to the already mentioned "upgrade your graphics drivers", try the following (in this order) and see if any of them help: 1.Remove shaders.sdb from your renegade data folder 2.Remove postprocess.sdb from your renegade data folder 3.Disable shaders in the bhs.dll config dialog Some of the graphics problems are related to changes made by microsoft between Direct3D8 and Direct3D9. (for example the bullet hole glitching is caused because D3DRS_ZBIAS went away in Direct3D9 and the replacement D3DRS_DEPTHBIAS works a little differently) I don't have problems anymore, I was just making a suggestion.
jonwil wrote on Sun, 14 January 2007 21:27 Have you tried updating your graphics drivers to the most recent? Removing the sdb files from your renegade data folder? Disabling shaders through the bhs.dll config options? If you talking to me I have done that on my newest computer and it made no difference with the problem I'm talking about, have you even watched the trailer I made demonstrating it? Jerad Gray wrote on Fri, 12 January 2007 17:49 All I have to say is this: http://files.filefront.com/glitchmoviewmv/;6522001;;/fileinfo.html This is especially directed toward jonwil.
In order to diagnose the problem shown in that movie, I am going to need a PIX log of the problem taken when shaders is off in the bhs.dll config options (i.e. its been turned off and then renegade restarted) Jerad, do you have MSN/AIM/ICQ/Yahoo? If so, we can talk there since its easier. Otherwise I can email or PM you the instructions on how to collect a PIX log. Basicly a PIX log is a special log of everything Direct3D does, it will enable me to see exactly what Direct3D calls are being used to render those doors that are failing to render properly.
I do not have a messaging program, you will have to e-mail me the instructions. I will pm you my e-mail. But it does still happen even if shaders are still off, the only time it doesn't happen is with 2.9.2 or older.
My Internet is running so slow its not even funny, its been downloading for 5 min and its still at 1%. I think I have a slightly better solution for this problem I will tell you it in 6 min.
The glitch happens on every graphics card so how about I just give you a package with the door on a map and you can get the info you need in a hundredth of the amount of the time it will take me to get it to you. The package is can be downloaded from: http://files.filefront.com/GlitcheyGraphicspkg/;6534816;;/fileinfo.html Sorry for double posting.
Graphics card ATI Mobility Radeon 9200 64MB, shouldn't support shaders 2.0 but also shouldn't be having those shit. Can someone tell me what the latest driver for that card is? Please post a link if there is one thanks.